I totally understand where you guys are coming from and you're not wrong, but this has never bothered me at all. I feel in a game series like this, it's actually unreasonable for so many characters to stay alive, with the very harsh living conditions. I love how some of the deaths were foreboding and some of them came out of nowhere.
It's not so easy for Telltale to do a lot of things many people seemingly demand from them. They have quite a few limitations and in my opinion, they've worked around them quite well.
Sequels are much more difficult than people realize, especially if the original is held in such high regards.. Nobody was ever going to be 100% satisfied with whatever Telltale did this season. It's best to try and understand that they can't make everyone happy and it's not so easy to do all these things people want them to.
Agreed. It seems like a cop out and a convenient way to eliminate a character from the story when they don't know what to do with them anymore or when they have developed someone so poorly they decide they can't change it.
Lilly left in the RV or was abandoned on the road = just to get her out of the way. "I don't have anything left." Literally.
Molly decides to leave - because she doesnt want to cause trouble, or because Telltale had no idea what to do with her anymore?
Christa alive or dead? - Clem's caretaker for two years then she unceremoniously gets eliminated in the first half hour of Season 2
Mike leaves - We learned NOTHING about Mike at all. Instead of developing him, Telltale eliminates him as well
Arvo leaves - They handled Arvo poorly imo. All he was was a plot device for Kenny to get upset again. He was barely even a character.
Each 400 Days protagonist and secondary characters (excluding Bonnie)
It makes me mad they changed the Kenny/Luke decision just because it was leaked as well! Originally Jane was supposed to fall in the ice, not Luke. But since some people knew the final decision, they changed it at the last moment. Why can't we have a happy ending with sane people?
DAMN RIGHT! Seriously. I was expecting Telltale to make some diversity when killing groups. Like Luke should've survived goddamn it! So much wasted potential on this season's cast for cheap, shocking deaths.
I guess they let Molly and Lilly leave because their appearances became determinant and they had no idea what to do with them. Lilly could have been left behind and if you didn't bring Clem to Crawford, you could either shoot the walker and the same thing happens, or you miss your shot and she runs away (so she doesn't come with you back to the house), or you could actually shoot her and she'd have to run away (so she doesn't come with you back to the house).
Agreed. It seems like a cop out and a convenient way to eliminate a character from the story when they don't know what to do with them anymo… morere or when they have developed someone so poorly they decide they can't change it.
Lilly left in the RV or was abandoned on the road = just to get her out of the way. "I don't have anything left." Literally.
Molly decides to leave - because she doesnt want to cause trouble, or because Telltale had no idea what to do with her anymore?
Christa alive or dead? - Clem's caretaker for two years then she unceremoniously gets eliminated in the first half hour of Season 2
Mike leaves - We learned NOTHING about Mike at all. Instead of developing him, Telltale eliminates him as well
Arvo leaves - They handled Arvo poorly imo. All he was was a plot device for Kenny to get upset again. He was barely even a character.
Each 400 Days protagonist and secondary characters (excluding Bonnie)
Wyatt, Eddi… [view original content]
It makes me mad they changed the Kenny/Luke decision just because it was leaked as well! Originally Jane was supposed to fall in the ice, no… moret Luke. But since some people knew the final decision, they changed it at the last moment. Why can't we have a happy ending with sane people?
Yes, I get that it's unexpected and shocking and people are supposed to die, but killing off the main cast every season will not make people want to continue following the ballad of Clem-Clem.
Take Game of Thrones for example. There are still several main players from the first season that are still around and well. So viewers have more than one person to root for.
In TTG TWD though, the only person we know is alive for sure from Season 1 is Clem. Just Clem! While Clem is incredible, every great series needs a great cast. When you think Game of Thrones, you think Jon Snow, Tyrion Lannister, Arya Stark, Sansa Stark, Bran Stark, Jaime Lannister, Cersei Lannister, Daenerys Targaryen, Jorah Mormont, etc. They have killed off a lot of people, yet they have a core cast who have been around from the beginning and that's what makes the show strong!
All I'm saying is that we need more people to cheer for if The Walking Dead Game is to remain popular. Otherwise, the "formula" will be too predictable and will get boring.
I totally understand where you guys are coming from and you're not wrong, but this has never bothered me at all. I feel in a game series lik… moree this, it's actually unreasonable for so many characters to stay alive, with the very harsh living conditions. I love how some of the deaths were foreboding and some of them came out of nowhere.
It's not so easy for Telltale to do a lot of things many people seemingly demand from them. They have quite a few limitations and in my opinion, they've worked around them quite well.
Sequels are much more difficult than people realize, especially if the original is held in such high regards.. Nobody was ever going to be 100% satisfied with whatever Telltale did this season. It's best to try and understand that they can't make everyone happy and it's not so easy to do all these things people want them to.
I'm going to do a more or less copy paste of a previous comment of mine regarding this topic, as it pretty much summarizes my thoughts on this.
To me the worst part about Luke's death was that he (alongside the entire cabin group) had so much potential as a character but Telltale just HAS to keep killing off the entire cast every fucking time.
What is the story worth if not for its characters? I mean, Clem is awesome, but I don't want a story that is exclusively about her. And no, AJ is just too young to be developed as a character.
Clementine's death aura is starting to get really annoying and stupid, I mean GODDAMIT, everyone was fucking fine almost 2 years into the apocalypse then a little girl shows up and then suddenly they all die out of nowhere in like a 1-2 weeks time span? This might've worked well enough for Season 1, but Season 2 reeeaaally overdid it.
I really hope Telltale starts being more sensible on how to handle their characters properly and stops just killing them off randomly. I for one will not buy Season 3 before watching a let's play on Youtube and evaluate whether or not it is worth the money because I'm done with this insanely poor character management. Don't even get me started on how determinant characters were treated in Season 2 and TWAU.
They just kept adding more and more characters into Season 2 for the single purpose of having them die out of the blue, in order to make very cheap attempts of shocking the player and also to rid themselves of the effort of building up more than one character.
Sigh
I really miss Sean Vanaman as the main writer...At least he could handle multiple people in his story as opposed to just the protagonist.
Well, that's not TTs problem. If the players don't play serious and "cheat" you can do nothing against it. I personally played Season 1 after I watched it and I made my decisions not regarding the spoilers.
Yeah, but then players would keep replaying same scenes over and over again, trying to find a way to save someone (just like i did with Carley). Finally you go online and check if you even can save someone.
I can get behind that more people surviving. But I just hate to see this turn into the show where zombies become almost non-existent or when you do see them they're a joke.
I'm going to do a more or less copy paste of a previous comment of mine regarding this topic, as it pretty much summarizes my thoughts on th… moreis.
To me the worst part about Luke's death was that he (alongside the entire cabin group) had so much potential as a character but Telltale just HAS to keep killing off the entire cast every fucking time.
What is the story worth if not for its characters? I mean, Clem is awesome, but I don't want a story that is exclusively about her. And no, AJ is just too young to be developed as a character.
Clementine's death aura is starting to get really annoying and stupid, I mean GODDAMIT, everyone was fucking fine almost 2 years into the apocalypse then a little girl shows up and then suddenly they all die out of nowhere in like a 1-2 weeks time span? This might've worked well enough for Season 1, but Season 2 reeeaaally overdid it.
I really hope Telltale starts being more sensible on … [view original content]
How so? I can't remember the last time I saw a zombie on the show... Sure you see them in the background wondering when I should jump in and die but never in season 4 have they been a threat at all from my standpoint.
Mostly only in the flu eps of S4 I think. It was better than how useless they were in S3, but they need more as you say, I almost forgot about them on occasion. I do like how they were handled in the Tyreese and Carol eps though Since Ty, Carol, and the kids weren't main cast I was pretty nervous for them, Bob and Sasha in the fog also :P Thankies I've had lots of favourite characters since Lilly, yet I haven't changed it, it'd feel wrong for some reason
How so? I can't remember the last time I saw a zombie on the show... Sure you see them in the background wondering when I should jump in and… more die but never in season 4 have they been a threat at all from my standpoint.
Good choice for avatar btw .
TeamLilly
That's the problem: I don't really care that much about this game's story (which used to be one my favorites) any more. It just isn't the same without Vanaman.
At the conclusion of Season 2, only two characters are confirmed to be alive canonly. JUST TWO. Clem and AJ.
Poor Edith, no one recognizes you as alive...
Anyway, the way Telltale is doing things in the beginnings of episodes now, everyone who isn't the Protagonist or a baby migh've well have Omid's face taped to them.
That's the problem: I don't really care that much about this game's story (which used to be one my favorites) any more. It just isn't the same without Vanaman.
LOL, I kinda forgot her tbh... Anyway I took into fact that if you went with Jane or you went alone, you never met Edith, so therefore she doesn't exist in those endings.
At the conclusion of Season 2, only two characters are confirmed to be alive canonly. JUST TWO. Clem and AJ.
Poor Edith, no one reco… moregnizes you as alive...
Anyway, the way Telltale is doing things in the beginnings of episodes now, everyone who isn't the Protagonist or a baby migh've well have Omid's face taped to them.
That's when we'll learn that there's a difference between being simply curious about and being actually interested in what path the story takes.
After Season 2 I really lost my interest. I just want to see what conclusion the writers will choose for this once great story, as opposed to actually enjoying it and being enthralled by the plot and the way the characters develop.
Wait a minute is that dirt just splattered on Edith's neck? Jesus woman, you're in a thriving community and you DON'T wash!? Did Jane give you beauty tips or something? x_x
At the conclusion of Season 2, only two characters are confirmed to be alive canonly. JUST TWO. Clem and AJ.
Poor Edith, no one reco… moregnizes you as alive...
Anyway, the way Telltale is doing things in the beginnings of episodes now, everyone who isn't the Protagonist or a baby migh've well have Omid's face taped to them.
That's why I pushed so hard for Luke to survive season two and continue to be a major character in season three. He had a lot of potential and room for the writers to work with. He was a likable character who was a great ally and friend to Clementine throughout the season.
Deaths are only effective when they're done in moderation, and when the characters are built up to be people we care about and want to stick around. Since this whole game takes place during a ZA there will obviously be more deaths in season three, but I hope we don't go through a whole group of people in two episodes. I would prefer if they had spent the season truly building up the cabin group and then only having a few die. Why not bring the rest into the next few seasons and kill them off eventually? Not all in the same episode.
I'm sure we'll probably see lesser deaths in Season 3 because the series will be at least like... 4 years into the apocalypse so people shou… moreld be getting adapted to living in their world by then. Unless the walkers start adapting somehow too.
But then again, it's not mainly the undead you gotta worry about. "It's the living you gotta be afraid of" I feel like that line was said sometime during the series. Chuck? So I'm just gonna quote it
I agree.
Killing off every determinate character, is getting so goddamn old.
I think it's a waste!
I think Telltale making Kenny a dete… morerminate character was completely stupid.
Kenny is such a wonderfully written character.
And if you ask me, he would've been a hell of an asset to Season 3.
Who knows, maybe the writers will surprise us and keep Kenny around.
And I feel that killing Luke off was also a mistake.
Luke was just being to become interesting.
Killing him off was a perfect waste of a good character.
In full agreement with almost everything said here. I'd like to add another layer onto the reasons why this phemonen could potentially totally fuck the story up. Unless I missed it (I did skim the thread fairly thoroughly to make sure) noone's touched on this yet.
One thing I absolutely adore about the TWD setting is that almost noone has plot armour. No matter how much dialogue a person has been a part of or how seemingly intrinsic to the story (Rick and Clem being the obvious exceptions) noone is safe. They just might get bitten, or get sick and die, or slip and fall from a high place. No moral, no reason, no clever plot twist down the road, just "Oops, welp, they're dead. Surviving is tough."
This keeps the danger and suspense that is essential to any highly dramatic vehicle fresh and believable, even when it gets a little bit cliche or tropey. Almost no other setting does this as well as TWD does, and senseless, random deaths are a vital part of any TWD storyline. Telltale isn't taking anything away from the senseless aspect of this, but they sure are about to crush the random aspect. These characters are developing antiplot armour.
Knowing for sure someone's going to die no matter what they've done or how important they've been so far isn't a whole lot better than knowing that they won't with the same considerations. Telltale is at risk of stripping away their most valuable property's greatest strength as a franchise.
i agree i don't think every single character needs to die just cause its the walking dead the comics prove that since there are still people who have been there from the start or very close to the start (andrea, maggie, sophia, etc)
I don't even think I'd really mind if noone but Clem had survived longer than 5 or 6 episodes so far, but it can't keep happening in 5 and 6 episode sets. Even if everybody keeps dropping like flies we need to start meeting new survivors past E3 and having some people alive at the season break.
In full agreement with almost everything said here. I'd like to add another layer onto the reasons why this phemonen could potentially total… morely fuck the story up. Unless I missed it (I did skim the thread fairly thoroughly to make sure) noone's touched on this yet.
One thing I absolutely adore about the TWD setting is that almost noone has plot armour. No matter how much dialogue a person has been a part of or how seemingly intrinsic to the story (Rick and Clem being the obvious exceptions) noone is safe. They just might get bitten, or get sick and die, or slip and fall from a high place. No moral, no reason, no clever plot twist down the road, just "Oops, welp, they're dead. Surviving is tough."
This keeps the danger and suspense that is essential to any highly dramatic vehicle fresh and believable, even when it gets a little bit cliche or tropey. Almost no other setting does this as well as TWD does, and senseless, random deaths are a … [view original content]
Confirmed as in canonly to each person's story. If you killed Jane in your playthrough, then Kenny is alive. If you kill Kenny in your playthrough then Jane is alive. You can even choose to kill both of them if you let Kenny kill Jane. This mean their status is determinant based on whatever you choose to do. Clem and AJ are alive in each ending no matter what you decide. Kenny or Jane aren't alive in everyone's playthrough. They are determinant status.
Well, Kenny survived in my playthrough. And him and Clem+AJ stayed together. So why is just clem and AJ confirmed? Are they even confirmed?
Also, Jane survives if you kill Kenny, so wassapp?
The ZA is the main character and each death develops it further. Don't ruin this universe. If you want Happy Times With Clem and Friends go make them in The Sims.
Happy Time with Clem and Friends? Pffftttttt give me a break. The point is this game needs characters to survive. If it killed off everybody every season, why do we stick around for the next season? We know what zombies are. Characters in the game are people we can connect to and love/hate. In your logic, you would kill everybody just because it's a zombie apocalypse without even caring about the characters. That's just mindless.
The Zombie Apocalypse is not the main character. It's about how people cope with it and about containing/losing their morality and humanity. It always has been. Zombies are boring. We know what they do. People are much different.
Don't ruin this universe? It's literally impossible to ruin a zombie apocalypse universe.
The ZA is the main character and each death develops it further. Don't ruin this universe. If you want Happy Times With Clem and Friends go make them in The Sims.
Comments
I totally understand where you guys are coming from and you're not wrong, but this has never bothered me at all. I feel in a game series like this, it's actually unreasonable for so many characters to stay alive, with the very harsh living conditions. I love how some of the deaths were foreboding and some of them came out of nowhere.
It's not so easy for Telltale to do a lot of things many people seemingly demand from them. They have quite a few limitations and in my opinion, they've worked around them quite well.
Sequels are much more difficult than people realize, especially if the original is held in such high regards.. Nobody was ever going to be 100% satisfied with whatever Telltale did this season. It's best to try and understand that they can't make everyone happy and it's not so easy to do all these things people want them to.
Agreed. It seems like a cop out and a convenient way to eliminate a character from the story when they don't know what to do with them anymore or when they have developed someone so poorly they decide they can't change it.
Lilly left in the RV or was abandoned on the road = just to get her out of the way. "I don't have anything left." Literally.
Molly decides to leave - because she doesnt want to cause trouble, or because Telltale had no idea what to do with her anymore?
Christa alive or dead? - Clem's caretaker for two years then she unceremoniously gets eliminated in the first half hour of Season 2
Mike leaves - We learned NOTHING about Mike at all. Instead of developing him, Telltale eliminates him as well
Arvo leaves - They handled Arvo poorly imo. All he was was a plot device for Kenny to get upset again. He was barely even a character.
Each 400 Days protagonist and secondary characters (excluding Bonnie)
Wyatt, Eddie, Russell, Nate, Vince, Shel, Becca,
-Very weak cameos from five in Ep. 3
-Nothing of Eddie and Nate.
-So much for meaningful DLC.
It makes me mad they changed the Kenny/Luke decision just because it was leaked as well! Originally Jane was supposed to fall in the ice, not Luke. But since some people knew the final decision, they changed it at the last moment. Why can't we have a happy ending with sane people?
I guess they let Molly and Lilly leave because their appearances became determinant and they had no idea what to do with them. Lilly could have been left behind and if you didn't bring Clem to Crawford, you could either shoot the walker and the same thing happens, or you miss your shot and she runs away (so she doesn't come with you back to the house), or you could actually shoot her and she'd have to run away (so she doesn't come with you back to the house).
Actually Gavin Hammon, the voice actor for Kenny, said that Luke's death was in early versions of the script.
Yes, I get that it's unexpected and shocking and people are supposed to die, but killing off the main cast every season will not make people want to continue following the ballad of Clem-Clem.
Take Game of Thrones for example. There are still several main players from the first season that are still around and well. So viewers have more than one person to root for.
In TTG TWD though, the only person we know is alive for sure from Season 1 is Clem. Just Clem! While Clem is incredible, every great series needs a great cast. When you think Game of Thrones, you think Jon Snow, Tyrion Lannister, Arya Stark, Sansa Stark, Bran Stark, Jaime Lannister, Cersei Lannister, Daenerys Targaryen, Jorah Mormont, etc. They have killed off a lot of people, yet they have a core cast who have been around from the beginning and that's what makes the show strong!
All I'm saying is that we need more people to cheer for if The Walking Dead Game is to remain popular. Otherwise, the "formula" will be too predictable and will get boring.
I'm going to do a more or less copy paste of a previous comment of mine regarding this topic, as it pretty much summarizes my thoughts on this.
They just kept adding more and more characters into Season 2 for the single purpose of having them die out of the blue, in order to make very cheap attempts of shocking the player and also to rid themselves of the effort of building up more than one character.
Sigh
I really miss Sean Vanaman as the main writer...At least he could handle multiple people in his story as opposed to just the protagonist.
Well, that's not TTs problem. If the players don't play serious and "cheat" you can do nothing against it. I personally played Season 1 after I watched it and I made my decisions not regarding the spoilers.
Yah in the trailer we see that he may be at Terminus... then gets decapitated
The show changed that recently tbh
You'd watch a let's play with spoilers? Of course you won't like it as much if you do that instead of playing it
How so? I can't remember the last time I saw a zombie on the show... Sure you see them in the background wondering when I should jump in and die but never in season 4 have they been a threat at all from my standpoint.
Good choice for avatar btw .
TeamLilly
Mostly only in the flu eps of S4 I think. It was better than how useless they were in S3, but they need more as you say, I almost forgot about them on occasion. I do like how they were handled in the Tyreese and Carol eps though Since Ty, Carol, and the kids weren't main cast I was pretty nervous for them, Bob and Sasha in the fog also :P Thankies I've had lots of favourite characters since Lilly, yet I haven't changed it, it'd feel wrong for some reason
The Walking Dead
That's the problem: I don't really care that much about this game's story (which used to be one my favorites) any more. It just isn't the same without Vanaman.
Poor Edith, no one recognizes you as alive...
Anyway, the way Telltale is doing things in the beginnings of episodes now, everyone who isn't the Protagonist or a baby migh've well have Omid's face taped to them.
Lesson learned, don't get attached to a character. Fictional characters take forever to get over.....
But there's even less chance of liking it if you see spoilers
LOL, I kinda forgot her tbh... Anyway I took into fact that if you went with Jane or you went alone, you never met Edith, so therefore she doesn't exist in those endings.
That's when we'll learn that there's a difference between being simply curious about and being actually interested in what path the story takes.
After Season 2 I really lost my interest. I just want to see what conclusion the writers will choose for this once great story, as opposed to actually enjoying it and being enthralled by the plot and the way the characters develop.
Wait a minute is that dirt just splattered on Edith's neck? Jesus woman, you're in a thriving community and you DON'T wash!? Did Jane give you beauty tips or something? x_x
That's why I pushed so hard for Luke to survive season two and continue to be a major character in season three. He had a lot of potential and room for the writers to work with. He was a likable character who was a great ally and friend to Clementine throughout the season.
Deaths are only effective when they're done in moderation, and when the characters are built up to be people we care about and want to stick around. Since this whole game takes place during a ZA there will obviously be more deaths in season three, but I hope we don't go through a whole group of people in two episodes. I would prefer if they had spent the season truly building up the cabin group and then only having a few die. Why not bring the rest into the next few seasons and kill them off eventually? Not all in the same episode.
Everbody lives just fine in the apocalypse for two years.
Then a little girl shows up and they all start to die.
You know what it means right? Clementine needs to die so others can live.
Chet is Luke before lipoaspiration.
People who have lived for 2 years in the apocalypse should be adapted to it too. (a.k.a. cabin group).
yet they all die within 2 weeks.
I'm glad Kenny dies.
you don't like when characters die? don't read the comics because people die left and right.
In full agreement with almost everything said here. I'd like to add another layer onto the reasons why this phemonen could potentially totally fuck the story up. Unless I missed it (I did skim the thread fairly thoroughly to make sure) noone's touched on this yet.
One thing I absolutely adore about the TWD setting is that almost noone has plot armour. No matter how much dialogue a person has been a part of or how seemingly intrinsic to the story (Rick and Clem being the obvious exceptions) noone is safe. They just might get bitten, or get sick and die, or slip and fall from a high place. No moral, no reason, no clever plot twist down the road, just "Oops, welp, they're dead. Surviving is tough."
This keeps the danger and suspense that is essential to any highly dramatic vehicle fresh and believable, even when it gets a little bit cliche or tropey. Almost no other setting does this as well as TWD does, and senseless, random deaths are a vital part of any TWD storyline. Telltale isn't taking anything away from the senseless aspect of this, but they sure are about to crush the random aspect. These characters are developing antiplot armour.
Knowing for sure someone's going to die no matter what they've done or how important they've been so far isn't a whole lot better than knowing that they won't with the same considerations. Telltale is at risk of stripping away their most valuable property's greatest strength as a franchise.
i agree i don't think every single character needs to die just cause its the walking dead the comics prove that since there are still people who have been there from the start or very close to the start (andrea, maggie, sophia, etc)
I don't even think I'd really mind if noone but Clem had survived longer than 5 or 6 episodes so far, but it can't keep happening in 5 and 6 episode sets. Even if everybody keeps dropping like flies we need to start meeting new survivors past E3 and having some people alive at the season break.
The Curse of Clementine.
Well, Kenny survived in my playthrough. And him and Clem+AJ stayed together. So why is just clem and AJ confirmed? Are they even confirmed?
Also, Jane survives if you kill Kenny, so wassapp?
Confirmed as in canonly to each person's story. If you killed Jane in your playthrough, then Kenny is alive. If you kill Kenny in your playthrough then Jane is alive. You can even choose to kill both of them if you let Kenny kill Jane. This mean their status is determinant based on whatever you choose to do. Clem and AJ are alive in each ending no matter what you decide. Kenny or Jane aren't alive in everyone's playthrough. They are determinant status.
The ZA is the main character and each death develops it further. Don't ruin this universe. If you want Happy Times With Clem and Friends go make them in The Sims.
Happy Time with Clem and Friends? Pffftttttt give me a break. The point is this game needs characters to survive. If it killed off everybody every season, why do we stick around for the next season? We know what zombies are. Characters in the game are people we can connect to and love/hate. In your logic, you would kill everybody just because it's a zombie apocalypse without even caring about the characters. That's just mindless.
The Zombie Apocalypse is not the main character. It's about how people cope with it and about containing/losing their morality and humanity. It always has been. Zombies are boring. We know what they do. People are much different.
Don't ruin this universe? It's literally impossible to ruin a zombie apocalypse universe.