Best and worst episodes.

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Quick version:

  1. No time Left
  2. No Going Back
  3. A House Divided
  4. In Harms Way
  5. A New Day
  6. Starved for Help
  7. All That Remains
  8. Amid the Ruins
  9. Long Road Ahead
  10. Around Every Corner

What do you feel are the best and worst episodes of The Walking Dead.

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Comments

    1. No Going Back
    2. Around Every Corner
    3. Amid The Ruins
    4. No Time Left
    5. A House Divided
    6. Starved For Help
    7. Long Road Ahead
    8. All That Remains
    9. A New Day
    10. In Harms Way
  • I've seen a lot of lists that have In Harms Way at the bottom, but I don't know why, I thought it was a great episode.

    Green613 posted: »

    * No Going Back * Around Every Corner * Amid The Ruins * No Time Left * A House Divided * Starved For Help * Long Road Ahead * All That Remains * A New Day * In Harms Way

  • A lot of things in my opinion went wrong with it, mainly Carver, 400 days characters, and Carlos' death.

    I've seen a lot of lists that have In Harms Way at the bottom, but I don't know why, I thought it was a great episode.

  • All of the episodes were the best.

  • Surprisingly I liked all the episodes alot but the first in both seasons I didnt like as much as the other 8 .-.

  • A Long Road Ahead is on the bottom of mine.

    I've seen a lot of lists that have In Harms Way at the bottom, but I don't know why, I thought it was a great episode.

  • I felt Pierre Shorette (the writer of In Harms Way, also the co-writer for the first episode of TWAU) brilliantly captured in Carver what kind of person can come out of this hellish nightmare. Don't get me wrong, I hate Carver, but he is also one of my favorite characters from the game because he epitomizes what this world does to people, it turns them into senseless human beings corrupted by power and it causes them to lose their humanity. He kills who he considers "weak people" to protect the strong, similar to what people like Crawford did in his community in Around Every Corner, and he has become a brutal dictator of his community, much like The Governor from the comics and show. But I agree the 400 Days characters were wasted, which is why I'm happy I never ended up wasting my money by playing the DLC. And if they handled the character of Sarah better in the next episode, I wouldn't have minded Carlos' death. It could've been an important moment for Sarah's character. Clem's defining moment for her character was the death of Lee, that's when she lost her childhood innocence and saw the world for what it was. I was hoping Carlos' death could have done the same to Sarah, but sadly, they just offed Sarah in the next episode, wasting a great opportunity and a great arc for the story.

    Green613 posted: »

    A lot of things in my opinion went wrong with it, mainly Carver, 400 days characters, and Carlos' death.

  • The first episodes are more for establishing the tone for the rest of the season and introducing important characters anyway, so that's understandable.

    Poogers555 posted: »

    Surprisingly I liked all the episodes alot but the first in both seasons I didnt like as much as the other 8 .-.

  • I actually felt Nick Breckon's Carver was better, in episode 2 he's really smart and is shown to go to extremes to find the people of his group, yet in episode 3 he kills a group member because he couldn't finish his berry cutting job on time. Don't get me wrong Pierre is a great writer, (as shown in Faith and No Going Back) but I felt he didn't treat many of the characters well in In Harm's Way.

    I felt Pierre Shorette (the writer of In Harms Way, also the co-writer for the first episode of TWAU) brilliantly captured in Carver what ki

  • Like I said, Carver became a man corrupted by power, he feels he can do whatever he wants and can get away with it because he employs the use of fear and no one will stop him from doing otherwise, that's how he kept his community in line. When he felt that the "sheep" were straying from the flock, he punishes that one sheep as a reminder for the rest of the flock that this is what happens if you stray from the flock. That's why he killed Reggie, he felt he was a danger, and he had already screwed up several times and Carver was worried that, because he had given him another chance, people looked at him as a weak leader. He killed him to reassert his dominance and instill that fear into Clementine and Sarah, that this is what will happen if you mess with me or don't do as I ask. But everyone is entitled to their opinion, I just wanted to know as to why you felt this way.

    Green613 posted: »

    I actually felt Nick Breckon's Carver was better, in episode 2 he's really smart and is shown to go to extremes to find the people of his gr

    1. No Time Left
    2. No Going Back
    3. A Long Road Ahead
    4. Starved For Help
    5. A House Divided
    6. Around Every Corner
    7. A New Day
    8. All That Remains
    9. In Harms Way
    10. Amid The Ruins
  • What was wrong with In Harms Way, because I've seen that episode at the bottom of other people's lists.

    * No Time Left * No Going Back * A Long Road Ahead * Starved For Help * A House Divided * Around Every Corner * A New Day * All That Remains * In Harms Way * Amid The Ruins

  • edited October 2014
    1. No Time Left
    2. All That Remains
    3. A House Divided
    4. Long Road Ahead
    5. No Going Back
    6. Starved For Help
    7. Around Every Corner
    8. A New Day
    9. In Harms Way
    10. Amid The Ruins
  • I feel like Carver's camp had tons of potential that wasn't used.

    What was wrong with In Harms Way, because I've seen that episode at the bottom of other people's lists.

  • Wow, All That Remains is pretty high on your list. Not that it's a problem, just wondering why?

    supersagig posted: »

    * No Time Left * All That Remains * A House Divided * Long Road Ahead * No Going Back * Starved For Help * Around Every Corner * A New Day * In Harms Way * Amid The Ruins

  • Okay, that's a good reason, but it's not like we should spend the rest of the season at Howe's. A complaint that I keep hearing from the show is that they stay at one place too long, and I don't want to see people complaining about that from the video game too.

    I feel like Carver's camp had tons of potential that wasn't used.

  • I didn't want to stay there either I just wanted more hubs, back story on everyone especially George, and a bigger role.

    Amid the ruins would've been better if those deaths were fixed and Carver's group replaced the Russians.

    Okay, that's a good reason, but it's not like we should spend the rest of the season at Howe's. A complaint that I keep hearing from the sho

  • True, I would have loved to learn more about how and why the group escaped Howe's, and why Alvin killed George. And if you watched my video, I say that one of my complaints for Amid the Ruins was the fact that so many characters died and some, like Nick and Sarah, were just there to add extra death.

    I didn't want to stay there either I just wanted more hubs, back story on everyone especially George, and a bigger role. Amid the ruins would've been better if those deaths were fixed and Carver's group replaced the Russians.

  • Easy. Just like it more than the other ones. I dont know why so many people put it so down in the list

    Wow, All That Remains is pretty high on your list. Not that it's a problem, just wondering why?

    1. A House Divided
    2. Starved for Help
    3. No Going Back
    4. No Time Left
    5. A New Day
    6. All That Remains
    7. Amid The Ruins
    8. Around Every Corner
    9. Long Road Ahead
    10. In Harm's Way
    1. No Going Back
    2. Amid the Ruins
    3. A House Divided
    4. In Harms Way
    5. All That Remains
    6. No Time Left
    7. 400 Days
    8. Starved For Help
    9. Long Road Ahead
    10. A New Day
    11. Around Every Corner
  • Second, third, and fifth were my favorite episodes. The fifth one almost made me cry ;-;

  • edited October 2014

    Best episodes

    1. Starved for help - sold side story where choices had effect/ most interesting villains to date

    2. Long road ahead- sad, dramatic and we got moving nicely. Also the cast got a bit of a shake up though Carley/doug loss was dissapointing

    3. A house divided - Nice solid episode, the carver stuff was great. Though it needed more character interaction also the clem taksing was pretty daft.

    4. No going back- Multiple endings, moral conflicts even if lot of the stuff felt a bit shoehorned in

    Worst

    1. In harms way - Constricted, poor villan, no control, stupid group, clem having to do everything again. The sarah growth was probably the only good thing

    2. New day/All that remains- the set up episode is neccasar but always boring for me( annoyed we will have another one next season due to them killing the whole group again)

    3. No time left - Slow, and everything I did just felt pointless, I knew Lee was dead the whole time so eh.

  • edited October 2014
    1. No Time Left - Emotional with many choices

    2. Around Every Corner - Has a good adventure aspect and colorful characters

    3. No Going Back - Despite it's flaws was breath taking

    4.Long Road Ahead- Most Eventful and Dramatic episode of the series

    1. A House Divided - Great moments and very shocking

    2. Starved For Help - Had very nice character development but I felt the story line just remained stagnant

    3. In Harm's Way - Carver was OK and had some interesting dialogue

    4. All New Day- Nice Character Interaction and choices but not much else

    5. All That Remains - Boring start with 2 Dimensional Characters

    6. Amid The Ruins- Choices didn't matter at all and I was stuck the whole episode with a character that I had no interest or care for whatsoever.

  • Everyone has a right to their opinion but I have to ask. Why is Amid The Ruins so high on your list?

    Green613 posted: »

    * No Going Back * Around Every Corner * Amid The Ruins * No Time Left * A House Divided * Starved For Help * Long Road Ahead * All That Remains * A New Day * In Harms Way

    1. No Time Left
    2. No Going Back
    3. A House Divided
    4. Starved For Help
    5. Long Road Ahead
    6. 400 Days
    7. A New Day
    8. All That Remains
    9. Around Every Corner
    10. In Harm's Way
    11. Amid The Ruins
  • Because it gave everyone almost everything they were bitching about for the last 3 episodes. Literally half the threads on the forums before Amid The Ruins, were "LONGER EPISODES" "MORE HUBS" and we got that. So I was happy with the episode.

    Clemenem posted: »

    Everyone has a right to their opinion but I have to ask. Why is Amid The Ruins so high on your list?

  • I didn't think it was much longer, it was about the same length as the other episodes this season when I played, about an hour and a half. The hubs were nice though, but the choices didn't matter at all this episode and they handled Nick and Sarah poorly.

    Green613 posted: »

    Because it gave everyone almost everything they were bitching about for the last 3 episodes. Literally half the threads on the forums before Amid The Ruins, were "LONGER EPISODES" "MORE HUBS" and we got that. So I was happy with the episode.

  • I played it and it was 2 hours for me. And the choices never mattered in the first place.

    I didn't think it was much longer, it was about the same length as the other episodes this season when I played, about an hour and a half. T

  • Still, it's the illusion of choices, but they weren't even trying to hide it in this episode, especially when Arvo says, "I told them you are the one who robbed me." when you don't steal from him.

    Green613 posted: »

    I played it and it was 2 hours for me. And the choices never mattered in the first place.

  • It only took me like an hour and thirty minutes, maybe less. The HUB was a small museum and you couldn't really interact with the characters. Many choices changed literally nothing and had no significance whatsoever which goes against the "Story is tailored to how you play' bit way too much.

    Green613 posted: »

    Because it gave everyone almost everything they were bitching about for the last 3 episodes. Literally half the threads on the forums before Amid The Ruins, were "LONGER EPISODES" "MORE HUBS" and we got that. So I was happy with the episode.

  • You get the hubs when you're searching Parkers Run as well, not just the museum. And I may be the only one who noticed this, but almost every single episode of Season 2 never opened with the message, "This game adapts to the choices you make. The story is tailored by how you play." The only episode that did was No Going Back, and that's because of the multiple endings. Meanwhile, every episode of Season 1 opened with that message, but was largely absent with Season 2, which was why I was happy they brought it back in the last episode.

    Clemenem posted: »

    It only took me like an hour and thirty minutes, maybe less. The HUB was a small museum and you couldn't really interact with the characters

  • Here's my list from best to worst:

    1. Starved for Help - Best episode of the lot due to atmosphere, character development and relationships, and shocking choices that defines your morality.
    2. A New Day- Great introduction to a new Walking Dead story and a great diverse cast to interact with, and introduces HUBs for character development.
    3. A House Divided- Improves on the lacking character development and brings back HUBs but in small forms. Introduces a threatening antagonist and casts the entire cast in a grey-and-grey morality.
    4. No Time Left- Emotional ending and tragic yet effective deaths, and an effective 'final boss'. Hampered slightly by the short episode.
    5. All That Remains- A good start to the new Season with Clementine as the main focus, but falls apart as soon as the cabin group arrives.
    6. 400 Days- A nice set of short stories that intertwine with each other, but is damaged by the short length of each story arcs that doesn't allow for more character development.
    7. Around Ever Corner- Crawford plot dropped upon arrival, and the school section drags on for far too long.
    8. Long Road Ahead- Forced drama moments that leads to too many deaths and leaving characters, train section takes too long, and new characters is awkwardly introduced into the group to fill in for old ones.
    9. No Going Back- Previous cliffhanger becomes a non-issue pretty fast. Finale isn't as emotionally engaging as the first season. Too many unlikable characters and OOC moments for plot convenience.
    10. In Harm's Way - Carver's character suddenly shifts from interesting to cliché monster dictatorship. The community is barely explored for back-story. Clementine is relied on too much for work. Determinant characters either stand in the shadows or are quickly killed off.
    11. Amid The Ruins- Characters die either in contrived and offensive ways, or they die due to writers having no ideas on what to do with them. Certain characters act OOC for drama. Choices make little to no difference, and might as well never existed.
  • Honestly, I feel like I'm the only one who likes Carver's development in In Harms Way. Don't get me wrong, I hate him, but what everyone else is complaing about, I'm just not seeing. Carver has become someone corrupted by the power that has been given to him, and that's why he became a monster and feels he can do whatever he wants. He uses fear to keep his people in line and the reason people are too afraid to stand up or say anything to Carver is because of this fear, except for Clementine, and that's why he says that she and him are a lot alike, how she wasn't scared of him and and how she kept her nerve. He is trying to convince Clem of this and try to get her on his side and distance herself from the cabin group, like what he did in A House Divided when he said, "If people can't trust you, how can you trust them?"

    RichWalk23 posted: »

    Here's my list from best to worst: * Starved for Help - Best episode of the lot due to atmosphere, character development and relationsh

  • Season 2 had a lot of flaws and lacked a lot of things that made Season 1 great. There are no long term consequences, Most choices are irrelevant, A lot of 2D Characters who you can't care about like Rebecca, Sarah and Sarita and cheap deaths. I know Telltale was also working on TWAU at the same time which turned out to be better but there was nothing wrong with Season 1. Hopefully by 2015 they work on Season 3 completely and put more time into it.

    You get the hubs when you're searching Parkers Run as well, not just the museum. And I may be the only one who noticed this, but almost ever

  • Because Carver ends up as another generic villain with flimsy excuses for his actions. He seemed more interesting in Episode 2, and most ended up feeling let down by Carver's true colours in Episode 3.

    His character adds nothing new to the story other than distracting the journey to Wellington, pushing the group around for a bit, and giving Kenny a vicious beating, and even that bears no real consequences. His line when he tells Clementine "If people can't trust you, how can you trust them" goes nowhere since after leaving the place everyone continues to work together with no real fuss, and Clementine doesn't get any opportunity to mistrust the cabin group in any way again.

    Honestly, I feel like I'm the only one who likes Carver's development in In Harms Way. Don't get me wrong, I hate him, but what everyone els

  • This is basically my list as well.

    RichWalk23 posted: »

    Here's my list from best to worst: * Starved for Help - Best episode of the lot due to atmosphere, character development and relationsh

  • Technically you did rob him, Jane took his gun.

    Still, it's the illusion of choices, but they weren't even trying to hide it in this episode, especially when Arvo says, "I told them you are the one who robbed me." when you don't steal from him.

  • If Nick Breckon returns, than I definitely think that it will be better. The problem was that Sean Vanaman, the head writer for Season 1, left. He oversaw the development of the first episode, which Breckon wrote, and then left. And I think that Nick Breckon, by the time No Going Back came around, was starting to get the hang of it. Like I said, the return of the message at the begining of the episode, you had actual consequences for your actions (helping/covering Luke), and the fact that there were several different endings really puts emphasis on your choices. I think Nick Breckon is a great writer and I hope he returns for Season 3, and that him and Pierre Shorette are the only writers for S3.

    Clemenem posted: »

    Season 2 had a lot of flaws and lacked a lot of things that made Season 1 great. There are no long term consequences, Most choices are irrel

  • Yes, I figured that's what he was talking about, but they could have made it more obvious that that was what he was referring to. Instead of saying, "I told them you were the ones who robbed me," have him say, "You and that Jane girl stole my only weapon and then used it to threaten me. Me and my group are here for revenge, so we're going to take all of your things." Simple as that, at least change up the dialogue a bit, because they don't make it obvious that he was referring to the gun as what they stole.

    Green613 posted: »

    Technically you did rob him, Jane took his gun.

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