Speak for yourself. Even if you don't feel mistreated, the Jane and Kenny endings were just embarrassing, cheap and lazy.
I get paid $8 and hour. Game costs $25. I didn't work over three hours just to see Jane for 3 minutes.
The Car scene at the beginning. that really focused on chrahcter devolpment. i do enjoy how they are putting lots of Hubs. i think there was more hubs time in episode 1 and 2 than the whole of season 2 and some of season 1.
I Miss the hubs with several chances to talk to people and i also miss when there was alot of moments of peace so that we could connect to alot of the characters but a new frontier just focuses on the plot instead of taking a breather.
Thats a big breach your taking there,boy. If 30 mins would be each episode. ill sve my damn money and watch it online. and idk why everyone gets so mad and vexed about voicing opinions then act submissive.fool stand up for ur self! And thats good that ur voicing ur opinion, im sure they read the forums.
So I'm not allowed to voice my opinion? Not allowed to HELP Telltale improve and learn from their mistakes? What if Telltale makes Clem dete… morerminant in S3's finale and then gets killed off within 5 minutes at the start of S4 in the most shitty way possible? What if Telltale starts making episodes 30 minutes long and as a result, you pay $25 for a 2 hour 30 minute game? Even if Telltale does all of that, I'm still pretty sure you'll still support them.
The problem and rage is not about the season, its about how telltale keeps lying that "Your choices matter!" even though they just invalidate any of that in a 5 min flashback.
It's probably that they hate the flashbacks and the hate for the flashbacks turns into hate for the whole season, even though the rest of th… moree game is excellent.
But I don't know, I don't want to assume what someone thinks. IMO the season is excellent and the flashbacks could definitely be better, but they're far from the worst. I actually quite liked them as well, but there's no doubt they're the weakest point of the season.
So you're seriously saying that killing off a character who had been there since the start and had so many people emotionally invested in his story in a random 5 minute random car crash was good? And another character from season 2 people liked in a random 5 minute suicide scene was good? Can you really not see how the people complaining about this garbage writing isn't the problem but the writing itself is. Plus the other major problems such as shorter episodes than season 2 and extremely limited character development for most characters. You really think people that waited 2 years for the game aren't gonna be complaining about that?
I have my reasons to justify my complaining towards this season.
-Flashbacks.
-Decisions don't matter (when Telltale PROMISED they would).
-No "Previously" or "Next time".
-No songs.
-Writing is lazy, cliche, predictable and disappointing.
-Episode length.
-Kenny/Jane/Wellington.
-Seasons 1 and 2 don't seem to have happened in this game (besides Clem's arm scar and AJ).
I'm okay with Javi being the protagonist, I like Javi a lot actually, and I'm okay with Clem being a supporting character, but there's much more to it that makes this season very very underwhelming to me. Do I deserve to be called "whiner" or "crybaby" because of that? I probably care for TWD much more than many people, it's been a huge part of my life since many many years ago, that's exactly why it makes me so sad to see when things aren't done right, knowing how much potential they have. Because I care and I don't worship a company just because who they are, knowing they could do much better. This seems like a reboot/spin-off.
Why didn't nobody expect this to happen. Telltale games, at lest for me, have never been about the choices but the characters and stories. Sure, I wanted Kenny and Jane to have an larger role in season 3 (maybe them being the leader of The New Frontier and Clementine trying to redeem him/her) but I knew that wasn't likely to happen so I prepared myself for a small cameo for both characters.
And maybe it's just me but I think the episodes have the length of season 2. Might be wrong though.
So you're seriously saying that killing off a character who had been there since the start and had so many people emotionally invested in hi… mores story in a random 5 minute random car crash was good? And another character from season 2 people liked in a random 5 minute suicide scene was good? Can you really not see how the people complaining about this garbage writing isn't the problem but the writing itself is. Plus the other major problems such as shorter episodes than season 2 and extremely limited character development for most characters. You really think people that waited 2 years for the game aren't gonna be complaining about that?
Both of their deaths were meaningless... AND THAT'S GOD DAMN GOOD! That's depressing. It's SUPPOSED to be depressing.
This makes me depressed! that is like saying: Clem died in the first second of EP3 under a truck that we never got to see again... AND THAT'S GOD DAMN GOOD! That's depressing. It's supposed to be depressing.
A good writer knows that they atleast should've had a decent ending not like worse than fanfiction if you feel like this was a good thing you better get some creativity lessons or writing lessons
Why didn't nobody expect this to happen. Telltale games, at lest for me, have never been about the choices but the characters and stories. S… moreure, I wanted Kenny and Jane to have an larger role in season 3 (maybe them being the leader of The New Frontier and Clementine trying to redeem him/her) but I knew that wasn't likely to happen so I prepared myself for a small cameo for both characters.
And maybe it's just me but I think the episodes have the length of season 2. Might be wrong though.
We've been given S1 that won so many game-awards for it's story and choice making.
If you ask me, S1 winning as much awards as it did is a happy accident. Nothing more.
It's not that it was some super amazing game (even though I personally think it was) that it won everything. It was just in the right place at the right time.
For all intents and purposes, it shouldn't have won so much... but somehow, it did. Hell, even Telltale themselves never expected the series to blow up the way it did. It just happened that way. That's all there is to it.
Sometimes things pan out in a way you never possibly expected them to. And then you get stuck in a gutter where it seems like nothing you can do afterwards will ever turn out as good as that. S1 isn't the norm for Telltale... it's an outlier. An exceptionally good outlier, but an outlier nonetheless. It's the only game in their entire catalogue that won so many awards, and they've made how many games by now?
I'm not saying we should settle for less, but quite honestly, Telltale's output before and after S1 is closer to their 'average' than S1 ever was or will be. S1 shouldn't be used as the judgment point for the rest of their games, because the only reason S1 ended up that high on the pedestal to begin with is because of luck. Or coincidence. Something like that. The game just managed to defy everyone's expectations, and I don't think anyone truly knows how that even occurred.
Hell, if I didn't know any better, I'd argue that the success of S1 is what drove Sean and Jake to leave Telltale-- they knew, deep down, that they simply wouldn't reach that stride again, and wanted to end on a positive note.
Nah man we are wrong...
We've been given S1 that won so many game-awards for it's story and choice making.
Obviously we should be expecting less when this game's story is progressing further...
We've been given S1 that won so many game-awards for it's story and choice making.
If you ask me, S1 winning as much awards as it di… mored is a happy accident. Nothing more.
It's not that it was some super amazing game (even though I personally think it was) that it won everything. It was just in the right place at the right time.
For all intents and purposes, it shouldn't have won so much... but somehow, it did. Hell, even Telltale themselves never expected the series to blow up the way it did. It just happened that way. That's all there is to it.
Sometimes things pan out in a way you never possibly expected them to. And then you get stuck in a gutter where it seems like nothing you can do afterwards will ever turn out as good as that. S1 isn't the norm for Telltale... it's an outlier. An exceptionally good outlier, but an outlier nonetheless. It's the only game in their entire catalogue that won so many awards, and they've made … [view original content]
We've been given S1 that won so many game-awards for it's story and choice making.
If you ask me, S1 winning as much awards as it di… mored is a happy accident. Nothing more.
It's not that it was some super amazing game (even though I personally think it was) that it won everything. It was just in the right place at the right time.
For all intents and purposes, it shouldn't have won so much... but somehow, it did. Hell, even Telltale themselves never expected the series to blow up the way it did. It just happened that way. That's all there is to it.
Sometimes things pan out in a way you never possibly expected them to. And then you get stuck in a gutter where it seems like nothing you can do afterwards will ever turn out as good as that. S1 isn't the norm for Telltale... it's an outlier. An exceptionally good outlier, but an outlier nonetheless. It's the only game in their entire catalogue that won so many awards, and they've made … [view original content]
You know, quite honestly, I feel the same way. I thought the rest of them were pretty good, all things considered. Alone ending is probably the best now that I think about it, because there aren't really any expectations set for it. It doesn't really have anything to live up to since it's practically neutral.
The Wellington ending is second for me. Similar to the alone ending, there aren't many expectations going into it. It's pretty obvious that someone would have to happen to it to force Clementine out on the road again. And given that it's an entire community of people, it's pretty obvious what that 'something' would be-- its destruction. With Kenny/Jane, they could have gone the route of making them be kidnapped by the New Frontier, and dangled above the player as a kind of Mcguffin for the season. That was one theory people had, one where Kenny/Jane could still feasibly be alive. It gave people some hopes and expectations about what could possibly happen to them. But you can't do that with an entire community. You can't just kidnap it, put it in the back of a truck and drive it somewhere else. No, the only way to get Wellington out of the picture is by flushing everybody out of it.
I still feel they could have came up with something better for the Jane ending, but the way it was handled was still pretty good. One of the game's darker moments, for me. And in a good way. Though I still think it deserved far more than 5 minutes. It could have been even better and more impacting if it had more time to stew.
Kenny's, funnily enough, despite some people calling it a 'heroic' death, was probably the most underwhelming and disgraceful. It didn't even feel that unique in comparison to the others. Jane's ending had a specific feel that permeated through out. I can't remember if it was you who pointed it out or someone else, but the entire Jane ending had this shade of blue/purple over the top of it, which really added to the atmosphere. And you could argue there's symbolism in where Jane hanged herself-- Carver's office. Shit like that makes it stand out more vividly than Kenny's.
Like, outside of Kenny's death itself, what really stood out in his ending? Were there any visuals that stick out? Did the overall tone feel distinct? For me, it just feels kind of bare.
And that's besides the biggest offense of Kenny's ending, in my opinion: you're throwing out a character that's been a major component of this series for four years. And you're doing it like this. Four years worth of development, character relationships/dynamics, and so forth... all over. All over in 5 minutes.
Even if you don't like Kenny, it's indisputable-- a character as long lasting and enduring as him needs a proper send-off. Not necessarily something heroic or whatever, just something that feels like it does justice to all the time he's been around. Not a send-off that takes a 4 year old character and "concludes" his story in 5 minutes. It feels like everyone was working on S3 based off the alone ending, then near the end of development, they had a horrible epiphany-- "oh shit, wait, there were multiple endings to S2..."
I'm not saying they stopped making games because they knew they couldn't ever top TWD S1. I'm saying that one of the possible reasons they left Telltale because they knew they couldn't make another season of TWD capable of topping the first one. So they left; ended their career at Telltale on a high note with S1, rather than risk going down the rabbit hole, so to speak.
Comments
Well, @zeke10 said they don't feel treated like shit.
A rare triple post!
Opinions, opinions, @Dont_Look_Back!
I honestly liked three out of the four outcomes.
The Car scene at the beginning. that really focused on chrahcter devolpment. i do enjoy how they are putting lots of Hubs. i think there was more hubs time in episode 1 and 2 than the whole of season 2 and some of season 1.
Thats a big breach your taking there,boy. If 30 mins would be each episode. ill sve my damn money and watch it online. and idk why everyone gets so mad and vexed about voicing opinions then act submissive.fool stand up for ur self! And thats good that ur voicing ur opinion, im sure they read the forums.
Now will the forums get spammed with these kind of threads?
The problem and rage is not about the season, its about how telltale keeps lying that "Your choices matter!" even though they just invalidate any of that in a 5 min flashback.
Otherwise the story is not that bad.
Something tells me... yeah.
So you're seriously saying that killing off a character who had been there since the start and had so many people emotionally invested in his story in a random 5 minute random car crash was good? And another character from season 2 people liked in a random 5 minute suicide scene was good? Can you really not see how the people complaining about this garbage writing isn't the problem but the writing itself is. Plus the other major problems such as shorter episodes than season 2 and extremely limited character development for most characters. You really think people that waited 2 years for the game aren't gonna be complaining about that?
Oh well.
jumps off a window
I have my reasons to justify my complaining towards this season.
-Flashbacks.
-Decisions don't matter (when Telltale PROMISED they would).
-No "Previously" or "Next time".
-No songs.
-Writing is lazy, cliche, predictable and disappointing.
-Episode length.
-Kenny/Jane/Wellington.
-Seasons 1 and 2 don't seem to have happened in this game (besides Clem's arm scar and AJ).
I'm okay with Javi being the protagonist, I like Javi a lot actually, and I'm okay with Clem being a supporting character, but there's much more to it that makes this season very very underwhelming to me. Do I deserve to be called "whiner" or "crybaby" because of that? I probably care for TWD much more than many people, it's been a huge part of my life since many many years ago, that's exactly why it makes me so sad to see when things aren't done right, knowing how much potential they have. Because I care and I don't worship a company just because who they are, knowing they could do much better. This seems like a reboot/spin-off.
Opinion? It's fucking fact how bad Jane and Kennys endings are a piece of shit!
Why didn't nobody expect this to happen. Telltale games, at lest for me, have never been about the choices but the characters and stories. Sure, I wanted Kenny and Jane to have an larger role in season 3 (maybe them being the leader of The New Frontier and Clementine trying to redeem him/her) but I knew that wasn't likely to happen so I prepared myself for a small cameo for both characters.
And maybe it's just me but I think the episodes have the length of season 2. Might be wrong though.
This makes me depressed! that is like saying: Clem died in the first second of EP3 under a truck that we never got to see again... AND THAT'S GOD DAMN GOOD! That's depressing. It's supposed to be depressing.
A good writer knows that they atleast should've had a decent ending not like worse than fanfiction if you feel like this was a good thing you better get some creativity lessons or writing lessons
You should not be on a forum if you can't distinguish between a fact and an opinion.
Ooh sorry sweat heart do you want a cup of thea and cookies for that comment?
You're just further embarrassing yourself.
Well sorry unleashing my anger
Lol another I'm special because I'm the outlier thread
Out of curiosity, which one didn't you like?
That's understandable.
It turns out I was a crybaby...all along...
The Kenny ending.
ooh well thank you:)
That was a funny turn of events.
Even Cry likes season 3, crybabies!
Just because it's expected to happen doesn't make it right..,,
If you ask me, S1 winning as much awards as it did is a happy accident. Nothing more.
It's not that it was some super amazing game (even though I personally think it was) that it won everything. It was just in the right place at the right time.
For all intents and purposes, it shouldn't have won so much... but somehow, it did. Hell, even Telltale themselves never expected the series to blow up the way it did. It just happened that way. That's all there is to it.
Sometimes things pan out in a way you never possibly expected them to. And then you get stuck in a gutter where it seems like nothing you can do afterwards will ever turn out as good as that. S1 isn't the norm for Telltale... it's an outlier. An exceptionally good outlier, but an outlier nonetheless. It's the only game in their entire catalogue that won so many awards, and they've made how many games by now?
I'm not saying we should settle for less, but quite honestly, Telltale's output before and after S1 is closer to their 'average' than S1 ever was or will be. S1 shouldn't be used as the judgment point for the rest of their games, because the only reason S1 ended up that high on the pedestal to begin with is because of luck. Or coincidence. Something like that. The game just managed to defy everyone's expectations, and I don't think anyone truly knows how that even occurred.
Hell, if I didn't know any better, I'd argue that the success of S1 is what drove Sean and Jake to leave Telltale-- they knew, deep down, that they simply wouldn't reach that stride again, and wanted to end on a positive note.
(?) You told the truth, but it sounds… suspicious.
Jokes aside, what you said sounds like it holds quite a bit of truth.
I'm just glad that Kenny/Jane appeared in season 3 even if it's just a cameo. I didn't mind there scenes but I know a lot do.
Yeah, after finishing my playthrough, i watched his to see if he's liking the game or not. Good news, he likes it!
Except they made Firewatch?
You know, quite honestly, I feel the same way. I thought the rest of them were pretty good, all things considered. Alone ending is probably the best now that I think about it, because there aren't really any expectations set for it. It doesn't really have anything to live up to since it's practically neutral.
The Wellington ending is second for me. Similar to the alone ending, there aren't many expectations going into it. It's pretty obvious that someone would have to happen to it to force Clementine out on the road again. And given that it's an entire community of people, it's pretty obvious what that 'something' would be-- its destruction. With Kenny/Jane, they could have gone the route of making them be kidnapped by the New Frontier, and dangled above the player as a kind of Mcguffin for the season. That was one theory people had, one where Kenny/Jane could still feasibly be alive. It gave people some hopes and expectations about what could possibly happen to them. But you can't do that with an entire community. You can't just kidnap it, put it in the back of a truck and drive it somewhere else. No, the only way to get Wellington out of the picture is by flushing everybody out of it.
I still feel they could have came up with something better for the Jane ending, but the way it was handled was still pretty good. One of the game's darker moments, for me. And in a good way. Though I still think it deserved far more than 5 minutes. It could have been even better and more impacting if it had more time to stew.
Kenny's, funnily enough, despite some people calling it a 'heroic' death, was probably the most underwhelming and disgraceful. It didn't even feel that unique in comparison to the others. Jane's ending had a specific feel that permeated through out. I can't remember if it was you who pointed it out or someone else, but the entire Jane ending had this shade of blue/purple over the top of it, which really added to the atmosphere. And you could argue there's symbolism in where Jane hanged herself-- Carver's office. Shit like that makes it stand out more vividly than Kenny's.
Like, outside of Kenny's death itself, what really stood out in his ending? Were there any visuals that stick out? Did the overall tone feel distinct? For me, it just feels kind of bare.
And that's besides the biggest offense of Kenny's ending, in my opinion: you're throwing out a character that's been a major component of this series for four years. And you're doing it like this. Four years worth of development, character relationships/dynamics, and so forth... all over. All over in 5 minutes.
Even if you don't like Kenny, it's indisputable-- a character as long lasting and enduring as him needs a proper send-off. Not necessarily something heroic or whatever, just something that feels like it does justice to all the time he's been around. Not a send-off that takes a 4 year old character and "concludes" his story in 5 minutes. It feels like everyone was working on S3 based off the alone ending, then near the end of development, they had a horrible epiphany-- "oh shit, wait, there were multiple endings to S2..."
That's interesting, I haven't seen many pro-short episode length people, what are your reasonings for this?
I'm not saying they stopped making games because they knew they couldn't ever top TWD S1. I'm saying that one of the possible reasons they left Telltale because they knew they couldn't make another season of TWD capable of topping the first one. So they left; ended their career at Telltale on a high note with S1, rather than risk going down the rabbit hole, so to speak.
This forum though lol
Sounds like you're the crybaby and whiner here. Grow up.
So I'm a crybaby because I despise everything about a certain game that you like? Real good argument there, bud.
(?) Your story sounds like bullshit.
I honestly wish they kept that around for S3. I love the concept of passive-aggressive story notifications.