I felt somehow Sarah would use her ability to shoot in a way that.. wouldn't end well. My idea was that If the player chose to teach Sarah how to shoot, during the escape scene in episode 3, Sarah would see a walker going after her father(after he is shot in the shoulder, not neck) She would then shoot it, saving his life. Carlos would then look at Sarah, only to realize her mistake and watch as pretty much half of the Zombie horde attacks and kills her. If the player didn't teach Sarah how to shoot, she still has the gun and misses, hitting Carlos instead and and they both get killed. In... my version of season 2, this would happen in episode 4 and Sarah has a sort of character arc in ep 3. Thats just an idea though. In my eyes, that scene is were most of the characters that wouldn't live to the end would meet their fate.
I would've personally liked to be able to teach Sarah to shoot so that when she fell on the Observation Deck(on top of the rubble, not under… more the magical rubble) then she'd be able to shoot the Walkers or Jane would be able to save her, and then later on Sarah lives for the rest of the Season and when the car crashed Sarah will go to the Pit Stop with Clementine and be a Bystander in the Kenny VS Jane fight, I'd love to see what Sarah could've added to the Endings, wanting the family in at Howe's, being badass in Clementine's ending and saying goodbye to Clementine or going into Wellington with Clementine in Kenny's ending, I just felt like Sarah could've been a great determinant character to keep for several Seasons just to see her develop.
I felt offended too by their humor too, I didn't even know they laughed at Luke's death, that just makes me hope Season 3 has different people who can make the Season better and not just kill off charac… [view original content]
I agree, I was thinking about how Sarah could've use a gun at the Observation Deck or perhaps instead of the plot making her stand motionless there, she'd actually stand inside where Bonnie told her to go, or at least Clementine could've had the option to get her to go inside. I agree, so many characters were wasted, I felt like the only characters that weren't wasted were really just Pete and Alvin because Pete adds in an entire scene about how he feels about Nick and Alvin has a badass end where he wants Rebecca and her baby to live. Nick got an off-screen death after one optional conversation, Sarah had two deaths in one episode making her the first determinant character to die in the same episode she became determinant in after one optional conversation and the only way to save her is to physically abuse her like Carlos does(at least there's some pretty good symbolism about how the people who care about Sarah hurt her in order to try and help her), Rebecca dies the same way regardless of how long you stay at the observation deck, Luke always gets shot and drowns and you can't do anything to stop it, Bonnie always betrays you if she's alive, I actually felt like characters were out of character in the last episode As for AJ, he behaves the same way Judith does, it's not entirely unrealistic but you'd think AJ would be crying more in the situations he'd been in, I think AJ was really just used as a plot item to progress the story, the whole point of Season 2 seemed like it was about Rebecca delivering her baby, kind of like symbolism that new life can survive I'd say. I think the reason I didn't get attached to AJ was because I barely got to interact with him as Clementine.
I was sad about none of the Cabin Group living, like really? Not even a single Unknown? All the characters that were introduced in Episode 1 of Season 2 died, literally all of them, it makes me feel like the writers just forgot about the group. All we are left with is how Jane and Bonnie felt about Luke's death, Kenny beating up Arvo whilst Mike standing up for him, I felt like Luke's death is what tore the group apart, because he always seemed to be the Mediator and I felt like no one in the group was innocent, which to me shined some light because of Sarah who was completely kind yet willing to survive, I felt like Clementine lost two of the best friends she had the entire Season
I hope next Season that characters introduced will live and I'd like a character whose perceptively seen as 'weak' due to a disability or disorder or perhaps going through depression or requiring medicine to survive, I'd like to see the writer for Season 3 show how you can survive without losing who you are I guess is what I'm trying to say.
Yeah I wanted Sarah to put her shooting skills to use to. The Observation Deck would've been the perfect time to do it when they were having… more to shoot the walkers trying to break through the gate. I honestly believed we were going to get more time with Sarah and I was shocked when we didn't. It just seems like a bunch of characters got wasted this season, and the problem as well is we lose so many characters by the end that we gain so little as a result of our experience. Jane and Kenny are determinant, and other characters are either dead or unknown, leaving just Clementine and a baby who can't connect to much of the story of the season because he wasn't born nor will remember any of it. Not only that, but Clem's connection to A.J is only really established within the last episode and it's incredibly difficult as the player to gain an attachment to the baby within that time-frame, especially so when A.J doesn't behave like a real baby .
Th… [view original content]
True, although she wasn't in full panic mode until she saw Carver, I hoped there would've actually been a scene where Clementine teaches Sarah to shoot, but nope Are they going to do the same with AJ when he's old enough?
You didnt teach sarah to shoot, you showed her how to hold a gun; at a moment she was barely paying attention. At that point sarah was in full panic mode too. The second death should have been done better, the whole group just looks incompetent
That is dark but better than what TTG did in my opinion since they didn't let her live either, I would've like a way for Sarah to survive through the entire Season, even if she didn't add much, she'd at least be there to represent innocence and the fallen Cabin Group.
I felt somehow Sarah would use her ability to shoot in a way that.. wouldn't end well. My idea was that If the player chose to teach Sarah h… moreow to shoot, during the escape scene in episode 3, Sarah would see a walker going after her father(after he is shot in the shoulder, not neck) She would then shoot it, saving his life. Carlos would then look at Sarah, only to realize her mistake and watch as pretty much half of the Zombie horde attacks and kills her. If the player didn't teach Sarah how to shoot, she still has the gun and misses, hitting Carlos instead and and they both get killed. In... my version of season 2, this would happen in episode 4 and Sarah has a sort of character arc in ep 3. Thats just an idea though. In my eyes, that scene is were most of the characters that wouldn't live to the end would meet their fate.
It would have been interesting if Carlos and Sarah were both determinant, I'd like to see both their reactions to the others death. I feel like Sarah being alive was meant for something bigger for her character... but I don't know what.
That is dark but better than what TTG did in my opinion since they didn't let her live either, I would've like a way for Sarah to survive th… morerough the entire Season, even if she didn't add much, she'd at least be there to represent innocence and the fallen Cabin Group.
Perhaps it would've been good to have a choice of whether to save Carlos or Sarah in the Walker herd, saving one would lead that one to watch the other die, similar to the Doug and Carley decision.
It would have been interesting if Carlos and Sarah were both determinant, I'd like to see both their reactions to the others death. I feel like Sarah being alive was meant for something bigger for her character... but I don't know what.
I can think of two possibilities here:
* He meant to call you a bundle of sticks, AKA a faggot
or
* He mistakened your gravatar as a piece of wood... somehow. Maybe he thought it looked like Plank from Ed Edd n Eddy?
Perhaps it would've been good to have a choice of whether to save Carlos or Sarah in the Walker herd, saving one would lead that one to watch the other die, similar to the Doug and Carley decision.
They saw the success season one of the walking dead got and knew the more games they made. The more money it would produce, unfortunately quality of the games were going to be lacking. Well when around every corner came out it went for 2hours plus and people complained it was a filler, it was good to know about Crawford and about Molly's past, long road ahead and starved for help can go for 2 hours but at least it built characters and story lines. I felt sorry for season twos characters. They had nothing compared to what season ones characters got. Just stupid things like nick being killed so poorly and Carlos/Sarah being a waste.
I can agree as I have also said that many times as well long ago. They were likely more after quantity of money, than quality of good game … moreand plot. By releasing multiple games almost simultaneously. Wish they had never shortened the episodes and developed the characters which would take more time to do and you cannot really do that with brief 80 minute episodes. Entire Cabin group was a total waste and they are all extinct by the finale only thing that sort of is left behind from that group is Rebecca's newborn.
Comments
I felt somehow Sarah would use her ability to shoot in a way that.. wouldn't end well. My idea was that If the player chose to teach Sarah how to shoot, during the escape scene in episode 3, Sarah would see a walker going after her father(after he is shot in the shoulder, not neck) She would then shoot it, saving his life. Carlos would then look at Sarah, only to realize her mistake and watch as pretty much half of the Zombie horde attacks and kills her. If the player didn't teach Sarah how to shoot, she still has the gun and misses, hitting Carlos instead and and they both get killed. In... my version of season 2, this would happen in episode 4 and Sarah has a sort of character arc in ep 3. Thats just an idea though. In my eyes, that scene is were most of the characters that wouldn't live to the end would meet their fate.
Fine
I agree, I was thinking about how Sarah could've use a gun at the Observation Deck or perhaps instead of the plot making her stand motionless there, she'd actually stand inside where Bonnie told her to go, or at least Clementine could've had the option to get her to go inside. I agree, so many characters were wasted, I felt like the only characters that weren't wasted were really just Pete and Alvin because Pete adds in an entire scene about how he feels about Nick and Alvin has a badass end where he wants Rebecca and her baby to live. Nick got an off-screen death after one optional conversation, Sarah had two deaths in one episode making her the first determinant character to die in the same episode she became determinant in after one optional conversation and the only way to save her is to physically abuse her like Carlos does(at least there's some pretty good symbolism about how the people who care about Sarah hurt her in order to try and help her), Rebecca dies the same way regardless of how long you stay at the observation deck, Luke always gets shot and drowns and you can't do anything to stop it, Bonnie always betrays you if she's alive, I actually felt like characters were out of character in the last episode As for AJ, he behaves the same way Judith does, it's not entirely unrealistic but you'd think AJ would be crying more in the situations he'd been in, I think AJ was really just used as a plot item to progress the story, the whole point of Season 2 seemed like it was about Rebecca delivering her baby, kind of like symbolism that new life can survive I'd say. I think the reason I didn't get attached to AJ was because I barely got to interact with him as Clementine.
I was sad about none of the Cabin Group living, like really? Not even a single Unknown? All the characters that were introduced in Episode 1 of Season 2 died, literally all of them, it makes me feel like the writers just forgot about the group. All we are left with is how Jane and Bonnie felt about Luke's death, Kenny beating up Arvo whilst Mike standing up for him, I felt like Luke's death is what tore the group apart, because he always seemed to be the Mediator and I felt like no one in the group was innocent, which to me shined some light because of Sarah who was completely kind yet willing to survive, I felt like Clementine lost two of the best friends she had the entire Season
I hope next Season that characters introduced will live and I'd like a character whose perceptively seen as 'weak' due to a disability or disorder or perhaps going through depression or requiring medicine to survive, I'd like to see the writer for Season 3 show how you can survive without losing who you are I guess is what I'm trying to say.
True, although she wasn't in full panic mode until she saw Carver, I hoped there would've actually been a scene where Clementine teaches Sarah to shoot, but nope Are they going to do the same with AJ when he's old enough?
That is dark but better than what TTG did in my opinion since they didn't let her live either, I would've like a way for Sarah to survive through the entire Season, even if she didn't add much, she'd at least be there to represent innocence and the fallen Cabin Group.
It would have been interesting if Carlos and Sarah were both determinant, I'd like to see both their reactions to the others death. I feel like Sarah being alive was meant for something bigger for her character... but I don't know what.
Perhaps it would've been good to have a choice of whether to save Carlos or Sarah in the Walker herd, saving one would lead that one to watch the other die, similar to the Doug and Carley decision.
Or he's saying I'm burnable back? I don't know, it was just a really awful jab. I was expecting something more sinister but I guess not.
Hmmmm I like it.
They saw the success season one of the walking dead got and knew the more games they made. The more money it would produce, unfortunately quality of the games were going to be lacking. Well when around every corner came out it went for 2hours plus and people complained it was a filler, it was good to know about Crawford and about Molly's past, long road ahead and starved for help can go for 2 hours but at least it built characters and story lines. I felt sorry for season twos characters. They had nothing compared to what season ones characters got. Just stupid things like nick being killed so poorly and Carlos/Sarah being a waste.
Could you really have seen Sarah surviving the shootout with the Russians? Lol she wouldn't have made it to the lake
Yeah. Have her hide behind her dad who gets wounded in the process.