An Idea on How to End Season 3

I know that Telltale most likely has everything for Season 3 planned out already and know just how it's ending, but I just wanted to share this idea with you!

As we all know, The Walking Dead Game is centered on Clementine, and how the decisions we make effect her character and who she is. Most of us are leaning towards the fact that Season 3's protagonist will be someone different this time around, but the story will still tie in to Clementine. So finally here's my idea: With none of your input in the moment, the player character's life is in the hands of Clementine at a crucial moment at the end of the final episode.

I'm imagining a dire situation where we are stuck with Clementine surrounded by walkers or attacking people, either because our group is dead, or we got split up. Our character is trapped in a way that they can't possibly get out on their own (Think Doug or Carley in the pharmacy), and Clementine can make her escape, or risk her life helping you. And this is where everything we've ever done comes into play. Killing the St. Johns, stealing from the station wagon, leaving Lily, dropping Ben, abandoning Christa, staying to watch Carver die, and all that stuff!

A majority of pragmatic, selfish, and violent decisions would cause her to leave you without looking back, and the protagonist dies. The other way around and obviously she'd save you and hapy ending-ish and la dee da and all that good stuff. But I just wanted to share that! I'd still love to see the game's characters make actions because of what we do and we can't do anything about it!

TLDR: Clementine leaves or saves the protagonist at the end of the season based on our choices across all three seasons.

Comments

  • I wold like to plays as clem in s3 also, I mean the whole story is based on her and I don't think the game would fun with a totally new unfamiliar character

  • edited June 2016

    I guess I didn't explain well enough. I was stating this whole idea based on the notion that we'd be playing as a new character instead of Clementine.

    But hey! One comment! That's a new record for me!

    TTG fan posted: »

    I wold like to plays as clem in s3 also, I mean the whole story is based on her and I don't think the game would fun with a totally new unfamiliar character

  • Well, I think you came up with a pretty interesting idea :)

    I think this would make for a nice ending for S3, and would really give the players the feeling all or choices.
    Through out all the other seasons would matter.

  • edited June 2016

    Yeah it could work, but at the same time If people wanted to do the opposite ending, they would have to go back to the previous seasons which could annoy some people.

  • I'm imagining the surprise on a player's face if they have spent the majority of their time playing as Clementine with a selfish and pragmatic mindset, only when controlling as a different character in a new story and meet up with Clementine in a life-or-death situation, they end up being betrayed by the very character who they helped build their ruthless stance on surviving in the first place.

    That would be an incredible concept if done right.

  • DeltinoDeltino Moderator

    Man, I've actually thought about this concept before. It'd be a great way to end a finale, and a great way to have every choice made across the entire series collectively bite you in the ass. I also think it'd highlight an important concept that people tend to lose sight of; you gotta be careful about just how ruthless you become in a world like this. Everyone has to do some bad stuff to say alive, but like Lee can say at the end of S1, too much violence and death will eventually consume you. Subject a person to enough horrible shit, and you run the risk of turning them into a future psychopath. What better way to prove that than having the one person you've looked after and cared about this entire series turn into a cold-blooded psycho and leave you to die?

    Plus, I'd get an excuse to laugh in the face of everyone that decided to make Clementine into an asshole, so that's pretty good too.

  • I remember that you posted somewhere that Kenny bases his own choice of coming with Lee or not at the end of "Around Every Corner" using a point system, that counts your major decisions in the season, right? I imagine that the same could be done with a third person Clementine, though I do have a question. Were the points counted throughout the game, immediately after a choice is made; or were they counted just before Kenny makes up his mind? If the former is the case, then Clementine choosing seems rather unlikely.

    Deltino posted: »

    Man, I've actually thought about this concept before. It'd be a great way to end a finale, and a great way to have every choice made across

  • That would be pretty good. Problem is finding the balance though. I can't really remember much times off the top of my head where you could be clear cut selfish. Stealing from Arvo amd agreeing with Carver are the only things I can think of. A lot of the times there were some generic hardass comments or tough decisions made under pressure/circumstances where the choice could be seen as either right or wrong. These things don't necessarily suggest that she would betray someone, especially if it's someone considered a friend.

    RichWalk23 posted: »

    I'm imagining the surprise on a player's face if they have spent the majority of their time playing as Clementine with a selfish and pragmat

  • What can I say—this sounds awesome! I totally advocate for this type of variations. In fact, I thought about something similar for it to happen in Michonne's "What We Deserve," but I'd be ashamed to gloat about it here, so I'll just leave the link to the post embedded in the dot of this sentence.

    By the way, I feel like it would work even better combined with—I believe it was—Blind Sniper's idea, of crossing some of the locations that Clementine passed in the second season.

    And even better if Clementine died devored by walkers if she decides to leave the protagonist to fend for themselves. Sad endings for everyone! Either Clementine dies before our eyes being selfless, or the protagonist dies, and we see Clementine turn into a pragmatic, selfish survivor.

  • DeltinoDeltino Moderator

    Both. The points are logged immediately after you make a choice, but are only used for Kenny's 'choice' in episode 4. Ergo, the points don't effect his relationship with you; they're completely separate from that.

    Kenny's opinion of you will change throughout the game, but the points aren't what determines that, a different system does. The points only exist for his decision to come with you or not. The system that decides whether Kenny actually likes you or not is something else. Am I making any sense here? This is actually kind of difficult to explain.

    I remember that you posted somewhere that Kenny bases his own choice of coming with Lee or not at the end of "Around Every Corner" using a p

  • Yes, that makes sense. The decisions either give Lee "Kenny points" or not, and these points determine whether he comes with him. Their relationship is determined by a separate, independent system.

    I might've worded it wrong the first time, so just to be sure—are the points logged in immediately after the choice was made, or are just the choices logged in, and the game converts these choices to points in "Around Every Corner?"

    Deltino posted: »

    Both. The points are logged immediately after you make a choice, but are only used for Kenny's 'choice' in episode 4. Ergo, the points don't

  • That's another thing I thought about. Even if you weren't on Kenny's side a majority of Season 1, you could still get him to join you if you said "Clementine's family" or something like that. That's why like this, I'd love to see more options where we can't do anything about it and have to live up to what we've done, as depressing as that sounds in an apocalypse.

    I remember that you posted somewhere that Kenny bases his own choice of coming with Lee or not at the end of "Around Every Corner" using a p

  • That is true. I've only been thinking about it from my standpoint, and I play through the games once and stick with my decisions. I could see that being a problem for all the completionists who want to see every ending.

    Yeah it could work, but at the same time If people wanted to do the opposite ending, they would have to go back to the previous seasons which could annoy some people.

  • Are you talking about a points system based on the choices made in season 2, or the choices that will be made in season 3? I'm all for possibly turning Clementine into a villain and the more I think about it the more it makes sense. I would like to see it based more on the season 3 choices though, rather than the choices we made in season 2.

    I remember that you posted somewhere that Kenny bases his own choice of coming with Lee or not at the end of "Around Every Corner" using a p

  • Everyone dies expect for clemintine

  • Most of us are leaning towards the fact that Season 3's protagonist will be someone different this time around

    That may be true on these forums, but the vast majority want Clem to be the protagonist.

    The idea could work, but if their idea of making choices matter is just one event that can only have 2 outcomes at the end, well I won't be impressed. Heavy Rain has 20 different endings based on your choices.

  • And I'd be fine with either ways of ending! Either two big endings, or many branching ones. I myself would probably want a bunch of different endings as well if the choice was given to me, just like a lot of people!

    alexgo posted: »

    Most of us are leaning towards the fact that Season 3's protagonist will be someone different this time around That may be true on t

  • This is a pretty cool idea. I think it'd also be cool if depending on previous choices from Season 1 and 2, Clementine's attitude could be different (Cold and condescending or friendly and open, etc).

Sign in to comment in this discussion.