I'm more concerned about the next episode almost completely dismissing the idea that the Cabin Group (sans Sarah and possibly Alvin) locked … moreup an innocent eleven year old in a shed to die of an untreated wound, and acting friendly towards her in the next morning as if she was originally invited in the group in the middle of the night and gave them a rude awakening.
Despite that, the shed incident did established the 'not even children can be trusted' theme in a zombie apocalypse well, with the Cabin Group going as far as to mistreat a child under the fear that they are a willing scout for their worst enemy.
The only explanation I can come up with is that the writers probably realised that they went too far with the shed incident and inadvertently made most of the Cabin Group appear too unlikable, and decided to pretend that it didn't exist in the hopes that the players forget about it too.
The group doesn't even apologise or acknowledge what they did to Clementine the next morning (aside from Luke), which makes their 180 character shift all the more bizarre (mainly Rebecca and Carlos).
Why would they tell Kenny that? "Oh Kenny, by the way, we locked Clementine in a shed overnight starving with an untreated dog bite wound because we were scared she had a walker bite and/or she was a scout for some crazy guy who is looking for us thanks to the pregnant woman." As if that will make everyone happy, gather around a campfire, and sing Kumbaya...
Considering that clouds came in and it stared raining which could have maybe possibly contributed sudden darkness, I'll let it slide. I've actually witnessed a storm come in the evening and watch it go from sun to dark within a few minutes. Plus, nothing beats the sudden darkness that happened in Season 1 at the St. John's farm.
The only explanation I can come up with is that the writers probably realised that they went too far with the shed incident and inadvertentl… morey made most of the Cabin Group appear too unlikable, and decided to pretend that it didn't exist in the hopes that the players forget about it too.
The group doesn't even apologise or acknowledge what they did to Clementine the next morning (aside from Luke), which makes their 180 character shift all the more bizarre (mainly Rebecca and Carlos).
Thanks for reminding me, I had forgotten that Nick does apologises.
Funny that out of everyone, he's the only one man enough to apologise on the same episode where the majority has Clementine locked in a shed. Sure Rebecca apologises the next day, but since she doesn't mention anything about wanting Clementine dead originally or even brings up the shed incident, it makes me wonder if EP1 Rebecca and EP2 Rebecca are two different people.
Why would they tell Kenny that? "Oh Kenny, by the way, we locked Clementine in a shed overnight starving with an untreated dog bite wound b… moreecause we were scared she had a walker bite and/or she was a scout for some crazy guy who is looking for us thanks to the pregnant woman." As if that will make everyone happy, gather around a campfire, and sing Kumbaya...
Nah, it was night time, You heard pete say it later on, Plus, I have NEVER in My time seen a rain storm which could make the sky that dark, without some thunder, lightning, and 45MPH winds. It seemed pretty calm there.
Considering that clouds came in and it stared raining which could have maybe possibly contributed sudden darkness, I'll let it slide. I've … moreactually witnessed a storm come in the evening and watch it go from sun to dark within a few minutes. Plus, nothing beats the sudden darkness that happened in Season 1 at the St. John's farm.
I agree, somewhat, but I can't say that Season 2 as a whole was terrible. It had good story ideas and characters, but the execution and delivery just didn't live up to Season 1.
The more I think about this, the more I realize that this could be easily fixed with some simple tweaks to the dialogue.
Instead of having them lock you in a shed overnight, have them simply decide to leave you in there for the next 2-3 hours to see if you start burning up from the fever. It's pretty much been proven that the fever that follows a walker bite sets in within 3-4 hours after the bite. Hell, when Carlos takes you in to look at your arm after the shed fight, he even says that her temperature would be through the roof by that point, so he obviously knows this.
That actually makes sense, and makes it look like a logical, precautionary measure. It also provides enough wiggle room/reason for why Clem would still want to get out to fix up her own arm. It would make them look more like they're just overly (and understandably) paranoid, rather than complete assholes who are seemingly fine with leaving a little girl to potentially die over a nondescript bite.
Seriously, all you need to do change up Carlos' dialogue at that scene, and it practically fixes all of the problems, and doesn't even interfere with any of the scenes that follow (like Carlos being annoyed with you over manipulating his daughter and escaping the shed, etc). It also makes Carlos' stance make more sense, and makes him look like less of a dick.
The only problem that'd still exist is Rebecca, which could also be fixed by simply making her less personally aggressive towards Clementine. I always got the hint that Rebecca's just on a hormonal rampage at that point, but they still went too far with the sheer amount of hostility she shows towards you. If she was in a simple pissy mood in episode 1, rather than practically advocating for your death the entire time she's on screen, then her character would flow much better.
The only explanation I can come up with is that the writers probably realised that they went too far with the shed incident and inadvertentl… morey made most of the Cabin Group appear too unlikable, and decided to pretend that it didn't exist in the hopes that the players forget about it too.
The group doesn't even apologise or acknowledge what they did to Clementine the next morning (aside from Luke), which makes their 180 character shift all the more bizarre (mainly Rebecca and Carlos).
I agree. Like the show Avatar: The Last Airbender, there was a lot of comedy, but the main plotline had a lot of seriousness thrown in perfectly. At least, in my opinion
Nah, I think it's a perfect claim directed to anyone who has actually worked on a game before, sure i never RELEASED my game, But I tried! and every step of the way, I looked at it every morning and said:
"Wow me, this is complete and total shit!"
and Believe Me, I've played 238 Games in my life, and trust me, I counted. and I know what a shitty game is. Season two is really bad.
You know, I always hear people talk about the dog bite thing with Carlos, and it kind of bothered me. I asked my dad about it, and he said that depending on the amount damage done to the bite, it can make it look weird - like depending on how much Sam tore in Clem's arm? It can make it look weird, and non dog like or something - Get what I mean? But locking Clem in the shed was stupid.
Comments
Hmm, I was sure this was gonna be about how It went from day to night in 4 minutes.
I also don't know why no one mentioned it when they met kenny, and If they did, why Kenny didn't beat the living shit out of The cabin group.
Or it's corpse. XD
Well. She already Burned one black female close to tyreese... WHY NOT? XD
Lizzie and Mika refrence Btw
The only explanation I can come up with is that the writers probably realised that they went too far with the shed incident and inadvertently made most of the Cabin Group appear too unlikable, and decided to pretend that it didn't exist in the hopes that the players forget about it too.
The group doesn't even apologise or acknowledge what they did to Clementine the next morning (aside from Luke), which makes their 180 character shift all the more bizarre (mainly Rebecca and Carlos).
Why would they tell Kenny that? "Oh Kenny, by the way, we locked Clementine in a shed overnight starving with an untreated dog bite wound because we were scared she had a walker bite and/or she was a scout for some crazy guy who is looking for us thanks to the pregnant woman." As if that will make everyone happy, gather around a campfire, and sing Kumbaya...
Considering that clouds came in and it stared raining which could have maybe possibly contributed sudden darkness, I'll let it slide. I've actually witnessed a storm come in the evening and watch it go from sun to dark within a few minutes. Plus, nothing beats the sudden darkness that happened in Season 1 at the St. John's farm.
I think Nick's character shift makes sense (unless you don't accept his apology then it's a bit weirder).
Damn I really hope she's not
Thanks for reminding me, I had forgotten that Nick does apologises.
Funny that out of everyone, he's the only one man enough to apologise on the same episode where the majority has Clementine locked in a shed. Sure Rebecca apologises the next day, but since she doesn't mention anything about wanting Clementine dead originally or even brings up the shed incident, it makes me wonder if EP1 Rebecca and EP2 Rebecca are two different people.
Actually, I meant why CLEM didn't tell him. XD
Because if Clementine was given the option to tell Kenny, the plot would fall apart.
Dude, The Plot fell apart the second you hit the start button on your controller when you booted up season 2.
Nah, it was night time, You heard pete say it later on, Plus, I have NEVER in My time seen a rain storm which could make the sky that dark, without some thunder, lightning, and 45MPH winds. It seemed pretty calm there.
Ouch, harsh.
Not really, Season 2 had, what, 2 Good episodes? And they weren't even that good either.
I agree, somewhat, but I can't say that Season 2 as a whole was terrible. It had good story ideas and characters, but the execution and delivery just didn't live up to Season 1.
A good story requires both serious and non serious parts. You have to have good times, with the bad times.
Nick's pretty much the only member of the group whose hostility towards you is actually justified to some degree, given his backstory
That's a rather egregious claim
The more I think about this, the more I realize that this could be easily fixed with some simple tweaks to the dialogue.
Instead of having them lock you in a shed overnight, have them simply decide to leave you in there for the next 2-3 hours to see if you start burning up from the fever. It's pretty much been proven that the fever that follows a walker bite sets in within 3-4 hours after the bite. Hell, when Carlos takes you in to look at your arm after the shed fight, he even says that her temperature would be through the roof by that point, so he obviously knows this.
That actually makes sense, and makes it look like a logical, precautionary measure. It also provides enough wiggle room/reason for why Clem would still want to get out to fix up her own arm. It would make them look more like they're just overly (and understandably) paranoid, rather than complete assholes who are seemingly fine with leaving a little girl to potentially die over a nondescript bite.
Seriously, all you need to do change up Carlos' dialogue at that scene, and it practically fixes all of the problems, and doesn't even interfere with any of the scenes that follow (like Carlos being annoyed with you over manipulating his daughter and escaping the shed, etc). It also makes Carlos' stance make more sense, and makes him look like less of a dick.
The only problem that'd still exist is Rebecca, which could also be fixed by simply making her less personally aggressive towards Clementine. I always got the hint that Rebecca's just on a hormonal rampage at that point, but they still went too far with the sheer amount of hostility she shows towards you. If she was in a simple pissy mood in episode 1, rather than practically advocating for your death the entire time she's on screen, then her character would flow much better.
I agree. Like the show Avatar: The Last Airbender, there was a lot of comedy, but the main plotline had a lot of seriousness thrown in perfectly. At least, in my opinion
Nah, I think it's a perfect claim directed to anyone who has actually worked on a game before, sure i never RELEASED my game, But I tried! and every step of the way, I looked at it every morning and said:
"Wow me, this is complete and total shit!"
and Believe Me, I've played 238 Games in my life, and trust me, I counted. and I know what a shitty game is. Season two is really bad.
You know, I always hear people talk about the dog bite thing with Carlos, and it kind of bothered me. I asked my dad about it, and he said that depending on the amount damage done to the bite, it can make it look weird - like depending on how much Sam tore in Clem's arm? It can make it look weird, and non dog like or something - Get what I mean? But locking Clem in the shed was stupid.