If Clementine won't be in Season 3 then the game series cannot sustain itself. It would become a soulless narrative that would be wandering aimlessly with no purpose just like the TV show
Killing walkers isn't a choice here, neither was breaking that door, and I think other characters put the jobs on her because she is smart, mature, trustworthy, cool-headed, and importantly a child who can hide easily.
While I think Clementine should definitely be a main/major character, she (nor any other child character) should really not be the PC.
… more* Unrealistic, forced in 'badass' moments for a child her age and size (kicking down doors, massacring walkers, etc.)
* Other characters putting a stupidly high amount of responsibilities and dangerous jobs on Clem, but it is necessary because she is PC
* Input on group decisions limited due to young age
Keep in mind that, the door was corroded to hell, I could probably kick it down and I'm 13, that being said I am a gymnast/basketball player/cheerleader BUT it makes no difference because if your body is under pressure and you get an adrenaline rush, you can get up to 200% more than your average strength. Add on the door being completely rotted, and her chances of kicking down the door are pretty damn good.
While I think Clementine should definitely be a main/major character, she (nor any other child character) should really not be the PC.
… more* Unrealistic, forced in 'badass' moments for a child her age and size (kicking down doors, massacring walkers, etc.)
* Other characters putting a stupidly high amount of responsibilities and dangerous jobs on Clem, but it is necessary because she is PC
* Input on group decisions limited due to young age
So scouting out the cabin for food, getting shot with no repercussions, knocking down doors, being the target of a mad man for no reason, turning off a wind turbine, among many other things, are all normal, accomplishable tasks not only preformed by but expected of an 11 year old?
Killing walkers isn't a choice here, neither was breaking that door, and I think other characters put the jobs on her because she is smart, mature, trustworthy, cool-headed, and importantly a child who can hide easily.
Keep in mind that, the door was corroded to hell, I could probably kick it down and I'm 13, that being said I am a gymnast/basketball player… more/cheerleader BUT it makes no difference because if your body is under pressure and you get an adrenaline rush, you can get up to 200% more than your average strength. Add on the door being completely rotted, and her chances of kicking down the door are pretty damn good.
I agree they should remove her from the spot of PC. Not because she is a child. I rather enjoyed the thought of a less-than-completely-able-PC in the form of a child. Speaking and not being heard or taken seriously, trying and failing, a realistic game based on the characters. Telltale, on the other hand, wanted a beat-em-up-PC with the skin of an 11 year old. Not realistic or interesting. So my grievances are not with the PC being a child, but telltale trying to make that child an adult for all intents and purposes. I still want her to play a major role in the game.
While I think Clementine should definitely be a main/major character, she (nor any other child character) should really not be the PC.
… more* Unrealistic, forced in 'badass' moments for a child her age and size (kicking down doors, massacring walkers, etc.)
* Other characters putting a stupidly high amount of responsibilities and dangerous jobs on Clem, but it is necessary because she is PC
* Input on group decisions limited due to young age
So scouting out the cabin for food, getting shot with no repercussions, knocking down doors, being the target of a mad man for no reason, … moreturning off a wind turbine, among many other things, are all normal, accomplishable tasks not only preformed by but expected of an 11 year old?
I don't think they're trying to make a child an adult. That's like saying AMC is trying to make Carl an adult. And again you expect a realistic game out of "the walking dead". There's nothing realistic about the title itself. I think that maybe you're just playing the wrong game. Try the game of thrones.
I agree they should remove her from the spot of PC. Not because she is a child. I rather enjoyed the thought of a less-than-completely-able-… morePC in the form of a child. Speaking and not being heard or taken seriously, trying and failing, a realistic game based on the characters. Telltale, on the other hand, wanted a beat-em-up-PC with the skin of an 11 year old. Not realistic or interesting. So my grievances are not with the PC being a child, but telltale trying to make that child an adult for all intents and purposes. I still want her to play a major role in the game.
I definitely expect realism. Realism from a game based on the realism of people in an unreal apocalyptic event. By your logic I shouldn't play Game of Thrones either because it has dragons and those aren't realistic. The title has little to do with it.
I don't think they were trying to make her an adult. I think they were trying to make her a PC who would be fun and eventful to play as and by trying to accomplish this goal they prompted her to the status of an adult-like PC. One capable of doing whatever the writers felt would be "bad ass" of "totally rad." Which isn't what I was looking for, wasn't realistic, and was wholly baseline or below in my honest opinion.
I don't think they're trying to make a child an adult. That's like saying AMC is trying to make Carl an adult. And again you expect a realis… moretic game out of "the walking dead". There's nothing realistic about the title itself. I think that maybe you're just playing the wrong game. Try the game of thrones.
Clem maturing quickly wasn't very surprising, she was a smart and level headed little girl to boot, how do you expect her to be after going through all she has and surviving in the apocalypse for as long as she has ? It doesn't look to me like it was done just for the heck of it. "beat-em-up" ? Like I said killing walkers and kicking that door down wasn't a choice. It's obvious that she had to learn to shoot someday to survive, maybe she learned quicker because she is a smart & strong girl in the first place.
I agree they should remove her from the spot of PC. Not because she is a child. I rather enjoyed the thought of a less-than-completely-able-… morePC in the form of a child. Speaking and not being heard or taken seriously, trying and failing, a realistic game based on the characters. Telltale, on the other hand, wanted a beat-em-up-PC with the skin of an 11 year old. Not realistic or interesting. So my grievances are not with the PC being a child, but telltale trying to make that child an adult for all intents and purposes. I still want her to play a major role in the game.
I'll repeat again, Clem matured fast because of the world around her and she was a smart girl in the first place. Stop comparing her to your average 11 year old. I think all of the "tasks" you said (when was she a target of a madman ?) are very much doable for someone like her, although the door part may be unrealistic cause the 3-4 walkers banging on it couldn't break it open a while ago.
So scouting out the cabin for food, getting shot with no repercussions, knocking down doors, being the target of a mad man for no reason, … moreturning off a wind turbine, among many other things, are all normal, accomplishable tasks not only preformed by but expected of an 11 year old?
I wouldn't argue she hasn't, or wouldn't, mature from living in the ZA. She would adapt or die. The things she does and is expected to do (by grown ass men and women mind you) go beyond maturity and good critical thinking. They border on the supernatural. The writers had little interest in putting us in the shoes of a child in the ZA, so they put us in the shoes of an overly-capable child so we could see feel like we were kicking ass and taking names. Something that doesn't make sense from the eyes of a child.
Clem maturing quickly wasn't very surprising, she was a smart and level headed little girl to boot, how do you expect her to be after going … morethrough all she has and surviving in the apocalypse for as long as she has ? It doesn't look to me like it was done just for the heck of it. "beat-em-up" ? Like I said killing walkers and kicking that door down wasn't a choice. It's obvious that she had to learn to shoot someday to survive, maybe she learned quicker because she is a smart & strong girl in the first place.
It isn't maturity. Should I compare her to a 45 year old? Obviously not. I'm comparing her to what an 11 year old would be like in that situation. The tasks I listed are not doable, and even if they all are (they aren't except the cabin searching, the gripe there is she was expected and asked to do it by a grown man who didn't feel like doing it because the writers made him a temporary lazy fuck so that Clem could be the eventful PC they wanted her to be and fine the knife so she could be all so important later on) then accomplishing each and every one isn't.
I'll repeat again, Clem matured fast because of the world around her and she was a smart girl in the first place. Stop comparing her to your… more average 11 year old. I think all of the "tasks" you said (when was she a target of a madman ?) are very much doable for someone like her, although the door part may be unrealistic cause the 3-4 walkers banging on it couldn't break it open a while ago.
It isn't maturity. Should I compare her to a 45 year old? Obviously not. I'm comparing her to what an 11 year old would be like in that situ… moreation. The tasks I listed are not doable, and even if they all are (they aren't except the cabin searching, the gripe there is she was expected and asked to do it by a grown man who didn't feel like doing it because the writers made him a temporary lazy fuck so that Clem could be the eventful PC they wanted her to be and fine the knife so she could be all so important later on) then accomplishing each and every one isn't.
If you don't want to compare her to what she actually is then you might as well make her grow wings and the ability to see in the dark.
A boy grows up in a war torn country fighting night and day just to exist, at the age of 11 is he 11? Yes. He might be stronger, he might be faster, he might know how to properly use a weapon, but he is 11, and he is held to the same limitations of the physical, emotional, and mental state of an 11 year old.
You could argue that that's the reason she was able to kick it down: the walkers could have severely weakened it. It could have been at it's breaking point by the time Clem and Jane came along.
I'll give you that. But the odds that the pressure from multiple zombies pressing on the door at odd intervals back and forth for a long period of time doesn't knock it down but loosens it enough for a single kick to open it?.... comparable to being struck by lightening, or attacked by a shark, or hit by a meteorite.
You could argue that that's the reason she was able to kick it down: the walkers could have severely weakened it. It could have been at it's breaking point by the time Clem and Jane came along.
I don't think there are limitations for a physical, mental and emotional state. That's what's called maturing, being able to be mentally more developed than a person of the same age. Come on, you can see that in everyday life easily, I have seen various people who are more mature than people older than them, it's not unusual at all.
If you don't want to compare her to what she actually is then you might as well make her grow wings and the ability to see in the dark.
A… more boy grows up in a war torn country fighting night and day just to exist, at the age of 11 is he 11? Yes. He might be stronger, he might be faster, he might know how to properly use a weapon, but he is 11, and he is held to the same limitations of the physical, emotional, and mental state of an 11 year old.
As true as this may be, I think that's the TWD game's biggest weakness. Clementine is the only character worth paying attention to. That's fine if Season 3 is going to be the last game, but if we're talking about longevity here, Telltale needs to take a chance with trying to build up some more characters (the game desperately needs an actual cast, and 400 days is proof that they can make it work). If that means Clementine needs to spend sometime in the background I'm perfectly fine with that.
Say what you want about the show and comics, but they have an amazing cast of characters. And in the event that Rick is ever killed off, both of those mediums can survive without him. You can't say that about the game and Clementine, and thats not because Clem is just "that damn good", it just shows that focusing too much on one character can really shorten a series lifespan.
Yes. People mature at different rates, which is what you see in everyday life with younger people being more mature than their older counterparts. That doesn't mean there are limitations. It is physical, genetic, not one that can be changed by environmental differences. To say a child is not limited compared to an adults limitations (yes, adults have them too, but they aren't so low as a child) is incorrect. The brain of a child isn't fully developed, the body of a child isn't fully developed, if they were then they wouldn't be children.
Unless she has somehow overridden evolutions millions of years of changes by will then she is limited and the aforementioned accomplishments aren't believable a d do nothing for the character but parade her as a "bad ass" protagonist worthy of nothing more than a seat on the shelf of the CoD protagonists, present for the feeling of self importance.
I don't think there are limitations for a physical, mental and emotional state. That's what's called maturing, being able to be mentally mor… moree developed than a person of the same age. Come on, you can see that in everyday life easily, I have seen various people who are more mature than people older than them, it's not unusual at all.
I think what you're saying is that it's not scientifically possible for an 11 year old girl to mature as much as Clem has, even in the apocalypse, I guess now you're making some sense. Ok, I don't know about a fact like that and you're probably the first person I've seen who has made this argument, so I don't know how to respond here. But 99% of the fans didn't find anything scientifically wrong with Clem, so you could be just another poster I'm wasting my time with.
Yes. People mature at different rates, which is what you see in everyday life with younger people being more mature than their older counter… moreparts. That doesn't mean there are limitations. It is physical, genetic, not one that can be changed by environmental differences. To say a child is not limited compared to an adults limitations (yes, adults have them too, but they aren't so low as a child) is incorrect. The brain of a child isn't fully developed, the body of a child isn't fully developed, if they were then they wouldn't be children.
Unless she has somehow overridden evolutions millions of years of changes by will then she is limited and the aforementioned accomplishments aren't believable a d do nothing for the character but parade her as a "bad ass" protagonist worthy of nothing more than a seat on the shelf of the CoD protagonists, present for the feeling of self importance.
There's quite a number of fans who've called foul over things like Clem kicking in a door (which withstood a bunch of zombies), chopping off arms with ease, and pulling herself up. Personally, I don't think the last part is noteworthy, but having her kick in a door was a rather clumsy scenario - why didn't Jane do it instead? - and Clem slicing up zombies with relative ease in the Storm served only to make the zombies a far less credible threat.
I think what you're saying is that it's not scientifically possible for an 11 year old girl to mature as much as Clem has, even in the apoca… morelypse, I guess now you're making some sense. Ok, I don't know about a fact like that and you're probably the first person I've seen who has made this argument, so I don't know how to respond here. But 99% of the fans didn't find anything scientifically wrong with Clem, so you could be just another poster I'm wasting my time with.
I think what you're saying is that it's not scientifically possible for an 11 year old girl to mature as much as Clem has, even in the apoca… morelypse, I guess now you're making some sense. Ok, I don't know about a fact like that and you're probably the first person I've seen who has made this argument, so I don't know how to respond here. But 99% of the fans didn't find anything scientifically wrong with Clem, so you could be just another poster I'm wasting my time with.
I do agree, but in context to the comics and show do you really think the characters serve any purpose aside from more cannon fodder for Kirkman's never ending story? Longevity isn't always a good thing and can be as detrimental to a story, if not more so, than a character focus.
As true as this may be, I think that's the TWD game's biggest weakness. Clementine is the only character worth paying attention to. That's f… moreine if Season 3 is going to be the last game, but if we're talking about longevity here, Telltale needs to take a chance with trying to build up some more characters (the game desperately needs an actual cast, and 400 days is proof that they can make it work). If that means Clementine needs to spend sometime in the background I'm perfectly fine with that.
Say what you want about the show and comics, but they have an amazing cast of characters. And in the event that Rick is ever killed off, both of those mediums can survive without him. You can't say that about the game and Clementine, and thats not because Clem is just "that damn good", it just shows that focusing too much on one character can really shorten a series lifespan.
Well granted there are a LOT of fodder characters in TWD, I don't really think its fair to put every character that dies into that category (not saying that that's what you do). You can't really compare the death of someone like Jimmy (Beth's pointless bf) to someone like Hershel. A good death is one that resonates with the audience as much as it does with the actual characters. But in order to get that kind of emotional response, you not only have to give characters some focus, you also have to make their deaths unforeseeable.
Comic Andrea and Comic Maggie are examples of people who have been around for a long while, and are strong enough to potentially fill the main character void should Rick take a step back. Or you can even go the route of someone who hasn't been fully fleshed out yet (Jesus, Magna, Negan etc.) Point is, Kirkman has kept certain characters around long enough that it makes it kind of unpredictable as to who is going to die and when, even when we're talking about a relatively new character. On the flip side, you have the game, which has pretty much solidified its formula of "kill/demean everyone but Clementine"
I kind of agree with your longevity point: milking a story for too long can hurt its overall legacy. But keeping it around for awhile can also do the opposite if done right. Maybe its just me, but I feel like if Telltale sticks with the same ol' same ol', this story is only going to be good for one more season at best. It really limits the possibilities of what they can do when they're afraid of shying away from Clementine long enough to try and give 1 or 2 more characters her level of development. Don't get me wrong, I rag on Season 2 Clem all the time, but overall I love the character. But then that's it. They're are no other (living) characters I care about because TT has taken the time to build up anyone else. And there's only so much you can do with an 11 year old.
I do agree, but in context to the comics and show do you really think the characters serve any purpose aside from more cannon fodder for Kir… morekman's never ending story? Longevity isn't always a good thing and can be as detrimental to a story, if not more so, than a character focus.
That would be awful, they shouldn't do the "passing the torch" thing just for the heck of it, that would be disappointing, as long as Clem is around I don't think many people would actually look forward to play as AJ, uhm, why would anybody look forward to playing as AJ anyway ? We fell in love with Clem before she became protagonist, not the same for AJ.
Oh yeah, were definitely going to be 5 year old baby ninjas in the apocalypse.(The oldest he could be is like 3-5 so, I highly doubt he will be protagonist...)
In the walking dead universe a person is either dead or alive. Age doesn't matter anymore. Clem has proven herself to be a good asset to the group. All that matters is how much someone can contribute. Also, qualities that Clementine personifies - intelligence and adaptability- are going to save one's life more often than brut strength.
So scouting out the cabin for food, getting shot with no repercussions, knocking down doors, being the target of a mad man for no reason, … moreturning off a wind turbine, among many other things, are all normal, accomplishable tasks not only preformed by but expected of an 11 year old?
People take that way to literally. You aren't just alive. There are many things that make you different from every other living person in the world and that doesn't change because it's easier to die. A child is inferior to an adult. No sane person would put important decisions or actions in the hands of a child unless it was suited for then (small spaces) or absolutely no other options (.... more small spaces).
In the walking dead universe a person is either dead or alive. Age doesn't matter anymore. Clem has proven herself to be a good asset to the… more group. All that matters is how much someone can contribute. Also, qualities that Clementine personifies - intelligence and adaptability- are going to save one's life more often than brut strength.
Comments
Is that enough?
If Clementine won't be in Season 3 then the game series cannot sustain itself. It would become a soulless narrative that would be wandering aimlessly with no purpose just like the TV show
For me anything but a protagonist would be heart breaking.
While I think Clementine should definitely be a main/major character, she (nor any other child character) should really not be the PC.
Unrealistic, forced in 'badass' moments for a child her age and size (kicking down doors, massacring walkers, etc.)
Other characters putting a stupidly high amount of responsibilities and dangerous jobs on Clem, but it is necessary because she is PC
Input on group decisions limited due to young age
Killing walkers isn't a choice here, neither was breaking that door, and I think other characters put the jobs on her because she is smart, mature, trustworthy, cool-headed, and importantly a child who can hide easily.
Keep in mind that, the door was corroded to hell, I could probably kick it down and I'm 13, that being said I am a gymnast/basketball player/cheerleader BUT it makes no difference because if your body is under pressure and you get an adrenaline rush, you can get up to 200% more than your average strength. Add on the door being completely rotted, and her chances of kicking down the door are pretty damn good.
So scouting out the cabin for food, getting shot with no repercussions, knocking down doors, being the target of a mad man for no reason, turning off a wind turbine, among many other things, are all normal, accomplishable tasks not only preformed by but expected of an 11 year old?
Didn't that exact door hold back a horde of walkers?
I agree they should remove her from the spot of PC. Not because she is a child. I rather enjoyed the thought of a less-than-completely-able-PC in the form of a child. Speaking and not being heard or taken seriously, trying and failing, a realistic game based on the characters. Telltale, on the other hand, wanted a beat-em-up-PC with the skin of an 11 year old. Not realistic or interesting. So my grievances are not with the PC being a child, but telltale trying to make that child an adult for all intents and purposes. I still want her to play a major role in the game.
Well surviving in an apocalypse isn't a normal tasks expected of a 11 year old but so what it's the walking dead. The story itself is unrealistic.
I don't think they're trying to make a child an adult. That's like saying AMC is trying to make Carl an adult. And again you expect a realistic game out of "the walking dead". There's nothing realistic about the title itself. I think that maybe you're just playing the wrong game. Try the game of thrones.
I definitely expect realism. Realism from a game based on the realism of people in an unreal apocalyptic event. By your logic I shouldn't play Game of Thrones either because it has dragons and those aren't realistic. The title has little to do with it.
I don't think they were trying to make her an adult. I think they were trying to make her a PC who would be fun and eventful to play as and by trying to accomplish this goal they prompted her to the status of an adult-like PC. One capable of doing whatever the writers felt would be "bad ass" of "totally rad." Which isn't what I was looking for, wasn't realistic, and was wholly baseline or below in my honest opinion.
As stated below, the event isn't realistic. That doesn't mean the story or characters should follow suit.
Clem maturing quickly wasn't very surprising, she was a smart and level headed little girl to boot, how do you expect her to be after going through all she has and surviving in the apocalypse for as long as she has ? It doesn't look to me like it was done just for the heck of it. "beat-em-up" ? Like I said killing walkers and kicking that door down wasn't a choice. It's obvious that she had to learn to shoot someday to survive, maybe she learned quicker because she is a smart & strong girl in the first place.
I'll repeat again, Clem matured fast because of the world around her and she was a smart girl in the first place. Stop comparing her to your average 11 year old. I think all of the "tasks" you said (when was she a target of a madman ?) are very much doable for someone like her, although the door part may be unrealistic cause the 3-4 walkers banging on it couldn't break it open a while ago.
Diversity is good, Clem would be a great deuteragonist in S3.
Clementine is the MVP of these game series. If they throw her away they essentially are throwing their money from the window.
I wouldn't argue she hasn't, or wouldn't, mature from living in the ZA. She would adapt or die. The things she does and is expected to do (by grown ass men and women mind you) go beyond maturity and good critical thinking. They border on the supernatural. The writers had little interest in putting us in the shoes of a child in the ZA, so they put us in the shoes of an overly-capable child so we could see feel like we were kicking ass and taking names. Something that doesn't make sense from the eyes of a child.
It isn't maturity. Should I compare her to a 45 year old? Obviously not. I'm comparing her to what an 11 year old would be like in that situation. The tasks I listed are not doable, and even if they all are (they aren't except the cabin searching, the gripe there is she was expected and asked to do it by a grown man who didn't feel like doing it because the writers made him a temporary lazy fuck so that Clem could be the eventful PC they wanted her to be and fine the knife so she could be all so important later on) then accomplishing each and every one isn't.
Yes. You're comparing her to an average 11 year old, just stop doing that.
If you don't want to compare her to what she actually is then you might as well make her grow wings and the ability to see in the dark.
A boy grows up in a war torn country fighting night and day just to exist, at the age of 11 is he 11? Yes. He might be stronger, he might be faster, he might know how to properly use a weapon, but he is 11, and he is held to the same limitations of the physical, emotional, and mental state of an 11 year old.
You could argue that that's the reason she was able to kick it down: the walkers could have severely weakened it. It could have been at it's breaking point by the time Clem and Jane came along.
I'll give you that. But the odds that the pressure from multiple zombies pressing on the door at odd intervals back and forth for a long period of time doesn't knock it down but loosens it enough for a single kick to open it?.... comparable to being struck by lightening, or attacked by a shark, or hit by a meteorite.
I don't think there are limitations for a physical, mental and emotional state. That's what's called maturing, being able to be mentally more developed than a person of the same age. Come on, you can see that in everyday life easily, I have seen various people who are more mature than people older than them, it's not unusual at all.
As true as this may be, I think that's the TWD game's biggest weakness. Clementine is the only character worth paying attention to. That's fine if Season 3 is going to be the last game, but if we're talking about longevity here, Telltale needs to take a chance with trying to build up some more characters (the game desperately needs an actual cast, and 400 days is proof that they can make it work). If that means Clementine needs to spend sometime in the background I'm perfectly fine with that.
Say what you want about the show and comics, but they have an amazing cast of characters. And in the event that Rick is ever killed off, both of those mediums can survive without him. You can't say that about the game and Clementine, and thats not because Clem is just "that damn good", it just shows that focusing too much on one character can really shorten a series lifespan.
Yes. People mature at different rates, which is what you see in everyday life with younger people being more mature than their older counterparts. That doesn't mean there are limitations. It is physical, genetic, not one that can be changed by environmental differences. To say a child is not limited compared to an adults limitations (yes, adults have them too, but they aren't so low as a child) is incorrect. The brain of a child isn't fully developed, the body of a child isn't fully developed, if they were then they wouldn't be children.
Unless she has somehow overridden evolutions millions of years of changes by will then she is limited and the aforementioned accomplishments aren't believable a d do nothing for the character but parade her as a "bad ass" protagonist worthy of nothing more than a seat on the shelf of the CoD protagonists, present for the feeling of self importance.
I'm sad to say but it will probably be lil junior the protagonist.
I think what you're saying is that it's not scientifically possible for an 11 year old girl to mature as much as Clem has, even in the apocalypse, I guess now you're making some sense. Ok, I don't know about a fact like that and you're probably the first person I've seen who has made this argument, so I don't know how to respond here. But 99% of the fans didn't find anything scientifically wrong with Clem, so you could be just another poster I'm wasting my time with.
There's quite a number of fans who've called foul over things like Clem kicking in a door (which withstood a bunch of zombies), chopping off arms with ease, and pulling herself up. Personally, I don't think the last part is noteworthy, but having her kick in a door was a rather clumsy scenario - why didn't Jane do it instead? - and Clem slicing up zombies with relative ease in the Storm served only to make the zombies a far less credible threat.
Ok.
I do agree, but in context to the comics and show do you really think the characters serve any purpose aside from more cannon fodder for Kirkman's never ending story? Longevity isn't always a good thing and can be as detrimental to a story, if not more so, than a character focus.
Well granted there are a LOT of fodder characters in TWD, I don't really think its fair to put every character that dies into that category (not saying that that's what you do). You can't really compare the death of someone like Jimmy (Beth's pointless bf) to someone like Hershel. A good death is one that resonates with the audience as much as it does with the actual characters. But in order to get that kind of emotional response, you not only have to give characters some focus, you also have to make their deaths unforeseeable.
Comic Andrea and Comic Maggie are examples of people who have been around for a long while, and are strong enough to potentially fill the main character void should Rick take a step back. Or you can even go the route of someone who hasn't been fully fleshed out yet (Jesus, Magna, Negan etc.) Point is, Kirkman has kept certain characters around long enough that it makes it kind of unpredictable as to who is going to die and when, even when we're talking about a relatively new character. On the flip side, you have the game, which has pretty much solidified its formula of "kill/demean everyone but Clementine"
I kind of agree with your longevity point: milking a story for too long can hurt its overall legacy. But keeping it around for awhile can also do the opposite if done right. Maybe its just me, but I feel like if Telltale sticks with the same ol' same ol', this story is only going to be good for one more season at best. It really limits the possibilities of what they can do when they're afraid of shying away from Clementine long enough to try and give 1 or 2 more characters her level of development. Don't get me wrong, I rag on Season 2 Clem all the time, but overall I love the character. But then that's it. They're are no other (living) characters I care about because TT has taken the time to build up anyone else. And there's only so much you can do with an 11 year old.
lol no way. I'm 99.9% sure it won't be him and I'm not often wrong.
That would be awful, they shouldn't do the "passing the torch" thing just for the heck of it, that would be disappointing, as long as Clem is around I don't think many people would actually look forward to play as AJ, uhm, why would anybody look forward to playing as AJ anyway ? We fell in love with Clem before she became protagonist, not the same for AJ.
Theres no way they will toss Clem out of the way. Tv series is Rick's story, twdg is Clementine's story.
Oh yes please!
All dialogue choices
A) Cry
Whine
C) Shit yourself
D) ...
Oh yeah, were definitely going to be 5 year old baby ninjas in the apocalypse.(The oldest he could be is like 3-5 so, I highly doubt he will be protagonist...)
Greatest game of the century 10/10 would play. We need grammys.
In the walking dead universe a person is either dead or alive. Age doesn't matter anymore. Clem has proven herself to be a good asset to the group. All that matters is how much someone can contribute. Also, qualities that Clementine personifies - intelligence and adaptability- are going to save one's life more often than brut strength.
People take that way to literally. You aren't just alive. There are many things that make you different from every other living person in the world and that doesn't change because it's easier to die. A child is inferior to an adult. No sane person would put important decisions or actions in the hands of a child unless it was suited for then (small spaces) or absolutely no other options (.... more small spaces).