24.99 for a season...it is too low now.

24.99 has been a cornerstone of Telltale for the past few years now. 5 episodes, 1 and half hours or more per episode on average. Good times. Now we come to ANF...2 episodes basically a total of 2 hours and some change between them. Is it possible that development costs and voice acting costs are pressing this model to the breaking point. I think it is. With the 2 short episodes...it makes me wish that Telltale were more open about things that go on with the development of the games. If they were having trouble from a budget standpoint...then they should have just charged more and given us larger episodes. We would have gotten better flashbacks and things would build at a normal rate.

29.99-34.99 is probably the future for these types of games...I mean can you honestly see GoT S2 with their multiple characters being hour long episodes?

What do you guys think...and wow I do wish Telltale were not so silent about things.

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Comments

  • DeltinoDeltino Moderator

    No

    stop it immediately

    don't give them an excuse to start charging more

  • don't give them an excuse to start charging more

    This basically, if they want to make more money they should clean their act of up and produce better seasons. Season 1 in my opinion was still the best and they had less resources available at the time of producing it, I'm pretty sure they made a lot of money from that season alone.

    Deltino posted: »

    No stop it immediately don't give them an excuse to start charging more

  • If anything, the price should be lowered. You're paying 25 dollars for 5 episodes that are each an hour long (hopefully I can eat these words when Episodes 3-5 come out and they're all 90-120 mins)

  • edited January 2017

    Whole season is around 10 hours, that's really average in length,no unlockables,you get more content from most $10 games, no replay value,only reason to replay is to pick diffeent choices which only lead to slightly different scenes and there's no rewind option anymore so that's being discouraged,graphically and mechanically they're nothing amazing or revolutionary, and episodes have only been getting shorter.If anything, they should be charging less.

  • If it was actually guaranteed that the series would go in an ideal direction then yeah I'd be OK paying a little bit more but that's not gonna happen. They just need to clean their act up with episode length and whatnot but I'm not complaining too much because I still enjoy the new season

  • Huh?

    We're not even getting content that is worth 24.99, so why should Telltale charge more?

  • Yeah, this kind of confuses me. Literally the only thing in terms of assets that have been massively improved or added are the graphics and maybe the intro of the game. This is probably one of the smallest of TellTale games for dialogue, so I can't imagine voice acting is a problem. There are multiple reused assets that keep getting used and are simply polished for the improved graphics. There's some new animations and advances in cinematography but just as much that are typical between every game that is released. Quick time events are basically the same as past TellTale games, no changes there. Music shamelessly and massively reuses tracks from the previous seasons to the point where there's only like, 8 new themes in the entire two episodes that were released... And the lack of time in the episodes basically cuts the workload on the staff by tons.

    Aside from graphics, I'm kind of struggling to comprehend where all of the budget this season may have went. Even TWD Season 2 seemed to make some attempts to innovate despite still maintaining many of its predecessors flaws and limiting itself on time. I can't think of much which ANF improves on.

    Huh? We're not even getting content that is worth 24.99, so why should Telltale charge more?

  • No. I'm not paying more money for half the product I used to get. Telltale was able to deliver lengthy and satisfying episodes during Season 1, charging this same price and with a lot less people.

  • edited January 2017

    They are already charging more money in Germany. Instead of 4,99€ per Episode, we now have to Pay 6,49€. That's bullshit in my opinion and pretty disgusting.

    Btw If you properly change 6,49€ to dollars, it would be 6,82$.

  • DeltinoDeltino Moderator

    I'm kind of struggling to comprehend where all of the budget this season may have went

    To some greedy executive/upper management guy, probably

    Davissons posted: »

    Yeah, this kind of confuses me. Literally the only thing in terms of assets that have been massively improved or added are the graphics and

  • I heard Job is paid twice more than the people actually working on the games.

    Let that sink in for a moment.

    Deltino posted: »

    I'm kind of struggling to comprehend where all of the budget this season may have went To some greedy executive/upper management guy, probably

  • Does this OP work for TTG? It's the only reason I can think for someone suggesting we should pay more for seasons if they're 4 episodes long. And season 3 is 4 episodes long as they've said episode 1 was split into two. Why should we pay more for a half arsed game?

    I would've paid more if they'd followed through on our choices from season 2 and given us a game vastly different according to our endings and playthrough, but no, they can't even be bothered to do that. They could've done it. They had 3 years to do it, but they didn't even try. Instead we got 5 minute flashbacks to get rid of characters so that they could continue on with the CANNON ending which was Clem alone.

    Clem ends up alone in this season because Clem alone at the end of season 2 was the cannon ending.

    Remember season 1 where our dialogue effected relationships with people? Why couldn't they continue doing that.

  • I think you mean "canon", not "cannon".

    Anthorn posted: »

    Does this OP work for TTG? It's the only reason I can think for someone suggesting we should pay more for seasons if they're 4 episodes long

  • DeltinoDeltino Moderator

    Well, he is a PR guy

    You'd have to buy me a gold-plated jacuzzi to keep a job like that

    I heard Job is paid twice more than the people actually working on the games. Let that sink in for a moment.

  • I've always found Telltale games to be more on the expensive side, considering we get less than 8 hours of play time with little replay value.

    I still love their games, but they sure are expensive.

  • The episodes are barely an hour long and our choices don't matter for shit. If anything, it should be 12.50 for the Season Pass.

  • Why should we have to pay more, when theyre giving us less? season 1 and 2 where longer, and (imo) higher quality than season 3 so far, and they cost the same

  • Whats wrong with you shill, why would we pay more for less content are you crazy!

    Anyway wasn't wd s1 more like 15 when it first came out I swear the episodes were 3.99 each now they're 5.99 for less game

  • edited January 2017

    I paid $45 (AUD) to play ANF. Within the first week of episodes 1 and 2 being released, there were a ton playthroughs up on Youtube, and one of my favourite players made almost every choice I did.

    Why should I pay any more than I already have to play it myself, when I could go and get almost the same two hour experience, legally, for free? I think increasing the price by 20% to 40% would push a lot of fans away from actually buying the game.

  • Ha! Raise the price? Your barely getting 15$ of quality content this season. No DLC,no replay ability,short episodes,etc. It should be lowered if anything.

  • You're kidding right?

  • Lel, how, give-away? A 100% off sale. Did ya steal it?

  • I saw the Kate decision on youtube at the beginning of season 2, and I heard the Kenny/Jane fight music. WHY!? That music is only for the Jane/Kenny fight, It fits best there! I don't understand why they would reuse such a well-played/placed track in a scene that bears no resemblance to it?

    (All this is my opinion)

    Davissons posted: »

    Yeah, this kind of confuses me. Literally the only thing in terms of assets that have been massively improved or added are the graphics and

  • I'm fine with the price now. But I think it's crazy that some people think they should lower the price just because the episodes are only an hour long. There are games out there that cost 60 bucks and can be beaten within 4 hours. So a five hour game for 25 bucks isn't bad IMO.

  • Im sure they want to charge more for the games, especially the more popular IP's like Thrones, Batman, and Walking Dead. But they'd be risking consumer backlash if they raised prices and just kept giving customers the same thing. Which probably would be the case. I doubt they would use increased revenue for longer episodes.

  • Guys stop it... everyone needs to survive and feed their kids, right?

  • edited January 2017

    I'll just leave this here...

    Just imagine how many people would buy a season pass... [insert amount of pre-orders] x 0.04 E

    Also I don't want 'em to increase the price of these games they are making now are you nuts? S1 costed less and it was with its quality and quantity better than this that we have now.

  • Maybe @TWDazehnuu got Twitch Prime, and they were giving Season 1 and 2 away for free a bit ago.

    Lel, how, give-away? A 100% off sale. Did ya steal it?

  • "PR Guy"

    Sitting at the office, playing Telltale episodes before anyone else, then constantly putting annoying tweets trying to build up hype around an episode?

    Oh yeah, he works super hard. I'd do anything to get that kind of job, that's super fucking easy.

    Deltino posted: »

    Well, he is a PR guy You'd have to buy me a gold-plated jacuzzi to keep a job like that

  • Huh

    TinyCarlos posted: »

    Maybe @TWDazehnuu got Twitch Prime, and they were giving Season 1 and 2 away for free a bit ago.

  • Sucks

    GSSalvador posted: »

    They are already charging more money in Germany. Instead of 4,99€ per Episode, we now have to Pay 6,49€. That's bullshit in my opinion and pretty disgusting. Btw If you properly change 6,49€ to dollars, it would be 6,82$.

  • Unless my favorite characters* reappear, I'm not even considering paying full price for this.

    *Clem notwithstanding (even though she's one of my favorites)

  • I heard Job is paid twice more than the people actually working on the games.

    What the fuck. Really? I guess those Glassdoor reviews of Telltale weren't exaggerating then.

    I heard Job is paid twice more than the people actually working on the games. Let that sink in for a moment.

  • DeltinoDeltino Moderator
    edited January 2017

    Alright, let me go into controversial rant mode:

    I wouldn't necessarily say it's easy. He has to put on a friendly face and put up with a bunch of shit that gets hurled at both Telltale and himself, some of which is probably true, but he can't really do anything about it other than brush it off and keep playing nice with people, and keep putting in a good word for Telltale even in times where it may not be fully deserved. And he's still limited in what he can say, from the looks of things. He's basically playing yes-man to a company making rather questionable choices, and simply attempting to be a voice of reason is probably enough to put his job on the line. They most likely pay him well as incentive to keep putting up with everything, because let's be honest, they need someone in that position to take all the crap getting flung their way. Someone to act as a shield/filter to all the bullshit so it doesn't reach the people that are actually at fault. And what's the best way to keep someone in a position like that? Pay them handsomely.

    Yeah, if you can't tell, I have a very negative stance towards upper management/executive crap. More than half of the time, they're the ones putting a damper on everything anyways. Very rarely do you have companies that are just bad all-around-- usually it's just a few people with more power than they deserve putting everyone else in a stranglehold because of profits or whatever

    Even the glassdoor reviews of Telltale seem to suggest it-- there's good people working there, but a few bad apples at the top are spoiling it. Weed them out, let the system unfuck itself, and the outlook would be a lot more positive.

    I don't have any problem with Job. Far as I'm concerned, he isn't the problem here. The way I see it, it's like with customer service/tech support. It isn't the people on the other side of the phone answering the calls that are the problem; they're just taking the fall for someone else's mistakes and decisions. It's easy to blame them, which is why they're given those kind of jobs to begin with-- so the people that actually deserve the blame can avoid it and let someone else take it instead.

    TinyCarlos posted: »

    "PR Guy" Sitting at the office, playing Telltale episodes before anyone else, then constantly putting annoying tweets trying to build up

  • This game at this point should be free.

  • We're already paying more/same for the less content. Along with a huge chunk of the game that's just cut and paste content. There's no way in hell they would get away with charging us more without some major backlash. I believe the budget is not the problem, it's Telltale trying to save a buck by lack of effort. Maximize profit and minimize expense/effort.

  • I just discovered your old forum post about the Glassdoor reviews, that is a huge eye opener for me.

    TheMPerson posted: »

    I heard Job is paid twice more than the people actually working on the games. What the fuck. Really? I guess those Glassdoor reviews of Telltale weren't exaggerating then.

  • I want what this guy's smoking

  • If raising the price means longer episodes with more to do in them, it would be fine with me. It's only expected that things get more expensive over time (salaries for the staff etc.), so I rather pay more to go back to episodes with more content.

  • I don't think they are pressed, I just don't think WD is a priority anymore. They're focused on bigger brands now. And I bet the price stays lowish and episode relatively short becuaee TT is in the business of pleasing temporary fans of established brands now. TT knows 60% of folks who play Batman are Batman fans and won't stick around TT for other TT games. It's a quick Batman experience, like Lego Batman, and that's it. And then TT will do the same with GOT, and then Guardians, and hopefully Star Wars now that they have a relationship with Disney through Marvel.

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