What Do You Want To See in Season 3?

On a serious note, what do you want to see from Season 3, now that we're getting information soon? What kind of characters do you want to see? What kind of environments, antagonists, situations, etc.? I'm just interested to see what people think.

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Comments

  • Just choices that matter.

  • I'll mention something that I don't believe many of us would—the little details.

    The Walking Dead: Michonne fucking nailed it with the little details. Speaking from personal experience, I loved it when I realized that Paige cared deeply for Greg, based on her reaction to realizing that he was missing. Of course, you would expect them to get along well since Paige was almost always at his house, but stuff like that brings it to a different level, without making a big deal out of their relationship. This probably sounds contradicting. It is hard to explain, but I was happy that there were underlying hints about connections like that without bringing it to the foreground.

    Speaking of details, another aspect I liked a lot is the massive amount of backstory that was dropped for Paige through the dialogue trees that the player can hold with her, adding to that her expression when Randall explains that his father used to hit him. All this allows us to have a somewhat clear picture of her own story, without being forced to if we don't want to learn about this secondary character. Personalized experience at its finest.

    The last thing I want to mention is that a lot of people here seemed to like the alternate dialogue that I mentioned in the details thread, when Samantha either says that Michonne is freaking her out or asks how she can help her, depending on how Michonne previously treated her. While this doesn't establish backstory not it moves the story forward, it certainly gives the character peculiar depth, showing that their reactions may vary depending on their view on the protagonist. I ask for this to be in the third season more than anything. Literally, any variation will be appreciated. If a voice actor performs the same line twice in a subtly different tone, include both of them and put them in different routes to show that a character has been paying attention.

    I write this in hope that somebody at Telltale Games will read.

  • edited June 2016

    More grey conflicts like with Norma. A smaller but better developed cast with consistency aka not setting up a group like the Cabin Group as our season protagonists and by Ep4 having only one cabin member left already. The ability to pick up optional items to use like in Tales From the Borderlands. Determinants to be like Season 1, as Doug/Carley and Ben all fit into the story so incredibly. Christa, Lilly or Molly pls. Also a real deuteragonist bond with Kenny/Jane continuing from S2, or with a new character. I was hoping Michonne and Sam would bond a lot in Michonne, and when they did it was great, there just wasn't enough time in the miniseries

  • Freedom to explore, just a little and maybe optional paths and puzzles that dont necessarily add to the plot but add to the atmosphere. something like how in fallout when you walk into a room you can use clues dotted around and piece together the persons last days, little things like that would add to the immersion for me I often felt like s2 was on rails.

  • edited June 2016

    My soul crushed once again. I want it to be pretty dark, dealing with other people, groups and antagonist(s) being actually morally gray, like you can actually empathize with them but not necessarily support all of their decisions.

    I want tough choices, man, I still can't decide whether to change my ending once again or not. Shit, I am so hyped.

  • diversity and variety. along with more hubs, better choices, more interesting and important characters, better dialouge, better antagonist(s), better everything but get rid of the randomly appearing walkers that come out of nowhere.

  • Kenny's rerevival.

  • The Wellingtonshank Redemption...

    Kenny's rerevival.

  • Comedy. We hardly got any of it, but I know TWD is capable of it, especially if TT is writing it. I know this game is suppose to be dramatic and all, but that's all the more reason to throw a joke every now and then.

  • "Why do you call it when a bunch of kittens take over a boat."

    "A MEW-tiny."

    DoubleJump posted: »

    Comedy. We hardly got any of it, but I know TWD is capable of it, especially if TT is writing it. I know this game is suppose to be dramatic and all, but that's all the more reason to throw a joke every now and then.

  • A good villain, good pacing with scenes where there's down time and you get to talk to the characters. Above all develop characters before killing them. Don't get me wrong characters should die but killing at least one per episode is a waste and just doesn't work anymore.

  • Good hubs, just please give me some good hubs. Also some puzzles would be nice, or it should stop calling itself a point and click.

  • Also hubs but not silly timed hubs pls. I hated being too nervous to touch things in Season 2 because it could trigger the next scene before I've explored or talked to everyone, or the hub time literally expiring before I've finished looking because walkers/humans appear. Please can we have an actual trigger pointed out? Like "Come talk to me when you're done" each hub? But more unique. Some hint so we know what not to touch or who not to talk to, before we want to continue the story? I can't stress it enough, it sounds minor but hubs. talking to characters, puzzles are immersive and its a bit meh when we're told "Kk next scene now" It never happened in Season 1 to my knowledge

  • If they are going to put in puzzles they should be actual puzzles that take some thinking to figure out, if it is like the "puzzles" from season 1 there is no point.

  • edited June 2016

    What I'd love to see is a strong villain throughout the season, who's not one-dimensional and can actually be a relatable character with an understandable motivation, instead of the typical "survival of the fittest" or the old "I want revenge" crap. Whilst being a relatable character, the villain should still be ruthless enough to evoke some form of fear, and should actually cause serious damage to whoever the protagonist is.

    Another thing I'd like to see is a new protagonist. I know a lot of people want Clementine, but I'd prefer someone fresh and new to give S3 it's own identity. Although I still want Clementine involved in the main story, which she probably will be as she's been confirmed to be in the game. I want to see my choices at the end of S2 matter and I'd like for Telltale to make determinant characters actually have a role, instead of just dying after I made my choice to save them.

  • Harry d harr! I'm telling ya, a joke here and there wouldn't kill anybody..... or will it?

    "Why do you call it when a bunch of kittens take over a boat." "A MEW-tiny."

  • Totally agree. I wanted to interact with everything and everyone before moving on. Drove me insane figuring out what activated the next scene.

    Kryik posted: »

    Also hubs but not silly timed hubs pls. I hated being too nervous to touch things in Season 2 because it could trigger the next scene before

  • It did kill Berto, and Omid died too. So, uh…

    Future favorite characters, please don't be comedians.

    DoubleJump posted: »

    Harry d harr! I'm telling ya, a joke here and there wouldn't kill anybody..... or will it?

  • It never happened in Season 1 to my knowledge

    The Save-Lots bandits arriving a bit earlier than expected. That could seriously cause somebody not to be able to tell their past because they thought that talking to Lilly wouldn't load the next cutscene.

    I don't know, I hate accidentally skipping hubs too, but I feel like they add to the realism, since badly-timed arrival of walkers and antagonists would only be realistic.

    Kryik posted: »

    Also hubs but not silly timed hubs pls. I hated being too nervous to touch things in Season 2 because it could trigger the next scene before

  • A (season 1) Kenny like character that can either be a good friend or someone you can't stand depending on your choices and gets introduced early in the game.

    Kenny himself. I am aware that he has been in 2 games, that it's hard to keep deteriminant characters in the game and it will cause controversy but he was such a great character that I am willing to overlook that.

    Make the game more in the style of season 1 than season 2.

  • Honestly, a really easy way to solve this in most situations is to be like "I'll meet you at the door when you're ready" or "I'd like to have a word with you, come talk ot me when you're ready"

    And you can still talk to those characters but one option is like: [Leave]

    or another is like: "So what did you want to talk about?"

    Like, just make it obvious what will skip the hub area. Also, bring those back Telltale! I know they think they're successful because The Walking Dead is an interactive television show (explaining the 90-minute episodes and lack of hubs/more action and drama), but they need to seriously bring a hub back where we can ask people questions and whatnot.

    Kryik posted: »

    Also hubs but not silly timed hubs pls. I hated being too nervous to touch things in Season 2 because it could trigger the next scene before

  • edited June 2016
    • Clementine's new clothes (I HATE THAT STUPID JACKET)
    • Hubs
    • A villain (Smart and strong) for the whole season
    • Choices which matter
    • Development on new characters
    • Clementine involved in the main story (R. Kirkman saying "Checking in on Clementine" sounds so confusing to me)
    • Determinant characters who should get development after being saved
    • Puzzles
    • No "Teleporting" walkers
    • Clem not being treated as an adult.
    • Locations like a carnival, mountains, a town etc.
  • Smart and strong

    Like, a Greek polymath if possible.

    With their own group of random Greek survivors.

    AronDracula posted: »

    * Clementine's new clothes (I HATE THAT STUPID JACKET) * Hubs * A villain (Smart and strong) for the whole season * Choices which matter

  • I think the protagonist has to be either Clem or Christa. The game won't feel the same if we have no emotional ties to the main character. Other determinate characters like Lilly, Bonnie, and Kenny are too polarising to meet with wide approval. That said, I would like some of them to return to the game. Make our Season 2 end choice matter instead of giving Kenny or Jane a cheap offscreen death. Resolve other characters' fates. Perhaps we could find Mike and Arvo as Walkers and Bonnie could have been taken in by a community led by Lilly. Give us more chances to explore in varied locales. Seriously, let's get out of the rural South. Let's see what's going on in another part of the country. Maybe Christa wasn't allowed in Wellington and met up with some people going out west. Multiple antagonists or a really good one. Make them either well-rounded and relatable where you have an actual moral conflict about joining/supporting them or not, or make them genuinely scary and a bona fide badass. More combat. Make it more challenging than a two step I'm-just-going-through-the-motions point and click. This goes for fights with humans and walkers. Scary walkers! make them an actual threat and unanticipated at times, rather than a gratuitous momentary nuisance.

  • Yeah. I feel a weird need to reload the entire scene if I miss one :|

    DoubleJump posted: »

    Totally agree. I wanted to interact with everything and everyone before moving on. Drove me insane figuring out what activated the next scene.

  • Thanks, I forgot about that. I'm torn on it now. In tense situations, it totally works for hubs to be timed, especially stuff like that, or when we're prisoners like at Howe's. But I'd honestly rather this be one of the times they go for videogamey than realism, for the sake of exploration. Maybe if we linger way past the amount of time it should take to interact with all the stuff?

    It never happened in Season 1 to my knowledge The Save-Lots bandits arriving a bit earlier than expected. That could seriously cause

  • Yes :o I noticed in a Tales from the Borderlands playthrough recently, there's way more optional conversations with the ability to leave and come back for more than I remember in the entirety of TWDG Season 2. Maybe Telltale are getting back into it. There's less hubs in Tales than I'd like, but that fits it because its a wacky awesome adventure, it doesn't need as many, and at least there are some. Your idea makes sense, just have a character say a line like those and its fine. I remember Carver's prison compound in Season 2 having like two triggers to transition to the next scene, plus being a timed hub, so that's three things that limit exploration in one scene :| Hubs should be brought back, with optional conversations

    HarjKS posted: »

    Honestly, a really easy way to solve this in most situations is to be like "I'll meet you at the door when you're ready" or "I'd like to hav

  • Nailed it

    It did kill Berto, and Omid died too. So, uh… Future favorite characters, please don't be comedians.

  • More than the usual 5 Episodes - I think this may help them slow down the pace of the story as well as give them some time to come up with branching story arks so that each character gets development time.

    Effective Choices - I'd like to see my choices have a bigger effect this Season if possible, like characters being friendly, mutual or rude towards you based on the choices you make, perhaps a tiny bit of customization with the playable character as well as determinant characters impacting the story to some extent and not just being killed off to get rid of them. I want TTG to prove those people wrong who say their game choices are only illusions.

    Extra Content and Hubs - I'd like to be able to have more optional tasks to complete similar to The Walking Dead Game Season One, as well as a central hub we can make lasting changes to and have conversations with character and have the options to get to know them and respond to them in a silent, friendly, humorous, rude or mutual manner.

    Maybe a Journal to track progression? - Just something to keep track of Character Profiles as well as the Choices and Consequences(similar to Until Dawn, I personally liked this).

    A bit of new game-play - I'd like to see more than the usual QTE, like have shooting scenes where we can miss the walkers if we aren't at least somewhat precise and more difficult QTEs. I'd also personally like to see some puzzles, not an overload though, since too many puzzles make me feel less immersive when playing games that are story-based.

    Slower Timers - I'd like to be able to read all of my options, although I also would like timers to be the same speed they currently are for certain situations where the player should have to act fast(like in dangerous situations).

    Character Development - I'd personally like each character that joins the group have their own little character ark that lasts for at least a couple of episodes where we, as the protagonist, help them with their problems or make matters worse or even not change a thing.

    I know that some of this might be allot to ask but it's just what I'd personally like to see TTG do, I don't doubt that I'd love TWDGS3 even if it wasn't this in-depth.

  • Split second decisions - So even we down have time to react, those situations are real. Life and death situations, but ones that matter let it influence the story, the deaths drive the other characters or breaks them down. In the way Duck and Katjaa's death changed Kenny in season 1.

    Decisions that matter - I want something I said/did in episode 1 to change what happens in episode 3 etc. Not make us all choose a dialgoue to only have it end up with the same outcome for 4 different choices.

  • I know I'm probably in the minority here, but something like the Book of Fables (but not like the Game of Thrones codex), and actual bonus content for S3 (not a shoddy "collector's" case like they had for S2).

  • Kenny/Jane not dying in the first episode.

  • Amen

    Crips posted: »

    Kenny/Jane not dying in the first episode.

    1. A bigger backstory/bio on the characters
    2. More episodes and longer game play
    3. The ability to choose which protagonist you want to play
    4. Choosing outfits for characters
    5. Better dialogue interaction with other characters.
    6. Choices that actually effect gameplay
  • Season 3 could have returning characters from season 1 and 2 and twd michonne l would to see Sam Paige James and Alex and I would see Wyatt and Eddie from 400 days in season 3.

  • More bios and optional clothes would be so cool

    * A bigger backstory/bio on the characters * More episodes and longer game play * The ability to choose which protagonist you want to play

  • BadWolf14BadWolf14 Banned
    edited June 2016

    Long lasting characters - I want them to create backstories for characters, make us feel a bond between us and them before killing them off so we'll feel more when they actually get killed.

    Choices - Make us feel the weight of our choices, make us question ourselves if we did the right thing, make us feel the impact of what we do, maybe a character's life could depend on a small thing we do or a small choice, or even better don't make us choose between "Save character X", "Let character X die", let the choices we did earlier decide that, an example of a missed opportunity to do that was in Season 2 where we had the option to teach Sarah to use a gun: maybe if we showed her she could save herself or if we don't she'll die, that sort of thing.

    Gameplay - As everyone says: Hubs! We need more of them, let us interact with things / characters, gameplay wise just create a more variety of ways to do things not just press Q and E, let us choose how to approach a situation, maybe we want to be sneaky or just go guns blazing.

    If Clem is the PC - Make the reactions of others to Clementine more realistic, she's actually just a kid but in Season 2 people didn't react to her like they should have cough The members of the cabin group who put you in dangerous situations just for the sake of the plot cough, people we already know should react to Clementine normally and people we just meet should be more aware of the fact that she is ~14 years old.

    Personally this is what I think Season 3 needs to improve from the past games

  • edited June 2016

    They need to bring back Nate from the 400 days DLC. He was so interesting...
    It would be so awesome if there was an option to become the villain him/herself imo.

  • As comedic releifs? I guess you'd be doomed to die, BUT lots of people died both funny and not. If it helps the player connect with the character a little better than wth.

    It did kill Berto, and Omid died too. So, uh… Future favorite characters, please don't be comedians.

  • Bring Nate back and have him never die and make sure Jane is never ever even mentioned or hinted at because Jane is a stain on this franchise

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