Limited Engagement: Crowd Play 'The Walking Dead: A New Frontier' in London & NYC!

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Comments

  • I just hope somebody tells us how long the episodes were (each).

  • I don't know if I should scold or praise you for taking these pictures.

    enter image description here

    I don't know if I should scold or praise you for taking these pictures. I don't care, keep doing it.

  • Episode 1 is about 109 minutes according to @Shiyo296

    I just hope somebody tells us how long the episodes were (each).

  • Darn, I was hoping "too big for one episode" meant that minimum play time exceeded the first season's.

    Episode 1 is about 109 minutes according to @Shiyo296

  • So who went to Crowdplay then?

  • As much as I hate to say it, I don't think we're going to see another episode the length of S1 episodes again. Telltale's changed their MO a bit since S1. Which isn't necessarily bad, but it does result in shorter overall lengths.

    Darn, I was hoping "too big for one episode" meant that minimum play time exceeded the first season's.

  • And that's why i feel the games after S1 just haven't been anywhere near as good. It's not worth the money for short episodes when they feel rushed and short gameplay as well. Last season was virtually watching each episode and choosing dialogue.

    Deltino posted: »

    As much as I hate to say it, I don't think we're going to see another episode the length of S1 episodes again. Telltale's changed their MO a bit since S1. Which isn't necessarily bad, but it does result in shorter overall lengths.

  • What are the titles of the other episodes?

    Shiyo296 posted: »

    It works okay, no FPS issues. Ep2 started

  • That's what they think people liked the most in Season 1 - more than hubs or puzzles - so they deliberate worked to make their games feel more like interactive TV and less like role playing afterwards.

    dan290786 posted: »

    And that's why i feel the games after S1 just haven't been anywhere near as good. It's not worth the money for short episodes when they feel rushed and short gameplay as well. Last season was virtually watching each episode and choosing dialogue.

  • You think you can walk from Scotland to London on foot no problem?

    Address: 14 D'Arblay St, London Wtf I live in Scotland, I don't even need a plane So, are you going to London on foot?

  • A New Day was around the same time or longer if you took your time so i agree that yes this is good if true

    ReTaLiN posted: »

    So an hour and 49 minutes? thats actually good imo.

  • edited December 2016

    Well for some people that may have been true but i don't think that applies to everyone lol. The hubs, puzzles, gameplay and optional side quests along with being able to talk to different characters and finding out more of their background etc is what made season 1 just beautiful in my opinion.

    That's what they think people liked the most in Season 1 - more than hubs or puzzles - so they deliberate worked to make their games feel more like interactive TV and less like role playing afterwards.

  • Holy fuck! I'm hyped!

    Shiyo296 posted: »

    Ep1 seems to be a 109 mins episode.

  • I agree - I'm just saying, that's not what Telltale took out of Season 1's success story, unfortunately. :(

    dan290786 posted: »

    Well for some people that may have been true but i don't think that applies to everyone lol. The hubs, puzzles, gameplay and optional side q

  • Yeah i know man

    I agree - I'm just saying, that's not what Telltale took out of Season 1's success story, unfortunately.

  • Do we have a confirmed length for both episodes (separate or combined).

  • It was said that Episode 1 was 109 minutes. Nobody has said anything about Episode 2's length yet.

    Do we have a confirmed length for both episodes (separate or combined).

  • It's not worth the money for short episodes when they feel rushed and short gameplay as well.

    As a guy that has wasted an embarrassing amount money on a lot of really stupid shit that wasn't worth it in the past, Telltale's games don't fall into that category for me

    $5 for a story around the length of an average movie is pretty sensible, if you ask me. With that same $5, I could have bought some broken piece of shit that doesn't work. Or spent it on a virtual cosmetic in a game. Or a really shitty fast food sandwich. Hell, I could have bought a bunch of copies of Bad Rats off of Steam. I dunno, I just think there's so many worse options out there.

    Last season was virtually watching each episode and choosing dialogue.

    Me, being the weird dude I am, actually don't mind this at all. If anything, I actually like the whole 'interactive TV' direction they've taken. Would I enjoy more games like S1? I mean yeah, sure, but I'll totally settle for what they're doing now.

    dan290786 posted: »

    And that's why i feel the games after S1 just haven't been anywhere near as good. It's not worth the money for short episodes when they feel rushed and short gameplay as well. Last season was virtually watching each episode and choosing dialogue.

  • I'm okay with their new way of tackling things, too. While I am sad that many of the hubs and occasional puzzles have been taken out of their formula, I feel like it benefited it for me (a bit). Sometimes I feel like the hubs were too big and long for a certain task (eg: Episode 4's Crawford school puzzles). So, I believe that Telltale just needs to bring back a few more hubs, but make them a bit shorter than S1's. They just need a good balance of exploration (hubs) and interactive plot development (story sections). Recently, I feel like they nailed Michonne's gameplay with a good balance throughout all episodes.

    Deltino posted: »

    It's not worth the money for short episodes when they feel rushed and short gameplay as well. As a guy that has wasted an embarrassi

  • The way I think of it, the hubs are a means to an end. You don't technically need them. They could do their series without them entirely... as long as they compensated for it by having more scenes of characters talking to each other.

    For example, say you had a scene where you could walk around and talk to 3 other characters. You can replace it with a scene where you're in a car with all three of them, and you have back and forth banter. It could accomplish the same thing, just in a more linear fashion. You get what I mean? Instead of the player walking up and talking to them individually, as an optional thing, it's tied directly into the story instead, where the player will have these conversations no matter what.

    AChicken posted: »

    I'm okay with their new way of tackling things, too. While I am sad that many of the hubs and occasional puzzles have been taken out of thei

  • I think the thing about hubs, at least for me, was they felt more personal than a scene that was going to happen no matter what. You get a moment to collect yourself, but you're getting individual time with people, getting a sense of things and how they feel about the decisions being made in a one on one discussion rather than a group one. Or, conversely, not, because they'll just be whining about something if you go over there, so lets just go talk to Carly lol.

    It wasn't there in S2, not to the extent of S1, but TT handled the relationship between Lee and Clem well enough that she was enough to keep me invested at times when I really hadn't been able to get behind some of the others.

    Deltino posted: »

    The way I think of it, the hubs are a means to an end. You don't technically need them. They could do their series without them entirely...

  • Waiting 2 or 3 months for an hour episode (TWAU Ep 4 for example) is why i got annoyed when paying my money for that when for me it wasn't worth it.

    I am so glad i'll always have season 1 to enjoy whenever i want to go back to it

    Deltino posted: »

    It's not worth the money for short episodes when they feel rushed and short gameplay as well. As a guy that has wasted an embarrassi

  • I thought the hub in episode 3 of Michonne was the perfect balance between interaction and character progression. There was a lot of show not tell. You could predict character's past based on everything around them. A good example would be Sam or even Greg's room.

    AChicken posted: »

    I'm okay with their new way of tackling things, too. While I am sad that many of the hubs and occasional puzzles have been taken out of thei

  • Episode 4 of Wolf took hardly a month

    dan290786 posted: »

    Waiting 2 or 3 months for an hour episode (TWAU Ep 4 for example) is why i got annoyed when paying my money for that when for me it wasn't worth it. I am so glad i'll always have season 1 to enjoy whenever i want to go back to it

  • Maybe that one did which explains how short it was i suppose but you get what i mean in terms of waiting between each episode

    Episode 4 of Wolf took hardly a month

  • 73 minutes apparently

    It was said that Episode 1 was 109 minutes. Nobody has said anything about Episode 2's length yet.

  • So both episodes combined should clock in to about 3 hours and 2 minutes then

  • edited December 2016

    around 2 and a half hours. Years of anticipation begins with 2 1 hour and 15 minute episodes...damn TellTale...once again fucking making shit up.

    So both episodes combined should clock in to about 3 hours and 2 minutes then

  • I fucked up the time, the both episodes are one hour and 15 mins, exploring the menu adds 10-39 more mins.

    It was said that Episode 1 was 109 minutes. Nobody has said anything about Episode 2's length yet.

  • Telltale Games and their fucking deceitful manner.

    Shiyo296 posted: »

    I fucked up the time, the both episodes are one hour and 15 mins, exploring the menu adds 10-39 more mins.

  • edited December 2016

    They're two hours and a half combined, according to what @Shiyo296 just said.


    Edited section

    How is two hours and a half "too big," Kevin Bruner?

    They screwed us over and then did it again backwards.

    So both episodes combined should clock in to about 3 hours and 2 minutes then

  • edited December 2016

    This is disappointing. So this is on pace to be the shortest full season yet...jeeze Telltale..so glad you thought a 2 hour and 30 minute episode was too big..jerks.

    Shiyo296 posted: »

    I fucked up the time, the both episodes are one hour and 15 mins, exploring the menu adds 10-39 more mins.

  • I'm looking at you Kevin Bruner.

    enter image description here

  • edited December 2016

    We know where you work, Kevin!

    I don't believe it was his shitty decision, to be honest; he was just the person who announced the shitty decision to the public. Who do you think is the person responsible for this?

    BroKenny posted: »

    I'm looking at you Kevin Bruner.

  • Each episode is even shorter than the average episode of Michonne.

    This is disappointing. So this is on pace to be the shortest full season yet...jeeze Telltale..so glad you thought a 2 hour and 30 minute episode was too big..jerks.

  • edited December 2016

    I do believe he was told to announce the first two eps were dropping at the same time, but got nervous and made it sound like we were getting 6 episodes in the season, or that both episodes were boatloads long. The fact the episodes are so fucking short, would 75 be shorter than a Michonne ep? The fact is inexcusable. No one but the writers to blame, I guess. We're probably not gonna be getting hubs back either. They could've easily elongated them by adding some more puzzles/hubs. I'm really excited to play this, but damn is this disappointing.

    We know where you work, Kevin! I don't believe it was his shitty decision, to be honest; he was just the person who announced the shitty decision to the public. Who do you think is the person responsible for this?

  • I am not even excited for this game any more...this is the last Telltale game for me.

    BroKenny posted: »

    I do believe he was told to announce the first two eps were dropping at the same time, but got nervous and made it sound like we were gettin

  • -_-

    Each episode is even shorter than the average episode of Michonne.

  • Are all of the episodes confirmed to be short or just the first two.

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