Getting rid of determinant characters will only destroy the whole illusion of choice. I just want Telltale to have only 1 or 2 determinant characters so they can have enough development.
I like determinate characters, but there should be some reason for wanting to save them (or, to really through a wrench in the works, a drawback to saving - IE saving Sarah in the trailer leads to Jane getting killed if you ask her to try and help her). The problem with that kind of scenario is it leads to far too many branching choices. Under then kind of time and budget constraint Telltale is under, it's really impossible to have too much diversity in choice, especially if those choices are supposed to branch over episodes. It would be great if there could be a multi-factor determinate ending like in the Fallout series, but Telltale just can't (to my knowledge) put together something of that scale.
I like this comment.. If you spend too much time trying to help Sarah in the trailer, it could allow the zombies to possibly bite Jane. Your actions or in-action could cost a life.
I get how Telltale is sort of limited on time and how much work it would take to create all of the story possibilities, all the different arc's but personally I would rather have that and the episodes take longer to create. I do like how we have multiple endings and I assume Telltale will need to create S3 with each story arc all meeting somewhere like in S3E2.
I think most people would prefer if the game was made where we could make our choices and follow a different path throughout the season until the finale where we all reach the ending, but that would take alot more time to develop, but we would get so much more from it.
I like determinate characters, but there should be some reason for wanting to save them (or, to really through a wrench in the works, a draw… moreback to saving - IE saving Sarah in the trailer leads to Jane getting killed if you ask her to try and help her). The problem with that kind of scenario is it leads to far too many branching choices. Under then kind of time and budget constraint Telltale is under, it's really impossible to have too much diversity in choice, especially if those choices are supposed to branch over episodes. It would be great if there could be a multi-factor determinate ending like in the Fallout series, but Telltale just can't (to my knowledge) put together something of that scale.
Obviously I can't speak for Telltale, but a lot of smaller developpers run on a skeleton budget (and a skeleton crew) It would be great to be able to give more time between episodes (or have a larger staff planning things), but a lot of companies need the money immediately (I keep referring to my favorite game ever, Vampire the Masquerade: Bloodlines, who, despite having a critically acclaim and a fanbase that mods the game 10 years after its release, went bankrupt because the game didn't make bank in time (plus was released just after Half-Life 2). I suppose they could raise subscription rates, but I don't think that's a good idea either, since, even if people would pay $40 for a season of The Walking Dead, Telltale can only produce so many of those games. There are other franchises where people may not want to spend as much. I think of it like the subway - you can't hire all the people and build all the trains that would make it streamlined at rush hour because you'd be wasting money every weekday at 2pm.
I don't know, I'm not much into the game industry, but to the extent I follow film, the whole finance thing is depressing ㅠ_ㅠ
I like this comment.. If you spend too much time trying to help Sarah in the trailer, it could allow the zombies to possibly bite Jane. You… morer actions or in-action could cost a life.
I get how Telltale is sort of limited on time and how much work it would take to create all of the story possibilities, all the different arc's but personally I would rather have that and the episodes take longer to create. I do like how we have multiple endings and I assume Telltale will need to create S3 with each story arc all meeting somewhere like in S3E2.
I think most people would prefer if the game was made where we could make our choices and follow a different path throughout the season until the finale where we all reach the ending, but that would take alot more time to develop, but we would get so much more from it.
I wish to see a lot more new stuff in season 3. Here are some examples;
Long term decisions (for instance, decide wether to stay here or go there, just like the ending of episode 5, season 2 but less subtle)
More decisions on killing others (in example, if you think that someone in your group took your medical supplies and donates them to a nice group of bandits, you can decide to kill that person or at least find more about his suspicious actions.)
No major story telling bugs (for example; in season 2, when you first meet carver and when he asks you "if you're alone" and you "remain sillent" and he continues to his next subject and after that he says "I thought you said that you were alone" while Clementine didn't say a word about that) (or that time that the two Russians switched weapons for some reason in episode 5)
I would like to see more of the cities and military / ruthless bandits
I don't want to see Clementine die.
I would like to see more love in the walking dead.
Comments
Getting rid of determinant characters will only destroy the whole illusion of choice. I just want Telltale to have only 1 or 2 determinant characters so they can have enough development.
I like determinate characters, but there should be some reason for wanting to save them (or, to really through a wrench in the works, a drawback to saving - IE saving Sarah in the trailer leads to Jane getting killed if you ask her to try and help her). The problem with that kind of scenario is it leads to far too many branching choices. Under then kind of time and budget constraint Telltale is under, it's really impossible to have too much diversity in choice, especially if those choices are supposed to branch over episodes. It would be great if there could be a multi-factor determinate ending like in the Fallout series, but Telltale just can't (to my knowledge) put together something of that scale.
I like this comment.. If you spend too much time trying to help Sarah in the trailer, it could allow the zombies to possibly bite Jane. Your actions or in-action could cost a life.
I get how Telltale is sort of limited on time and how much work it would take to create all of the story possibilities, all the different arc's but personally I would rather have that and the episodes take longer to create. I do like how we have multiple endings and I assume Telltale will need to create S3 with each story arc all meeting somewhere like in S3E2.
I think most people would prefer if the game was made where we could make our choices and follow a different path throughout the season until the finale where we all reach the ending, but that would take alot more time to develop, but we would get so much more from it.
Obviously I can't speak for Telltale, but a lot of smaller developpers run on a skeleton budget (and a skeleton crew) It would be great to be able to give more time between episodes (or have a larger staff planning things), but a lot of companies need the money immediately (I keep referring to my favorite game ever, Vampire the Masquerade: Bloodlines, who, despite having a critically acclaim and a fanbase that mods the game 10 years after its release, went bankrupt because the game didn't make bank in time (plus was released just after Half-Life 2). I suppose they could raise subscription rates, but I don't think that's a good idea either, since, even if people would pay $40 for a season of The Walking Dead, Telltale can only produce so many of those games. There are other franchises where people may not want to spend as much. I think of it like the subway - you can't hire all the people and build all the trains that would make it streamlined at rush hour because you'd be wasting money every weekday at 2pm.
I don't know, I'm not much into the game industry, but to the extent I follow film, the whole finance thing is depressing ㅠ_ㅠ
I wish to see a lot more new stuff in season 3. Here are some examples;
No time for love Dr. Jones.