S2 Lazy writing
People point out and complain that the story in S2 is full of inconsistencies and that it could of been so much better and been as good as S1 was, so people think that the witters of season 2 have been lazy by making character interactions and developments shorter and have lacked in effort to make the game a top standard like S1 was.
Do you agree with this?
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I'm not sure if you can count laziness as much as it was several people being overworked. Episodes one, two, and five (all of which were written by Nick Breckon) had great character interaction and development. Episode 3 was written by Pierre Shorette and Episode 4 by Eric Stirpe and J.T. Petty. Both Pierre Shorette and Eric Stirpe were heavily involved with writing and designing The Wolf Among Us, and J.T. Petty is not a writer for Telltale games. Eric Stirpe had to write Episode 4, design it, and was also a designer for The Wolf Among Us, that's way too much for him to do. And there were many others who were involved with both projects such as Mark Darin, Eric Parsons, Dennis Lenart, and others. But Nick Breckon was only working on The Walking Dead, that's why his episodes were the best of Season 2. If Telltale is going to continue working on multiple games, they need to have separate teams, like what they're doing with TFTBL and GOT, they have two different teams for those games.
It's not lazy writing.
"lazy" is not the correct term.
The Walking Dead and The Wolf Among Us had separate teams.
Nah it was a good story, people on the internet can be nit-picky.
Well, I like season 2 story just like season 1 story but it's just me.
A few days ago, I played Season 1 again in it's entirety. I definitely agree that Season 2's writing was not on par with Season 1. Choices had much more meaning to the story and changed the character's attitudes more too. I wouldn't call Season 2's writing "lazy", but more of a loss of inspiration combined with work time constraints. The story still had enjoyable moments, though. Being sassy was fun.
Clearly they didn't if there were so many people working on both TWD and TWAU.
S2 Storyline sucked. It was written by sober writers.
How so?
My take is that they were more motivated when doing Season 1 then Season 2 and we all know the more motivation you have, the better you are. Season 1 was so well done. The episodes were great, the storylines were great, the shock value was great, the character relationships were great, time length of the episodes were great, everything was good. Season 2 imo is a great series and i think had it been it's own season and not a second to season 1, it would've got better feedback. It was because Season 1 was so good that the expectation for season 2 was too high. + Taking away the hubs was bad because the whole point of S1 was choices of the player and who you bonded with and who you did not. The season2 characters weren't given enough time like s1 characters did and then telltale would completly change certain characters i.e Nick and Clem bonding then he becomes a shadow of himself and eventually has a cheap death, Luke being all nice and then having sex and forgetting about the group and then killing him off in some sort of a carley double shock death. And the multiple games at once didn't help. Telltale needs to stop trying to make numerous games at once and focus on one game at a time.
Ill tell you and it's a guilty pleasure of mine. Out of the entire season 2 characters, i bonded the most with Sam the dog, Pete, Nick and Troy and that's saying something considering they all died and had very little screen time.
Season 2 sucked. I personally don't care who dies at this point. Let 's get Clementine's story over with. That was just such bad writing.
Why would they do the exact same thing twice. Lets kill off everybody and let Clementine be alone again. We never saw that one coming TTG.
I personally do not care what happens at this point to any of the characters. Season 2 has destroyed the Clementine love i had from Season 1.
If there were separate teams, you wouldn't have had people like Stirpe, Shorette, Lenart, Kaufman, and others working on both games. Had you had a couple of them just work on The Walking Dead and the others on The Wolf Among Us, it would have been better.
You don't know if it would be better. It's just theory. It could be better, yes - but maybe not. Besides there was only few people working on both games at the same time. It had separate teams but there were people who worked with both of them.
Had they had someone else write episode 4, who wasn't already concerned with designing both games, I'm pretty sure it would have been better. I feel episode 4's writing was sloppy and the choices were stupid.
Maybe it would but (for example) I like episode 4. Yes, it was kind of... I don't know, maybe a little less good compare to other episodes but still it wasn't bad. At least it's my opinion. You've yours and that's fine.
I could of wrote a better story than this.
Honestly. It was average at best.
You could? Good. Then try your best and find job in Telltale Games.
Honestly, I see your posts and you're acting like your opinion is the right one and others aren't. No offence but that's just the feeling I get when I read it.
Strawman! STRAW MAN. I already have a job and it pays more than working at TTG.
Thank you for your opinion on me, I will file it where appropriate... Now would you like me to single you out and make a post about you, because i don't agree with what you think.
In Harm's Way's choices were stupid... way more stupid and lazy than ATR's choices.
You do have a job? Okay, my mistake. I guess we'll never know if Telltale really could gain something with your alleged skills. I don't have a problem with the fact that you don't agree with me. You've every right to do so.
I don't want you to assume I hate Amid the Ruins, I like it, but I felt it could have been written better. Like you said, it just wasn't as good as the other episodes, but it wasn't bad.
I'd say less lazy and more unimaginative.
Sure Season 2 would have a rough time reaching or surpassing the quality of Season 1, but it's as if they were scared to challenge themselves into making a well written story for Season 2 and decided to rely on nostalgia and cheap deaths, as opposed to actually creating memorable characters and shocking events that would stay with you until the end.
Season 2 had a lot of potential and more could have been done with the cabin group, Carver and his community, and Kenny's own group...but instead we got a story about a girl who is soon reunited with her old friend who becomes her new guardian, and everyone else is just along for the ride and made irrelevant to Clementine's story in the end.
No, I didn't thought you hate Amid the Ruins. Don't get me wrong - I'm aware of the fact that season 2 wasn't as good as season 1. All I'm saying is that I enjoyed playing it. It wasn't better then season 1 but still it's good sequel. At least if you're asking me because someone else could say that it's suck or wasn't worth his/her time.
I know, they should open up TWDG so people can mod it and write own stories...
I'm not going to deny that it had some stupid choices (taking blame for the radio), but I thought it was a well written episode and I enjoyed the character of Carver in this episode. And frankly, the stupidest choice by far in the entire game is holding the baby in Amid the Ruins.
It felt like the writers were bored halfway through the season (EP3), so they just did whatever they wanted so they can rush it out. Aside from the finale, which I think has better writing than most of the season.
Edit: Changed my comment up a bit.
Interesting idea but I guess it'd make more bad than good things. Imagine that everyone (I mean - everyone!) would change season 3 story based on his/her imagination on how it should went.
Anyway I'm sure you can agree with me that Telltale can't make everyone happy with their products. I mean, some people will like it, others not. Just like with other media's, games, books, movies etc.
All I'm saying is that some people like season 2, others not. The same thing was with season 1, believe it or not. There were fans who thought this game was stupid (or something like that).
I agree with time constraints since they were doing this with The Wolf Among Us, but I wouldn't say it was a loss of inspiration. It doesn't help though that the main guy from Season 1 left and was replaced with Nick Breckon (who is a great writer, don't get me wrong).
Season 2 has had some "lazy" moments, but the story overall was still good. Seriously, I feel like everyone takes a shit on a Season that I at least truly enjoyed playing and playing again.
I disagree. The more stories out there, the more likely we would have a few that were "golden." Look at DayZ. it Started out as a mod for Arma and became its own multi million game. Sure you would have to scourer the internet for the good ones, or search forums but they would be out there, and you could download them/mod them easily via steam.
I agree. I loved Season 2 and I see a lot of people shit on it, especially here on the forums. Like you said, there are some lazy moments, but I still feel that this is one of the greatest games I have ever played.
I'm glad to see not everyone throws shit at E3, there was a time when it was seen as the worst ever.
I agree. It's actually my S2 favourite.
In Harms Way is underrated. In my opinion, 3rd best from Season 2 and 4th best from the entire series.
Well, it's your opinion. But you have to admit - there is a BIG difference between a game such as DayZ and The Walking Dead. One is survival game and second adventure point&click.
After Amid The Ruins, who could possibly say that In Harm's Way is the worst? (I like In Harm's Way, by the way.)
People liked Amid The Ruins at first. I saw a lot of positive comments and high ratings the first day it came out. And summing up what I've heard, In Harms Way was bad because of Carver dying too early, Nick not having a role to play, not enough action, etc.
Some of it was lazy and sloppy. In particular, the episodes Nick Breckon didn't write. It seemed like he was building up so many things at once which could have been interesting, especially in the first two episodes. Who are the Cabin Group? Why are they running from Carver? Does Carlos have a history of anger and a quick temper? Will Sarah play a larger role? Is Nick alive in your playthrough? What is he going to mess up if you did save him? Is Carver really a bad man? Who's George and why did Alvin kill him? Is Kenny mentally all there? Luke or Kenny?
Then Ep. 3 and 4 happen, Carver is a generic bad guy who does bad things because he can. Nick does nothing. Carlos dies pointlessly. Alvin dies with no explanation of George. Kenny wakes up from his beating pretty quickly. Sarah is apparently hopeless. Jane is Molly 2.0. Mike is just kind of there for no reason. The Russians are just there and have no worthwhile impact on the story.
Season 2 was okay at best. The thing I missed the most was the impact deaths had on others. You see this in some places, when Pete dies, Nick is thrown into a deep depression that messes him up even more. Other deaths just kind of happen and the character is forgotten. When Sarah dies at the deck, no one cares and everyone just looks at the new baby. When Nick dies, no one cares long-term. Rebecca cared more than Luke did! In Season 1, you find out in episode 3 Kenny is still beating himself up over letting Shawn Greene die at the farm. It's something he struggles with the entire game. There's connectivity between episodes that matters long-term. Season 2 lacked those kinds of moments.
But that's only an opinion, and naysayers have good points half the time.
Well I think that as time goes on, people become so accustomed to death that they no longer mourn the death of someone close to them. Like Vernon said, "I don't feel much. I mean, I don't feel enough. Shouldn't I be broken up over what happened to her? That's how I was when I lost my daughter, when I lost my friends in those first few weeks... but now... it's like I just take something like this in stride. Like, this is what our world is now, and we'd better just get used to it." He says that 3 months into the apocalypse, we're now 2 years in, and people become used to the constant sight of death around them. And Jane showed that she was upset when Luke died at the lake, but, then again, this episode was written by Nick Breckon.
What I think was the problem was the overabundance of people that worked on both The Walking Dead and The Wolf Among Us. Episode 3, written by Pierre Shorette, who was also a writer for The Wolf Among Us. Episode 4, written by Eric Stirpe, a designer for both TWD and TWAU, and J.T. Petty, a man who doesn't even work at Telltale. Nick Breckon, however, was never involved with TWAU, so that may be why his episodes were better, his primary focus was The Walking Dead, while others had to divide their effort between two games. If Telltale is going to insist on two games at once, they can't have their employees work on multiple games, have them work on one game and one game only. Have one team for TWD and one team for TWAU.