You know there's one thing that I don't think that's been discussed yet. Throughout this whole game, Max Caulfield has worn a lot of differe… morent outfits.
Gray hoodie, t-shirt (pink Jane, white deer, black moth, red deer skull) and blue jeans
"Max Amber" - Red plaid, band tee, ripped black jeans
Purple coat, striped shirt and khakis
Beige jacket, t-shirt, dream catcher and black jeans
Black leather coat, jeans, and Chloe's necklace (if you take it before leaving the Dark Room)
Funeral dress
But, out of all of them, which outfit would you say was your favorite for Max? (Poll vote)
You know there's one thing that I don't think that's been discussed yet. Throughout this whole game, Max Caulfield has worn a lot of differe… morent outfits.
Gray hoodie, t-shirt (pink Jane, white deer, black moth, red deer skull) and blue jeans
"Max Amber" - Red plaid, band tee, ripped black jeans
Purple coat, striped shirt and khakis
Beige jacket, t-shirt, dream catcher and black jeans
Black leather coat, jeans, and Chloe's necklace (if you take it before leaving the Dark Room)
Funeral dress
But, out of all of them, which outfit would you say was your favorite for Max? (Poll vote)
This game was going well first 3 episodes and then episode 4 was great!!
Then WTF episode 5 was a total mind fuck!! Totally ruined the whole series and made me lose interest and what a shitty end choice that has no impact!!
Huge disappointment.
This game was going well first 3 episodes and then episode 4 was great!!
Then WTF episode 5 was a total mind fuck!! Totally ruined the whole series and made me lose interest and what a shitty end choice that has no impact!!
Huge disappointment.
Yeah, that's basically how most people here felt after finishing LiS. Episode 4 is still my favorite one.
what a shitty end choice that has no impact!!
What do you mean? Chloe can either live or die depending on your final choice.
I don't really understand people's complaints about the lack of variety in the endings and undoing past choices.
Like the whole point of the game is about undoing choices. What Chloe says remains true - 'Remember all these moments, all the time we spent together, it was real' (OWTTE). The game about time travel was obviously going to involve undoing past actions - the choice is whether undoing everything that happened is a price you're willing to pay to save thousands of lives.
The series even if you include the endings has just as much variety and choice and consequence as telltale's episodes do. I mean, the only Telltale game with actual different endings scenes in TWD season 2.
I think Life is Strange is just being held to a higher standard than Telltale here because this is a forum for telltale fans, which is of course logical, but something worth remembering. At least Life is Strange has a very very good reason for making some of our choices irrelevant to the ending.
I don't really understand people's complaints about the lack of variety in the endings and undoing past choices.
Like the whole point of … morethe game is about undoing choices. What Chloe says remains true - 'Remember all these moments, all the time we spent together, it was real' (OWTTE). The game about time travel was obviously going to involve undoing past actions - the choice is whether undoing everything that happened is a price you're willing to pay to save thousands of lives.
The series even if you include the endings has just as much variety and choice and consequence as telltale's episodes do. I mean, the only Telltale game with actual different endings scenes in TWD season 2.
I think Life is Strange is just being held to a higher standard than Telltale here because this is a forum for telltale fans, which is of course logical, but something worth remembering. At least Life is Strange has a very very good reason for making some of our choices irrelevant to the ending.
Yeah but still, Tales didn't win either. I was hoping that, since they had Troy Baker doing it, that Tales actually won, was a bit disappointed, it truly did deserve it.
Yeah but still, Tales didn't win either. I was hoping that, since they had Troy Baker doing it, that Tales actually won, was a bit disappointed, it truly did deserve it.
I don't really understand people's complaints about the lack of variety in the endings and undoing past choices.
You really dont understand why people playing a choice game are not happy about the lack of effect of choice?
The series even if you include the endings has just as much variety and choice and consequence as telltale's episodes do. I mean, the only Telltale game with actual different endings scenes in TWD season 2.
Thats not a good thing, telltale do terrible with choices. The only game they really beat is beyond two souls. Overall I'd say superficially life is strange does better with the constant references, telltale does better story wise. However both really dont attempt to make choice matter, they just tell there story.
I don't really understand people's complaints about the lack of variety in the endings and undoing past choices.
Like the whole point of … morethe game is about undoing choices. What Chloe says remains true - 'Remember all these moments, all the time we spent together, it was real' (OWTTE). The game about time travel was obviously going to involve undoing past actions - the choice is whether undoing everything that happened is a price you're willing to pay to save thousands of lives.
The series even if you include the endings has just as much variety and choice and consequence as telltale's episodes do. I mean, the only Telltale game with actual different endings scenes in TWD season 2.
I think Life is Strange is just being held to a higher standard than Telltale here because this is a forum for telltale fans, which is of course logical, but something worth remembering. At least Life is Strange has a very very good reason for making some of our choices irrelevant to the ending.
After replaying both LiS and TFTB.
LiS won it for me. Telltale ruined the ending of Tales, like wtf they disappeared all my choices doesn't matter anymore!
Just because some choices don't affect the game in the way you thought doesn't mean they don't matter at all.. Its the impact that those choices give you that counts.
I finished life is strange and actually took something from it that gave me insight on some things I have been thinking about in life. That matters to me.
Its not the repercussions of the choice that make it matter... but the emotional impact. After all these are story based games and I think people are forgetting what they are about.
You have to choose between Chloe and Arcadia Bay
You have to choose between Jane or Kenny
You have to choose between Shooting Lee or Leaving him... he dies no matter what.
regardless theres no way to stop these things from happening.. it will always lead you down those paths.
Well, Technicaly they still did matter. They don't get erased Because Rhys & Fiona disappeard. The difference between LiS & TftBL is, that you either erase your Choices or you Save Chloe But you don't see the real Consequences of this decision. And the Way how they just give you the Choice instead of choosing an Ending that matches your decisions automatically was Really bullshit. I Repeat: The Ending SHOULD NEVER be a Choice. The Ending SHOULD ALWAYS Be a Consequence. Of course TftBL has only One ending, But the Journey differs At some points enough, to make the choices meaningfull. It's Far from Perfect, But way better than LiS. LiS has only ONE choice, that add different Content depending on Choice. TftBL has FOUR. Thats the Problem. I Hope you can understand it better.
After replaying both LiS and TFTB.
LiS won it for me. Telltale ruined the ending of Tales, like wtf they disappeared all my choices doesn't matter anymore!
Well, Technicaly they still did matter. They don't get erased Because Rhys & Fiona disappeard. The difference between LiS & TftBL is… more, that you either erase your Choices or you Save Chloe But you don't see the real Consequences of this decision. And the Way how they just give you the Choice instead of choosing an Ending that matches your decisions automatically was Really bullshit. I Repeat: The Ending SHOULD NEVER be a Choice. The Ending SHOULD ALWAYS Be a Consequence. Of course TftBL has only One ending, But the Journey differs At some points enough, to make the choices meaningfull. It's Far from Perfect, But way better than LiS. LiS has only ONE choice, that add different Content depending on Choice. TftBL has FOUR. Thats the Problem. I Hope you can understand it better.
I'm going to say what I've said before: in terms of choice impact, Telltale and Dontnod are pretty much the same. Dontnod has more references to choices across the season (which is mostly due to setting) but overall, the impact of choices overall are about the same. Neither company is necessarily doing better than the other. At most, I'd say Dontnod is refining certain aspects of Telltale's designs/concepts, but I wouldn't they're out-besting Telltale at their own game by any means.
But in all honesty, the fighting between which one handles choices better doesn't help. LiS is pretty much a positive either way when you think about it; if people are praising LiS for its choices in any capacity, regardless of it being true or not, that means it's presenting itself as competition to Telltale, which in turn will convince Telltale to try to improve in order to match the competition, which quite frankly, I'd say that they're slowly starting to do (the latest episodes of Tales, GoT, and Minecraft have been getting better with choices, or at least I think so). That, and it might convince other companies to start making more narrative-based games as well, which further helps move this style of game out of niche territory, and provide further competition. There's no negative impact coming out of this in the end. The only
'negative' is people saying positive stuff about LiS. And for all intents and purposes, it's probably best to just grin and bear it, and see what the future holds.
Vice has listed Life Is Strange as their #4 best game of 2015.
For its second game, Parisian studio Dontnod took a step back from brawling to present an intimate and affecting adventure game where whispered words were usually stronger than thrown fists. Released in five episodes across 2015, Life Is Strange took the very relatable scenario of a teenager returning to her home town after several years away, reconnecting with the locals and an old best friend, and stirs in a healthy dollop of sci-fi—protagonist Max discovers she can rewind certain spells of time, to alter the outcomes of encounters both fraught and trivial. By episode five, things have gotten incredibly sinister, with the inviting golden-hour aesthetic of the game's beginning pushed aside by catastrophe on a massive scale. Life Is Strange is a riveting twist on the adventure genre that just about beats the contemporary masters of the style, Telltale, at their own game.
Vice has listed Life Is Strange as their #4 best game of 2015.
For its second game, Parisian studio Dontnod took a step back from … morebrawling to present an intimate and affecting adventure game where whispered words were usually stronger than thrown fists. Released in five episodes across 2015, Life Is Strange took the very relatable scenario of a teenager returning to her home town after several years away, reconnecting with the locals and an old best friend, and stirs in a healthy dollop of sci-fi—protagonist Max discovers she can rewind certain spells of time, to alter the outcomes of encounters both fraught and trivial. By episode five, things have gotten incredibly sinister, with the inviting golden-hour aesthetic of the game's beginning pushed aside by catastrophe on a massive scale. Life Is Strange is a riveting twist on the adventure genre that just about beats the contemporary masters of the style, Telltale, at their own game.
Source: The Best 20 Video Games of 2015
Just because some choices don't affect the game in the way you thought doesn't mean they don't matter at all.. Its the impact that those choices give you that counts.
Yep. Been saying that many times about the Telltale games.
Just because some choices don't affect the game in the way you thought doesn't mean they don't matter at all.. Its the impact that those cho… moreices give you that counts.
I finished life is strange and actually took something from it that gave me insight on some things I have been thinking about in life. That matters to me.
Its not the repercussions of the choice that make it matter... but the emotional impact. After all these are story based games and I think people are forgetting what they are about.
You have to choose between Chloe and Arcadia Bay
You have to choose between Jane or Kenny
You have to choose between Shooting Lee or Leaving him... he dies no matter what.
regardless theres no way to stop these things from happening.. it will always lead you down those paths.
Vice has listed Life Is Strange as their #4 best game of 2015.
For its second game, Parisian studio Dontnod took a step back from … morebrawling to present an intimate and affecting adventure game where whispered words were usually stronger than thrown fists. Released in five episodes across 2015, Life Is Strange took the very relatable scenario of a teenager returning to her home town after several years away, reconnecting with the locals and an old best friend, and stirs in a healthy dollop of sci-fi—protagonist Max discovers she can rewind certain spells of time, to alter the outcomes of encounters both fraught and trivial. By episode five, things have gotten incredibly sinister, with the inviting golden-hour aesthetic of the game's beginning pushed aside by catastrophe on a massive scale. Life Is Strange is a riveting twist on the adventure genre that just about beats the contemporary masters of the style, Telltale, at their own game.
Source: The Best 20 Video Games of 2015
Vice has listed Life Is Strange as their #4 best game of 2015.
For its second game, Parisian studio Dontnod took a step back from … morebrawling to present an intimate and affecting adventure game where whispered words were usually stronger than thrown fists. Released in five episodes across 2015, Life Is Strange took the very relatable scenario of a teenager returning to her home town after several years away, reconnecting with the locals and an old best friend, and stirs in a healthy dollop of sci-fi—protagonist Max discovers she can rewind certain spells of time, to alter the outcomes of encounters both fraught and trivial. By episode five, things have gotten incredibly sinister, with the inviting golden-hour aesthetic of the game's beginning pushed aside by catastrophe on a massive scale. Life Is Strange is a riveting twist on the adventure genre that just about beats the contemporary masters of the style, Telltale, at their own game.
Source: The Best 20 Video Games of 2015
Comments
WHAT HAVE I SAID ABOUT THAT WORD?!
Lemme think...
Wowsers, you hella hate it! Are you cereal? Better get ready for the mosh pit, shaka brah, this ain't over yet!
Max Amber all the way.
Gray hoodie, t-shirt and blue jeans. It looks nice, I feel that outfit defines Max.
This game was going well first 3 episodes and then episode 4 was great!!
Then WTF episode 5 was a total mind fuck!! Totally ruined the whole series and made me lose interest and what a shitty end choice that has no impact!!
Huge disappointment.
Yeah, that's basically how most people here felt after finishing LiS. Episode 4 is still my favorite one.
What do you mean? Chloe can either live or die depending on your final choice.
Huge disappointment.
great
Totally agree
Sorry I forgot it's been a while since I played it, what I meant to say was if Chloe lives then THAT ending SUCKS.
Such a shame, such potential lost.
Oh well maybe they'll make a better game someday.
I'd say Undertale deserves that one more but whatever.
Yep. They could learn from their mistakes and make improvements if they do decide to do a second season.
I don't really understand people's complaints about the lack of variety in the endings and undoing past choices.
Like the whole point of the game is about undoing choices. What Chloe says remains true - 'Remember all these moments, all the time we spent together, it was real' (OWTTE). The game about time travel was obviously going to involve undoing past actions - the choice is whether undoing everything that happened is a price you're willing to pay to save thousands of lives.
The series even if you include the endings has just as much variety and choice and consequence as telltale's episodes do. I mean, the only Telltale game with actual different endings scenes in TWD season 2.
I think Life is Strange is just being held to a higher standard than Telltale here because this is a forum for telltale fans, which is of course logical, but something worth remembering. At least Life is Strange has a very very good reason for making some of our choices irrelevant to the ending.
No it doesn't.
Well at least it didnt win best narrative. Thank god.
Thank, Galactus.
Yeah but still, Tales didn't win either. I was hoping that, since they had Troy Baker doing it, that Tales actually won, was a bit disappointed, it truly did deserve it.
Tales is an awesome game. I would have picked it for best narrative, but Her is the second best choice imo.
Well Life is Strange won an award but it was one of those awards they quickly brush. Best Impact I think it was called?
Game for impact is what I saw.
Is her story that good? Never played it, but I was expecting TFTB/TW/LIS to win.
Imo it is.
You really dont understand why people playing a choice game are not happy about the lack of effect of choice?
Thats not a good thing, telltale do terrible with choices. The only game they really beat is beyond two souls. Overall I'd say superficially life is strange does better with the constant references, telltale does better story wise. However both really dont attempt to make choice matter, they just tell there story.
After replaying both LiS and TFTB.
LiS won it for me. Telltale ruined the ending of Tales, like wtf they disappeared all my choices doesn't matter anymore!
Prepare for a bunch of people screaming at you "BUT IN LIS YOU DELETE YOUR CHOICES IT DOESN'T MATTER TOO".
Just because some choices don't affect the game in the way you thought doesn't mean they don't matter at all.. Its the impact that those choices give you that counts.
I finished life is strange and actually took something from it that gave me insight on some things I have been thinking about in life. That matters to me.
Its not the repercussions of the choice that make it matter... but the emotional impact. After all these are story based games and I think people are forgetting what they are about.
You have to choose between Chloe and Arcadia Bay
You have to choose between Jane or Kenny
You have to choose between Shooting Lee or Leaving him... he dies no matter what.
regardless theres no way to stop these things from happening.. it will always lead you down those paths.
Well, Technicaly they still did matter. They don't get erased Because Rhys & Fiona disappeard. The difference between LiS & TftBL is, that you either erase your Choices or you Save Chloe But you don't see the real Consequences of this decision. And the Way how they just give you the Choice instead of choosing an Ending that matches your decisions automatically was Really bullshit. I Repeat: The Ending SHOULD NEVER be a Choice. The Ending SHOULD ALWAYS Be a Consequence. Of course TftBL has only One ending, But the Journey differs At some points enough, to make the choices meaningfull. It's Far from Perfect, But way better than LiS. LiS has only ONE choice, that add different Content depending on Choice. TftBL has FOUR. Thats the Problem. I Hope you can understand it better.
That was unnecessary.
That was a sarcastic rant.
A poor one.
Wait wha... Oh come on! You can't just do this to me now! I put effort into it! (More or less...mostly less...)
I'm going to say what I've said before: in terms of choice impact, Telltale and Dontnod are pretty much the same. Dontnod has more references to choices across the season (which is mostly due to setting) but overall, the impact of choices overall are about the same. Neither company is necessarily doing better than the other. At most, I'd say Dontnod is refining certain aspects of Telltale's designs/concepts, but I wouldn't they're out-besting Telltale at their own game by any means.
But in all honesty, the fighting between which one handles choices better doesn't help. LiS is pretty much a positive either way when you think about it; if people are praising LiS for its choices in any capacity, regardless of it being true or not, that means it's presenting itself as competition to Telltale, which in turn will convince Telltale to try to improve in order to match the competition, which quite frankly, I'd say that they're slowly starting to do (the latest episodes of Tales, GoT, and Minecraft have been getting better with choices, or at least I think so). That, and it might convince other companies to start making more narrative-based games as well, which further helps move this style of game out of niche territory, and provide further competition. There's no negative impact coming out of this in the end. The only
'negative' is people saying positive stuff about LiS. And for all intents and purposes, it's probably best to just grin and bear it, and see what the future holds.
I found it funny ¯\_(ツ)_/¯
Vice has listed Life Is Strange as their #4 best game of 2015.
Source: The Best 20 Video Games of 2015
Yep. Been saying that many times about the Telltale games.
I don't want to look like I hate LiS but that's a complete lie.
yas