How will Telltale improve?

edited May 2015 in The Walking Dead

Even though I didn't like Season 2 I hope for Season 3 (2 out of 3 isn't bad) what advice would you like to give Telltale.

  1. NO MORE CLEMENTINE at least not as a PC

  2. Edit the writing team

  3. Delay Minecraft (Don't cancel it but a 6 hour game is too short. Even though it makes them more money they should put more effort in)

  4. Longer episodes

  5. More impacting decisions

  6. No more leaning of Season 1 this has to be it's own thing

  7. Better cast and writing of characters

These are just some things they should improve on. Season 2 was what it was and I'd like to think they've heard the complaints (some more reasonable than others) and will improve. These are just some things I want to see

Comments

  • Blind SniperBlind Sniper Moderator
    edited May 2015

    Delay Minecraft (Don't cancel it but a 6 hour game is too short. Even though it makes them more money they should put more effort in)

    Minecraft is due this year, meaning it is coming before Walking Dead Season 3 (which is not coming this year). If anything, delaying Minecraft in theory would only "hurt" Walking Dead: Season 3 more if you are going off of the belief that Telltale having multiple teams working on different episodes hurts other episodes. That just seems like a thinly veiled complaint that Minecraft: Story Mode exists.

    Also, Seasons weren't that short even with 90 minute episodes. 5 episodes with 1.5 hours of gameplay is around 7.5 hours for the overall Season. It's still kinda short, yeah, but not 6 hours short. However, Telltale is using longer episodes for Tales from the Borderlands and Game of Thrones anyways so I think the episode length for Season 3 should be fine.

  • 1 - Why not? Her story still hasn't ended.

    2 - Writing team seems fine, they are good writers who can learn from their mistakes.

    3 - Once again, why?

    4 - Episodes are already longer for GoT and TFTBL, as they are two hours at least

    5 - I don't know why everyone says this. Season 2 had more determinant characters, different beginnings for Episode 2 even, and even had multiple endings.

    6 - That makes literally no sense. The Walking Dead: Season 2 was always 'it's own thing', and never 'leaned' on Season 1, in fact comparing the two, Season 1 is very different to Season 2.

    7 - Honestly the characters were fine, interesting even, they just need to improve the writing of them. Not the cast.

  • Why not? Her story still hasn't ended.

    I think it has we've had 2 seasons to play as her and her character dropped in Season 2

     Writing team seems fine, they are good writers who can learn from their mistakes.

    The writing team swerved in too many directions and failed to remain consistent in too many areas

     Once again, why?

    Lol did you read any of what I said. More time to write

     Episodes are already longer for GoT and TFTBL, as they are two hours at least

    That was only the first episode of each

    5 - I don't know why everyone says this. Season 2 had more determinant characters, different beginnings for Episode 2 even, and even had multiple endings.

    Determinant characters that were poorly used and then died.

     The Walking Dead: Season 2 was always 'it's own thing', and never 'leaned' on Season 1, in fact comparing the two, Season 1 is very different to Season 2

    Except all the call backs to Season 1. Like having Kenny come back and outshine everyone in the Season 2 cast

     Honestly the characters were fine, interesting even, they just need to improve the writing of them. Not the cast.

    Unless you count inconsistent, undeveloped and loss potential

    HarjKS posted: »

    1 - Why not? Her story still hasn't ended. 2 - Writing team seems fine, they are good writers who can learn from their mistakes. 3 - O

  • I think it has we've had 2 seasons to play as her and her character dropped in Season 2

    No, she still has a lot of development left to do and the multiple endings only make her fate more abstract than anything. Three seasons seems optimal, as it's a trilogy.

    The writing team swerved in too many directions and failed to remain consistent in too many areas

    I know, but overall they're good writers.This is judging from their work on other titles such as 'The Wolf Among Us' and 'The Walking Dead: 400 Days', with the criticism they received, they can improve.

    Lol did you read any of what I said. More time to write

    No, I just read what 'Blind Sniper' had to say, and they make complete sense. I don't see why delaying Minecraft would benefit The Walking Dead, in any way. Especially seeing as Telltale most likely have a contract, they need to stick to.

    That was only the first episode of each

    Nope. All episodes of GoT at least have been two hours, at the very least. TFTBL promotes the idea of exploration and so I can only imagine, it has more time associated with gameplay.

    Determinant characters that were poorly used and then died.

    That wasn't your point. You said whether choices mattered. They did matter. Sure, they were somewhat contrived and dumb. But the decisions still matter. Also different character relationships, details (such as how you kill Carver) and multiple endings are still clear examples of choice differentiation that was more prevalent in this season, than in the last.

    Except all the call backs to Season 1. Like having Kenny come back and outshine everyone in the Season 2 cast

    It's almost like the game is a sequel, and people were calling for Kenny to return anyway. Also he does not outshine the cast, if anything it's your opinion on the character against the others.

    Honestly the characters were fine, interesting even, they just need to improve the writing of them. Not the cast.

    It's almost like I have an opinion. I said they were interesting, as in conceptually. If I worked at Telltale and read on a sheet about a new group involving a, moody and somewhat anxiety-ridden hot tempered yet motherly character, her somewhat submissive yet also caring husband, a young girl sheltered by an overbearing and overly protective father due to anxiety, etc. I would think these were the bases for interesting characters.

    Clemenem posted: »

    Why not? Her story still hasn't ended. I think it has we've had 2 seasons to play as her and her character dropped in Season 2

  • dojo32161dojo32161 Moderator
    edited May 2015

    TFTBL promotes the idea of exploration and so I can only imagine, it has more time associated with gameplay.

    You haven't tried it yet? Anyway yeah there is definitely a lot more gameplay oriented moments in there than GOT (at least as of now) and each episode has been 2 hours or longer for me.

    HarjKS posted: »

    I think it has we've had 2 seasons to play as her and her character dropped in Season 2 No, she still has a lot of development left

  • dojo32161dojo32161 Moderator

    I think they've all been over 2 hours for me mostly because I like to look at everything (especially Rhys' scanner), unless I accidentally click on the item that progresses the story along (the beginning of episode 3 of GOT for me, I missed the hub with Malcolm and Beskha).

    Yeah, even shorter episodes for the newer series end up being around an hour and 45-50 minutes for me.

  • Yeah, even shorter episodes for the newer series end up being around an hour and 45-50 minutes for me.

    dojo32161 posted: »

    TFTBL promotes the idea of exploration and so I can only imagine, it has more time associated with gameplay. You haven't tried it ye

  • My advice would be to test the game immensly to catch the bugs/glitches that any normal playthrough can come across. Can't stand it. Other than that just continue being awesome

  • mostly because I like to look at everything (especially Rhys' scanner), unless I accidentally click on the item that progresses the story along (the beginning of episode 3 of GOT for me, I missed the hub with Malcolm and Beskha).

    I try to do the same thing by looking at as much as I can, and that happens to me a lot too. I guess I just have worse luck at accidentally clicking the thing that continues the story earlier than other people do.

    dojo32161 posted: »

    I think they've all been over 2 hours for me mostly because I like to look at everything (especially Rhys' scanner), unless I accidentally c

  • dojo32161dojo32161 Moderator

    I should have known that corpse would do something.

    mostly because I like to look at everything (especially Rhys' scanner), unless I accidentally click on the item that progresses the story al

  • Same, both episodes of TFTBL and the first three of GOT have all been two hours for me, so it seems they're going back to having slightly longer episodes, or at least giving the writers more freedom to make the episodes as long as they need them to be.

    dojo32161 posted: »

    TFTBL promotes the idea of exploration and so I can only imagine, it has more time associated with gameplay. You haven't tried it ye

  • edited May 2015

    The only real thing I can think of is to maybe having new characters stay longer and have more of an impact, long-term. I wouldn't criticise the Telltale writers though, I think they've done a pretty amazing job.

  • It depends on how you play it. TWD S2 has always rounded out an hour and thirty

    Same, both episodes of TFTBL and the first three of GOT have all been two hours for me, so it seems they're going back to having slightly lo

    1. Nick Breckon return as head writer, write Episodes 1, 3, and 5 instead of 1, 2, and 5.
    2. 3-4 writers who are on the same page in terms of both story direction and characters, preferably Breckon, Shorette, and Darin (if I needed a fourth, Andrew Grant).
    3. Episodes not being constricted to a certain time frame, but the writers being allowed to make episodes as long as they need/want them to be, giving them more freedom to add stuff like hubs or choices (if the writer only needs 1 and 1/2 hours, fine, if they need 2 hours, fine, I don't care about the length as long as it gets the job done).
    4. Endings play an important role, like an episode centered on it and the choices we make in that episode have an impact.
    5. Kenny and Jane surviving, not for the whole season, but a good part of it.
    6. No more returning characters.
  • I didn't say TWD S2, I said TFTBL and GOT have been 2 hours for me, which shows that Telltale has listened to what fans said about S2 and have decided to make longer episodes for their newer projects.

    Clemenem posted: »

    It depends on how you play it. TWD S2 has always rounded out an hour and thirty

  • Its worth noting there are different writers

    I didn't say TWD S2, I said TFTBL and GOT have been 2 hours for me, which shows that Telltale has listened to what fans said about S2 and have decided to make longer episodes for their newer projects.

  • Writers from Season 2 and Wolf - both of which had 90 minute episodes - moved on to the newer games. Episode length has nothing to do with who wrote an episode.

    Clemenem posted: »

    Its worth noting there are different writers

  • edited May 2015
    1. Agree, Clem's story is kinda bland to me now. At least let us play as another character who meets her.
    2. I'd prefer if the writing team was switched up a bit
    3. Don't need too.
    4. We are getting longer episodes with GoT and TFtBL so I think we'll get that wish
    5. Telltale making the jump and making determinant characters live on, I wouldn't mind waiting a long time even for episodes so this can happen.
    6. Yeah, few mentions of Season 1 and 100% no returning people
    7. New cast please, or 400 days people would be good.
  • Clem IS TWD, if she's gone, so are (most of) the fans.

    1. NO MORE CLEMENTINE at least not as a PC

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