If you could rewrite Season 2...

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Comments

  • Yeah a country can be backwards because of its policies and leadership, lean what a word means before you use it

    lee4life posted: »

    backwards country it's not racist ...

  • So calling a country backwards is not racist?
    Oh , I will be sure to "lean" all the words I don't know. Well , time to "lean" all of them words right?

    Rhaeygar posted: »

    Yeah a country can be backwards because of its policies and leadership, lean what a word means before you use it

  • Really? Cause some of these ideas are much better than what Telltale ended up doing.

    Rhaeygar posted: »

    wow im so glad none of you work for telltale, just awful

  • Technically, you're being racist if you signify a specific group of PEOPLE as something wrong. Some countries ARE just backwards in comparison to modern western culture, just look at Iran for example.

    lee4life posted: »

    So calling a country backwards is not racist? Oh , I will be sure to "lean" all the words I don't know. Well , time to "lean" all of them words right?

  • I know but still. I probably wouldn't be on this site if I was in a place like that then.

    Technically, you're being racist if you signify a specific group of PEOPLE as something wrong. Some countries ARE just backwards in comparison to modern western culture, just look at Iran for example.

  • Ending with Clem, Nick, Luke and Nuke (AJ).

  • Like others have said, I'd add to the character interaction via optional hub conversations. These conversations should give insight into who each character is and not only how they feel about their current situation, but why; bringing up a similar scenario from their past (not limited to their time in the apocalypse).

    Wellington needed to be a much more prominent goal. Every action the group takes should be based on getting there. As is, it was handled poorly. It was a briefly mentioned thing in episode 1's opening scene, then Kenny mentions something about it in episode 2. From then, it disappears until the end of episode 4 where it suddenly becomes our goal again.

    Carver was wasted in episode 3. I don't care who disagrees with me, but he could have been so much more interesting if they dropped the whole psycho tyrant angle. If I were in charge, his episode 3 presence would be very similar to his behavior in episode 2; brutal only when it was called for. Over the course of the episode, we should see glimpses of who Carver used to be. I picture him similar to Pete; a man trying his darndest to help others around him, regretful that he has to be so harsh to accomplish this. He doesn't want to be so vicious, but feels he has to be in order to keep his group alive. This can be another instance where players can be conflicted in choosing whether to help Kenny with his escape plan or not. In the end, the herd still comes through and things go south with Carver dying.

    The big thing I would change is episode 5. The Kenny/Jane conflict at the end was too forced. Instead of making Jane come up with a stupid, convoluted plan that puts AJ in unnecessary danger, make a running theme of AJ getting sicker as the episode progresses. Then, when the group gets separated, there can be a short time lapse before everyone regroups at the rest stop. Eventually, Jane finds them, but is carrying a now dead or nearly dead AJ. This can set Kenny off and there would be no need for Jane's stupid plan. It's not a perfect plan, as it makes the choice to shoot Kenny a bit too lopsided in Jane's favor. I mean, at that point, Kenny is the clear aggressor and only has nostalgia as a reason to take his side. Even so, I think it would be better than what we got. Heck, make Kenny going crazy and getting shot the canon ending for all I care. I'm not exactly shy about my strong dislike for the character's return.

  • Pretty much appearance of 400 days characters

  • I agree. I was a disappointed about his death scene in Episode 4. I thought it would be symbolic if he died saving someone else since he was often portrayed by others as a child or some who needs protecting by others.

    dojo32161 posted: »

    Nick's offscreen death was the only thing I truly hated, so I'd change that and give him a death that fit with his character.

  • edited September 2014

    Only question I have is how would Carver die?

    BlackBoxx posted: »

    Like others have said, I'd add to the character interaction via optional hub conversations. These conversations should give insight into wh

  • Ah I love happy endings.... too bad this is the walking dead. The closest we get to happy is bitter sweet.

    BeefJerkyX posted: »

    Everything is the same until Kenny has the knife over Jane's chest. All shouty and stuff. Clem picks up the gun. She pulls the trigger (or n

  • Wait so would you have Nate take Carver's place or have Nate take a different role in the story?

    Lilacsbloom posted: »

    -More development on the characters to discover more about their past during gameplay time [Not just the cabin group but other characters li

  • edited September 2014

    Sarah and Nick don't get shitty deaths. Same with Luke. (And more development of the cabin group in general.)

    Christa.

    We actually get to converse with Arvo and explain to the fucker that his sister was already a walker when Clementine shot her, so he doesn't hold a grudge.

    Clementine takes the baby and abandons both Kenny and Jane to live with Luke, Mike, Bonnie and Arvo (+Sarah and Nick because they live) as one big happy family. Christa is found. The end.(?) Oh no wait, and most of the 400 Days characters come back. Russ finds his grandma down in Statesboro. The family grows bigger. Nobody dies. Now the end.

    Okay most of that was just me being bitter about s2 but I've complained enough so I won't go into extreme detail because it is 1 a.m. and I've got stuff to do.

  • Clem lowers her gun as Kenny drives the knife deep into Jane's chest instantly killing her....

    Clem walks up to him "Kenny" she cries out with tears in her eyes..

    Kenny Looks up at Clem... but something seemed off about him.. he seemed to be smiling.. "Are you scared?" He asks Clem

    "Of Course I'm Scared! Why did this happen?!" Clementine cries out.

    Kenny replies "Are you sure you're scared?" he now seems to be holding back laughter.

    "ARE YOU NUTS, I TOLD YOU I'M FREAKING TERRIFIED!" Clem screams at Kenny.

    "Well you shouldn't be.... because you're on Scare Tactics" Kenny bursts out laughing

    "Cut" The Director yells

    Suddenly a film crew, Clem's parents, Lee and everyone who has died comes out of the woods all laughing and shaking hands "WE GOT YOU GOOD!" Clems parents say while laughing at Clem. Jane then gets up and pulling the fake knife out of her chest and starts laughing and shaking hands with Kenny..

    "So you are telling me I have been on Scare tactics for 2 whole years.. all to play a prank on me? Do you realise how much you put me through?! MY LIFE WONT EVER BE THE SAME!"

    "Sorry Clem we just felt like having a laugh, all the walkers were just latex rubber robots with makeup.. the blood was tomato sauce and all of you're friends are payed actors"

    "Yea come on Clem Learn how to take a joke" Lee blurts out.

    Clem: "Learn how to take a joke? You're all sick... what the fuck.. how could you do this to me, how could you look me in the eye and fake all of this Lee?"

    Lee: " Soz Clem but I needed the money no hard feelings, don't be a cry baby"

    LUL.

  • Originally, Christa was supposed to be active throughout the entire season.

    Pete would share more dialogue with Nick before he dies, which was never supposed to happen.

    Clem blackmailing Alvin was supposed to have a greater effect on their relationship.

    Carver would discuss about the cabin group more with Clem at Howe's Warehouse.

  • To the herd, I guess. Or Kenny could still bash his face in.

    Only question I have is how would Carver die?

  • I didn' t know that clem can blackmail alvin.

    Originally, Christa was supposed to be active throughout the entire season. Pete would share more dialogue with Nick before he dies, whic

  • I think what would have been a more interesting write would be if Jane was the one who drowned at the lake, and the fight near the end would have been between Luke and Kenny. Then the player's loyalty to the characters really would have been tested.

  • Omid doesn't get killed off (or at least not so early on) so that he gets to interact with Clem and everyone else. I'm pretty sure he would have attempted to keep the peace or at least lighten the mood. Ah, I still miss the guy.

  • The choice is up to you in Episode 1.

    While searching for stitching supplies, Clem can knock on the window and ask Alvin for help. He disagrees and Clem must pursue him in order to get some supplies from him. At a last resort, Clem blackmails Alvin by stating that she will tell Rebecca that Alvin was helping Clem steal supplies.

    mateil posted: »

    I didn' t know that clem can blackmail alvin.

  • To have play a different role in the story, but posing a threat to the group is basically what I mean :)

    Wait so would you have Nate take Carver's place or have Nate take a different role in the story?

  • edited September 2014

    Yeah, when it came to Kenny vs Jane I didn't care so much. I was like this:

    'Ah, I like Kenny, but he's lost it...I guess I should save Jane...but I don't care enough about her, although she can kick butt...but then Kenny can kick butt, but he is totally out of line right now...ugh, I'm gonna go make myself some coffee.'

    I know Luke wouldn't have done what Jane did, but still if it'd been between saving Luke and Kenny I'd of been a hell of a lot more 'oh crap! oh shit! oh crap!' about it, plus the line between survival and humanity would've been more define rather than survival which both Kenny and Jane stood for because of the lengths they'd go to in that world to keep living.

    WantaFanta posted: »

    I think what would have been a more interesting write would be if Jane was the one who drowned at the lake, and the fight near the end would have been between Luke and Kenny. Then the player's loyalty to the characters really would have been tested.

  • You do know that Nick can die in Season 2?

    Pigisdeado posted: »

    * 2 hour episodes, these episodes were too short. * Giving Victor the water in ep 1 makes him at least say something other than 'thank yo

  • You do know that Nick can die in episode 2?

    dojo32161 posted: »

    Nick's offscreen death was the only thing I truly hated, so I'd change that and give him a death that fit with his character.

  • I mean episode 2

    Jkarateking posted: »

    You do know that Nick can die in Season 2?

  • You know, there's a thread for rewriting episodes in general you can check out.

  • If I could rewrite season two the shit wouldn't even exist
    Neither would 400 days

  • I do.

    Jkarateking posted: »

    You do know that Nick can die in episode 2?

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