Man I really miss S1 of TWD......

Just got done playing life is strange and holy crap I miss season 1 of the walking dead....... Puzzles and hubs.... Never thought I would feel those telltale roots again but I was wrong.... Since TTG switched to the mode cinematic story I'm just not in to it.

Comments

  • If you feel like that, I can't even imagine how the older telltale fans must be feeling now. lol

  • I wish there was a way where we can delete certain memories from our brains because I would delete all the memories from The Walking Dead game and play it again just so I can have the same feeling as I did when I first played it.

  • I actually really like the switch, I think it pays off. Heck I prefer Tales from the Borderlands to the first season of TWD.

  • season 2????? very good

  • I wouldn't go that far, most of the hatred for it appears to be here on the forums, outside many people still love Season 2, even if they prefer Season 1. Like S1 (and also LiS), S2 has a 10/10 rating on Steam and did receive reviews that were around low to mid 80's most of the time if I recall, hell some were rated better than LiS episodes.

  • I agree with you a lot. I really miss the puzzles and hubs from season one too (and the direct combat shooting sections). That's one of the main reasons I really didn't like season two that much.

    They're recently going back to puzzles, hubs, and direct combat with Minecraft: Story Mode, so there's some hope that they'll bring that stuff into The Walking Dead: Michonne and Season Three. I especially hope that the sword combat from Minecraft makes it into Michonne, as that would work really well for her character, and direct combat is always more fun than quick time events.

  • Ugh, don't start. I've never used 4chan, but there are some fucking assholes there. A few days ago, a few particular assholes apparently decided to spread a false rumor that the YouTube comedian Tomska (known for his ASDF comedy series) died in a car crash, and they chose to do it when he was asleep and couldn't respond. Needless to say, many fans believed them and fell for this shit, and the 4chan people decided to go around, thumb up all the comments that said R.I.P, and flagged any comment, including some of mine, that tried telling people he wasn't really dead. So really, I couldn't give two shits about what some people on 4chan think.

  • Excuse me, what's a hub? I'm not a native english speaker.
    I'm guessing it's one of those extended scenes where you roam around the area and touch things at your own delight and talk to anyone you want?

  • That, my friend, goes to 4chan

    If you're referring to /v/, then I'd have to say that their opinion doesn't hold much weight

    because it's /v/

  • DeltinoDeltino Moderator
    edited November 2015

    In all honesty, I don't really miss the puzzles

    In my opinion, there were very few puzzles that really felt natural. Most of them felt like needless busy-work, simply added to the section to pad out the gameplay/time a bit. Then you have some that were just outright annoying, like the infamous train puzzle. The Walking Dead seems like the last place that should have those "find this random small object to use on this" puzzles. Also on that note, fuck that pencil so much.

    There were two 'puzzles' in particular that I liked, though. And I imagine most other people can agree on these two: clearing out the motel in episode 1, and the motel investigation in episode 3. Both were very straight forward, to begin with: the 'goal' for clearing the motel was reaching the girl in the room. It felt like a great way of incorporating puzzle mechanics into the world of TWD in a way that worked and made sense for the series (having to silently take down walkers one by one), and it didn't feel tedious either.

    The motel investigation, although slightly harder to really call a 'puzzle', had a linear nature that made it flow together well. You're given a clue, then asked to talk to characters. A character would point you in the direction of another clue, which could then be attributed to another character, giving you a sense of direction on where to go to and investigate next (finding chalk = children like to play with chalk = talk to Clementine).

    Outside of that, I wouldn't consider the puzzles to be a big loss. If they could make another puzzle anything like the above two though, I'd totally be on board for that.

  • edited November 2015

    I agree. The puzzles in both The Walking Dead and even Strange range from Mediocre to bad.

    Deltino posted: »

    In all honesty, I don't really miss the puzzles In my opinion, there were very few puzzles that really felt natural. Most of them felt li

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    TheCatWolf posted: »

    If you feel like that, I can't even imagine how the older telltale fans must be feeling now. lol

  • You would be correct

    HunBonus posted: »

    Excuse me, what's a hub? I'm not a native english speaker. I'm guessing it's one of those extended scenes where you roam around the area and touch things at your own delight and talk to anyone you want?

  • Then you have some that were just outright annoying, like the infamous train puzzle.

    enter image description here

    Deltino posted: »

    In all honesty, I don't really miss the puzzles In my opinion, there were very few puzzles that really felt natural. Most of them felt li

  • At the risk of being exiled from the forums - am I the only person who enjoyed the train puzzle?

    Deltino posted: »

    In all honesty, I don't really miss the puzzles In my opinion, there were very few puzzles that really felt natural. Most of them felt li

  • The game isn't going anywhere...

  • Woo train puzzle. Jk. All we can really do is hope that Telltale can think of some clever ways to implement puzzles in their zombie game. Y'know without killing the flow. It shouldn't be too hard right?

  • edited November 2015

    No. If anything I found it to be too easy. Took me like 8 minutes. Plus you got to talk to everyone/explore the area while doing it. Never did understand where the rage towards that segment came from.

    Oldsmobile posted: »

    At the risk of being exiled from the forums - am I the only person who enjoyed the train puzzle?

  • I didn't hate the train puzzle, or any of them really. They used them to create breaks and slow down the narrative. Highs don't feel very high when you don't slow down and Telltale specifically goes for a dramatic arc that's more like a ball bouncing higher and higher than the traditional parabolic plot.

    Deltino posted: »

    In all honesty, I don't really miss the puzzles In my opinion, there were very few puzzles that really felt natural. Most of them felt li

  • My guess is because it (obviously intentionally) brought the action to a crashing halt after the most shocking scene in the game to that point.

    Black-Op1 posted: »

    No. If anything I found it to be too easy. Took me like 8 minutes. Plus you got to talk to everyone/explore the area while doing it. Never did understand where the rage towards that segment came from.

  • Season 1 was awesome compared to season 2. Would have preferred real choices but still.... The story was really good.

  • I'm glad the puzzles were absent. They felt like needless busy work in games like Walking Dead

  • So much in agreement here

    Deltino posted: »

    In all honesty, I don't really miss the puzzles In my opinion, there were very few puzzles that really felt natural. Most of them felt li

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