Very early names of the episodes

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Credits to vivec

Comments

  • edited December 2014

    Actually I like more ''In Cold Blood'' than ''In harm's way''.

  • Maybe but then how are people going to discuss speculation about what the plot of each episode could have been with those names.

    Shouldn't this have gone here: http://www.telltalegames.com/community/discussion/71545/details-that-people-might-forget-don-t-notice-or-just-don-t-know-about

  • Probably the same thing... but okay.

    Maybe but then how are people going to discuss speculation about what the plot of each episode could have been with those names.

  • I hope they use "In Cold Blood" for an episode in season 3, I like that name for some reason.

  • Someone already posted it there, besides, this one can handle it's own thread.

    Shouldn't this have gone here: http://www.telltalegames.com/community/discussion/71545/details-that-people-might-forget-don-t-notice-or-just-don-t-know-about

  • K.

    dojo32161 posted: »

    Someone already posted it there, besides, this one can handle it's own thread.

  • Glad ep 2 wasn't called Dont look back.

    A House divided just sounds better and there is too much "Dont do this" episodes

  • I'm glad they changed Episode 2's title to A House Divided, it makes more sense because of the feelings of hostility between the cabin group and the lodge group, especially between Luke/Nick and Kenny.

    I could go either way with Episode 3's title, I like both of them, but I feel In Harms Way is more fitting for what happens in that episode, especially with the ending as we are going through the herd.

    I wish they kept the original Episode 5 title. While I like No Going Back, it doesn't really fit with the Jane endings because you do, "go back" to Howe's if you forgave her. Better to Sleep, while sort of a spoiler, is very ominous and is just overall a better title.

  • edited December 2014

    "Better to Sleep" is odd and menacing. If you see 'sleep' as a metaphor for death, then it conjures a very unpleasant story in mind.

    More unpleasant than "No Going Back's", anyway.

    'In Cold Blood' would be a reference to the murders committed by Carver and Kenny.

  • I also hope "In Cold Blood" is used in S3. Sounds awesome.

  • I like these titles more than the ones we got, aside from "Don't Look Back" sounds cringey.

  • The Walking Dead season 2..

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  • I wish they would've kept Better to Sleep. It's more original and sounds cooler. No Going Back reminds me too much of No Time Left, I don't know about you guys.

  • I would have rathered all of these instead.

    But "Don't Look Back" and "A House Divided" I can't really decide on.

    "In Cold Blood" I like better than "In Harms Way" since it's just so striking.

  • HEYHEYHEY I MADE THAT OMG :D

    Mich19 posted: »

    The Walking Dead season 2..

  • Credits to you then ;)

    HEYHEYHEY I MADE THAT OMG

  • Aw, shucks, Mich.

    Mich19 posted: »

    Credits to you then

  • "In Cold Blood" would probably have been more fitting, because there isn't actually much 'harm' available for Clem in Episode 3 (barely any game-over scenarios, aside from the two random scenes involving zombies.)

  • But it could refer to the herd the group faces at the end of the episode, that's what the "harm," is I think.

    Bokor posted: »

    "In Cold Blood" would probably have been more fitting, because there isn't actually much 'harm' available for Clem in Episode 3 (barely any game-over scenarios, aside from the two random scenes involving zombies.)

  • Yeah, right at the end. Still a real stretch.

    I feel like if they bothered to make the game more difficult - actually make it possible to get caught during the stealth scenarios, or give you a time limit- I'd feel worried about Clem's welfare. I've literally tried to get caught by Tavia and it's impossible to do anything that'll get Clem killed or punished by Carver's goons. This really doesn't help make me feel like Clem's actually in danger from the CHARACTERS so much as the linearity of the story is frustrating me.

    But it could refer to the herd the group faces at the end of the episode, that's what the "harm," is I think.

  • The most hilarous part is if you dont save Alvin and you gotta push a documents drawer to block the door to block the door. You can literally AFK, they will only start pushing the door once its blocked.

    Bokor posted: »

    Yeah, right at the end. Still a real stretch. I feel like if they bothered to make the game more difficult - actually make it possible t

  • In Cold Blood made a fair amount of sense, especially given that there was somewhat of an underlying theme of vengeance throughout the episode

    But it could refer to the herd the group faces at the end of the episode, that's what the "harm," is I think.

  • Apparently they were unwilling to consider what would happen if someone who wasn't Carver or Arvo would shoot Clem.

    Laziness. Just another reason why I didn't like the episode.

    The most hilarous part is if you dont save Alvin and you gotta push a documents drawer to block the door to block the door. You can literally AFK, they will only start pushing the door once its blocked.

  • The episode was basicly a visual novel, not much player interaction.

    Bokor posted: »

    Apparently they were unwilling to consider what would happen if someone who wasn't Carver or Arvo would shoot Clem. Laziness. Just another reason why I didn't like the episode.

  • I'd be okay with that, except I feel that providing more scenarios where it's possible to screw up and fail was part of the fun of many adventure games. It actually adds to the mood to make the protagonist genuinely vulnerable by making sure that they get punished for failure. I probably would have second-guessed being constantly disobedient to Carver if Clem could actually get KILLED for disrespecting him.

    Of course, that doesn't mean the game has to be so hard that you end up failing the same scene 5 times in a row - that's another problem unto itself. But the solution isn't just to put you on rails, prevent you from talking to anyone, and basically get a very superficial excuse of a game compared to Season 1's episodes.

    The episode was basicly a visual novel, not much player interaction.

  • Hopefully they add more non-cannon deaths for season 3, Lee has up to 111 non-cannon deaths, i wouldnt like them to go David Cage on us with ''Game overs are a failure of the game designer.''

    Bokor posted: »

    I'd be okay with that, except I feel that providing more scenarios where it's possible to screw up and fail was part of the fun of many adve

  • I have to admit I really like "Better to Sleep", it sounds very dark and depressing and it fits with the tone of the story and the drama the characters and Clem are going through.Although I fail to see how it portrays episode 5.Better to Sleep sounds like a character lost all hope and decided that it was better for them to die. Maybe they could use it for season 3 ?

  • Episode 5 wasn't nearly depressing enough to deserve a title that good.

    Mary5 posted: »

    I have to admit I really like "Better to Sleep", it sounds very dark and depressing and it fits with the tone of the story and the drama the

  • Never take advice from David Cage, look at how his games turned out.

    Hopefully they add more non-cannon deaths for season 3, Lee has up to 111 non-cannon deaths, i wouldnt like them to go David Cage on us with ''Game overs are a failure of the game designer.''

  • In Cold Blood and Better to Sleep are god-tier names that deserve to be used at a later point

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