Adapts to your choices my gludious maxiumus !!!

** Why does it say game adapts to your choices if it isn't true most of the out comes stay the same no matter what you say or do this only took 3 from start to finish plays? False advertising is a nice way of putting things. To make a player feel your continuous play and different methods of handling situations will change with your outcome or results is beyond frustrating when it simply is a false shame on who ever is responsible. Like the game hate the glitches and the limits put on what to say and do as well as the availability to scavenge. Example Lee and Clementine should have never been involved in a scenario with the guys stolen goods from the station wagon. Anyone feel the same way?**

Comments

  • False advertising

    It's not Telltale's fault 90% of the players don't know what "adapting to your choices" means.

  • WOW! MUCH ORIGINAL VERY THREAD SO KNOWN WOW

  • The story is TAILORED to how you play, the overall story doesn't change, but it allows you to change elements of the story based on your choices, why is that so hard to understand.

  • another very ironic and cringy comment by you, your attempts at being edgy and ironic are getting "retarded" now Mr. Papai

    papai46 posted: »

    WOW! MUCH ORIGINAL VERY THREAD SO KNOWN WOW

  • Do you know how long it would take to invent an entirely different scenario? In this specific situation, the dialogue and encounter with the Stranger are greatly altered.

  • It is more about the main character's relationship with the npcs than anything. It really sets the tone of many situations.

  • JenniferJennifer Moderator
    edited November 2015

    The story was always meant to be linear, but adapting the interactions Lee has with other characters based on your choices. This is why Telltale was careful to specifically state that the story is tailored by your choices. In essence, this means that the effects are small, like a tailor adjusting a suit. Tailors bring the inseam up or let it down by a few centimeters, but in the end, it's still just a suit. A tailor doesn't change the suit, they just tailor it to make it fit better.

  • But in essence does the butterfly affect not apply here? We are taught what you do as well what you say now can and will affect the people, places and things even the situation's that may present them self's that was the impression I was left with. But I can see what your point is but you have to admit doing the story over and over again and having some of the larger outcomes change would be a DLC I'd enjoy a lot more.

    Jennifer posted: »

    The story was always meant to be linear, but adapting the interactions Lee has with other characters based on your choices. This is why Tel

  • Point well noted! But how much harder than any other game that has a lot more graphics and interaction say like the game "Darkness". Has 3 different endings I believe I've seen and done 2. Not sure but from your reaction I'm guessing to much time which equals more money. I see where your going. Thanks for your insight.

    Clemenem posted: »

    Do you know how long it would take to invent an entirely different scenario? In this specific situation, the dialogue and encounter with the Stranger are greatly altered.

  • But in essence does the butterfly affect not apply here? We are taught what you do as well what you say now can and will affect the people, places and things even the situation's that may present them self's that was the impression I was left with. But I can see what your point is but you have to admit doing the story over and over again and having some of the larger outcomes change would be a DLC I'd enjoy a lot more.

    The story is TAILORED to how you play, the overall story doesn't change, but it allows you to change elements of the story based on your choices, why is that so hard to understand.

  • Butterfly effect? I think you're thinking of Until Dawn.

    Or if you're referring to real life, yeah, that's not true. A butterfly flaps it's wings and nobody cares, because the idea of it starting a hurricane on the other side of the world is ludicrous.

  • I take it you're new to Telltale games.

  • Telltale does not spend the same time or budget on their games that the examples you listed did. They are a medium sized indie studio that releases episodes every two or so months. They don't have the time to spend years polishing the scenery or choice outcomes for their entire game, and their budget is not that of a triple A retail game.

    Point well noted! But how much harder than any other game that has a lot more graphics and interaction say like the game "Darkness". Has 3 d

  • The second season of The Walking Dead does continue to tailor the way the returning character reacts to Clementine, based on your interactions as Lee in season one. Plus, season two does end on multiple endings, so it went a bit farther than season one did in regards to cause and effect.

    As Blind Sniper said though, Telltale is only a medium sized developer that releases episodes every two months, so they don't have the budget to do huge branching paths. It's unlikely they'll make huge branching paths because of their size and budget, but season three will start from a possible four endings of season two, and it is said that it's going to be much bigger than the previous two seasons, so it's possible (although no one knows for sure) that there will be more (although, due to their limited budget and development time, probably not a huge amount) story branching then.

    But in essence does the butterfly affect not apply here? We are taught what you do as well what you say now can and will affect the people,

  • Yes I am sir and it seems my post has brought out all the butt hurt Bonnie's out lol

    ralo229 posted: »

    I take it you're new to Telltale games.

  • Anxiously awaiting 6th installment. Thanks for the feed back

    Jennifer posted: »

    The second season of The Walking Dead does continue to tailor the way the returning character reacts to Clementine, based on your interactio

  • That explains so much thanks for the feed back.

    Telltale does not spend the same time or budget on their games that the examples you listed did. They are a medium sized indie studio that r

  • Yes , your choices do not change everything in the game. But they do change a lot of things , and open and close a lot of doors.

    Take the end of Season 1 , for instance. If you choose to shoot Lee , Clem gets to live with the guilt of physically picking up a gun and shooting him for the rest of her life. But if you choose to leave him handcuffed in the police station , however , it leaves Clem wondering if she should have killed him rather than let him become a Walker - and also leaves open the chance that someone coming from Savannah ran across Lee in the police station , and wondered why he was chained up - and ran into Clem later. And so on and so forth.

  • If you're new, you dont know how many times and in how many incarnations this topic has come up. The "butthurt" is likely people losing patience.

    Yes I am sir and it seems my post has brought out all the butt hurt Bonnie's out lol

  • edited November 2015

    Even if you choose to leave Lee, Clem can still express guilt over getting him bit in the first place. He did get bit while looking for her after she ran off and got herself kidnapped, after all.

    EDIT: This was meant to be a reply to SageTheNoneDead's comment above. Hit the "Add Comment" button by mistake. My bad.

  • We're not really butthurt. We're more annoyed since we've seen threads like this over a million times.

    Yes I am sir and it seems my post has brought out all the butt hurt Bonnie's out lol

  • Choices won't change everything in the game or the initial goal of the game, some of the choices actually do have big differences or minor differences that last for a long time still, but it will mostly change dialogue said by the main character.

  • Well not necessarily you sir a couple other even discounting the troller, sounded like butt hurt Bonnie's. The rest of the comments have been very helpful.

    ralo229 posted: »

    We're not really butthurt. We're more annoyed since we've seen threads like this over a million times.

  • Like I said before I was hoping it meant more changedl like avoiding certain situations all together. I was hoping for a back to the future scenario where anything changed could have large affects on what happens and yes I did note some if the smaller changes like what you do and say effect who stays in the group. But also noticed ultimately the person you save now could die ten minutes later reminds me of Final Destination lol.

    prink34320 posted: »

    Choices won't change everything in the game or the initial goal of the game, some of the choices actually do have big differences or minor differences that last for a long time still, but it will mostly change dialogue said by the main character.

  • Just because you didn't get what you wanted doesn't mean it's false advertising.

    Like I said before I was hoping it meant more changedl like avoiding certain situations all together. I was hoping for a back to the future

  • Walking dead season 1 your choices changed your relationships with other characters. It had a different feel to it depending on how you played. The newer games are lacking in this.

  • The tittle, it is golden, I just came to say that, goes away

  • There are changes where you avoid certain situations all together, there are changes where you experience a different conversation or a different scene. Also not everyone who becomes determinant ends up dying, TWDGS2 showed it ended with a choice that seems at least effective, so let's wait until Season 3 to find out how effective choices are.

    Like I said before I was hoping it meant more changedl like avoiding certain situations all together. I was hoping for a back to the future

  • Forgot that part for a moment. Crazy stranger guy kind of paled next to the police station.

  • Hence I did not know the adaptiveness did not mean you could not avoid major events like Duck getting bitten, that would have prevented his mother taking her own life. Nor bringing Ben to the hotel to prevent his dumb mistake of his perpetual dumb ass idea of trying to reason with the bandits. Or leaving the food they found alone and not having the crazy stlaker to follow you. Those things that had great effect on the story will not change no matter what you do. Saying the game changes and adapts to your game play gives the false sense of security that you can make different decisions that may avoid those things. Upon all season's of play 3 times that never changed. How ever reading a few response's I've came to the conclusion that maybe that much change was not in the budget. Given that knowledge now I will continue to wait for season 6 because that is my current place in the progression of the series. None the less still love the game.

    Just because you didn't get what you wanted doesn't mean it's false advertising.

  • First off, telltale still has a tale to tell, you can't expect every little thing to change to how you want it. The story ADAPTS to the way you play, your relationship with characters.

    Second, season 6? You mean of the show?

  • This is just what I believed the adaption was going to ultimately be like when you take a larger drink of what you believe is sprite and its really water! I know different now thanks to some of the people in here I'm more informed about the how's and why's. It seems more people who join this conversation I have to keep repeating this in a different way and almost feel like there isn't a dead horse to beat any more just a puddle of blood and bone take time to read my earlier reactions and you'll see I'm learning what the original direction they were heading in and what they meant by ADAPT and what I wanted it to mean. It is supposed to be this limitless world of technology sky's the limit blah blah blah forgive me for wanting more! But now I understand money is what blocked the possibilities that they could have reached. And I believe I'm confusing episodes with seasons there are 5 for the Xbox 360 and I have played them all 3 times. By reading others post not many seem to be near my progress but I try not spoil anything for anyone.

    First off, telltale still has a tale to tell, you can't expect every little thing to change to how you want it. The story ADAPTS to the way you play, your relationship with characters. Second, season 6? You mean of the show?

  • Dude, pretty much everyone on this forum has completed season 2.

    This is just what I believed the adaption was going to ultimately be like when you take a larger drink of what you believe is sprite and it

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