Season 3

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Comments

  • Well, it has some potential, but it seems very difficult as in you would also have to pay 75 $ for all ending outcomes.

  • Playing as him for a couple of minutes or just as an intro would be pretty cool, just like a update on what happened to him and if Mike/Bonnie are still alive.

    Kennyftw posted: »

    Arvo would be a seriously weak antagonist. I hope they could find someone better than him.

  • I like the most ideas you guys have but I don't think any of them is possible. TT has very talented writers and I don't think that they will kill Kenny or Jane in the beginning. It would be too cheap and unclean. Maybe season 2 has open endings and the story of Clem is over (I would really hate that!). Although I don't like it they could start a new story with new characters. Let's just drink tea and wait for new information we hopefully get soon....

  • Hi, i would just like to expand on your opening to season 3, here is how I would continue it:

    The season starts up 2 months after the events of season 2, then cue your openings.
    After the openings:
    Clementine will get back into Wellington, where she will be questioned by Edith, and, depending on your endings in season 2, she will be questioned about who she is and she will be let into the community.
    She then gets introduced to Wellington and its people (determinate), this will take 15 minutes, she will then thank them for bringing her in (determinate).
    Or
    She then immediately tells Micheal (her new friend), what happened to Elise (the person in your opening), Micheal will be shocked since she was one of his friends.
    After a while of interaction to show the player about Wellington, Jessica (new character) will direct Clementine to her bunk bed.
    Clementine then wakes up the next morning due to a heated argument from the next room. Clementine then notices that there is no gun next to her, to much of her surprise when she tries to reach for it. She then quotes Kenny about him telling her about it (determinate).
    She then proceeds to the next room, where she finds the three people arguing, Yala, Tony, and Landin are arguing about what to do with letting people in now that a couple of months went by. Clementine breaks up the arguing by entering the room and asking what they are talking about, and they tell her that Yala and Tony want to let more people in, while Landin is against it and exclaims that we should expand Wellingtons camp perimeter to make room for more crops and greenhouses.
    Clementine can then give them her opinion about it, or stay neutral, Yala and Landin then says that since this is a democracy, Clementines opinion will matter, however, Landin says that only people who are at least 3 months known to the community can vote, not Clementine since she has only been here 2 months. Clementine then asks why that is, and they say that it is because people who are 3 months known here are more aware of the problems facing this community. Clementine then can say how much her friends would have loved to come this place. They then share her grief and tell her that she should go back to bed, she then exclaims that she doesn't have to and they say that she can then help them with certain duties around the camp.
    They then take her out and tell her that she is going to be helping with the crops and teaching children/teenagers how to shoot a gun.
    Help farming the crops
    Clementine is taken by Yala to the crop area, where she is given a simple task: crop the corn from the field.
    While she is farming, she then is talked to by Collin, one of the farm hands, she then answers his questions about how old she is and where she is from and what she is planning to do in the future, she then proceeds to ask him why he is out here. He refuses to tell her his story, and they both just continue to farm out corn until Clementine gets called out by Tony.

    Teaching the children/teenagers how to shoot a gun
    Clementine is taken by Tony to the shooting range inside a shelter with walls. Clementine then questions if this is a good idea to have a shooting range with all the walkers around to camp.
    Tony will say "What are you talking about? This is well within the walls of the camp as well as the building it is in."
    Clementine then proceeds in to find 5 children and 8 teenagers. 2 children and 1 teenager question why she is showing them how to shoot a gun, Tony then says to make her welcome and no slack-offs.
    Tony leaves Clementine with the children and the teenagers.
    The five children are:

    • Markus (8 years)
    • Cloe (11 years)
    • Luke (10 years)
    • Lawrence (9 years)
    • Kate ( 8 years)

    Out of the eight teenagers, 4 of them are given names:

    • Matthew (14 years)
    • Jake (12 years)
    • Ellen ( 14 years)
    • Melissa (16 years )
      Clementine then proceeds to tell them to get in line, where she will show them how hold a gun, saying that it is heavy at first, but when you keep using it, it gets lighter. She then tells them that not to put your finger on the trigger until you need to use it. Then to squeeze the trigger and hold your breath, and not to be afraid of the kick-back. The students then proceed to their booths. Clementine then shows them how she shoots. They start trying, one of the children falls after shooting the gun, and he tells Clementine that it was just the shock of shooting your own gun. The teenagers then cry out to Clementine to come over there. To Clementine's surprise, Melissa accidentally fooled around with the gun and shot herself accidentally in the lower leg. Clementine then immediately heals her and sends her back to Tony. Tony then expresses anger at her, and Clementine can either stop Tony or stay out of the discussion.
      Clementine then goes back to the station where the teenagers are, one of them, Micheal, asks why she is teaching them if she is just 11. Clementine can either ignore him or tell them her story. They then claim that they have been at Wellington for 1.5 years, and have not experience the lot that Clementine went through (determinate). Jake is then shooting lousy, and Clementine then goes over to help him, Jake then out-of-the-blue complements her on how good she looks. Clementine then says "It's the jacket right?" sarcastically, and Jake tells her truthfully "No". Clementine then gets confused and then goes over to the kids’ station. Edith then walks in to replace Clementine with another instructor, and takes Clem outside.
      Edith then informs Clem that one of the guards of the south gate vomited suddenly and was taken to the sick bay.
      Clementine then goes to Edith at the south gate: the same gate Clem went through. Clementine is then given a radio and Edith tells her that the channel to talk to the main headquarters is channel 3.
      Edith guides her to the top of the gate, where they talk to each other for a little while.
      Soon, 3 figures appear at the top of the hill. One of them has a medium-purple hoodie with the hoodie on their face. The other 2 are visibly guys with green and blue jackets on. Edith tells them to drop their guns. They comply, and one of them drops their blue-pickaxe. They then proceed to approach the gate. The one in the green jacket then asks if this is Wellington and if they can be let in.
      Edith once again starts up the same dialogue that she had with Kenny, saying that the leaders hadn’t decided if they are going to let more people in yet. The one with the blue jacket then comforts the one with the purple hoody. The one with the blue jacket then talks angrily at both Edith and Clementine. Edith then tells Clementine to ask the leaders what they should do. Edith says “Hey can you ask the leaders through the walky-talky the situation here Clementine?”
      Clementine then looks at the radio sadly, and then is interrupted by a familiar voice. The woman in the purple hoody then yells
      “Clementine!”
      The woman then opens her hoody and reveals that the woman is Christa.
      Clementine’s eyes then light up with excitement and she then yells
      “Christa!”
      Clementine then tells Edith that she has to let them in. Edith then disagrees and says that they need verification from the leaders first. Clementine then lets out a look at Edith. Clementine then starts the radio and asks the leader if they can let them in. The leader strictly says “No, there is not enough room yet, we need to expand first!”
      Clementine’s face then gets very sad and then she starts crying.
      Christa then exclaims a sad face, as well as the other two people get angry. The two people then tell Christa that she should go in and not them, Christa then rejects the demand.
      Clementine then gets sad as this remind her of her final moments with Kenny (determinate).
      A shot is then heard, and the guy with the blue jacket then falls to the ground, being shot in the chest.
      Christa and Quinton then get low and start moving to the gate to let them in. Edith is startled and doesn’t know what to do.
      Clementine, seeing the opportunity jumps out of the gate room and falls on the snow, she then gets up immediately and helps Christa and Quinton escape alive.
      Christa then thanks Clementine and for helping her.
      The trio then runs into the woods to the left of the gate facing the gate.
      They then start up a small fire and to keep warm a bit until sun-down.
      Clementine and Christa then converse telling each other what happened since they were separated.
      Clementine then asks Christa why she was with a group, and who was the guy with the blue jacket.
      Christa then says that she almost died and found the group of 5 just in time.
      Christa then says that she almost gave up on Wellington, but one person coming south told her that Wellington was out here. She then said that the guy with the blue jacket was Alex, a good friend of Quinton. Clementine then tells her about Kenny and Jane, and her final choice.
      Clementine and Christa then show friendship to each other by saying that they are happy to have each other.
      Later on, after getting to know Quinton, the three then get caught up on a walker fight after hearing gun-shots in the distance from Wellington’s direction, Quinton then gets bit by a walker and Christa then looks away while Clementine shoots him. Christa says that she is not angry at Clementine, and that there was nothing she could do.
      The two get back to Wellington alive, and to their surprise, the front gate is left wide-open. Christa then tells her what to do, saying that she should probably stay down and stay near the walls. Clementine agrees and they get their guns out and start going into the camp.
      Christa goes in front, while Clementine is in the back.
      Soon, Clementine hears AJ in the distance and sees him in his baby blanket held in the arms of a dead person shot in the head. Christa expresses fear and sadness, Clementine then picks up the baby. Christa then tells Clementine that she should keep to the hope that the baby will survive, not like Christa’s. They then proceed to walk, Clementine then hears a voice in the distance, and it’s Landin’s, he whispers Clementine. Clementine then whispers to him as to what is going on, and he tells them that a group of 7 raided the camp successfully and pushed the forces back to the headquarters.
      Clementine then gives a suspicious look.
      Christa then notices that he is moving his hand on his back.
      Christa then shoots him in the stomach; he tries to shoot Christa but is shot in the head by her. Clementine then does a yell-whisper at Christa, asking why she did that. Christa then said that she recognized him and said that he was a traitor and killed one of the members in our group and he ran away in a truck up north when she last saw him, Christa says that he must have come here immediately after he left the group.
      The two of them proceed and here a person yelling at a shelter. Both of them then go over to the shelter and hear children crying, Clementine then immediately knows that it was the group of children/teenagers.
      Clementine then has to shoot the guy banging on the door in the chest; he falls on the ground and dies.
      Clementine then busts the door open and tells the children/teenagers that it is her, they all sigh in relief, and Clementine tells them about Christa, Clementine also tells them to stay put and that they should go lower into the building and barricade the door. They do so and Clementine closes the door and starts going towards the zone with the allies in it. They then proceed towards the zone and they are stopped told to put their hands above their heads. 3 allies with machine guns come up to them and ask them questions, especially Christa and whether they are traitors or not. A walker then appears behind them, and topples one ally, Clementine then shoots the walker and she demands that they both be let in, and that they both are allies. This convinces them that both of them are allies and they let them in.
      As they pass into the zone, Michael and Yala then immediately question her about how many people are out there, they then question Christa. Clementine says that they are good friends and that Christa is with her. They both then proceed to the safe ground between each battle barricade, and they then hear banging on the west side entrance, Michael goes with them to investigate.
      The door is still banging constantly and the latch begins to break. Christa and Michael hold the door closed, while Clementine is hiding behind a couple of barriers holding out her gun pointed towards the entrance.
      The banging then stops, and Michael then turns around that it is over. Clementine then notices that walkers are coming towards them and she starts to shoot them and successfully saves both of them from the walkers. They all thought it was over. However, it was not, and the door bursts open with two enemies holding Michael and Christa at gun point. After a few questions from Christa as to why they are raiding Wellington. Right after responding, one of the enemies is shot in the head and falls to the ground by an accidental gunshot from the battle front, Clementine then tries to shoot the other alive enemy, but however, her gun is out of ammo, the other enemy then points his gun towards Michael to kill him. Christa then pushes Michael out of the way and is shot in the stomach by the enemy. Michael then immediately shoots the enemy and kills him. Michael and Clementine immediately rush to a dying Christa.
      Christa then gives her remarks to how she was so glad to have met Clementine and how glad she is to help raise her and meet Lee. Christa’s last words are “Be strong… Clementine”.
      Michael then tells Clementine to look away, she does and Michael shoots Christa in the head to prevent her from reanimating. A crying Clementine then turns around and hugs Michael. Clementine then gets very angry, and she throws her gun down to the ground. She then picks up the enemy’s gun, seeing that there was 4 more bullets in it, she starts walking into the front battle lines, with Michael trying to stop but to no avail.
      She then walks straight through the barricade with her gun in hand, while the allies declare “Cease fire!”
      Clementine then hears her friend Edith in the distance crying to the last enemy not to shoot them (the teenagers and Edith). Clementine then sees the enemy yell at Edith while holding her at gun-point. He yells at her that he is 32 and that this is his final rage against the post-apocalyptic world. Clementine then points his gun toward the 32 year-old and pulls the trigger.
      She successfully kills him and all of the teenagers and Edith are saved. Clementine then stands in her spot watching the teenagers being baffled at her bravery and rage. She then walks back into the ally barricade. That enemy was the last of the seven-people group who raided Wellington. The military commander then says
      “An 11 year-old girl just shot a 32 year-old man without even hesitating… remind me not to get on her bad side”.
      Michael then sympathizes with her about Christa, asking how Clementine was able to kill that guy just like that. She gains the respect of Wellington.
      Clementine then response,
      “It was what Christa would have wanted me to do”.
      Skip 3 days later, and Wellington is recovering well, with 10 people who was lost in the raid, most of them were people who went outside of Wellington to fight the people.
      Clementine is sitting on her bed looking at her photo that she took with Kenny/Jane/AJ, during her travel in the 9-day period. Melissa then comes in and thanks her for healing her leg and for saving Wellington. Clementine can then respond that she wishes Lee or Kenny was here, someone she could lean on to keep her going. Melissa then responses that they can be friends, Clementine is then reminded of Sarah asking her that, and then says that she doesn’t trust that they will be friends due to the conflicts that always arise. Jake then enters the room and complements Clementine on her bravery, and that he is sorry for her lost. Clementine then makes friends with them, Michael enters the room, seeing that Clementine is smiling along with the other people, and he says that they are going to be accepting a small quantity of new members and they expanded the camp.
      All four of them then hear gunshots in the distance, they then become distraught and they all walk out of the room and the screen fades to black.
      And the episode ends.
      Here is the achievement list:
    1. Survival – Learned new survival techniques
    2. Safe haven – Made it to Wellington
    3. With no gun next to me – Woke up the next morning
    4. Lost and found – Found a specific person
    5. I would do anything – Helped a woman and a man survive
    6. Battle grounds – Got back to Wellington alive
    7. Don’t go – Said goodbye to your friend
    8. Glimmer of hope – Completed episode 1: “All that’s left”

    What do you think of this?

    Thank you. I was thinking Nate, yes. Depends on if they could get the VA again. The main idea is that you can continue Clem's story and

  • Why do you think they are not possible? I know telltale may not kill Kenny or Jane in the beginning, but they might get separated.
    I don't know if TT would do that, i think they might get some type of anger over the story of Clem being over.

    I like the most ideas you guys have but I don't think any of them is possible. TT has very talented writers and I don't think that they will

  • Hi, i would just like to expand on your opening to season 3, here is how I would continue it:

    The season starts up 2 months after the events of season 2, then cue your openings.
    After the openings:
    Clementine will get back into Wellington, where she will be questioned by Edith, and, depending on your endings in season 2, she will be questioned about who she is and she will be let into the community.
    She then gets introduced to Wellington and its people (determinate), this will take 15 minutes, she will then thank them for bringing her in (determinate).
    Or
    She then immediately tells Micheal (her new friend), what happened to Elise (the person in your opening), Micheal will be shocked since she was one of his friends.
    After a while of interaction to show the player about Wellington, Jessica (new character) will direct Clementine to her bunk bed.
    Clementine then wakes up the next morning due to a heated argument from the next room. Clementine then notices that there is no gun next to her, to much of her surprise when she tries to reach for it. She then quotes Kenny about him telling her about it (determinate).
    She then proceeds to the next room, where she finds the three people arguing, Yala, Tony, and Landin are arguing about what to do with letting people in now that a couple of months went by. Clementine breaks up the arguing by entering the room and asking what they are talking about, and they tell her that Yala and Tony want to let more people in, while Landin is against it and exclaims that we should expand Wellingtons camp perimeter to make room for more crops and greenhouses.
    Clementine can then give them her opinion about it, or stay neutral, Yala and Landin then says that since this is a democracy, Clementines opinion will matter, however, Landin says that only people who are at least 3 months known to the community can vote, not Clementine since she has only been here 2 months. Clementine then asks why that is, and they say that it is because people who are 3 months known here are more aware of the problems facing this community. Clementine then can say how much her friends would have loved to come this place. They then share her grief and tell her that she should go back to bed, she then exclaims that she doesn't have to and they say that she can then help them with certain duties around the camp.
    They then take her out and tell her that she is going to be helping with the crops and teaching children/teenagers how to shoot a gun.
    Help farming the crops
    Clementine is taken by Yala to the crop area, where she is given a simple task: crop the corn from the field.
    While she is farming, she then is talked to by Collin, one of the farm hands, she then answers his questions about how old she is and where she is from and what she is planning to do in the future, she then proceeds to ask him why he is out here. He refuses to tell her his story, and they both just continue to farm out corn until Clementine gets called out by Tony.

    Teaching the children/teenagers how to shoot a gun
    Clementine is taken by Tony to the shooting range inside a shelter with walls. Clementine then questions if this is a good idea to have a shooting range with all the walkers around to camp.
    Tony will say "What are you talking about? This is well within the walls of the camp as well as the building it is in."
    Clementine then proceeds in to find 5 children and 8 teenagers. 2 children and 1 teenager question why she is showing them how to shoot a gun, Tony then says to make her welcome and no slack-offs.
    Tony leaves Clementine with the children and the teenagers.
    The five children are:

    • Markus (8 years)
    • Cloe (11 years)
    • Luke (10 years)
    • Lawrence (9 years)
    • Kate ( 8 years)

    Out of the eight teenagers, 4 of them are given names:

    • Matthew (14 years)
    • Jake (12 years)
    • Ellen ( 14 years)
    • Melissa (16 years )
      Clementine then proceeds to tell them to get in line, where she will show them how hold a gun, saying that it is heavy at first, but when you keep using it, it gets lighter. She then tells them that not to put your finger on the trigger until you need to use it. Then to squeeze the trigger and hold your breath, and not to be afraid of the kick-back. The students then proceed to their booths. Clementine then shows them how she shoots. They start trying, one of the children falls after shooting the gun, and he tells Clementine that it was just the shock of shooting your own gun. The teenagers then cry out to Clementine to come over there. To Clementine's surprise, Melissa accidentally fooled around with the gun and shot herself accidentally in the lower leg. Clementine then immediately heals her and sends her back to Tony. Tony then expresses anger at her, and Clementine can either stop Tony or stay out of the discussion.
      Clementine then goes back to the station where the teenagers are, one of them, Micheal, asks why she is teaching them if she is just 11. Clementine can either ignore him or tell them her story. They then claim that they have been at Wellington for 1.5 years, and have not experience the lot that Clementine went through (determinate). Jake is then shooting lousy, and Clementine then goes over to help him, Jake then out-of-the-blue complements her on how good she looks. Clementine then says "It's the jacket right?" sarcastically, and Jake tells her truthfully "No". Clementine then gets confused and then goes over to the kids’ station. Edith then walks in to replace Clementine with another instructor, and takes Clem outside.
      Edith then informs Clem that one of the guards of the south gate vomited suddenly and was taken to the sick bay.
      Clementine then goes to Edith at the south gate: the same gate Clem went through. Clementine is then given a radio and Edith tells her that the channel to talk to the main headquarters is channel 3.
      Edith guides her to the top of the gate, where they talk to each other for a little while.
      Soon, 3 figures appear at the top of the hill. One of them has a medium-purple hoodie with the hoodie on their face. The other 2 are visibly guys with green and blue jackets on. Edith tells them to drop their guns. They comply, and one of them drops their blue-pickaxe. They then proceed to approach the gate. The one in the green jacket then asks if this is Wellington and if they can be let in.
      Edith once again starts up the same dialogue that she had with Kenny, saying that the leaders hadn’t decided if they are going to let more people in yet. The one with the blue jacket then comforts the one with the purple hoody. The one with the blue jacket then talks angrily at both Edith and Clementine. Edith then tells Clementine to ask the leaders what they should do. Edith says “Hey can you ask the leaders through the walky-talky the situation here Clementine?”
      Clementine then looks at the radio sadly, and then is interrupted by a familiar voice. The woman in the purple hoody then yells
      “Clementine!”
      The woman then opens her hoody and reveals that the woman is Christa.
      Clementine’s eyes then light up with excitement and she then yells
      “Christa!”
      Clementine then tells Edith that she has to let them in. Edith then disagrees and says that they need verification from the leaders first. Clementine then lets out a look at Edith. Clementine then starts the radio and asks the leader if they can let them in. The leader strictly says “No, there is not enough room yet, we need to expand first!”
      Clementine’s face then gets very sad and then she starts crying.
      Christa then exclaims a sad face, as well as the other two people get angry. The two people then tell Christa that she should go in and not them, Christa then rejects the demand.
      Clementine then gets sad as this remind her of her final moments with Kenny (determinate).
      A shot is then heard, and the guy with the blue jacket then falls to the ground, being shot in the chest.
      Christa and Quinton then get low and start moving to the gate to let them in. Edith is startled and doesn’t know what to do.
      Clementine, seeing the opportunity jumps out of the gate room and falls on the snow, she then gets up immediately and helps Christa and Quinton escape alive.
      Christa then thanks Clementine and for helping her.
      The trio then runs into the woods to the left of the gate facing the gate.
      They then start up a small fire and to keep warm a bit until sun-down.
      Clementine and Christa then converse telling each other what happened since they were separated.
      Clementine then asks Christa why she was with a group, and who was the guy with the blue jacket.
      Christa then says that she almost died and found the group of 5 just in time.
      Christa then says that she almost gave up on Wellington, but one person coming south told her that Wellington was out here. She then said that the guy with the blue jacket was Alex, a good friend of Quinton. Clementine then tells her about Kenny and Jane, and her final choice.
      Clementine and Christa then show friendship to each other by saying that they are happy to have each other.
      Later on, after getting to know Quinton, the three then get caught up on a walker fight after hearing gun-shots in the distance from Wellington’s direction, Quinton then gets bit by a walker and Christa then looks away while Clementine shoots him. Christa says that she is not angry at Clementine, and that there was nothing she could do.
      The two get back to Wellington alive, and to their surprise, the front gate is left wide-open. Christa then tells her what to do, saying that she should probably stay down and stay near the walls. Clementine agrees and they get their guns out and start going into the camp.
      Christa goes in front, while Clementine is in the back.
      Soon, Clementine hears AJ in the distance and sees him in his baby blanket held in the arms of a dead person shot in the head. Christa expresses fear and sadness, Clementine then picks up the baby. Christa then tells Clementine that she should keep to the hope that the baby will survive, not like Christa’s. They then proceed to walk, Clementine then hears a voice in the distance, and it’s Landin’s, he whispers Clementine. Clementine then whispers to him as to what is going on, and he tells them that a group of 7 raided the camp successfully and pushed the forces back to the headquarters.
      Clementine then gives a suspicious look.
      Christa then notices that he is moving his hand on his back.
      Christa then shoots him in the stomach; he tries to shoot Christa but is shot in the head by her. Clementine then does a yell-whisper at Christa, asking why she did that. Christa then said that she recognized him and said that he was a traitor and killed one of the members in our group and he ran away in a truck up north when she last saw him, Christa says that he must have come here immediately after he left the group.
      The two of them proceed and here a person yelling at a shelter. Both of them then go over to the shelter and hear children crying, Clementine then immediately knows that it was the group of children/teenagers.
      Clementine then has to shoot the guy banging on the door in the chest; he falls on the ground and dies.
      Clementine then busts the door open and tells the children/teenagers that it is her, they all sigh in relief, and Clementine tells them about Christa, Clementine also tells them to stay put and that they should go lower into the building and barricade the door. They do so and Clementine closes the door and starts going towards the zone with the allies in it. They then proceed towards the zone and they are stopped told to put their hands above their heads. 3 allies with machine guns come up to them and ask them questions, especially Christa and whether they are traitors or not. A walker then appears behind them, and topples one ally, Clementine then shoots the walker and she demands that they both be let in, and that they both are allies. This convinces them that both of them are allies and they let them in.
      As they pass into the zone, Michael and Yala then immediately question her about how many people are out there, they then question Christa. Clementine says that they are good friends and that Christa is with her. They both then proceed to the safe ground between each battle barricade, and they then hear banging on the west side entrance, Michael goes with them to investigate.
      The door is still banging constantly and the latch begins to break. Christa and Michael hold the door closed, while Clementine is hiding behind a couple of barriers holding out her gun pointed towards the entrance.
      The banging then stops, and Michael then turns around that it is over. Clementine then notices that walkers are coming towards them and she starts to shoot them and successfully saves both of them from the walkers. They all thought it was over. However, it was not, and the door bursts open with two enemies holding Michael and Christa at gun point. After a few questions from Christa as to why they are raiding Wellington. Right after responding, one of the enemies is shot in the head and falls to the ground by an accidental gunshot from the battle front, Clementine then tries to shoot the other alive enemy, but however, her gun is out of ammo, the other enemy then points his gun towards Michael to kill him. Christa then pushes Michael out of the way and is shot in the stomach by the enemy. Michael then immediately shoots the enemy and kills him. Michael and Clementine immediately rush to a dying Christa.
      Christa then gives her remarks to how she was so glad to have met Clementine and how glad she is to help raise her and meet Lee. Christa’s last words are “Be strong… Clementine”.
      Michael then tells Clementine to look away, she does and Michael shoots Christa in the head to prevent her from reanimating. A crying Clementine then turns around and hugs Michael. Clementine then gets very angry, and she throws her gun down to the ground. She then picks up the enemy’s gun, seeing that there was 4 more bullets in it, she starts walking into the front battle lines, with Michael trying to stop but to no avail.
      She then walks straight through the barricade with her gun in hand, while the allies declare “Cease fire!”
      Clementine then hears her friend Edith in the distance crying to the last enemy not to shoot them (the teenagers and Edith). Clementine then sees the enemy yell at Edith while holding her at gun-point. He yells at her that he is 32 and that this is his final rage against the post-apocalyptic world. Clementine then points his gun toward the 32 year-old and pulls the trigger.
      She successfully kills him and all of the teenagers and Edith are saved. Clementine then stands in her spot watching the teenagers being baffled at her bravery and rage. She then walks back into the ally barricade. That enemy was the last of the seven-people group who raided Wellington. The military commander then says
      “An 11 year-old girl just shot a 32 year-old man without even hesitating… remind me not to get on her bad side”.
      Michael then sympathizes with her about Christa, asking how Clementine was able to kill that guy just like that. She gains the respect of Wellington.
      Clementine then response,
      “It was what Christa would have wanted me to do”.
      Skip 3 days later, and Wellington is recovering well, with 10 people who was lost in the raid, most of them were people who went outside of Wellington to fight the people.
      Clementine is sitting on her bed looking at her photo that she took with Kenny/Jane/AJ, during her travel in the 9-day period. Melissa then comes in and thanks her for healing her leg and for saving Wellington. Clementine can then respond that she wishes Lee or Kenny was here, someone she could lean on to keep her going. Melissa then responses that they can be friends, Clementine is then reminded of Sarah asking her that, and then says that she doesn’t trust that they will be friends due to the conflicts that always arise. Jake then enters the room and complements Clementine on her bravery, and that he is sorry for her lost. Clementine then makes friends with them, Michael enters the room, seeing that Clementine is smiling along with the other people, and he says that they are going to be accepting a small quantity of new members and they expanded the camp.
      All four of them then hear gunshots in the distance, they then become distraught and they all walk out of the room and the screen fades to black.
      And the episode ends.
      Here is the achievement list:
    1. Survival – Learned new survival techniques
    2. Safe haven – Made it to Wellington
    3. With no gun next to me – Woke up the next morning
    4. Lost and found – Found a specific person
    5. I would do anything – Helped a woman and a man survive
    6. Battle grounds – Got back to Wellington alive
    7. Don’t go – Said goodbye to your friend
    8. Glimmer of hope – Completed episode 1: “All that’s left”

    What do you think of this?

    I don't know, however here's how I'd probably write it: With Jane and Family: Opens with Jane and Clem working on getting Howe's all set

  • edited September 2014

    damn buggy forum please remove :)

  • edited September 2014

    damn buggy forum please remove :)

  • edited September 2014

    damn buggy forum please remove :)

  • edited September 2014

    damn buggy forum please remove :)

  • Would the rest of the season be about Clementine finding jane/kenny? As they leave in the vehicle does clementine go back to Wellington (if u started with kenny or random guy) and ask what happened and who were those guys and where they are hiding? Another person tells clem she knows who they are and they go out scouting. Another Lee and Danny scenario and they find the truck that took kenny/random guy and do they go from there?

    If you where with jane it would probably be tha same as above just with clem finding wellington and being introduced to everyone. Then she tells what happend with the guys in the vehicle?

    I don't know, however here's how I'd probably write it: With Jane and Family: Opens with Jane and Clem working on getting Howe's all set

  • edited September 2014

    damn buggy forum please remove :)

  • new story altogether, clementine's future left to our imagination, and back to original, compelling and believable storytelling again, not just fan service and childish fantasies

  • This is what I'm AFRAID will happen. I really hope they try a new approach and go for separate beginnings for each choice, just small ones, and then if they do end up in the same place after this intro, Jane/Kenny can follow around in the new story for a while. I'm so tired of determinant characters being pointless because you're just waiting for the next scene where they die and aren't surprised at all by it.

    Poogers555 posted: »

    Choices dont matter. Alone gets you right to the plot, if you were with Jane or Kenny they die and then you get to the main plot.

  • lol okay man we get it!

    new story altogether, clementine's future left to our imagination, and back to original, compelling and believable storytelling again, not just fan service and childish fantasies

  • edited September 2014

    I don't know. I wrote that as a way to explain that it's possible to tie each current ending together in an interesting way.

    If I were to continue to write it I imagine the season would be thematically about the group dynamics between Wellington and the other group that the two men are from. I'd write it in a way that would try to make it so that the player hates everybody from the "other" group, but then after the dust from war had settled I'd try to paint a picture that shows just how "alike" each group really is, that the people in the other group are just that... "people." I'd want to get the player to feel attached to Wellington in a good way. Ideally Wellington needs to "feel" like it's a place that's worth protecting for the player so that the impact of it being in danger, or falling all together, would have more impact on the player.

    As for what happens to Kenny/Jane, IDK. Maybe have them get away from the other group and meet a new group off screen, never managing to find Wellington. Either way, you'd want to keep them off screen except for small bits to save on production (see Mass Effect's Urdnot Wrex). If there's a time skip in the game it'd be good to show them with another group in passing, or something to that regard. You'd need to give them a reason for not going along with Clem. Maybe Kenny knocked somebody up? Maybe Jane found somebody she knew from before the ZA? Idk, but if you give them a cameo you need to give them a good reason for not joining up with Clem.

    Would the rest of the season be about Clementine finding jane/kenny? As they leave in the vehicle does clementine go back to Wellington (if

  • I agree

    This is what I'm AFRAID will happen. I really hope they try a new approach and go for separate beginnings for each choice, just small ones,

  • Ok, why did you write that 5 times?
    We are just throwing around how we think might happen and how we would write it. Telltale may also look at the forums, they might get new ideas as well.

    new story altogether, clementine's future left to our imagination, and back to original, compelling and believable storytelling again, not just fan service and childish fantasies

  • Well, season 2 was almost all about Kenny, so them using Kenny again as the main objective for season 3 might not be a bad idea.

    Would the rest of the season be about Clementine finding jane/kenny? As they leave in the vehicle does clementine go back to Wellington (if

  • I think the website glitched out for a moment it's not his fault and I was just joking around.

    Ok, why did you write that 5 times? We are just throwing around how we think might happen and how we would write it. Telltale may also look at the forums, they might get new ideas as well.

  • Huh

    DoubleJump posted: »

    I think the website glitched out for a moment it's not his fault and I was just joking around.

  • Because I think TT has to bring something new and I don't think that Kenny or Jane are involved in that.

    Why do you think they are not possible? I know telltale may not kill Kenny or Jane in the beginning, but they might get separated. I don't know if TT would do that, i think they might get some type of anger over the story of Clem being over.

  • I can't see TT making a completely new story with completely new and unrelated characters. It just would be a waste of Clementine's story, she has plenty of things ahead of her, her teenage years, raising a child, and there is so much left in Clementine's life that it would be unwise to put her story to rest. It would be a shame for after all that Clementine has went through, for her story to just end just like that.

    Did you think that we should have not continued season 2 with Clementine when season 1 ended? Maybe not, because you wanted to see more of Clementine develop and her story be continued. That is exactly what i am talking about here. Telltale should not exclude Clementine or leave her story open to speculation, it should be continued for the sake of Clementine and the game itself.

    *Please do not take offense to this message, it was made so that people can be convinced that Clementine's story should be continued.

    Because I think TT has to bring something new and I don't think that Kenny or Jane are involved in that.

  • I agree with you but I think you didn't get my point. I want to play with Clem in season 3 too but I don't think Kenny and Jane should be evolved.

    I can't see TT making a completely new story with completely new and unrelated characters. It just would be a waste of Clementine's story, s

  • Why?

    I agree with you but I think you didn't get my point. I want to play with Clem in season 3 too but I don't think Kenny and Jane should be evolved.

  • Because some people chose to stay alone (only Clem and AJ).

    Why?

  • Well, just because some people chose to stay alone with AJ doesn't mean TT can't use Kenny/Jane in the first episode, where they can be replaced by another person, which both Kenny and Jane reject if you saved/went with them.

    Because some people chose to stay alone (only Clem and AJ).

  • Now you say replaced. I agree with THAT.

    Well, just because some people chose to stay alone with AJ doesn't mean TT can't use Kenny/Jane in the first episode, where they can be replaced by another person, which both Kenny and Jane reject if you saved/went with them.

  • I meant replaced by another person if you were alone at the end of season 2, where that person would take Kenny/Jane's place if you went with them. You know that right?

    Now you say replaced. I agree with THAT.

  • Or Kenny and Jane could be like Carley and Doug. I mean Carley and Doug survived for the entire episode of S1 episode 2 and a quarter of ep3. hopefully we get to see Kenny and Jane longer in season 3. Fingers crossed.

  • edited September 2014

    It's a pretty safe bet to assume that Kenny and Jane will not be playing major center stage "on screen" rolls in season 3 because of their determinant status. You can basically think of determinant characters costing twice as much in production as non-determinant characters in every regard, that is every scene that has them in it also needs to be designed to not have them in it. That means the writers have to worry about making it seamless. If it's one character swapped for another in any one scene then you have to double up on both voice actors, written dialogue, and animators (unless you cheap out and copy/paste, but players notice that).

    This is, I suspect, why every determinant character so far has been killed.

    The other option besides killing the determinant character is to keep them off screen and only give them cameos. You can still write them in to be important so long as you keep their screen time down (See Urdnot Wrex: Mass Effect series for a perfect example). I'm hoping that Telltale goes for the latter approach in the case of Kenny/Jane.

    Well, season 2 was almost all about Kenny, so them using Kenny again as the main objective for season 3 might not be a bad idea.

  • Oops, i meant "might not be a good idea

    It's a pretty safe bet to assume that Kenny and Jane will not be playing major center stage "on screen" rolls in season 3 because of their d

  • edited September 2014

    i agree with poogers statement

    Poogers555 posted: »

    Choices dont matter. Alone gets you right to the plot, if you were with Jane or Kenny they die and then you get to the main plot.

  • if telltale lacks the resources to make determinant characters not deaf mutes cough nick cough i seriously doubt they will do this as it would require them to make two games depending on who lived. would it be freaking sweet if they actually decided to do that? yes, yes it would. i just dont really think its likely

    This is what I'm AFRAID will happen. I really hope they try a new approach and go for separate beginnings for each choice, just small ones,

  • You mean Gill.

    Oh, you know what would also be interesting, if Randy was actually one of Clementines friends in the first grade, and that would explain the significance of him looking back at Clementine if you reject them from coming into Howe's.

  • lets all agree she will look like thisAlt text

    Or 85

  • This. Telltale did it once, they can do more

    ATnix95 posted: »

    Or Kenny and Jane could be like Carley and Doug. I mean Carley and Doug survived for the entire episode of S1 episode 2 and a quarter of ep3. hopefully we get to see Kenny and Jane longer in season 3. Fingers crossed.

  • yeah... determinant characters still die..... sad but true

    Poogers555 posted: »

    Choices dont matter. Alone gets you right to the plot, if you were with Jane or Kenny they die and then you get to the main plot.

  • Yeah, i corrected myself

    You mean Gill.

  • Or, more like this:
    Alt text

    lets all agree she will look like this

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