Did You Actually Take It Seriously?

During my gameplay of The Walking Dead in both Season 1 and Season 2, I put my heart and soul into the game (as I usually do with most RPG's). (In real life) I'm a generally nice and forgiving person, I'm also honest and I try my best to diffuse potentially hazardous situations and a lot of the choices I made that were vital in The Walking Dead put me in the minority, such as being honest with Hershall (Season 1, Episode 1) or being honest with Bonnie and telling her Luke's plan (Season 2, Episode 3 [I think]). Some of those decisions, however, often helped with keeping characters alive (such as being honest with Walter at the Lodge in Season 2 - that kept Nick from being eaten alive).

How many of you actually took the game seriously? How did you approach the game (what mindset did you have)?

«1

Comments

  • I take any story-driven game seriously otherwise I know I won't enjoy it. If the story's good, I quickly become attached to characters and that's really the point.

  • I took this game way too seriously. I put my heart and soul into it and influenced Lee to make the choices I would make in those situations. Of course it's impossible to say what you would really do for a vast number of reasons. But uh...yeah.

    In real life I am strongly guided by my own moral compass. I always try to help others and do what I believe is the right thing. However, in this game I carried out quite a few messed up actions. I experienced legitimate guilt for some of my decisions. I was honestly a little shocked at myself after certain events. I connected deeply with all of the characters and grew very attached to quite a few. I just was able to completely immerse myself. Too many tears were shed because of this franchise. Way too many tears...

  • Yeah, same here. There are some gamers that really don't take the game too to seriously and it makes for a crappy gameplay.

    Crips posted: »

    I take any story-driven game seriously otherwise I know I won't enjoy it. If the story's good, I quickly become attached to characters and that's really the point.

  • Agreed. No matter how many times I see it, whenever Lee dies, I will cry so bad! ;A;

    Kenny726 posted: »

    I took this game way too seriously. I put my heart and soul into it and influenced Lee to make the choices I would make in those situations.

  • Not entirely true - there are some gamers who don't take the choices too seriously.

  • edited September 2016

    I admittedly took the game a bit personally in Season 2. Hence, my complex endearment of Sarah and legitimate hate for Jane.

    Confession: I actually took Carver's whole "We're alike" speech to heart on my first playthrough and went out of my way to be the person he wasn't...which is why I chopped Sarita's hand off. :embarassed:

  • The "we're alike" speech really ticked me off, but then I was kinda like "okay, maybe, but not everything you're saying is true." It was a VERY cliche speech, however, and it was typical of an antagonist like Carver.

    DabigRG posted: »

    I admittedly took the game a bit personally in Season 2. Hence, my complex endearment of Sarah and legitimate hate for Jane. Confession:

  • I take all story games seriously, especially Telltale games.

  • Initially I took season 1 lightly at first because it took time for me to get into the characters. Plus it didn't help that I knew the ending beforehand which is why I try my best to only suggest the game to people who avoided spoilers. Anyway, once I got close to the characters by episode 2, I stopped being so dickish. Like in episode 1 I wanted Duck to die so fast, I was hyped. By episode 2, I wanted to protect him too even though he was annoying.

    When season 2 came around, it was hard to connect with the characters. I liked Pete, but I wasn't gonna leave Nick who was not bitten to help someone who was hiding their bite. The cabin group were such jerks that it turned me away from them SO much. It took a long time for me to finally forgive Rebecca, and when she passed? I didn't feel anything besides "Oh shit, the baby!" Luke was cool, but an idiot for constantly arguing with Kenny after he was screwing Jane when he was supposed to be on watch. So when he died, I didn't feel too sad even though I liked him a lot. crap, I hope I'm not getting off topic... I played as though I was actually an 11 year old girl in that position. I didn't play as if "What would Clementine want?" Because I am Clementine, damn it lol. This makes me hope that season 3 can make us connect with the new characters without feeling too forced. Because I don't want to not care about them, you know?

  • It was a VERY cliche speech, however, and it was typical of an antagonist like Carver.

    A poorly utilized cliche, on top of that. It's a common trope because it helps make the villain/hero more interesting by invoking their similarities to the archenemy. The problem is that Carver is such a irrelevant one-note villain that it just comes off as being just corny instead. I literally cracked up on my second playthrough:"Bullshit, we're alike! An eleven-year-old yellow-black girl in a baseball cap and a scruffy, middle-aged white dude in a shit-colored furcoat--we're made for each other, alright!"

    A problem with the Season as a whole is that I felt like very little of it, but especially the characters, had any real relevance to Clementine, with the only notable exceptions being Sarah, Jane, and arguably Kenny and Arvo. Carver gets this irrelevance even worse than the other characters because he's supposed to be the Big Bad and yet he always felt like his antagonism was more correlated with the Cabin Group. And we all know where THAT went....

    The "we're alike" speech really ticked me off, but then I was kinda like "okay, maybe, but not everything you're saying is true." It was a VERY cliche speech, however, and it was typical of an antagonist like Carver.

  • What the crap did you say to Hershel to get the 'truth' option? I literally started a replay the other day and got sooo frustrated with this. I felt like the options i picked were the truth but Hershel called me out every damn time. Lol.

  • MicahMoo11MicahMoo11 Banned
    edited September 2016

    Wright Micah Final Build 9.8, telltale community

    shortly after back to the future, i livt telltale for 4 years. it was not until 2015 i played the walking dead season 1. and i played a really mean lee. Everett was so bad that even if shoowed his bit even acted nice. no nobody will come with him, tune that hit me. i was crying
    in the inside. then i realized, that the person. myself is not thew anymore. i never cared about anyone or this game or other people in my life. that i compliantly pussed out. even the friends i knew for 10 years livt me. but i never understand why until this game.

    That was the first time i emotionally had something, At the end of episode 5 that clementine shot lee. I did not cry or have any feeling. everyone i knew who played Did. I only played 60 hours compared to the walking dead season 1 over 1000 hours. something in me broke when i played episode 3 of, can not hordle it. I stop playing season 2 For about 4 mouths. I stall skip playing episode 3. Even in this day; writing this comment. When mike almost killed clementine. I had bad mamerios slowly coming back to me. sense tune for 7 mouths i want refage of mike for killing 10 year old boys or girls. Clementine killed mike on April 27th, that was a relive. i don't care or not happy with telltale removing shooting mike. for me when i was 10, i got abused in faster care even some high school jerk. shot me on purpose 2 times. this is part of the reason. i hate clementine so badly. she reminds me to mush of my past life in faster care 6 years ago, I'm stall trying to suppress.

    That's the reason; why i livet telltale games that time. what bought me back in the community was, The past is the past, i can't change nothing. but looking at season 2 clementine haunts me at this day a boy wearing puny tales. and got a lot of push back. it makes me anger of thanking that telltale removed killing mike. that her dissolves no support or sympathy from me planning to shot a 11 year old girl.

  • I really hated the cabin group. Wanted to leave them Before they locked me in a shed without even letting me clean my bite. Then they started lying and avoiding my questions about who/what they were running from.

    safer with you, my ass Carlos, what kind of doctor can't tell a dog bite from a human one, i ask you?

  • I certainly did. Especially becoming so gosh darn over protective of Clementine, even as I played as her in S2. Couldn't stand if she or any of my budies in the game got hurt physically or emotionally. Never really do for any other game really. I also try my best to do no killing or hurting people with good intentions, oh and try not to lie.

  • Did I take the game seriously? Hmm...

    (Dream sequence flashback to 2012)

    (Doug/Carley gets eaten) "OHHHHHHHHHHHH GOD, I'M GONNA BE SICK! BRUTAL, DUDE! FUCK!"

    (Walks in to see Mark's legs cut off) more: "OHHHHHHHHHHH!"

    (Kills Danny St. John) "YEAAAAAAH! DIE, BITCH!"

    (Larry gets the salt block) (Pure expression of Horror)

    (Doug/Carley gets shot) (Loud screaming)

    (Lee gets bitten) (Actually had the same reaction as him) "No....NO.......NO."

    (The Gauntlet scene comes up, Lee squeezes the glass shard, blood runs down it) "YEEEEEEEEEEEAAAAAAAAAHHHHHH!"

    (He starts slashing through the horde) "FUCK YOU! FUCK YOU! FUCK YOU! I'M NOT DEAD YET! FUCK YOU! FUCK YOURSELF! I'M COMING, CLEMENTINE! FUCK! YOU!" (kills the last one) "YOU CAN'T KILL ME!!"

    (The dreaded final scene of Lee) (Gently crying)

    I was an interesting lil Freshman. So to answer your question, yes. A bit too seriously...

  • I did not take the first two seasons seriously when I played through for the first time. I took the characters and their actions at face value, which is something that I'm not proud of at all, as my first experience could have been so much better than that had I had a different mindset.

    Something changed in the way that I looked at them when I joined the forum, and it is insane to think about it. Perhaps that's why I enjoyed my first experience of Michonne considerably more than Season One and Season Two. I started discussing characters, their true motivations, morality, and a whole lot of other topics that I feel have enriched me as a person and have also benefited my own discussions. I can only believe that my experience with Season Three aka A New Frontier will be the best yet for this reason.

  • I always take stories seriously (I personally consider stories to be the most important part).

  • I originally wanted to try to play a good and bad walkthrough with different variations, but you only have a limited number of saves. I guess I bought the 1TB hard drive for nothing.

  • I feel that anything that anything worth doing, is worth doing well. So yes! :)

  • I do for the first playthrough, though that usually means making choices I would make not just making the "good" choices just because. It was a bit harder in season 2 as playing as a small child and being forced to like certain characters kept taking me out of it

    Every play through after im not really that concerned.

  • In my first playthrough of any game, I always play as I believe I would act in real life. If I play a game again, I will select different options to see what the outcome is, not necessarily trying to play as "good" or "bad", just get all results. One of the frustrating things about Season 2 of The Walking Dead Game was that how you play has little to no effect on the outcomes or the characters themselves. Sarah won't help herself no matter how much you shepherd her, Arvo shoots you whether you defended him the whole time or stood idly by, Bonnie leaves irregardless of what choice you made regarding saving Luke, Kenny is a lost cause even though the game pretty much forces you to be his best buddy just to kill him or watch him kill Jane later on. The lack of cause and effect or consequences was a disappointment with that installment of the series.

  • I mistread take as hate. Well, it was an interesting plot twist while it lasted.

    I take all story games seriously, especially Telltale games.

  • I usually take "interactive film" type of games somewhat seriously, but Walking Dead I took much more serious than other games. I remember I would worry about a certain character as if they were a real person. There were other games and film that made me cry, but nothing ever made me that worried about a fictional character.

  • Same here. The Walking Dead: Game made people sometimes a wee bit emotional.

    Mawrak posted: »

    I usually take "interactive film" type of games somewhat seriously, but Walking Dead I took much more serious than other games. I remember I

  • A lot of the time, your words or actions just give character's fates a small nudge rather than a push. But, it can save a lot of hurt over working so hard to keep them all alive and well and then them suddenly dying.

    In my first playthrough of any game, I always play as I believe I would act in real life. If I play a game again, I will select different op

  • LOL - well, TWD already takes up a lot of data, soo... yeah, don't worry about it. Why even save the games, anyways? Just make new ones in place of the old ones cuz they're kinda obsolete.

    I originally wanted to try to play a good and bad walkthrough with different variations, but you only have a limited number of saves. I guess I bought the 1TB hard drive for nothing.

  • If all the decisions can lead to different endings you should be able to have a save slot for each ending. And the save slots take up so little memory. its not about the data I don't care about large downloads thats why I bought the 1TB which is nowhere near full. IF there are supposed to be seven endings to a season there should be at least that many slots. It shows how little the decisions actually effect the gameplay.

    LOL - well, TWD already takes up a lot of data, soo... yeah, don't worry about it. Why even save the games, anyways? Just make new ones in place of the old ones cuz they're kinda obsolete.

  • Here's everything I did, he didn't call me a liar:

    When meeting Shawn, I explained that I'm "just some guy". Now, at Hershel's Farm...

    1. "Your boy's a lifesaver." / Not sure but I think this matters.
    2. "Could be worse." / Doesn't matter.
    3. "It's Lee." / I think this matters.
    4. "Car accident". / It matters.
    5. "I was getting out of Atlanta." / It matters.
    6. "I was with a police officer. He was giving me a ride." / It matters.
    7. "Your son's right, you're gonna want to fortify this place." / (Determinant) Not sure but I think this matters.

    Next morning in Hershel's barn...

    1. "I got a ride and then I was in a wreck. I walked until your boy found me." / It matters.
    2. "Yeah. I was looking for help in her house." / Besides "What are you getting at?", this doesn't matter.
    3. "Sure." / Doesn't matter.

    You're welcome! ^_^

    Arya_Stupid posted: »

    What the crap did you say to Hershel to get the 'truth' option? I literally started a replay the other day and got sooo frustrated with this. I felt like the options i picked were the truth but Hershel called me out every damn time. Lol.

  • Ever since i became a fan of TWD game and tv show, i play the game/watch the show and imagine myself in the characters situation, what I would do to contribute to the group, how i would deal with walkers and what i'd do differently to what happened in the game/show. I have obsessive moments with the game and show. I am so glad I became a fan. I take both gaming and tv viewing experience verg seriously

  • Thanks a bunch Quaker!

    I feel like i answered most of these the same, but i must have missed something. Best go back i guess, lol.

  • edited September 2016

    Well, I pretty much take any game I've played serious, so yeah, I took the Walking Dead pretty seriously. Not to say, though, that there weren't moments that had me scratching my head... cough Clem kicking the door down cough

  • You're always welcome!

    Arya_Stupid posted: »

    Thanks a bunch Quaker! I feel like i answered most of these the same, but i must have missed something. Best go back i guess, lol.

  • I can agree with that.

    dojo32161 posted: »

    I always take stories seriously (I personally consider stories to be the most important part).

  • Yeah, Season 2 is more complicated and although you can make the right decisions, they always manage to backfire - example; if you tell Walter the truth about Matthew he won't let Nick get killed by the Walker, but Nick will get shot in the shoulder and die and come back as a Walker and you'll have to kill him.

    I do for the first playthrough, though that usually means making choices I would make not just making the "good" choices just because. It w

  • Lol

    Yeah, how can a frigging 11 year-old (yes, that's how old Clementine is in Season 2 - people don't do the math and they often get confused) kick down a door?

    OneWayNoWay posted: »

    Well, I pretty much take any game I've played serious, so yeah, I took the Walking Dead pretty seriously. Not to say, though, that there weren't moments that had me scratching my head... cough Clem kicking the door down cough

  • The wooden door had been banged on by undead people for two and a half years, which substantially decreased its resistance to the point where one strategic kick was enough to snap the lock. Besides, trailer doors are not the sturdiest in the market.

    Lol Yeah, how can a frigging 11 year-old (yes, that's how old Clementine is in Season 2 - people don't do the math and they often get confused) kick down a door?

  • Still, it was difficult to take serious, especially considering Clementine's 11.

    The wooden door had been banged on by undead people for two and a half years, which substantially decreased its resistance to the point where one strategic kick was enough to snap the lock. Besides, trailer doors are not the sturdiest in the market.

  • edited September 2016

    What about when she pulls a Nathan Drake move and grabs onto a wooden ledge and pulls herself up with nothing to lean against? (On episode one when she wakes up after falling into the river)

    OneWayNoWay posted: »

    Still, it was difficult to take serious, especially considering Clementine's 11.

  • Yes, I took it VERY seriously, maybe a bit TOO seriously.

Sign in to comment in this discussion.