Season 3 "taking a new angle"

This is what Telltale said a while back once S3 was announced, that it's going to take a "different angle" on the apocalypse. Do you think this means it'll be a new story, new people?

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Comments

  • I don´t think so.

    I think we might have a different setting. Perhaps playing from within a community rather than doing a frog and hopping to some new place every episode.

  • Season 3 will be done in a bird's eye view.

  • Naw. Just something they haven't done before in the series

  • New people? Sure. If they want to continue Clementine's story then I think maybe they want to lead it in a new different direction than in season 1 or 2.

  • Yep, What could it be though? Hmmmm (RETURN OF THE SALTLICK,)

    lee4life posted: »

    Naw. Just something they haven't done before in the series

  • The walking saltlick : season 3
    Saltlicking the dead : season 3
    the walking dead : saltlick 3
    the walking dead : season saltlick

    Saltlick123 posted: »

    Yep, What could it be though? Hmmmm (RETURN OF THE SALTLICK,)

  • We just have to get Telltale to Confess....

    lee4life posted: »

    The walking saltlick : season 3 Saltlicking the dead : season 3 the walking dead : saltlick 3 the walking dead : season saltlick

  • Prepare the saltlicks!
    We're going in!

    Saltlick123 posted: »

    We just have to get Telltale to Confess....

  • edited September 2014

    Like others said, I think it will be more setting wise. I hope like s3 of the show, its like where they find a safe haven and then another group and its full out war between the two groups.

  • Gotta wait like a year to find out...grr.

  • You play as all the antagonist before the apocalypse happens,

    Carver: Welcome to Howe's Hardware. We hope that you enjoy your visit and enjoy our working staff's performance, because here at Howe's we pride ourselves as being a beacon of not just hospitality, but humanity too!

  • Maybe our decisions finally matter?

  • I don't like how people complain that our choices don't matter.
    They do. But they don't change the actual story.
    An analogy to make it better.
    The choices don't change point A or point B , they just change HOW you get from point A to point B

    zykelator posted: »

    Maybe our decisions finally matter?

  • edited September 2014

    The problem was that in this season, there wasnt even that. Did you convince Walter so save nick? Nice, Nick wont say a word in next 2 episodes. And only different interaction i even remember is Kenny not saying " what? You lost taste for this sort of thing?" if you decide not to watch him kill Carver.

    lee4life posted: »

    I don't like how people complain that our choices don't matter. They do. But they don't change the actual story. An analogy to make it better. The choices don't change point A or point B , they just change HOW you get from point A to point B

  • Nick wont say a word in next 2 episodes

    I'll admit there were some TERRIBLE deaths.
    I'll also admit season 1 illusion of choice was MUCH better than season 2.

    zykelator posted: »

    The problem was that in this season, there wasnt even that. Did you convince Walter so save nick? Nice, Nick wont say a word in next 2 episo

  • Honestly I kinda got the same impression from the spoilercast. True it could go either way but it really seemed like they are planning to continue Clem's story from the perspective of a new PC

  • You'll play as a walker.

  • Honesty, I'd like season 3 to focus on new characters. One thing I think that would be really cool is if they did something like 400 days, except for the whole season with each episode leading into the next. Like in episode 1 during the first week of the apocalypse a guy steals a massive stash of food and hides it in an abandoned house before dying, then the main character of episode 2 finds it and the game continues. I loved 400 days, but each part was so short I barely got to know the characters. It would be amazing to have a sort of interconnected odyssey of survivors all across America interacting with one another as their stories all entwine with each other.

  • You'll pick up where you left off as Lee, and the theories that Clem didn't shoot him will be proven correct. Episode one will focus around trying to get out of the handcuffs, and the dramatic cliffhanger ending will be when your hand tears off and break free. Episode two will focus on opening the door.

    You'll play as a walker.

  • I wouldn't even be mad. Fuck logic, Lee's back.

    You'll pick up where you left off as Lee, and the theories that Clem didn't shoot him will be proven correct. Episode one will focus around

  • And luke.

    Hazzer posted: »

    I wouldn't even be mad. Fuck logic, Lee's back.

  • It could mean anything but I think it could mean that they are going to explore new themes.

  • That would be amazing :o

    Honesty, I'd like season 3 to focus on new characters. One thing I think that would be really cool is if they did something like 400 days, e

  • edited September 2014

    New angle? SEASON 3 CONFIRMED TO BE AN FPS!

  • Thank you, I really think it would be cool to have each episode focus on a character or group connected to the protagonists of the next episode in chronological order. It would be like 400 days, except each episode would be bigger and lead into the next one. I think that would be a lot more interesting than just watching Clementine and a third group slowly die off in the next season like the first two.

    Kryik posted: »

    That would be amazing

  • Luke might be frigid after what he went through.

    lee4life posted: »

    And luke.

  • It could honestly work. 400 Days was an experiment, Telltale said, in having protagonists besides Lee and Clem as well as having POV swapping, so it'd make sense for them to attempt it on a bigger scale. The only problem I had with 400 Days was I wanted more of each chapter, like what Vince and co. did when they left the bus etc. If anyone asks what it has to do with Clem or refuses to play it because of that, it could actually include her in say, Ep5. We could get a cliffhanger at the end of Ep4, in which Clem appears in the area after our character gets killed or leaves. Then Ep5 is Clem's story and how it all related to her too

    Thank you, I really think it would be cool to have each episode focus on a character or group connected to the protagonists of the next epis

  • Fridge

    dude... ;-;

    Luke might be frigid after what he went through.

  • Here's how I think Season 3 will start.

    God bless everyone.

  • Yeah, what I'd like most is the fact it would give the player a better chance to learn about the early days of the outbreak and what its like in places besides the east coast like maybe Texas or California. Also, since each episode would have a different protagonist anyone could get killed off at any moment, including the main character. I just think it'd be more fun than another season of Clem meets group, group dies and Clem survives to the next season. 400 days was excellent, but trying to cram five stories into just one episode didn't work as well as having a whole season to develop them would.

    Kryik posted: »

    It could honestly work. 400 Days was an experiment, Telltale said, in having protagonists besides Lee and Clem as well as having POV swappin

  • I think they should take another Tales from the Borderlands approach as play as two different characters. You can play as Clementine while also playing as an entirley different character and then they both come together at some point.

  • I'm just saying, the group left him behind, so he might be bitter.

    lee4life posted: »

    Fridge dude... ;-;

  • You know what would have been so fucking awesome? If Lee never had gotten bit and in season 2 we played between Lee and Clementine depending on the scene =O

    ralo229 posted: »

    I think they should take another Tales from the Borderlands approach as play as two different characters. You can play as Clementine while also playing as an entirley different character and then they both come together at some point.

  • I do miss the earlier days of the outbreak. It gets kind of cliche on occasion when you've seen it in so much zombie media, but TWDG just does it so well that it would work. That and so many years into the story, encounters with groups are more sparse, somewhat limiting amounts of characters we can run into I think. If they won't do that as a main season and want to keep it as Clem, they should totally make a game like this after they're done with that or as a spinoff. A 400 Days sequel but as a season, or completely new characters or both. Texas and Cali would be nice, I love TWDG's Southern charm but there aren't any zombie stories set in those places that I know of, it'd be pretty unique

    Yeah, what I'd like most is the fact it would give the player a better chance to learn about the early days of the outbreak and what its lik

  • edited September 2014

    I've said it before and I'll say it again. This, if it is true, is a HUGE mistake. If Clem is not going to be the main next season, she needs not to be in the story at all until season 4 or beyond. Nothing to do with my feelings on where her story should go.

    Rather, just that she needs tiime to develop as a character in a way we can't control before TTG tries to write her as an NPC. Too many people right now have too many varied ideas about 'who Clem is.' If Telltale does anything at all with her character anytime soon other than continuing to let us shape her as we see fit, no matter which direction they go with it there will be significant portions of us who rightly believe she is behaving in a wildly out-of-character fashion. I can't think of a better way to get people more up-in-arms about the choices not really mattering than they are now than deciding that everybody who played Clementine this way or that way was just plain wrong.

    Worse yet, that sheltered or traumatized, aggressive or meek, moral or immoral as Clem has been in the recent past has absolutely zero bearing on the Clem she grows into, other than that she may periodically mention, off-handed and in passing, the time she watched her friend beat a man savagely to death or the time she was forced to murder that same friend.

    The only way she can be effectively written for anymore, other than as the main character, is to have some even bigger stuff happen to her off-screen that might trump some of our season 2 choices in her development as a human being.

    Krazy8 posted: »

    Honestly I kinda got the same impression from the spoilercast. True it could go either way but it really seemed like they are planning to continue Clem's story from the perspective of a new PC

  • Personally, the way I'd do it is have the 5 separate character episodes be the main season and then have a DLC episode that focuses on Clementine X amount of time after season 2. That way the surviving season 3 characters could meet up with her at the very end wherever she ended up and the final choice would be to turn them away or not. That way the player could see how Clementine's new life has been shaping up and choose the ultimate fate of the last surviving characters of season 3.

    Kryik posted: »

    I do miss the earlier days of the outbreak. It gets kind of cliche on occasion when you've seen it in so much zombie media, but TWDG just do

  • i can see your point they would have to have her general behavior and recollections be different in so many ways based on the kind of clem you played in season 2. i never really thought about it that way it would be kind of counter productive to her character after we spent all of season 2 molding her into #myclementine only to have her shoved into a one size fits all NPC character in the next season. i honestly have no idea what they are planning, it seems like they are damned if they do and damned if they dont. on the one hand, making 5 different intro scenes for s3e1, on the other, having to script clem's character into s3 in loads of different ways depending on the kind of clem you played in s2. both seem very difficult for the devs to pull off i wonder whats gonna happen

    I've said it before and I'll say it again. This, if it is true, is a HUGE mistake. If Clem is not going to be the main next season, she need

  • ALL I GOT TO SAY IS

    TIME TO BRING CRAZY BACK

    <------------------------------ CRAZY
    BACK

    Alt text

    DOOOOOOOOOOOOO EIIIT

  • I've been wondering the same thing. My guess is we'll end up with 5 different intro scenes, but I've got to agree it's a silly thing to do. I would have much rather had less endings to a story I am pretty unconvinced is even over than pay for an episode I'm only likely to play 30 minutes of for the first 6 months or so of having it. I mean, I'm going to buy it but it's still dumb. That's more per minute than most long-distance phone calls cost in the 80's.

    Krazy8 posted: »

    i can see your point they would have to have her general behavior and recollections be different in so many ways based on the kind of clem y

  • edited September 2014

    Every time I hear this I can't help but wonder if the poster would remember Lee nearly as fondly if the tragedy of his death hadn't been so beautifully handled.

    If so, what the hell? Why would you want S1 to have less dramatic impact and be less awesome as a result? If not, what the hell? Tragic heroes don't get to sacrifice their lives and then still have them. That's not how it works.

    Lee is dead and it was super-sad. It was also super-awesome, and the moment many of us were inexorably hooked on this franchise. Don't wish that away.

    You know what would have been so fucking awesome? If Lee never had gotten bit and in season 2 we played between Lee and Clementine depending on the scene =O

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