But but, raptors are so coooool! Imagine if we could have them in TWDG. Just picture it, Clem or Javier with a pet raptor. The possibilities are endless Acheive, ennnnndless.
I really like the dangerous wildlife idea, even though we've already had a fight with a dog, I think it could work.
I really like all the ideas here. Err, except for the raptors...
I'd like a plotline to resemble something of a moral struggle. Where whichever side the player chooses it's not as black as white as good vs evil. For example; A large group of survivors ran by three harmless but brutal, controlling and stoic tyrants holed up in a decent sized stronghold that's open to scavengers and walkers alike. A new ambitious but morally grey character is invited into the group and begins teaching and charming numerous others in the group advocating the idea they should move on and branch out. The three leaders are apprehensive and are constantly butt heads with him as they like having all of the survivors under their thumb where as he wishes them to be allowed the free will to make their own decisions.
I'd like a plotline to resemble something of a moral struggle. Where whichever side the player chooses it's not as black as white as good vs… more evil. For example; A large group of survivors ran by three harmless but brutal, controlling and stoic tyrants holed up in a decent sized stronghold that's open to scavengers and walkers alike. A new ambitious but morally grey character is invited into the group and begins teaching and charming numerous others in the group advocating the idea they should move on and branch out. The three leaders are apprehensive and are constantly butt heads with him as they like having all of the survivors under their thumb where as he wishes them to be allowed the free will to make their own decisions.
Okay I think I got something, er, things. Been pondering on these ones for a little, and I know I'm not using them for anything I'm writing … moreso I've got no problem sharing these as being things I'd like to see, even if it's not in Season 3. The clips and such are the closest examples in other video games series I could find without delving into real-life events, which for some of these I didn't really feel comfortable doing.
Walker Arena
You know how Minecraft Story Mode had that Gladiator vibe in the finale of the Adventure Pack? Yeah, not quite like that. But, the concept is of having to fight walkers against a person's will in a type of arena or an enclosed area, either with spectators, or just one or a few psychos involved [or just a bunch of assholes] who gets kicks out of watching people suffer. Because that's probably something that could happen, given the ZA would be a playground for a serial killer, because nobody's going to sto… [view original content]
I don't think we'll get any info about Kenny's escape from Savannah considering he's dead for a lot of players. They should've explored it more in s2, he seemed really pained when remembering his time alone and I want to know what happened.
I don't think we'll get any info about Kenny's escape from Savannah considering he's dead for a lot of players. They should've explored it more in s2, he seemed really pained when remembering his time alone and I want to know what happened.
Err, except for the raptors...
But but, raptors are so coooool! Imagine if we could have them in TWDG. Just picture it, Clem or Javier with a pet raptor. The possibilities are endless Acheive, ennnnndless.
Yesh yesh, but we didn't meet the previous people of that place except for Molly who left and it gave a different experience where you felt more 'yay they're gone' than 'nu they're gone!'. With Howe's, Clem's group were prisoners mostly cut off from the other inhabitants and it was run by a Tyrant. With the Michonne mini series with Monroe, again we're prisoners and we don't get to interact much with the community except for a few glimpses before it falls.With the exceptions of Zachary and his partner, we were unable to gain much emotional attachment as a result to care if those people did die, but that's just how the events unfold with that where I think it might've been intentional.
The only time we get a real emotional punch is on the Mobjack ferry where we see the families, teens and a young girl dead, and determinant picking up a family photo [I think of the kids of Pete's missing's friend]. You're right with Crawford being a fallen community, because as it goes with fallen communities, there's a lot of different ideas that can come from that.
What? Even if Clementine had said "I had a friend named Lilly, and she had long brown hair, pale white skin, brown eyes, and a skinnier body," Javier wouldn't be able to instantly recognize Lilly's corpse.
What? Even if Clementine had said "I had a friend named Lilly, and she had long brown hair, pale white skin, brown eyes, and a skinnier body," Javier wouldn't be able to instantly recognize Lilly's corpse.
I’ve got some more. Again, any videos here are the closest examples I can find to what I’m talking about.
Sunshine and Rainbows
Those brief moments of happiness that you can find in your lives [however brief they are], moments like those would mean much more to somebody in the post-apocalypse, than it might to many of us right now. Like somebody with terminal cancer, you appreciate even the little things you might’ve once taken for granted.
The campfire scene in Season 2’s finale where the group sat around drinking rum and talking, to going way back to Season 1 where Lee pushed Clementine on the swings and cut her hair in a later episode. They’re just a few examples, but it’d be really nice to keep seeing scenes like those where people are just being people, because they’re instances that were both fun to watch, but also built up characters and their connections with others, and show how little things we might take for granted, they wouldn’t.
Those scenes have shown that even in a ZA, things aren’t always doom and gloom. Like Jane's scrapped joke to Clementine in Season 2, it's great when the chance is there for characters have fun or a laugh. Even though this sort of thing might be difficult to come by from what we've seen of Season 3's plot, if there are opportunities for lighthearted moments at times when things aren't so crazy, then they'd definiiiitely be welcomed.
Entertainment/Games/Music/Musical Instruments
Let’s say you have a community that’s getting by, got walls for protection, growing their own food, and is basically what can be more or less considered the safest place to be. Aside from maintaining that way of life, if people didn’t have entertainment or hobbies, something to distract them every once and a while especially on hard times [or be it supply runs, scary bandits and the undead] they’d go crazy.
If it’s a community that has electricity, they might be able to watch films or listen to music, play video game or er…p-pinball. However! If they didn’t have those, they’d play board games or cards like the cabin group did. People would be more likely to play musical instruments, or sing or dance, or have a community get together with a combination of the three. There’d be things like performances for an audience to watch, people would play sports! [Javier was a pro baseball player. He’d be able to teach others or put some team together, or teach some kids it, like Clem or the little beanie hat boy and water glass girl in his family if they’re still alive. There may even be tournaments from archery to silly things like apple bobbing, or toe wrestling contests [which Clementine would win, because she has freakishly strong feet and Javi's a pussy]. People would end up creating their own funtime that might differ from ours, or have died out in the last few decades from advancement in tech.
Reign of Fire - Star Wars Play:
But back to the music! We’ve had characters play the guitar, and had things like the CD player in the ski lodge in Season 2, to the old record player and the music box from Sam’s house in the Michonne’s mini-series. Understandable in a ZA there’s not always going to be opportunities to play instruments if walkers are nearby and get lured towards the sounds. In a community however, that might not always be so, since if it’s behind walls and protected, and is also possibly out of earshot from the dead inside a building, this’d be a more likely thing to encounter.
Violinist:
To listen to a person play a piano, or the violin, or a harmonica, it goes back to what I said before, in that they're things that wouldn’t be taken for granted. Also those things would sound beautiful but sad because people with those talents would be lost on their deathbeds if they didn't pass them on, like doctors and their vital skills.
Disabilities
People who are mentally or physically handicapped are going to find it more difficult to survive in the ZA, and in a lot of cases, you’d find many unable to. If you have somebody with severe learning difficulties or are limited in their mobility, then if they weren’t with a group or community, they might struggle hold out for as long as the average person on their own.
Hush Film, [Deaf & Mute]:
But let’s say there’s some that have, and we see how others have learned to adapt with their disabilities. Does a person that’s deaf learned to use a cow catcher style of walker so any passing undead that do sneak up out of their line of vision don’t attack them? Does a mute need to carry a small chalk/white board just to communicate with others, or blow a whistle to alert them to danger? What about somebody wheelchair bound who can’t get away so easily and is limited on to where they can go? Have they figured out the walker gut technique, and they wear a cloak covered in the stuff so they can get around?
The Village, [Blind]:
What if there’s somebody with Down syndrome who struggles to learn things as quickly? Have they been gradually taught to survive before their family/friends/group perished and have been sticking by the same rules to get by ever since? An old person with dementia who’s forgetting more or more each day, have they needed to create a routine for themselves, write things down so they don’t forget? The concept of somebody with schizophrenia in ZA is one my friend @Sialark brought up at one time, and mentioned would cause them to suffer hallucinations, with one example she gave being they might hear the dead talking. How would someone suffering with that condition cope without medication in a ZA? Would they have to try and come up with coping mechanisms just to get through each day?
We’ve seen people of different backgrounds and race surviving in the ZA, so seeing people with disabilities defying the odds would both be really interesting, and plausible. And there wouldn't always be cons, because there might be pros to their conditions that could help themselves or others. A blind person might have much sharper hearing and be able to detect things sooner than others in their group. A person with dwarfism might be able to crawl into smaller spaces to gain access to a building or escape where others can’t follow. A mute having taught sign language to others would work as a form of communication to prevent the wrong people eavesdropping, and for short distance use at times when speaking might be impossible [e.g herd of walkers or group of bandits nearby, or communicating from street level to somebody through the upper window of a building.]
Booby Traps
In Episode 12, Season 3 of TWD show, we saw Morgan had a few traps leading into his apartment, and outside there were spikes to catch stray walkers. In a later season with the Governor and the family where we meet the trailer park group, pits were dug out in the ground that caused any wandering walkers nearby to fall into them. We’ve not only seen bears traps in the game used by the St Johns, but also make-shift traps outside and inside the grounds of Sam’s house in the Michonne mini-series.
Whether used as anti-walker defenses, to deter the living or intentionally trap and kill them, it’s likely others would also use booby traps if ammo gets in short supply and they have to rely on other resources.
People will do what they have to in order to protect themselves, and in history with what the video details above, it’s shown that they have. Communities might use wooden spikes like those in the TWD show with the prison, or use walker pits. Whoever the group branding people/walkers kept in their ‘slaughterhouse’, for all we know they might be more twisted than that, and they or others like them may develop traps for anybody trespassing, or to capture survivors like the St Johns did if that’s their intent.
So if dealing with walkers and bandits isn’t bad enough, having to be wary of sneaky traps on the forest floor may be another. In the ZA there might be traps that are triggered by a door opening that sets off a gun or pulls the pins on some grenades; a box labeled with food supplies might really containing explosives, or other traps that involve the use of walkers/walker heads in a hidden pit, to something as small as a mousetrap inside a drawer. It would all depend on the people that set the traps and what level of harm they intended to do to others.
I won’t go too much more into this one since these two videos bring up enough things on the various traps out there, and say all they need to. But definitely a sequence where you have to be mindful of where you step, while trying to avoid traps set up to kill or injure a character in the woods or inside a building would be pretty suspenseful.
Javier and his family meet this Goat fucks and join their community, but then they discover they are some crazy motherfuckers and run away. Like a year later, Clementine (who is currently working with the bad guys because they have AJ and determinantly Jane or Kenny, like, super Dwight) finds Javier and takes him hostage (Javier is like the living proof there is a different way other than living like that. They need to suppress him if they don't want other people to follow his steps. Kinda like Cuba after the revolution). Then crazy shit happends and now Clem and Javi work togheter in a quest for revenge. Then Clementine dies.
This isn't really a plotline, but I'd like to have a moment where Javier can pretend that he doesn't speak English, or Spanish; pretty much just playing dumb around someone - totally optional.
Javier and his family meet this Goat fucks and join their community, but then they discover they are some crazy motherfuckers and run away. … moreLike a year later, Clementine (who is currently working with the bad guys because they have AJ and determinantly Jane or Kenny, like, super Dwight) finds Javier and takes him hostage (Javier is like the living proof there is a different way other than living like that. They need to suppress him if they don't want other people to follow his steps. Kinda like Cuba after the revolution). Then crazy shit happends and now Clem and Javi work togheter in a quest for revenge. Then Clementine dies.
Some peopel mentioned Lily getting back and even though earlier I was against it, now I get the idea. I think it would work out amazingly fi Kenny's alive in your playthrough - I'd really like to see how they would react to each other. Both of them obviously changed a lot and you can say that Kenny paid for his actions with Lily losing his family, friedns, lover and an eye.
That's something I never thought of. It could work with the other endings too. I see a lot of similarities between Jane and Lilly so their duo could be cool to see. Also it would work for the alone ending too, Clem knows Lilly, end of story. Ok that would actually be really cool.
Some peopel mentioned Lily getting back and even though earlier I was against it, now I get the idea. I think it would work out amazingly fi… more Kenny's alive in your playthrough - I'd really like to see how they would react to each other. Both of them obviously changed a lot and you can say that Kenny paid for his actions with Lily losing his family, friedns, lover and an eye.
Specially if they cause pain and dispair to a loved one before their death, and then contemplate all the misery they have provocated before killing themselves!
But it's more poetic if the protagoist dies!
Specially if they cause pain and dispair to a loved one before their death, and then contemp… morelate all the misery they have provocated before killing themselves!
(I'm actually doing this in my own writtings)
It depends on the way. Is they sacrificate their lives, then it's cliché. I don't remember reading about a character selfishly killing themselves before, thought.
It depends on the way. Is they sacrificate their lives, then it's cliché. I don't remember reading about a character selfishly killing themselves before, thought.
I think it'd be interesting to see Clementine through the eyes of a complete stranger. The trailer indicates that Clementine is taking Javier as some kind of prisoner. I always sort of theorized that maybe depending on how well Clementine treats Javier he'll trust her more or they could have a rockier relationship. Sort of like something similar to where when Lee and Kenny were in his parents store and Kenny hesitated in trying to save Lee. I also would like to have more emotional moments with Clementine. She's become so stoic it's really off-putting and I know that Melissa Hutchison was directed to sound like that but her lack of emotion was really irritating. I want to see moments where Clementine snaps at someone for making her angry or thinks about Lee or Luke or Sarah and just starts crying.
I also want to see a morally grey villain and The Stranger was the closest thing we got to that. I don't want someone like Carver or Nate who rely on violence to get their point across . I want someone who is very smart and manipulative.
It depends on the way. Is they sacrificate their lives, then it's cliché. I don't remember reading about a character selfishly killing themselves before, thought.
I think it'd be interesting to see Clementine through the eyes of a complete stranger. The trailer indicates that Clementine is taking Javie… morer as some kind of prisoner. I always sort of theorized that maybe depending on how well Clementine treats Javier he'll trust her more or they could have a rockier relationship. Sort of like something similar to where when Lee and Kenny were in his parents store and Kenny hesitated in trying to save Lee. I also would like to have more emotional moments with Clementine. She's become so stoic it's really off-putting and I know that Melissa Hutchison was directed to sound like that but her lack of emotion was really irritating. I want to see moments where Clementine snaps at someone for making her angry or thinks about Lee or Luke or Sarah and just starts crying.
I also want to see a morally grey villain and The Stranger was the closest thing we got to that. I don't want someone like Carver or Nate who rely … [view original content]
Maybe a murder mystery, like trying to find out who killed Javier in the last 3 episodes?
On a serious note, I think there might be a good opportunity to get a not so black and white picture of a strong, established group/settlement from an insider and outsiders perspective.
I also would like to have more emotional moments with Clementine. She's become so stoic it's really off-putting and I know that Melissa Hutchison was directed to sound like that but her lack of emotion was really irritating.
I like Clementine's cold and stoic voice but I get what you mean. She should have some emotions to her that come out of her eventually, she should be vengeful and angry and bitter in her voice sometimes instead of stoic. She should also have a little bit of her former self too, what if by episode five she lets her guard down enough that she laughs so hard that tears are coming out of her eyes. I would find it really sweet and endearing to hear Clementine laugh so hard.
I think it'd be interesting to see Clementine through the eyes of a complete stranger. The trailer indicates that Clementine is taking Javie… morer as some kind of prisoner. I always sort of theorized that maybe depending on how well Clementine treats Javier he'll trust her more or they could have a rockier relationship. Sort of like something similar to where when Lee and Kenny were in his parents store and Kenny hesitated in trying to save Lee. I also would like to have more emotional moments with Clementine. She's become so stoic it's really off-putting and I know that Melissa Hutchison was directed to sound like that but her lack of emotion was really irritating. I want to see moments where Clementine snaps at someone for making her angry or thinks about Lee or Luke or Sarah and just starts crying.
I also want to see a morally grey villain and The Stranger was the closest thing we got to that. I don't want someone like Carver or Nate who rely … [view original content]
Isn't that similar to that group in The Last of Us except only darker? Not saying you're copying them. I like your idea and would love to see it and its moral dilemma in the game. Just curious due to my lack of Knowledge of TLOU.
I don't know about Season 3, but I would love to see some people trying to cure the walker disease or find out what it is, but the twist bei… moreng that mentally over the years they've lost it under stress from what they've done and their unwillingness to quit, so they've degraded to a point where they're not against using any methods to find a cure. So for example, using live subjects, operating on the brain, intentionally having people bitten or stopping their hearts and resuscitating them over and over again solely for study. Basically every inhuman thing you can think of to figure out what in death makes a person turn, and to stop it.
So they think they're doing good, but they're just a bunch of dicks =_=
The Last of Us involved Ellie being immune to the Cordyceps Brain Infection [a fungus that grows on the brain], and Joel and her trying to track down the Fireflies, a militia group who are also trying to find a cure. From my impression of them, and what else I can remember from playing [it's been a year or so now] the group weren't bad people and they were sane. I don't really want to say anything else because it'd just spoil things if you've not checked it out yet, but you really should T.T
But the scientist business, it's been done before. We've even had it in the very first season of The Walking Dead Show:
And there's been other things like Day of the Dead, and Resident Evil. The idea before I had is that they've stopped treating people like human beings anymore, and simply view them as lab rats to their cause, like how animals get experimented on and have horrible things done to them in order to cure modern day diseases. So as a human going through experiments against your will, it would take a psychological toll on you.
TWD hasn't really gone into the create a cure for the zombie plague, probably to avoid slipping into a cliché, and wanting to leave it unresolved as to why the ZA happened and what caused it. It's a shame they don't, because like me and friend Sialark talked about, there must be scientists that have survived just like police officers [like Rick used to be] and doctors, and if they could do something about it, I bet they wouldn't be sitting on their asses. If a person has those skills and could get together the equipment, then you can bet they'd want to put them to use if they could manufacture a cure. If it was done right, then it wouldn't end up a cliché.
Isn't that similar to that group in The Last of Us except only darker? Not saying you're copying them. I like your idea and would love to see it and its moral dilemma in the game. Just curious due to my lack of Knowledge of TLOU.
Comments
But but, raptors are so coooool! Imagine if we could have them in TWDG. Just picture it, Clem or Javier with a pet raptor. The possibilities are endless Acheive, ennnnndless.
Ssssh...mermaids.
A flashback of how Kenny got out Savannah. To meeting Sartia then making it to Walter's place.
Ugh that would've made such a good mini dlc after season 1.... but nah, he got lucky.
OF COURSE!! Mermaids!! You've figured it out once agai-
Wait, how did the mermaids help him? Unless he's the mermaid...
I'd like a plotline to resemble something of a moral struggle. Where whichever side the player chooses it's not as black as white as good vs evil. For example; A large group of survivors ran by three harmless but brutal, controlling and stoic tyrants holed up in a decent sized stronghold that's open to scavengers and walkers alike. A new ambitious but morally grey character is invited into the group and begins teaching and charming numerous others in the group advocating the idea they should move on and branch out. The three leaders are apprehensive and are constantly butt heads with him as they like having all of the survivors under their thumb where as he wishes them to be allowed the free will to make their own decisions.
Javier/Clementine faction against like a negan group.
That is a good idea!
However, I believe that the leaders should be humanized, too, despite being tyrants, or most players would go with the new person.
But what abour Crawford? Wasn't it a fallen community in your opinion?
They might/won't do one for season three...
I guess he wasn't the first mermaid Matthew met on the bridge, then...
I don't think we'll get any info about Kenny's escape from Savannah considering he's dead for a lot of players. They should've explored it more in s2, he seemed really pained when remembering his time alone and I want to know what happened.
I don't think we'll get any info about Kenny's escape from Savannah considering he's dead for a lot of players. They should've explored it more in s2, he seemed really pained when remembering his time alone and I want to know what happened.
A trip to Washington. I'd love to see Clem interact with the main group.
You just overlooked one little detail...Clem and Javier would be what's for breakfast.
Or the best security doggies ever:
But dinner is possible XD
Yesh yesh, but we didn't meet the previous people of that place except for Molly who left and it gave a different experience where you felt more 'yay they're gone' than 'nu they're gone!'. With Howe's, Clem's group were prisoners mostly cut off from the other inhabitants and it was run by a Tyrant. With the Michonne mini series with Monroe, again we're prisoners and we don't get to interact much with the community except for a few glimpses before it falls.With the exceptions of Zachary and his partner, we were unable to gain much emotional attachment as a result to care if those people did die, but that's just how the events unfold with that where I think it might've been intentional.
The only time we get a real emotional punch is on the Mobjack ferry where we see the families, teens and a young girl dead, and determinant picking up a family photo [I think of the kids of Pete's missing's friend]. You're right with Crawford being a fallen community, because as it goes with fallen communities, there's a lot of different ideas that can come from that.
What? Even if Clementine had said "I had a friend named Lilly, and she had long brown hair, pale white skin, brown eyes, and a skinnier body," Javier wouldn't be able to instantly recognize Lilly's corpse.
..Touche.
I’ve got some more. Again, any videos here are the closest examples I can find to what I’m talking about.
Sunshine and Rainbows
Those brief moments of happiness that you can find in your lives [however brief they are], moments like those would mean much more to somebody in the post-apocalypse, than it might to many of us right now. Like somebody with terminal cancer, you appreciate even the little things you might’ve once taken for granted.
The campfire scene in Season 2’s finale where the group sat around drinking rum and talking, to going way back to Season 1 where Lee pushed Clementine on the swings and cut her hair in a later episode. They’re just a few examples, but it’d be really nice to keep seeing scenes like those where people are just being people, because they’re instances that were both fun to watch, but also built up characters and their connections with others, and show how little things we might take for granted, they wouldn’t.
Those scenes have shown that even in a ZA, things aren’t always doom and gloom. Like Jane's scrapped joke to Clementine in Season 2, it's great when the chance is there for characters have fun or a laugh. Even though this sort of thing might be difficult to come by from what we've seen of Season 3's plot, if there are opportunities for lighthearted moments at times when things aren't so crazy, then they'd definiiiitely be welcomed.
Entertainment/Games/Music/Musical Instruments
Let’s say you have a community that’s getting by, got walls for protection, growing their own food, and is basically what can be more or less considered the safest place to be. Aside from maintaining that way of life, if people didn’t have entertainment or hobbies, something to distract them every once and a while especially on hard times [or be it supply runs, scary bandits and the undead] they’d go crazy.
If it’s a community that has electricity, they might be able to watch films or listen to music, play video game or er…p-pinball. However! If they didn’t have those, they’d play board games or cards like the cabin group did. People would be more likely to play musical instruments, or sing or dance, or have a community get together with a combination of the three. There’d be things like performances for an audience to watch, people would play sports! [Javier was a pro baseball player. He’d be able to teach others or put some team together, or teach some kids it, like Clem or the little beanie hat boy and water glass girl in his family if they’re still alive. There may even be tournaments from archery to silly things like apple bobbing, or toe wrestling contests [which Clementine would win, because she has freakishly strong feet and Javi's a pussy]. People would end up creating their own funtime that might differ from ours, or have died out in the last few decades from advancement in tech.
Reign of Fire - Star Wars Play:
But back to the music! We’ve had characters play the guitar, and had things like the CD player in the ski lodge in Season 2, to the old record player and the music box from Sam’s house in the Michonne’s mini-series. Understandable in a ZA there’s not always going to be opportunities to play instruments if walkers are nearby and get lured towards the sounds. In a community however, that might not always be so, since if it’s behind walls and protected, and is also possibly out of earshot from the dead inside a building, this’d be a more likely thing to encounter.
Violinist:
To listen to a person play a piano, or the violin, or a harmonica, it goes back to what I said before, in that they're things that wouldn’t be taken for granted. Also those things would sound beautiful but sad because people with those talents would be lost on their deathbeds if they didn't pass them on, like doctors and their vital skills.
Disabilities
People who are mentally or physically handicapped are going to find it more difficult to survive in the ZA, and in a lot of cases, you’d find many unable to. If you have somebody with severe learning difficulties or are limited in their mobility, then if they weren’t with a group or community, they might struggle hold out for as long as the average person on their own.
Hush Film, [Deaf & Mute]:
But let’s say there’s some that have, and we see how others have learned to adapt with their disabilities. Does a person that’s deaf learned to use a cow catcher style of walker so any passing undead that do sneak up out of their line of vision don’t attack them? Does a mute need to carry a small chalk/white board just to communicate with others, or blow a whistle to alert them to danger? What about somebody wheelchair bound who can’t get away so easily and is limited on to where they can go? Have they figured out the walker gut technique, and they wear a cloak covered in the stuff so they can get around?
The Village, [Blind]:
What if there’s somebody with Down syndrome who struggles to learn things as quickly? Have they been gradually taught to survive before their family/friends/group perished and have been sticking by the same rules to get by ever since? An old person with dementia who’s forgetting more or more each day, have they needed to create a routine for themselves, write things down so they don’t forget? The concept of somebody with schizophrenia in ZA is one my friend @Sialark brought up at one time, and mentioned would cause them to suffer hallucinations, with one example she gave being they might hear the dead talking. How would someone suffering with that condition cope without medication in a ZA? Would they have to try and come up with coping mechanisms just to get through each day?
We’ve seen people of different backgrounds and race surviving in the ZA, so seeing people with disabilities defying the odds would both be really interesting, and plausible. And there wouldn't always be cons, because there might be pros to their conditions that could help themselves or others. A blind person might have much sharper hearing and be able to detect things sooner than others in their group. A person with dwarfism might be able to crawl into smaller spaces to gain access to a building or escape where others can’t follow. A mute having taught sign language to others would work as a form of communication to prevent the wrong people eavesdropping, and for short distance use at times when speaking might be impossible [e.g herd of walkers or group of bandits nearby, or communicating from street level to somebody through the upper window of a building.]
Booby Traps
In Episode 12, Season 3 of TWD show, we saw Morgan had a few traps leading into his apartment, and outside there were spikes to catch stray walkers. In a later season with the Governor and the family where we meet the trailer park group, pits were dug out in the ground that caused any wandering walkers nearby to fall into them. We’ve not only seen bears traps in the game used by the St Johns, but also make-shift traps outside and inside the grounds of Sam’s house in the Michonne mini-series.
Whether used as anti-walker defenses, to deter the living or intentionally trap and kill them, it’s likely others would also use booby traps if ammo gets in short supply and they have to rely on other resources.
People will do what they have to in order to protect themselves, and in history with what the video details above, it’s shown that they have. Communities might use wooden spikes like those in the TWD show with the prison, or use walker pits. Whoever the group branding people/walkers kept in their ‘slaughterhouse’, for all we know they might be more twisted than that, and they or others like them may develop traps for anybody trespassing, or to capture survivors like the St Johns did if that’s their intent.
So if dealing with walkers and bandits isn’t bad enough, having to be wary of sneaky traps on the forest floor may be another. In the ZA there might be traps that are triggered by a door opening that sets off a gun or pulls the pins on some grenades; a box labeled with food supplies might really containing explosives, or other traps that involve the use of walkers/walker heads in a hidden pit, to something as small as a mousetrap inside a drawer. It would all depend on the people that set the traps and what level of harm they intended to do to others.
I won’t go too much more into this one since these two videos bring up enough things on the various traps out there, and say all they need to. But definitely a sequence where you have to be mindful of where you step, while trying to avoid traps set up to kill or injure a character in the woods or inside a building would be pretty suspenseful.
Here comes a thought...
Javier and his family meet this Goat fucks and join their community, but then they discover they are some crazy motherfuckers and run away. Like a year later, Clementine (who is currently working with the bad guys because they have AJ and determinantly Jane or Kenny, like, super Dwight) finds Javier and takes him hostage (Javier is like the living proof there is a different way other than living like that. They need to suppress him if they don't want other people to follow his steps. Kinda like Cuba after the revolution). Then crazy shit happends and now Clem and Javi work togheter in a quest for revenge. Then Clementine dies.
This isn't really a plotline, but I'd like to have a moment where Javier can pretend that he doesn't speak English, or Spanish; pretty much just playing dumb around someone - totally optional.
hey nice theory
except this part
Some peopel mentioned Lily getting back and even though earlier I was against it, now I get the idea. I think it would work out amazingly fi Kenny's alive in your playthrough - I'd really like to see how they would react to each other. Both of them obviously changed a lot and you can say that Kenny paid for his actions with Lily losing his family, friedns, lover and an eye.
That's something I never thought of. It could work with the other endings too. I see a lot of similarities between Jane and Lilly so their duo could be cool to see. Also it would work for the alone ending too, Clem knows Lilly, end of story. Ok that would actually be really cool.
But it's more poetic if the protagoist dies!
Specially if they cause pain and dispair to a loved one before their death, and then contemplate all the misery they have provocated before killing themselves!
(I'm actually doing this in my own writtings)
and more cliché too
I can tell in one word: Kenny (or Jane for players who went thatway)
It depends on the way. Is they sacrificate their lives, then it's cliché. I don't remember reading about a character selfishly killing themselves before, thought.
I don't know what the fuck you're saying but I know it's bullshit
sorry couldn't resist.
I think it'd be interesting to see Clementine through the eyes of a complete stranger. The trailer indicates that Clementine is taking Javier as some kind of prisoner. I always sort of theorized that maybe depending on how well Clementine treats Javier he'll trust her more or they could have a rockier relationship. Sort of like something similar to where when Lee and Kenny were in his parents store and Kenny hesitated in trying to save Lee. I also would like to have more emotional moments with Clementine. She's become so stoic it's really off-putting and I know that Melissa Hutchison was directed to sound like that but her lack of emotion was really irritating. I want to see moments where Clementine snaps at someone for making her angry or thinks about Lee or Luke or Sarah and just starts crying.
I also want to see a morally grey villain and The Stranger was the closest thing we got to that. I don't want someone like Carver or Nate who rely on violence to get their point across . I want someone who is very smart and manipulative.
That's an interesting perspective.
Norma was also pretty grey.
Maybe a murder mystery, like trying to find out who killed Javier in the last 3 episodes?
On a serious note, I think there might be a good opportunity to get a not so black and white picture of a strong, established group/settlement from an insider and outsiders perspective.
I like Clementine's cold and stoic voice but I get what you mean. She should have some emotions to her that come out of her eventually, she should be vengeful and angry and bitter in her voice sometimes instead of stoic. She should also have a little bit of her former self too, what if by episode five she lets her guard down enough that she laughs so hard that tears are coming out of her eyes. I would find it really sweet and endearing to hear Clementine laugh so hard.
Isn't that similar to that group in The Last of Us except only darker? Not saying you're copying them. I like your idea and would love to see it and its moral dilemma in the game. Just curious due to my lack of Knowledge of TLOU.
The Last of Us involved Ellie being immune to the Cordyceps Brain Infection [a fungus that grows on the brain], and Joel and her trying to track down the Fireflies, a militia group who are also trying to find a cure. From my impression of them, and what else I can remember from playing [it's been a year or so now] the group weren't bad people and they were sane. I don't really want to say anything else because it'd just spoil things if you've not checked it out yet, but you really should T.T
But the scientist business, it's been done before. We've even had it in the very first season of The Walking Dead Show:
And there's been other things like Day of the Dead, and Resident Evil. The idea before I had is that they've stopped treating people like human beings anymore, and simply view them as lab rats to their cause, like how animals get experimented on and have horrible things done to them in order to cure modern day diseases. So as a human going through experiments against your will, it would take a psychological toll on you.
TWD hasn't really gone into the create a cure for the zombie plague, probably to avoid slipping into a cliché, and wanting to leave it unresolved as to why the ZA happened and what caused it. It's a shame they don't, because like me and friend Sialark talked about, there must be scientists that have survived just like police officers [like Rick used to be] and doctors, and if they could do something about it, I bet they wouldn't be sitting on their asses. If a person has those skills and could get together the equipment, then you can bet they'd want to put them to use if they could manufacture a cure. If it was done right, then it wouldn't end up a cliché.