I miss Lee..... I miss the old days....
I've said it once and I'll say it again. I miss Lee as the PC.
I also miss the large HUBS that used to be the trademark of a TTG game where you has a huge area to explore dozens of clickable actions and could go at your own pace to interact with the game characters.
It all started with 400 days. I made a post wondering why everything seemed so linear. My fear was confirmed the first time I played TWAU. The camera was so close to the PC and the large HUBS were completely gone. Sure you would have a area with one or two clickable actions but that's about it.
Puzzles.... What puzzles... The hardest puzzle in TWD S2 was the windmill and that was horrible...
I can't be the only one who misses what TTG games used to be like.
Sign in to comment in this discussion.
Comments
Yeah I also miss when people wouldn't complain every 2 seconds about season tw- oh wait people never stopped complaining about it every 2 seconds, never mind.
i would have loved TWD S2 if ther stuck to their roots. Instead they branched into a almost movie format.
I quit buying the new games anymore. I do not enjoy the new format.
Personally, I'm more than fine with getting rid of the puzzles. In all honesty, there's probably about a grand total of one or two across the entire game that were handled well, the rest felt like needless busy work that only served to slow an episode's pace down dramatically, or at worst, make it come to a screeching halt (train puzzle I'm looking at you)
The one saving grace about the puzzles though, is that they opened up the perfect spot to add in hubs, but they could easily make hubs work without having a puzzle involved
I liked season 2 I just hated Clementine as protagonist and some of the most silly choices and dumb things (clementine kicking down a door xD)
Well good for you then.
Well I enjoy Telltale Games for their fantastic storytelling not their 'puzzles'.