Anyone annoyed with the 90 minute episodes and lack of choices?

Gets annoying let me explain. Season 2's episodes 4 and 5 were short and lacked diversity. For example if you chose to not rob Arvo he still says you robbed him thats lazy. Another thing one of the main choices in episode 5 was a one second dialogue option that changed nothing "Can I go with you" option.

«1

Comments

  • Nah, I enjoy short hand-holding experiences ;)

  • Why

    Hbh128 posted: »

    No.

  • The Arvo thing bugged me. We did take his gun but the dialogue didn't feel quite right there to me. As for your second example, everything seemed funneling into a single end event which didn't in any way bother me in season 1. In fact, for me it worked perfectly in season 1. I think maybe the difficulty in season 2 was that they created deliberate fractures in the group which should have factored into where the story was going and they didn't. In season 1, no player was ever going to leave Lee. Whereas in season 2, people wanted to stay with Luke, or Jane or Kenny and yes you could even ask to go with Mike and Bonnie. The ending came down to such a basic last minute choice and a forced conflict that many players didn't need. I asked to go with Jane way earlier, rendering the end event pretty pointless. That comes down to the problem with the different endings, something that we didn't have in season 1.

    In one way, I see it as a positive because it allowed for a whole different feel and it contributed to the bleakness of season 2. Clem never fully belonged, like she did with Lee. That's interesting. But yeah, had a couple of WTF? moments at the very end that didn't happen in season 1.

    As for the length, my issue wasn't so much the length of the episodes as it was with the sense of completion. Each season 1 episode felt like a little story in itself. Season 2 episodes just ended wherever, like someone drew random red lines in the script. I don't think the length would have bothered me had we had more of a sense of satisfaction on completing an episode.

    Some of the length of season 1 may have come from more hub places, with opportunities to just walk around talking and looking at stuff rather than there being all that more actual content.

  • There should've been diffrent choices, but then if you think about it; there shouldn't. It would make the episodes shorter if they did. unless you expect them to work like one year on one episode.

  • Because for me they weren't 90 minutes. And you're being very narrow-minded about what matters in regards to the choices.

    Jaxknife posted: »

    Why

  • The lack of scenery, dialogue, interactivity and well written characters became evident in Episode 4. In season 1 there were so many characters and they were all different and had their own personalities.

    BeefJerkyX posted: »

    The Arvo thing bugged me. We did take his gun but the dialogue didn't feel quite right there to me. As for your second example, everything s

  • I´m fine with what we have.

  • This is my last problem with Season 2.

  • Narrow minded? I'm just pointing out that the choices in season 2 don't have nearly enough effect as Season 1 did. I'll throw out an example:
    Remember Ben and even though he wasn't necessary he had an entire set of dialogue in Episode 5 and played a big part. Nick is the exact opposite he's practically invisible from when you saved him to his death.

    Hbh128 posted: »

    Because for me they weren't 90 minutes. And you're being very narrow-minded about what matters in regards to the choices.

  • You don't see that Season 1 was miles ahead on nearly level?

    ABigBadWolf posted: »

    I´m fine with what we have.

  • I enjoyed both Seasons the same. I recognise there are some problems but it didn´t take my enjoyment away and, to me, that´s what counts.

    Jaxknife posted: »

    You don't see that Season 1 was miles ahead on nearly level?

  • Lack of choices, decent characters and roughly under 7 hours isn't a problem? Enlighten me please.

    MonkeyMan23 posted: »

    This is my last problem with Season 2.

  • No.

    The length of the episodes was the least of my issues with S2, if anything and due to the myriad of other issues woth S2 they felt to long somtimes lol, been forced to watch/play a totaly unbelievable protagonist put in totally unbelievable situations turned S2 into a button bashing fest for me.... a few episodes I found myself saying "when is the end".... something that NEVER happened in S1..

  • Ok I see your point I disagree though. It seems like you're primarily fed up with Clementine doing the work even though Kenny is the leader (or atleast the brains of the bunch) I understand but episodes being too short is an entirely different issue. You may feel that way because of the amount of designated time is spent in one boring location and they keep interacting with the enviorment at an all time minimum. Part of the brilliance of season 1 was what you can explore.

    Craticus posted: »

    No. The length of the episodes was the least of my issues with S2, if anything and due to the myriad of other issues woth S2 they felt to

  • In season two the characters are still different and have different personalities. Luke, Jane, Kenny, Sarah, Mike, Bonnie and Rebecca in Epsiode 4 have different personalities, and you get to interact a lot with them, especially with Bonnie, Mike and Jane.

    Jaxknife posted: »

    The lack of scenery, dialogue, interactivity and well written characters became evident in Episode 4. In season 1 there were so many characters and they were all different and had their own personalities.

  • edited September 2014

    I understand its a totally different issue

    "The length of the episodes was the least of my issues with S2, if anything and due to the myriad of other issues"

    I wasnt bothered at all by the amount of time we spent in any one location, the only time I felt this was ep1 in the forest... I was like "ok I get it clems scared and alone, lets meet some people already" But that was the only time.

    But you are correct in your assumption that I was annoyed at the completely pathetic portrayal of an 11 yr old girl and the completely stupid things we were forced to do as clem just because she was the protagonist..

    Sorry if the post comes over as attacking, that wasnt my intention, im rushing due to time, so no malice intended towards you, your post was well rounded.. chears have like just incase :)

    Jaxknife posted: »

    Ok I see your point I disagree though. It seems like you're primarily fed up with Clementine doing the work even though Kenny is the leader

  • This. I still like that you could just give someone Ep2 of S1, be like yeah, that's TWDG, and hook them. It stands alone but has a cliffhanger in case they want to play more, and is a really good, same with any ep but that's a favourite in how it manages that

    BeefJerkyX posted: »

    The Arvo thing bugged me. We did take his gun but the dialogue didn't feel quite right there to me. As for your second example, everything s

  • edited September 2014

    Arvo saying that Clem robbed him isn't lazy. He probably lied because he wanted to steal from them and that's it. What he said was just an excuse for doing this.

  • Yea ep2 S1 was awsome on many levels including those you mention here, great ep..

    I remember completing that Ep.. I was totally worn out lol.... fantastic

    Kryik posted: »

    This. I still like that you could just give someone Ep2 of S1, be like yeah, that's TWDG, and hook them. It stands alone but has a cliffhang

  • Yep, that's a great example. The only one even close to that in season 2 is episode 3 with Carver and even that ends abruptly right in the midst of the escape. Imagine s1 ep2 ended in a fight with the St. Johns. It would have been almost the same stuff, a great episode and yet at the end it wouldn't have been half as satisfying.

    Kryik posted: »

    This. I still like that you could just give someone Ep2 of S1, be like yeah, that's TWDG, and hook them. It stands alone but has a cliffhang

  • the style of story telling was done differently in season 2. unlike lee who chated up with people to get to know them clem got to know them through actions. go back to season 1 i don't remember clem ever asking people about their pasts ever. so it's very in chracter for clem not asking 20 questions to everyone unlike lee. also you got to know the cabin group in episode 1 it was just done in a different style. you hear them talk in the kitchen and you get a good idea how they are. if you save nick in episode 1 he gets some development in the begining of episode 2. heck most episodes focus on a character from the cabin group unlike season 1 where they spread it around.

    episode 1: pete

    episode 2: nick and Alvin

    episode 3: Sarah

    episode 4: more on sarah, jane, bonnie and mike. Rebecca

    episode 5: jane and kenny.

    Carlos and Luke might be the only exceptions to this as they tend to be more spread out just like in season 1.

    Kryik posted: »

    This. I still like that you could just give someone Ep2 of S1, be like yeah, that's TWDG, and hook them. It stands alone but has a cliffhang

  • Hahahaha choices that matter? This is Telltale were talking about here!

  • True. The cabin group got some good development, they just deserved more imo

    megamike15 posted: »

    the style of story telling was done differently in season 2. unlike lee who chated up with people to get to know them clem got to know them

  • I think I was glad the ep was ending by then :P Not in the bad way, it just felt like a huge adventure and I needed a break lmao

    Craticus posted: »

    Yea ep2 S1 was awsome on many levels including those you mention here, great ep.. I remember completing that Ep.. I was totally worn out lol.... fantastic

  • Yeah, I do like the cliffhanger to Ep3 but really it almost managed to be standalone in the good way, instead of making us feel like it didn't really get resolved. I know that's cliffhangers, but Ep4 kind of feels like Ep3 Part 2 as a result, then Ep5 feels like Part 3. There's kind of a disconnect from Ep1 and 2 at points, I wish it were all an overarching season or each ep was fulfilling on it's own

    BeefJerkyX posted: »

    Yep, that's a great example. The only one even close to that in season 2 is episode 3 with Carver and even that ends abruptly right in the m

  • I don't really care about how long they are, I enjoyed each episode.

  • The Arvo thing bothered the shit out of me. And Nick barely doing anything! Real lazy on their part.

  • In season 1, they managed both. It was one big story but each episode had its own self-contained part of that story. They managed both a satisfying conclusion to each episode and also usually a promise of some new challenge or danger.

    Kryik posted: »

    Yeah, I do like the cliffhanger to Ep3 but really it almost managed to be standalone in the good way, instead of making us feel like it didn

  • The length of the episodes didn't bother me at all, the shorter episodes were another thing to add to the reasons I like Season Two more than Season One.

  • They fell really flat especially their deaths and not really interacting I remember episode three when I went up to Rebecca and Sarah and I said one thing to them and that was it.

    Grafite posted: »

    In season two the characters are still different and have different personalities. Luke, Jane, Kenny, Sarah, Mike, Bonnie and Rebecca in Eps

  • How does Nick get any attention other than a few very brief dialogue options. His death fell flat not only because he didn't play much if a part in previous episodes but because it was done so lame and stale.

    megamike15 posted: »

    the style of story telling was done differently in season 2. unlike lee who chated up with people to get to know them clem got to know them

  • I hope they can do that in S3. One of the main points of replayability for me is even though TWDG is heavily story driven, you can still hop into an ep to replay without feeling like you just pressed fast forward. in S1 I start random eps depending on how long it's been since I played one and look for things I didn't find or pick different options. In S2 it feels like I skipped the intro mostly, or I feel rushed along. If anything I'd just like the exploring back

    BeefJerkyX posted: »

    In season 1, they managed both. It was one big story but each episode had its own self-contained part of that story. They managed both a satisfying conclusion to each episode and also usually a promise of some new challenge or danger.

  • They could have at the very least brightened up the dialogue in that scene it felt very lazy.

    Tewudin posted: »

    Arvo saying that Clem robbed him isn't lazy. He probably lied because he wanted to steal from them and that's it. What he said was just an excuse for doing this.

  • Completely agree.

    Kryik posted: »

    I hope they can do that in S3. One of the main points of replayability for me is even though TWDG is heavily story driven, you can still hop

  • Well, Jane took his gun.

    Jaxknife posted: »

    They could have at the very least brightened up the dialogue in that scene it felt very lazy.

  • What was she supposed to do give it back and even at the end in the choices it says you didn't rob him.

    fallandir posted: »

    Well, Jane took his gun.

Sign in to comment in this discussion.