The PS3 version: Missing scenes and downgraded graphics?
So is there any reason the PS3 version is butchered to this extent? Is there something wrong with my download or is it supposed to be this different from the other versions quality-wise?
The PS3 is more then capable of running the version we see on the PC and PS4. Are there any plans to fix the missing scenes and the poor optimization, or did I just waste $45?
I've bought many Telltale games in the past, and love their work, but this time I actually feel ripped off.
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The problem is, that Telltales engine is pretty Hardware hungry, even though, the games look like they do. They just dont have the time to properly optimise it. It sucks, but the only Thing you can do about this, is to Upgrade to a more power full console.
It does suck, because I can't justify buying the same game twice to myself.
It's crashed on my ps3 four times. I've deleted & re downloaded the game, but it still hasn't resolved the issues. I can't even finish Episode One...
Maybe wait until it's finished? They often do offer the first Episode for free... eventually xD
PS3 version.
Embarassing.
"Butchered" is a strong word.
The cut scene rounds up to less than 2 minutes.
And holy shit, you can buy 3 Telltale Games with $45, where the hell are you buying from?
Their new games cost $30-$50 for me. (They're cheaper secondhand though)
Are there scenes that seriously look that bad? Like, really?
Yeesh kill it with fire.
I have the game on PS3 and it freezes as soon as I reach he Cobblepot Park... any suggestions?
For assistance with your problem, feel free to consult the Telltale Support Center. From there, you can search for the solution to your problem depending on which Telltale series you are playing as well as the platform you are playing on.
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That looks worse than the Ipad version!
Took this off of this video:
Ew. That's why I never download a game from telltale in my iPad.
How
just how
How is the mobile version using higher resolutions than the ps3
This is a new low. I think this is the first time a multiplat game looks better on an Ipad than a console. Seriously, it looks worse than a launch title on the PS3. I'd honestly say the screen was from a Dreamcast game, if it wasn't for the resolution.
I like Telltale's stuff. Love it, even.
But this whole Batman + new engine thing? Let's just say things haven't been off to a very good start.
Ok, so which scenes are these "butchered" scenes?
I love their stuff too, but whenever a developer releases a game in a state as poor as this, I can't help but give them some shit.
the scene transitions between Bruce and Alfred in the first 15 minutes are completely missing.
I have the PS3 version and I don't remember it looking that bad. It looked great on an HD TV. I don't know what the fuck that is.
Rightfully so. This is unacceptable. They will lose a lot of players, if they dont fix their engine. They actually need to rebuild it completely, because i think, that their engine is actually part of the problem, on why the choices don't matter as much as they could be. This engine is just to old or poorly optimized and it's clearly not made for these type of games. They Used it for their old games without choices and such.
They have to build an engine designed for these type of games and mechanics.
Not even the dialogue? Like the machine just can't handle it, and it's deliberately gone?
Yeah, or at the very least license a 3rd Party Engine, like the Unreal Engine 4, which is what Capcom did for SFV or the Tekken team did for Tekken 7. Hell, Life Is Strange used Unreal 3 (Dontnod has sincemoved to U4) and that was similar type, and the last gen versions while they did look worse than the Current gen ones, obviously, they weren't butchered to extent Batman has been on the PS3. I'd love to know what res it runs, seeing as the XB1 runs at sub-720p.
My problem isn't mentioned anywhere in the Support Center, I have yet to get a reply of my request and there is no such e-mail adress
Yes, that would work, too. But i don't think, they will do it. I don’t know why, but from my personal point of view, if they decide against a new engine, they would be...Yeah. I dont want to personally insult people, but it's damn hard not to do it. Telltale is probably the most frustraiting gaming dev i've ever encountered.
I love their games, but jesus christ they have to get off their asses and make their games playable on every device they released them on. This is worse than Werner Bros. with Arkham Knight.
I love their games too, but the state of Batman at the moment put me off buying it, at least for now. Like John from DF said, it's like paying to go watch a movie that has skipping frames and performance problems. Heck, once episode 5 comes out, the season pass will probably drop by at least 50%. I know what you mean, people have been complaining about their engine for years, but all TT has done is duct tape some new features onto a very old engine. It's 3D Realms with Duke Nukem Forever. The final game uses something between Unreal 1 and 2, but they added a bunch of stuff onto it, and it became a mess.
Eventually Arkham Knight on PC was mostly fixed, so hopefully TT will at least patch the game up at some point. Though I suppose it's not exactly the same situation, seeing as Arkham Knight had quite a lot of high end graphical features.
They're replaced with loading screens, so yeah I guess.
Exactly. But i actually don't think, that they're gonna fix it, because of their current developing structure. They Work extremely hard to get these episodes out as soon as possible and the moment one season is finished, they Start working on the next Project. And even while the developement is on going, they switch their programmers & designers constantly from one project to the next. They probably have no time to fix a technical issue, without slowing down the production of the other projects.
That's the reason, why i think, that one game per year with a dedicated and fix team is better, so they have more resources, to do changes while development. While another Team can work on another project. So we would have 2 games in development at the same time instand of 4.
I love 'em too, but there's no denying that they are god awful at optimizing their games. Their games run like crap on nearly every system and this new engine has only made things worse. It's really detracting from the experience.
Ew, I don't even want to think about it... That sucks. The Ps3 isn't that bad. It should be fine!
Probably all the future scenes similar to the "double" opening will be cut, trashed and rewritten as well, because the older machines cannot support them.
After all the Telltale Engine is not so "capable of telling any story" as Kevin Bruner intended in some interviews.
HEYY, BUDDY!!! Same here!!! It's crashed my game (& sometimes PS3 system itself) EVERY SINGLE TIME at Cobblepot Park! I bought the game last week & still haven't been able to finish episode one... I tried deleting & re downloading all of the game data again, but it still hasn't resolved the issue. Starting to feel ripped off, to be honest...
I'm starting to want a refund for my PS3 download... I bought it last week for my PS3 & can't even finish episode one. The game is literally broken. I've even deleted the game content & completely re downloaded it to no resolution. It's not my fault that they released it on PS3 as well as PS4; as the customer, I have a right to a product that functions as was advertised! To my understanding, they have yet to release episode two on XBOX360 & PS3 when it's been out on next-gen two weeks ago? I know they announced delays, but there's NO community outreach or forthcoming schedule of ANY kind! I love episodic content! I love TellTale, but it's getting worse. Frankly, this is embarrassing..
YESS IKR SAME WITH ME
...
The amount of disappointment I am feeling is indescribable as a big fan of their stories and characters. Everything I heard, I've paid so much attention to this in hopes it would get better. But it's become the opposite. This game is a train wreck. It has so much potential but the biggest issue, technical issues squandered it. I honestly feel like Michonne series was a subtle sign of what would happen with this. IIRC, Michonne also used an updated engine, and the worst I got was long loading times and at times, big lag. I don't know about Minecraft, however I feel as though this monthly schedule is actually hurting it. It's obvious that the developers don't have the time to actually optimize their engine with such a tight schedule, which leads me to heavily assume TWD S3 will follow the same issues as Batman. When it was back in TWD S2 and TWAU (the last games I played, but I assume GOT and TFTB worked just fine as well), even though the wait times can at points be painfully long, it gave time to actually focus on any possible engine errors. I firmly believe that Telltale needs to take a step back and ask themselves "Is this monthly schedule really worth it for what it's costing us upon release?"
With TWD S3 so close, and issues still prominent with Batman, I can only assume the worse in technicality and fear that I will be buying a broken game next month. Telltale, please slow down on pushing out games.
The engine likely isn't the reason for the 'choices not mattering'. It's often a 'simple case' of flipping a switch for different branches, or controlling what you see via variables. I don't see why any engine would have an issue with it, really. At least ones worth their salt. They're the basic building blocks of games and mechanics, in my view. Anyhow, it's most likely because of work-load, finances, or story cohesion, all of which are understandable. Very few titles deliver on the choice aspect (I feel they've got better), and they don't have the schedules that Telltale do.
We do, however, agree that performance problems and other issues are unacceptable. And that they do need to try to sort these problems out. Thankfully, because I believe I can no longer play these games on the PC (rendering my TWD S1 and TWD S2 saves useless), I haven't ran into the issues people mention about Batman with it being played on the PS4. I did, however, notice sluggishness in the first scene of episode 2. I sincerely wonder what their reasons are for the engine upgrade. Did they do it in response to criticism or because they felt it was needed? If the latter, I don't suppose I can complain much, but yeah . . .
Well, Tobi . . . I often find myself agreeing with your posts and this is another time that I do. I think it's a case of 'can't win' when it comes to the 'haven't got enough time to optimise their engine'. They take their time to make the games/episodes? Complaints, requesting the episodes sooner. If people get the episodes sooner? Complaints again, if they're marred by issues, likely brought about by a tight schedule.
I know that I personally would prefer a higher quality product rather than one rushed out the door to meet a schedule.
Telltale has conned us, graphics are really ugly and blurry on old gen, still no release date of the damned episode two (who already runs on IOS... -_-) or just something like "this month" or "never, but we keep your money".
I won't be a fool and I won't buy their future games (before they are completed).
Concerning Batman, I'll use a "free" version on pc if the episode 2 has no release date the next week, there's no reasons that I wait indefinitely a game I paid, especially since it is already out on other platforms.
This has nothing to do with Monthly releases; it's because of Telltale's new engine. Old Telltale episodes were released monthly, were longer, had more gameplay, etc, and did not have these same issues. Minecraft does not have the same issues as Michonne, but you overlooked that to make a false correlation with Michonne and Batman.
The longer waits during Season 2/Wolf/Borderlands/etc are caused by Telltale revising episodes due to live feedback. With Batman, Minecraft, and Michonne, they are not rewriting the story live in the middle of the Season; this gives them the advantage of working on more of the episode in advance. If they do major rewrites live, they work on things closer to release and are more likely to hurry.
You have it backwards - it's better for them to work on more of the episode in advance so they can polish it. If they spend time doing heavier revisions with story rewrites, they have less time to polish the episode. Read the above paragraph; the long waits are from Telltale revising the episode; that is not them developing the entire episode in that time. Look at Telltale's history of monthly episodes before Walking Dead.
For reference, I think I heard an older Telltale episode takes 7-8 months to develop. Older Telltale episodes were mostly hub areas with more puzzles, which does not take as long to program as going through and making two hours' worth of cutscenes by hand. Their production qualities were also smaller in scale, since Telltale was not as big of a studio. Modern Telltale games are more complicated to make, but around Season 2/Wolf/Borderlands/etc, they tried to recreate the success story of Season 1 by leaving even more of their episodes up to live revision. This would leave them having less time to optimize things on the technical end as they actually ended up doing this pretty close to release. Monthly releases force them to focus on making changes that matter, instead of changing lots of details just because they can, and it gives them more time to polish things on the technical side since they are not spending that time otherwise revising the cinematic presentation of the episode.
It's around about that price range (just a little more expensive) for me as well.