Let's give them a chance

2»

Comments

  • So you confirm that "our choices matter" don't really matter and TellTale just lied to us.

    Anthorn posted: »

    Because the only choice that mattered was Clem alone. It was the only one they were going to go with.

  • Yes.

    So you confirm that "our choices matter" don't really matter and TellTale just lied to us.

  • Yeah, I'd choose not to acknowledge it too.

  • Sure, doesn't mean I wont criticise the parts I dislike vigorously.

  • You say a fraction of the story... We're 40% done already, I think we're well within our rights to say that this game is shit. If it ends well, it ends well, but the start, the treatment of the characters, and all of that is already awful. There's no recovering from shit like killing Kenny. There just isn't.

  • 2/5.

    That's 40%.

    This isn't like TV, where seasons, depending on the show, can have 20 episodes. One episode is 20% of all of the content from that season.

    AronDracula posted: »

    Oh yeah, we should start complaining when we just played 2 episodes.

  • For being "too long" which is laughable, considering. Now I fear by what they meant when they said it will be "larger".

    AronDracula posted: »

    But they will be short and shitty We just played episode 1 and 2. You know they were split up.

  • Because as legitimate as many are, the endless negavity, unrealistic expectations, conflicting desires and how that is all wrapped up in a pitchforks and torches with not a hint of respect for what they've actually achieved means any acknowledgement would be pounced on instantly. It would be counter-productive from their point of view and likely only dig themselves into a hole.

    Whatever about the validity of criticisms (and a huge number ARE valid), it is very clear that Telltale can't keep most people happy and no good would come from engaging anyone here. And the team who work their asses off both to create a great experience and also feed their families, called lazy here, would need to be shielded from all this as much as possible in order to do their job without constantly second guessing an angry mob or just packing it all in because it feels like they can't win.

    In order to make better games, the further away they are from all this the better.

  • The way some seem to have expected Telltale to make almost entirely different games based on S2 endings is entirely unrealistic so, yeah, there are varying degrees but some of the 'choices mattering more' thing falls squarely into that category. S3 was always going to have to be funnelled down a single path or the game just wouldn't have been produceable. And that is only one of about a thousand complaints here. Maybe each one on its own is entirely reasonable and, like I said, many are certainly valid but there is simply no way that Telltale can keep this board happy. And engaging with it would unleash an almighty mess. If I got this kind of response for a dinner I made, I wouldn't bother doing it again for that person, never mind something people put more than a year of their lives into.

    They're better off just trying to do the best they can and staying out of all this.

  • edited December 2016

    Am I the only person who loves S3 so far?

  • Hey I support them. They didn't want to go with our choices, they pretended our choices at the end of season 2 outside Clem alone mattered. I support them for that. I just think it's bullshit that they give us the illusion of choice when it's known to everyone what the fans want doesn't matter to them.

    100% TTG fans. We want our endings from season 2 to matter.

    TTG. We don't.

    BeefJerkyX posted: »

    Because as legitimate as many are, the endless negavity, unrealistic expectations, conflicting desires and how that is all wrapped up in a p

  • These games are based on the illusion of choice and have been since the start. The story was very controlled in season 1 and, after the widely varying endings in S2 (which are the real problem here, and probably came about after listening to criticisms of season 1), the story had to be controlled again in season 3. There was no way Telltale could make three or four entirely different episodes leading from those endings massively multiplying production time and resources. It was simply never, ever going to happen.

    If this isn't your thing, you really should have seen this coming somewhere around the end of the second episode of season 1.

    Anthorn posted: »

    Hey I support them. They didn't want to go with our choices, they pretended our choices at the end of season 2 outside Clem alone mattered.

  • Already giving them a chance and they aren't disappointing :). Season has been great so far

  • Nope I'm right there with you.

    Fazz posted: »

    Am I the only person who loves S3 so far?

  • edited December 2016

    They could've done. They had 3 years and all they could come up with was a 5 minute flashback to get their preferred ending.

    And Season 1 allowed you to alter the perception of characters through dialogue, so your choices did have effect on the story. Same with choices as to who to save, Carley or Doug. You would get different dialogue depending on your choices.

    Come season 2 they removed this and characters would say the same thing save for a word or two at the start.

    Season 1 our dialogue could decide who was on our side come the end.

    Season 2 Clementine could threaten to murder Rebecca's unborn baby and the characters response would be I love you too.

    Example: Season 1.

    Kenny I need your help.

    Fuck that Lee you aint been there for me.
    Fuck that Lee, but I do care about that little girl so I'll help.
    Yeah man Lee of course I'll help. You're family.

    Season 2.

    "I hate you Rebecca."

    Really? I like you too Clementine.
    But I like you too Clementine,
    I know but I like you too Clementine.
    I like you too Clementine.

    Hell, they couldn't even come up with different dialogue for the lodge scene in season 2 episode 2 as the conversation that happens when you sit with Kenny loops over and over when you sit with Luke.

    BeefJerkyX posted: »

    These games are based on the illusion of choice and have been since the start. The story was very controlled in season 1 and, after the wide

  • edited December 2016

    I remember how much of a pain in the ass it was to get Kenny to join you if you choose to save Larry. Even if I tried to stick by his side, helped his family. Those were the good days.

    Anthorn posted: »

    They could've done. They had 3 years and all they could come up with was a 5 minute flashback to get their preferred ending. And Season 1

  • Yes. It was a way of making our choices matter without ruining the story TTG wanted to tell, but come season 2 they didn't put any effort into the script so there was limited and often repeated dialogue and you could shit in Luke's cereal and he'd still like you.

    I remember how much of a pain in the ass it was to get Kenny to join you if you choose to save Larry. Even if I tried to stick by his side, helped his family. Those were the good days.

  • edited December 2016

    Yeah, starting with season 2 episode 2, everyone react the same and you remain buddies no matter what you say to them, only their reaction change. Same with Javier, came out of nowhere and everyone act as if he's the leader. What?

    Anthorn posted: »

    Yes. It was a way of making our choices matter without ruining the story TTG wanted to tell, but come season 2 they didn't put any effort in

  • Yeah.

    Season 3 so far has been.

    Tripp "I don't trust you Javier, and Clem too. You did something bad and I'm locking you up for the night. I'll take you to your family in the junkyard and then I'm gone.

    Javier: "They killed my niece."

    Tripp: Well, guess that makes you the leader now. All I got killed was my best friend (maybe). I will follow you anywhere guy I just met.

    Yeah, starting with season 2 episode 2, everyone react the same and you remain buddies no matter what you say to them, only their reaction change. Same with Javier, came out of nowhere and everyone act as if he's the leader. What?

  • Tripp: "I lost Prescott, most of the people there probably died too but your family's plight is more important. Alright, I'm in."

    The game really lost a lot of details that I loved in season 1 but I don't hate season 3 yet even if I'm a little bored after 2 days trying to choose all the options without seeing any real differences between their relationship no matter if I act like an asshole. Still, I want to give them the benefit of the doubt, I hope I'll see more of my Clem now that they established all the characters.

    Anthorn posted: »

    Yeah. Season 3 so far has been. Tripp "I don't trust you Javier, and Clem too. You did something bad and I'm locking you up for the ni

  • None.

    That's a fact but what are the chances of them changing their gamelan for the rest of the season anyway ?

  • Aron they fucking lied saying that Episode 1 was too large and couldn't fit it into 1 episode??? They are fuckin bullshit man!

    AronDracula posted: »

    But they will be short and shitty We just played episode 1 and 2. You know they were split up.

  • Nope, I am loving too.

    Fazz posted: »

    Am I the only person who loves S3 so far?

  • Ok

    dan290786 posted: »

    Aron they fucking lied saying that Episode 1 was too large and couldn't fit it into 1 episode??? They are fuckin bullshit man!

  • Damn well thanks for sharing everyone

    I never liked a game enough to actually make an account on a forum

    I've only been here for less than a week and I've seen all types of flare and passion lol

    One thing we can all agree on is that we love this series and we don't want it to go to shit

  • Oh fuck that got me good

    ash2ashes posted: »

    But let's give telltale enough rope to hang themselves with let's ask jane what she thinks about that.

Sign in to comment in this discussion.