Terminator style. Maybe the dead aren't even human, they're all robots. But they weren't getting the job done so skynet sent in robots to infiltrate the rest of the populaces. Clementine did a good job whiping out her targets
It's like how Carver the Robot's reaction to getting shot in the arm - an injury that would cripple any human being's limb - is to immediate… morely blow someone's head off with the same arm he was shot in. Just like how he can talk fine even when Clem blows his teeth out.
I guess the reason why Clem and Carver are the same is that they're both secretly robots.
Man, if you enjoyed TWD so much, then you really should try The Wolf Among Us too. Gameplay-wise it's pretty similar, but it has an amazing unique atmosphere and the storytelling is marvellous. In some way I loved it even more than Walking Dead, both series are great though.
I already finished The Wolf Among Us. Downloaded it yesterday, finished today. Also a very nice and great game. Dude thats because of Telltale man! Its Telltale! They make games so wonderful and emotional. I can always feel the same with the main protagonist. Building something like this in a game isn't always so easy but Telltale didn't disappoint me in both series (The Walking Dead and The Wolf Among Us).
Man, if you enjoyed TWD so much, then you really should try The Wolf Among Us too. Gameplay-wise it's pretty similar, but it has an amazing … moreunique atmosphere and the storytelling is marvellous. In some way I loved it even more than Walking Dead, both series are great though.
Terminator style. Maybe the dead aren't even human, they're all robots. But they weren't getting the job done so skynet sent in robots to infiltrate the rest of the populaces. Clementine did a good job whiping out her targets
To some people, maybe. But I personally consider the idea of putting folklore characters in dark, rough, cruel conditions of reality and watching them adapt to be very unusual and fascinating, and it also made the game itself quite extraordinary for me. It's not the original idea of TTG though, but, nevertheless.
I already finished The Wolf Among Us. Downloaded it yesterday, finished today. Also a very nice and great game. Dude thats because of Tellta… morele man! Its Telltale! They make games so wonderful and emotional. I can always feel the same with the main protagonist. Building something like this in a game isn't always so easy but Telltale didn't disappoint me in both series (The Walking Dead and The Wolf Among Us).
She doesn't react as if hit by a fly, she falls to the ground and passes out almost instantly. Is that what you did the last time a fly flew into your chest? If so, then... Damn.
I dont remember saying she was supposedly shot in the heart. So im not sure what your image is supposed to entail.
If I had access to my … morecomputer, and therefore paint, I would give you a lesson in anatomy. Instead I'll have to go with what I do have access to. Mainly definitions.
Chest: the front surface of a person's or animal's body between the neck and the abdomen.
Shoulder: the upper joint of the human arm and the part of the body between this and the neck.
Now if I could I would give you pictures directing the shoulders from the chest, but instead you will need to visualize the difference between "upper joint and area from the joint to the neck" and "area between the neck and abdomen". The shot is much too low to be the shoulder, therefore it is the chest.
Now, again, it doesn't really matter if she was shot in the chest or the shoulder. She reacts to it as if hit by a fly. And I'm not saying Carver's reaction to being s… [view original content]
She doesn't react as if hit by a fly, she falls to the ground and passes out almost instantly. Is that what you did the last time a fly flew into your chest? If so, then... Damn.
Definitely understand. I really have no ground to stand on, but if he doesn't give a rebuttal by tomorrow I'll try and scrounge up some points myself. Just to get the conversation started
Well it'd be easier to respond to the specific arguments/situations, since there is no clear point for me to start.
And there's late night where I live, hope you understand. I'm giving @WalkingDeadFan1911 time to write up a nice, long post. :>
Okay, I'm back to throw some arguments. It's gonna be long.
Let's start with the fact that the character who does bad things without a clear and imposed explanation it's immediately considered as typical antagonist. People are generally reluctant to seek the background or don't even bother to try to understand this, like they think, unreasonable behavior.
Speaking about the drastic change, I assume you mean violent, dangerous and mainly all bad reactions that were presented to us in E3, in following: Clementine getting slapped, Carver forcing Carlos to hit Sarah, Reggie falling to his death, beating Kenny with walkie-talkie and threatening Rebecca.
I think the main problem lies in the fact that, according to many, Carver was written "more likable" back in Episode 2, which was the reason of the disappointment after his "sudden and unexpected change". Getting facts straight, each one of episodes reveals and develops another side of the same character: a man going after his group and child, and leader of the prospering community.
What can be seen very easily, Carver refers to Clementine differently than he does to the rest of the group. His behavior in E3 was used to develop the relationship previously created. This "bond" was supposed to be the main theme of E3, first pointed out in the E3 trailer, even though in actual episode it was shortened and difficult to interpret.
Depending on one's morality, there aren't people being 100% bad. Here lies Telltale's fault. Sadly, they didn't bother to clarify issues appearing repeatedely in the story, they let them become unnecessary and abandoned them soon after.
Practically, we do not know anything about Carver, what allows us to judge him without really thinking about it. The players were forced to collect scraps and make their own theories in order to seal up the plot holes - personaly, I don't complain, I like the one with Carver being one of the survivors who made it out of Crawford, and the theory with George as Carver's brother - but I know that it could be the serious problem.
In summary, we judge the portrait of antagonist itself and how we feel about this typical attitude, barely thinking about the character. It's easily to see "bad" in all of this.
Slapping Clementine - apart from the fact that this scene is completely determinant (also, many seem to forget that Carver hit her in E2), it refers to the tapering relationship we observe in the following section. The superior disapproving their subordinates for mistakes it's quite common phenomenon, differing only in the kind of punishment, but there is one more thing that should be noted - children often act as representatives of innocence and impunity, and according to Carver the world is no longer place for leniency. He slaps Clem to show that he is capable of doing this - that he doesn't treat her like a little girl, but like an adult, being able to bear the consequences of their actions; which he already noted in the Cabin.
Forcing Carlos to hit Sarah - no, Carver doesn't enjoy abusing children. Honestly, it's all about Carlos. As we know, Carver respected Carlos and considered him a valuable member of the group because of his medical skills, which is probably the reason of why he was so determined to bring him back. After they escape, (I can imagine the disappointment), he wanted to force him to permanently stay in Howe's - he could easily control Carlos by using his daughter, making the punishment nothing but presentation what would happen if he'll keep going this way. He made Sarah feel afraid of his father, and that was what he meant to do.
Reggie - many say his death was just a random act of violence and Reggie acted only as a victim of a madman, but I see it like the practical side of Carver's morality. In my opinion, Carver continues on showing his survival rules, what is the theme E3 (because Carver saw the potential only in Clem), and hence, the ending - watching Carver's death or not; it was pointed out along with Carver's first apearance - because he wanted to hunt the group down to bring them alive, not kill them, in order to strengthen the community of survivors and create powerful next generation.
Beating up Kenny - admitting to the theft, Kenny followed the example of Carlos spitting in Carver's face - they both humiliated him in front of his own people, destroyed the leadership position that Carver has been building since Howe's start. I believe this sort of thing can be lost in the matter of seconds. Not to mention that Kenny exposed the entire community to the zombie attack (possible death), meaning did exactly the same thing as Reggie.
Threatening Rebecca - its perhaps the most human part of Carver we have ever had a chance to see. Embittered becasue of betrayal of the loyal group members (Bonnie, Mike), disappointed with the lack of obedience and angry with the failure of his 'second chance' faith, desperate enough to kill those he was trying to protect, rather than let them get away again.
First, I felt sympathy for him and wished he would redeem himself before he destroys his last chance for it, but now, i think like it would've only spoiled him completely. Walking Dead is always about what people do to survive and how everyone has a reason that makes them a little more humane than initially observed. Carver was still the same, just not everything is always shown and explained.
Damn, it was long. -.- Blame @Viva-La-Lee, he wanted to hear my piece. :>
Definitely understand. I really have no ground to stand on, but if he doesn't give a rebuttal by tomorrow I'll try and scrounge up some points myself. Just to get the conversation started
I'm not a doctor or anything, but you probably should stop replying. If you're knocked unconscious by a single fly to the chest, then what do you think could happen when you're using your fingers to type this much.
Buddy, I have no clue what you're talking about.
I'm not a doctor or anything, but you probably should stop replying. If you're knocked u… morenconscious by a single fly to the chest, then what do you think could happen when you're using your fingers to type this much.
Oh yeah I didn't play it for a while but when I did I needed to share these feelings with you guys. Some of you think the same way as I do and some not. Actually I don't care about people who can't and don't understand this feeling. I just don't get it, no offence. But I'm glad that some people have felt like me. Good guys!
And yeah I know that everyone has an opinion and thats good but nevertheless I like it when people think like as oneself.
Comments
Terminator style. Maybe the dead aren't even human, they're all robots. But they weren't getting the job done so skynet sent in robots to infiltrate the rest of the populaces. Clementine did a good job whiping out her targets
They're just great games. I cant stop telling that. Do you know something about Season 3 yet?
And dont speculate too much guys. Just wait and relax.
No, he doesn't.
Completely agree with OP.
OP? Who's OP? Sry I'm new here if its a different chat language.
Its a good story I dont know if its the best game ever
oh and OP= Original post; in this case you
Man, if you enjoyed TWD so much, then you really should try The Wolf Among Us too. Gameplay-wise it's pretty similar, but it has an amazing unique atmosphere and the storytelling is marvellous. In some way I loved it even more than Walking Dead, both series are great though.
I already finished The Wolf Among Us. Downloaded it yesterday, finished today. Also a very nice and great game. Dude thats because of Telltale man! Its Telltale! They make games so wonderful and emotional. I can always feel the same with the main protagonist. Building something like this in a game isn't always so easy but Telltale didn't disappoint me in both series (The Walking Dead and The Wolf Among Us).
I made my mom play both seasons of twd and she loved em. Then i made her play Twau and she hated it. "Too immature".
How the fuck is TWAU immature lmao...
Yes he does.
Well, even though it's closely connected to children fairytales, I certainly wouldn't call it immature, especially with the setting it's based on.
She flipped when saw Collin.
Immature might be the wrong word, more like childish.
To some people, maybe. But I personally consider the idea of putting folklore characters in dark, rough, cruel conditions of reality and watching them adapt to be very unusual and fascinating, and it also made the game itself quite extraordinary for me. It's not the original idea of TTG though, but, nevertheless.
Arguments please? Not that it has been discussed a thousand times already.
Give your side also. As of yet I don't have any input one way or the other and I would like to hear both sides of the claim.
GTA SA
She doesn't react as if hit by a fly, she falls to the ground and passes out almost instantly. Is that what you did the last time a fly flew into your chest? If so, then... Damn.
Well it'd be easier to respond to the specific arguments/situations, since there is no clear point for me to start.
And there's late night where I live, hope you understand. I'm giving @WalkingDeadFan1911 time to write up a nice, long post. :>
You must be a blissful person. After all, they say it is bliss.
Definitely understand. I really have no ground to stand on, but if he doesn't give a rebuttal by tomorrow I'll try and scrounge up some points myself. Just to get the conversation started
They say what is bliss?
You don't know the old saying?
Okay, I'm back to throw some arguments. It's gonna be long.
Let's start with the fact that the character who does bad things without a clear and imposed explanation it's immediately considered as typical antagonist. People are generally reluctant to seek the background or don't even bother to try to understand this, like they think, unreasonable behavior.
Speaking about the drastic change, I assume you mean violent, dangerous and mainly all bad reactions that were presented to us in E3, in following: Clementine getting slapped, Carver forcing Carlos to hit Sarah, Reggie falling to his death, beating Kenny with walkie-talkie and threatening Rebecca.
I think the main problem lies in the fact that, according to many, Carver was written "more likable" back in Episode 2, which was the reason of the disappointment after his "sudden and unexpected change". Getting facts straight, each one of episodes reveals and develops another side of the same character: a man going after his group and child, and leader of the prospering community.
What can be seen very easily, Carver refers to Clementine differently than he does to the rest of the group. His behavior in E3 was used to develop the relationship previously created. This "bond" was supposed to be the main theme of E3, first pointed out in the E3 trailer, even though in actual episode it was shortened and difficult to interpret.
Depending on one's morality, there aren't people being 100% bad. Here lies Telltale's fault. Sadly, they didn't bother to clarify issues appearing repeatedely in the story, they let them become unnecessary and abandoned them soon after.
Practically, we do not know anything about Carver, what allows us to judge him without really thinking about it. The players were forced to collect scraps and make their own theories in order to seal up the plot holes - personaly, I don't complain, I like the one with Carver being one of the survivors who made it out of Crawford, and the theory with George as Carver's brother - but I know that it could be the serious problem.
In summary, we judge the portrait of antagonist itself and how we feel about this typical attitude, barely thinking about the character. It's easily to see "bad" in all of this.
Slapping Clementine - apart from the fact that this scene is completely determinant (also, many seem to forget that Carver hit her in E2), it refers to the tapering relationship we observe in the following section. The superior disapproving their subordinates for mistakes it's quite common phenomenon, differing only in the kind of punishment, but there is one more thing that should be noted - children often act as representatives of innocence and impunity, and according to Carver the world is no longer place for leniency. He slaps Clem to show that he is capable of doing this - that he doesn't treat her like a little girl, but like an adult, being able to bear the consequences of their actions; which he already noted in the Cabin.
Forcing Carlos to hit Sarah - no, Carver doesn't enjoy abusing children. Honestly, it's all about Carlos. As we know, Carver respected Carlos and considered him a valuable member of the group because of his medical skills, which is probably the reason of why he was so determined to bring him back. After they escape, (I can imagine the disappointment), he wanted to force him to permanently stay in Howe's - he could easily control Carlos by using his daughter, making the punishment nothing but presentation what would happen if he'll keep going this way. He made Sarah feel afraid of his father, and that was what he meant to do.
Reggie - many say his death was just a random act of violence and Reggie acted only as a victim of a madman, but I see it like the practical side of Carver's morality. In my opinion, Carver continues on showing his survival rules, what is the theme E3 (because Carver saw the potential only in Clem), and hence, the ending - watching Carver's death or not; it was pointed out along with Carver's first apearance - because he wanted to hunt the group down to bring them alive, not kill them, in order to strengthen the community of survivors and create powerful next generation.
Beating up Kenny - admitting to the theft, Kenny followed the example of Carlos spitting in Carver's face - they both humiliated him in front of his own people, destroyed the leadership position that Carver has been building since Howe's start. I believe this sort of thing can be lost in the matter of seconds. Not to mention that Kenny exposed the entire community to the zombie attack (possible death), meaning did exactly the same thing as Reggie.
Threatening Rebecca - its perhaps the most human part of Carver we have ever had a chance to see. Embittered becasue of betrayal of the loyal group members (Bonnie, Mike), disappointed with the lack of obedience and angry with the failure of his 'second chance' faith, desperate enough to kill those he was trying to protect, rather than let them get away again.
First, I felt sympathy for him and wished he would redeem himself before he destroys his last chance for it, but now, i think like it would've only spoiled him completely. Walking Dead is always about what people do to survive and how everyone has a reason that makes them a little more humane than initially observed. Carver was still the same, just not everything is always shown and explained.
Damn, it was long. -.- Blame @Viva-La-Lee, he wanted to hear my piece. :>
I did it started, I guess. :>
Buddy, I have no clue what you're talking about.
I'm not a doctor or anything, but you probably should stop replying. If you're knocked unconscious by a single fly to the chest, then what do you think could happen when you're using your fingers to type this much.
I really enjoyed both S1 and S2. Love both the storyline and the gameplay, and the emotions flooding when a tough choice must be made. 10/10!
I will stick with Chess, or a Arch on Remake that never came to be.
Others may not feel the same way, but The Walking Dead is my favorite game ever.
In regards to the first section- obviously. In regards to the second section- resort to your first section.
The Walking Dead is truly the greatest game ever. Period!
This conversation isn't making sense anymore, so I will not be tuning in past this point.
Actually it makes complete sense. There are just references you're not getting. Therefore the implications of those references you're not getting.
the walking dead game season 1 and season 2 are the best games of all time by far.
Oh bro yeah I do. And I can feel it very good !!!
Thats a word, son! (Y)
Your my man!
Oh yeah I didn't play it for a while but when I did I needed to share these feelings with you guys. Some of you think the same way as I do and some not. Actually I don't care about people who can't and don't understand this feeling. I just don't get it, no offence. But I'm glad that some people have felt like me. Good guys!
And yeah I know that everyone has an opinion and thats good but nevertheless I like it when people think like as oneself.