Well we got less than what we deserved seeing how great Season 1 was and how bad Season 2 was. Going any lower would really set the bar at an all time low for interactive storytelling
Well we got less than what we deserved seeing how great Season 1 was and how bad Season 2 was. Going any lower would really set the bar at an all time low for interactive storytelling
Though I actually enjoyed a lot season 2, I still don't understand why they kept hiring different writers for each episodes. The result of that is that each one of them had his own vision of the story and the characters and thus it created some incoherences in the episodes. Wouldn't it be better to stick with one or 2 writers that work together until the end of the season ?
Also, I have come to think that "the story is tailord by how you play" message we see before each Telltale episode actually concerns the way the writers keep changing the story after the feedback they receive from the community when and episode is released. In that way, a character that everybody hates will probably be killed by the writers whereas a character that most people love will last longer than most. They never stop changing the story based on our reactions instead of sticking to their vision and I think that it sometimes can hurt the story.
For example characters like Sarah were faced with a lot of hatred from the community so the devs decided to kill them. Also after Amid the Ruins everybody liked Bonnie and Mike and we were all saying that if there was going to be an option in episode 5 to leave with them, we would gladly take it and leave everyone else behind. Well, Telltale made them betray us in episode 5 and asking if we could leave with them became a bad choice that very few people made. This is how some characters will suddenly completely change out of nowhere to the point where it just becomes annoying because it denies everything that they were before.
It's not always a good thing to drasticaly change a character's personality like that. Especially Bonnie who was always talking about how she betrayed us and had to make up for it but then all of a sudden she doesn't care about leaving Clem and a baby to die. And why would Mike suddenely pity Arvo to the point where he gives him a gun and plans to escape with him. He is basically helping a guy he only met a couple days ago, a guy that ambushed his group, instead of siding with the people he had been surviving with for weeks.
So, to sum up my opinion, I think that Telltale should stop hiring multiple writers for the season and also stop making huge story decisions based on what the community thinks or wants. Listening to feedback is great but not to the point where they'll ditch a character just because a majority of people hate them. Why not try to prove them wrong instead and reveal another side of the character's personality that will make us change our mind ?
I still don't understand why they kept hiring different writers for each episodes.
Season 1 did that too, there were a total of 3 writers in Season 1 and 5 writers in Season 2. The problem is not that they had different writers write the episodes, it's that they weren't in complete contact with people like Breckon, who was calling the shots, and weren't fully in the loop as to what was going on, due to their work on projects like TWAU and TFTBL.
Wouldn't it be better to stick with one or 2 writers that work together until the end of the season ?
Completely agree with that, have two writers fully devoted to the project and have them write the episodes, My suggestion would be Breckon and Shorette.
Also, I have come to think that "the story is tailord by how you play" message we see before each Telltale episode actually concerns the way the writers keep changing the story after the feedback they receive from the community when and episode is released.
While I'm sure they listen to the feedback and may change some elements of the story, I doubt that they would completely change a story that they had created unless they were forced to re-write it for a reason. They didn't change it to have Mike and Bonnie betray us because so many fans said they would go with them, they probably intended to do that since the beginning. Bonnie has a history of betrayal, so her betraying wasn't a surprise. Mike showed in Amid the Ruins that he wants to help people in need, which is why he is so eager to help our group out at the museum. Arvo, to him, is someone who is in need of help, and that's why he takes it upon himself to help Arvo. But both of them are just gullible pieces of shit, both of them are just too nice and too easily forgiving, that's why they forgave Arvo and decided to leave with him.
Though I actually enjoyed a lot season 2, I still don't understand why they kept hiring different writers for each episodes. The result of t… morehat is that each one of them had his own vision of the story and the characters and thus it created some incoherences in the episodes. Wouldn't it be better to stick with one or 2 writers that work together until the end of the season ?
Also, I have come to think that "the story is tailord by how you play" message we see before each Telltale episode actually concerns the way the writers keep changing the story after the feedback they receive from the community when and episode is released. In that way, a character that everybody hates will probably be killed by the writers whereas a character that most people love will last longer than most. They never stop changing the story based on our reactions instead of sticking to their vision and I think that it sometimes can hurt the story.
For example char… [view original content]
They didn't change it to have Mike and Bonnie betray us because so many fans said they would go with them, they probably intended to do that since the beginning.
Maybe, I would hope so, but we can't know for sure. They were asked this question in game informer "What changed in season 2 due to fan feedback ?" to which they replied "Tons of stuff changes due to fan feedback and our ability to look at telemetry from playthroughs. There are literaly hundreds of tweaks to dialogue,editing and cinematography based on this data."
They also said that they changed Jane's character to make her become one of the most important characters in season 2, clearly to set the final confrontation with Kenny. It seems also likely that they brought back Kenny because he was very popular amongst the fanbase. So I believe that some major story decisons Telltale have made this season could totaly be based on the feedback they received between the episodes which can also prove to be a good thing like with the Lee flashback that a lot of people had been asking for.
I still don't understand why they kept hiring different writers for each episodes.
Season 1 did that too, there were a total of 3 wr… moreiters in Season 1 and 5 writers in Season 2. The problem is not that they had different writers write the episodes, it's that they weren't in complete contact with people like Breckon, who was calling the shots, and weren't fully in the loop as to what was going on, due to their work on projects like TWAU and TFTBL.
Wouldn't it be better to stick with one or 2 writers that work together until the end of the season ?
Completely agree with that, have two writers fully devoted to the project and have them write the episodes, My suggestion would be Breckon and Shorette.
Also, I have come to think that "the story is tailord by how you play" message we see before each Telltale episode actually concerns the way the writers keep changing the story after the feedback they receive from the commu… [view original content]
They didn't change it to have Mike and Bonnie betray us because so many fans said they would go with them, they probably intended to do that… more since the beginning.
Maybe, I would hope so, but we can't know for sure. They were asked this question in game informer "What changed in season 2 due to fan feedback ?" to which they replied "Tons of stuff changes due to fan feedback and our ability to look at telemetry from playthroughs. There are literaly hundreds of tweaks to dialogue,editing and cinematography based on this data."
They also said that they changed Jane's character to make her become one of the most important characters in season 2, clearly to set the final confrontation with Kenny. It seems also likely that they brought back Kenny because he was very popular amongst the fanbase. So I believe that some major story decisons Telltale have made this season could totaly be based on the feedback they received between the episodes… [view original content]
Sure, here's the link to the interview: http://www.gameinformer.com/b/features/archive/2014/11/05/extended-afterwords-the-walking-dead-season-two.aspx?PostPageIndex=1
Comments
'We need better writers'
What a brilliant, well thought out, constructive thread to make.
It's your opinion, friend.
Even without S1 to compare S2 to, it still wasn't all that good, in my opinion.
Yeah, S2 is more of a zombie roller coaster ride than an emotional, dramatic journey like S1.
Though I actually enjoyed a lot season 2, I still don't understand why they kept hiring different writers for each episodes. The result of that is that each one of them had his own vision of the story and the characters and thus it created some incoherences in the episodes. Wouldn't it be better to stick with one or 2 writers that work together until the end of the season ?
Also, I have come to think that "the story is tailord by how you play" message we see before each Telltale episode actually concerns the way the writers keep changing the story after the feedback they receive from the community when and episode is released. In that way, a character that everybody hates will probably be killed by the writers whereas a character that most people love will last longer than most. They never stop changing the story based on our reactions instead of sticking to their vision and I think that it sometimes can hurt the story.
For example characters like Sarah were faced with a lot of hatred from the community so the devs decided to kill them. Also after Amid the Ruins everybody liked Bonnie and Mike and we were all saying that if there was going to be an option in episode 5 to leave with them, we would gladly take it and leave everyone else behind. Well, Telltale made them betray us in episode 5 and asking if we could leave with them became a bad choice that very few people made. This is how some characters will suddenly completely change out of nowhere to the point where it just becomes annoying because it denies everything that they were before.
It's not always a good thing to drasticaly change a character's personality like that. Especially Bonnie who was always talking about how she betrayed us and had to make up for it but then all of a sudden she doesn't care about leaving Clem and a baby to die. And why would Mike suddenely pity Arvo to the point where he gives him a gun and plans to escape with him. He is basically helping a guy he only met a couple days ago, a guy that ambushed his group, instead of siding with the people he had been surviving with for weeks.
So, to sum up my opinion, I think that Telltale should stop hiring multiple writers for the season and also stop making huge story decisions based on what the community thinks or wants. Listening to feedback is great but not to the point where they'll ditch a character just because a majority of people hate them. Why not try to prove them wrong instead and reveal another side of the character's personality that will make us change our mind ?
Season 1 did that too, there were a total of 3 writers in Season 1 and 5 writers in Season 2. The problem is not that they had different writers write the episodes, it's that they weren't in complete contact with people like Breckon, who was calling the shots, and weren't fully in the loop as to what was going on, due to their work on projects like TWAU and TFTBL.
Completely agree with that, have two writers fully devoted to the project and have them write the episodes, My suggestion would be Breckon and Shorette.
While I'm sure they listen to the feedback and may change some elements of the story, I doubt that they would completely change a story that they had created unless they were forced to re-write it for a reason. They didn't change it to have Mike and Bonnie betray us because so many fans said they would go with them, they probably intended to do that since the beginning. Bonnie has a history of betrayal, so her betraying wasn't a surprise. Mike showed in Amid the Ruins that he wants to help people in need, which is why he is so eager to help our group out at the museum. Arvo, to him, is someone who is in need of help, and that's why he takes it upon himself to help Arvo. But both of them are just gullible pieces of shit, both of them are just too nice and too easily forgiving, that's why they forgave Arvo and decided to leave with him.
Impactful choices.
Determinant survivors.
Additional content.
Maybe, I would hope so, but we can't know for sure. They were asked this question in game informer "What changed in season 2 due to fan feedback ?" to which they replied "Tons of stuff changes due to fan feedback and our ability to look at telemetry from playthroughs. There are literaly hundreds of tweaks to dialogue,editing and cinematography based on this data."
They also said that they changed Jane's character to make her become one of the most important characters in season 2, clearly to set the final confrontation with Kenny. It seems also likely that they brought back Kenny because he was very popular amongst the fanbase. So I believe that some major story decisons Telltale have made this season could totaly be based on the feedback they received between the episodes which can also prove to be a good thing like with the Lee flashback that a lot of people had been asking for.
If you have it, can I have that link to the game informer, that seems interesting.
Sure, here's the link to the interview: http://www.gameinformer.com/b/features/archive/2014/11/05/extended-afterwords-the-walking-dead-season-two.aspx?PostPageIndex=1
Thank you.