Did you shoot *** or let *** turn?

2

Comments

  • Always shoot.

    I do not know who could leave him and do not want to know.

  • edited July 2016

    No. I shot Lee in my first play-through but I think leaving him is a sadder option.

    AronDracula posted: »

    You chose that because it's sadder? That's not a good reason

  • What the hell are you doing? You literally started guilt tripping this person for making a choice different to yours. And then you insult them?

    That makes you a very sad man indeed.

    AronDracula posted: »

    You are as pathetic as your argumentation. Screw you. I'm done talking

  • Ah, you think, you didn't choose, my bad

    Auruo posted: »

    No. I shot Lee in my first play-through but I think leaving him is a sadder option.

  • I thought I had enough of this but no, you Batman, Batman.

    What the hell are you doing? You literally started guilt tripping this person for making a choice different to yours. And then you insult them? That makes you a very sad man indeed.

  • I left him on my first playthrough because I couldn't bring myself to physically push the button to kill him. Looking back, I'd probably put him out of his misery now.

    Plus I'm pretty sure the tears in my eyes were blocking my views of the choices anyways

  • I thought I had enough of this but no, you Batman, Batman

    What the hell does that even mean?

    AronDracula posted: »

    I thought I had enough of this but no, you Batman, Batman.

  • edited July 2016

    Me and @Nikolaj had ended the conversation but of course you had to revive it.

    I thought I had enough of this but no, you Batman, Batman What the hell does that even mean?

  • Shot him the first time, but I usually leave him to turn now. I find the presentation to be far more emotional (and yes, that is a valid reason), and more in line with what my Lee tries to impart to Clementine about killing only when it's absolutely necessary. Plus, I think it fits more with his forward thinking as he gives Clementine his final words of advice for the future, since refraining from shooting him would not rile the walkers up outside, making it easier for Clementine to blend, and it would save a bullet for a time when she might really need it. Less from a story standpoint and more a realistic standpoint, anyway.

  • Not asking you, and we already talked. All you could do was pathetic hyperbole.

    AronDracula posted: »

    Because it's better than letting a virus get control on Lee

  • [removed]

    Nikolaj-11 posted: »

    Not asking you, and we already talked. All you could do was pathetic hyperbole.

  • @BetterToSleep

    @Nikolaj

    @TWDazehnuu

    Personally, that's why I think letting Clem shoot Lee is the best way to end Lee's redemption arc.

    Why?

    image

    Nikolaj-11 posted: »

    Why?

  • I had Clem leave Lee, it didnt feel right making Clem kill what became her father figure.

  • All a matter of opinion I guess, since to me, telling Clem to go away without worrying about himself first is Lee's final sacrifice, his final redemption act, therefore being the perfect way to end it.

  • That's fine to think, but why shoot him? He was dead anyway.

  • edited July 2016

    but why shoot him? He was dead anyway.

    He is not fucking dead anyway. If he is, then he shouldn't move at all. You either choose to let him try to kill someone alive or give him a peaceful death Stop being denial.

    Nikolaj-11 posted: »

    That's fine to think, but why shoot him? He was dead anyway.

  • In my opinion it is more faithful to the Lee character if we put the girl's needs ahead of his. Also, if Lee had died back at the car wreck he would have turned so, it still cyclical.

  • There's 2 possibilities.

    Either you're right and he's messing with our heads. Or...

    he hates Lee.

    AronDracula posted: »

    but why shoot him? He was dead anyway. He is not fucking dead anyway. If he is, then he shouldn't move at all. You either choose to let him try to kill someone alive or give him a peaceful death Stop being denial.

  • I hate when people say something which is not totally true.

    There's 2 possibilities. Either you're right and he's messing with our heads. Or... he hates Lee.

  • @Chusets is saying that Lee would've died in the car crash, without damaging his brain, and therefore end up reanimating. So it is still cyclical, just like you said, except they also keep in the fact that he would reanimate instead of dying for good.

  • Thank you mate.

    @Chusets is saying that Lee would've died in the car crash, without damaging his brain, and therefore end up reanimating. So it is still cyc

  • i let clementine decide because i was too busy weeping when the decision popped up. she decided to leave me because i was nice to her.

  • Why couldn't he rest in peace anyway? He seems totally at peace as he sees Clementine slip out of the office when you leave him.

  • Stop being denial.

    Nikolaj-11 posted: »

    Why couldn't he rest in peace anyway? He seems totally at peace as he sees Clementine slip out of the office when you leave him.

  • edited July 2016

    That's Lee trying to get up, before you get to pick his fate.

    As to your question, if my mother got to decide between walker and headshotshot like Lee did and she told me to leave her, I would be at peace with that. This is not Clementine deciding if Lee should be at peace, it is Lee deciding if he cares about what kind of death he gets.

    I'm not accusing you of making a wrong choice so I have no idea what you get so defensive for I am just questioning your motives to clear it up, I don't see one choice as being more wrong than the other.

    I just question existential bullshit that people force on a choice that is not proven to provide more resolution than the other.

  • Stop interrupting other peoples conversations.

    AronDracula posted: »

    Stop being denial.

  • No thanks, you're being nitpicky

    Nikolaj-11 posted: »

    Stop interrupting other peoples conversations.

  • I don't see why that matters or why you care.

    AronDracula posted: »

    No thanks, you're being nitpicky

  • You just make people look stupid.

    Nikolaj-11 posted: »

    I don't see why that matters or why you care.

  • That's not something I can do, if people appear stupid then it's because they are.

    AronDracula posted: »

    You just make people look stupid.

  • Yeah and he still suffers until you shoot him, point being, when he's dead he's dead. He doesn't feel anything more as a walker or as a swiss cheese.

    Lee says "you can leave me, it's okay." Him becoming a walker is irrelevant he is dead regardless. Can you link to where he says not wanting to become one of them? If that's in the game then I am quite sure it would be determinant.

  • edited July 2016

    Tell me. Why did we need to prevent Duck, the attic boy, Nick (If saved) and Rebecca from being walkers? Because being shot or stabbed in the head is better than being a walker for chrissakes, stop pretending you're smarter here. You just want walkers to win, don't you?

    Nikolaj-11 posted: »

    Yeah and he still suffers until you shoot him, point being, when he's dead he's dead. He doesn't feel anything more as a walker or as a swis

  • That is right. Nikolaj-11 hasn't been a walker, and they can't assume that it is peaceful, but you, @AronDracula and I haven't either, and we can't assume that it is horrible, either. We don't even know if the person that reanimated is conscious. But how can we even define person, philosophically? Anyway, that's not the point.

    Survivors in this universe mercifully shoot others because they are being devoured and they want to spare them that pain; because the other is about to turn and they cannot handle the fact that someone they used to know will walk around as a corpse; or because the dying person is afraid to become something that they don't know how it feels.

  • Sure!

    Chusets posted: »

    Thank you mate.

  • edited July 2016

    They are already walkers at that point except Duck, we never prevent any of your examples from turning except for him, and you can actually wait and let Duck breathe out his last breath before shooting him if you have Lee do it.

    We "kill" Nick to get through the fence, can't do that with him in it flailing everywhere.

    Rebecca's shot was to stop her from attacking the baby, she was quite clearly waking to do that.

    Fivel (the attic boy) is determinant. But if you or Kenny don't shoot him then Christa does. Besides, having a walker (one that is already turned) in a building is a safety hazard, there is no telling whether or not he could get his stamina back randomly.

    Duck is killed because it is the wish of his parents not to see their child becoming a walker.

    Whether or not killing a person instead of letting them turn into a walker is completely personal, there is no evidence that they suffer more or less either way, there is no factual grounds to base the opinion that leaving Lee is less merciful on.

    AronDracula posted: »

    Tell me. Why did we need to prevent Duck, the attic boy, Nick (If saved) and Rebecca from being walkers? Because being shot or stabbed in th

  • No, the whole theme of Clementine's is a balance of mercy (which is what her name means), Lee's actions can harden her in that way depending on what she's exposed to and how Lee responds to her.

  • What about Ben? Kenny puts him out of his misery if saved. Why did he do that? You tell me.

    Nikolaj-11 posted: »

    They are already walkers at that point except Duck, we never prevent any of your examples from turning except for him, and you can actually

  • Ben had previously commented that he is scared shitless of being devoured, and Kenny, after having sympathized with the teen, decided to pull him away from living his greatest fear.

    Nothing that any character does can prove that being a walker is awful, unless they are a walker and have lived it first hand. I find it hard though.

    AronDracula posted: »

    What about Ben? Kenny puts him out of his misery if saved. Why did he do that? You tell me.

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