The Lying Telltale | Telltale and their Short Tales

"Choice matters: the story changes based on your decisions."

"... in a story where every choice you make could be your last."

Source: https://telltale.com/series/the-walking-dead-a-new-frontier/

I don't want to read this lies anymore!!!

The impact of the decisions are weak. Most of the players have a similar story experience, because every playthrough is nearly the same.

/

But the short playtime is much more worse.

~ 1,5 hours for each episode?! Seriously, Telltale?!

Yes, the game have a replay value ... but unfortunately it is very low because the impact of the decisions are weak.

The episodes from The Walking Dead get shorter and shorter every season. No comparison to season 1 and 2 (which feel much longer and with more gameplay - especially in season 1).

One episode should be at least 2 hours (3 hours would be a dream).

Some numbers about the game length:

My current playtime on Steam (one playthrough) are:

Season 1: 15,3 hours

Season 2: 9,2 hours

A difference of 6 hours. (I never rushed ingame and I used all markers and dialogs.)

With the current way season 3 ends in 9 hours (when we have luck!).

Episode 1: 1,5 h

Episode 2: 1,5 h

= 3 h

+

Ep 3: 2 h (when we have luck! otherwise 1,5 h)

Ep 4: 2 h (when we have luck! otherwise 1,5 h)

Ep 5: 2 h (when we have luck! otherwise 1,5 h)

= 9 hours (when we have luck! otherwise 7,5 or 8 hours)

Also the gameplay parts are very low: Some dialogs, a bit walk around and some QTE. (No comparison to season 1 and 2!!!)

I love The Walking Dead ... but the ultra short episodes feels like a bad joke ... I don't want that the game become dead someday...

Telltale must wake up!

(I also wrote a email to Telltale about this points. But I have little hope... I'm also the guy with this thread on Reddit and Steam. I just want to spread the critical points.)

...

**What do you think about it? **

Comments

  • I think that you're exaggerating and that seeing the same thread over and over is getting exhausting.

  • edited January 2017

    I have the little hope that Telltale will change something.

    Sorry for your exhaustion. ._.

    AgentZ46 posted: »

    I think that you're exaggerating and that seeing the same thread over and over is getting exhausting.

  • I don't think he's exaggerating at all in reference to the time of the Episodes, the similar play through of each episode.

  • You 100% right

  • edited January 2017

    Currently I play Season 1 and it's feels like a complete different GAME ... yes game! You can walk around (much more), do stuff, solve some problems, can do deeper conversations (more than just decide between four answers like in season 3).

    TWD should have more gameplay and with that the playtime will also increase.

    Anthorn posted: »

    I don't think he's exaggerating at all in reference to the time of the Episodes, the similar play through of each episode.

  • edited January 2017
    • Said that episode 1 was too big so they gave us two episodes. Each episode was an hour and combined was shorter than the majority of TWD episodes. Lie to get double the money while putting forth less content for players.
    • Said that there were 42 unique starting points that determined Clems personality. Nothing actually matters or changes except the season 2 ending. Lie to falsely excite players into buying into the premiere.
    • Keeps insisting that choices WILL eventually matter, like the Carved choice which literally isnt even part of the story generator and could not be accurately reflected for players as a result. We now also know that the season isnt even mapped out hardly at all. Lie in order to avoid accountability and push the matter further down the road.

    Telltale be tellin' tales.

  • Yeah, because they had "mountains of data" and were looking at "every click" we've done. So the story was "perfectly tailored" and it's a fresh game for the starters.

    * Said that episode 1 was too big so they gave us two episodes. Each episode was an hour and combined was shorter than the majority of TWD e

  • DeltinoDeltino Moderator

    To be fair, the mountains of data thing is probably true

    I mean, they had a system that tracked how many times Andy got punched of all things

    Yeah, because they had "mountains of data" and were looking at "every click" we've done. So the story was "perfectly tailored" and it's a fresh game for the starters.

  • OzzyUKOzzyUK Moderator

    And episodes were meant to come out monthly (unless that was a rumour).

    I think it is a rumour, i have never heard anyone from Telltale say they would release A New Frontier monthly like they did with Batman so i think people just assumed they would due to Batman's successful monthly releases.

  • edited January 2017

    They did, however, advertise it as if we would get drastically different Clementines based on past decisions. It was a very exciting prospect if you look at the upvotes and enthusiasm on that reddit post, but ultimately nothing at all changed except based on your ending, and even then it was a miniscule difference.

    I have no doubt that they have the mountains of data and are still collecting data, but they aren't using that data to make choices matter or to give any sort of "tailored" effect to the season. Therefore it is next to worthless to the average consumer/fan, and the fact they keep lying and hyping it up is just wrong.

    Also, the punching Andy example is from season 1 when we knew that the team was passionate and devoted to giving us an immersive experience. Things have changed, apparently.

    Deltino posted: »

    To be fair, the mountains of data thing is probably true I mean, they had a system that tracked how many times Andy got punched of all things

  • DeltinoDeltino Moderator

    Hey man, I wasn't disputing that data amounting to anything, or the 'perfectly tailored' experience

    I was just disputing the fact that they do most likely have a metric dickton of data laying around

    They did, however, advertise it as if we would get drastically different Clementines based on past decisions. It was a very exciting prospec

  • 1.5 hours is a little too generous.
    They were each an hour long.

  • Might as well calll 'em: TattleTale Lies

  • DeltinoDeltino Moderator

    Wouldn't it make more sense to call them TallTale instead of TattleTale?

    I mean, a Tattletale is someone that snitches on someone else

    A tall tale is 'a story with unbelievable elements,' or to put it more bluntly, a bunch of BS

    Given your personal perspective on the matter, I think the latter is more accurate

    TheMPerson posted: »

    Might as well calll 'em: TattleTale Lies

  • Then don't go to the thread then? Ignore them. Problem solved.

    AgentZ46 posted: »

    I think that you're exaggerating and that seeing the same thread over and over is getting exhausting.

  • Oh my mistake, I thought Madoxi asked what we thought.

    Then don't go to the thread then? Ignore them. Problem solved.

  • edited January 2017

    I thought Madoxi asked what we thought

    Yeah and I just gave you my thoughts

    AgentZ46 posted: »

    Oh my mistake, I thought Madoxi asked what we thought.

  • How about...

    TattleTallTale(Games) = TTT(G)

    Boom. Problem solved.
    Deltino posted: »

    Wouldn't it make more sense to call them TallTale instead of TattleTale? I mean, a Tattletale is someone that snitches on someone else

  • Tattletale is someone that snitches on someone else

    Crap... looks like my English is going a bit rusty...

    TheMPerson posted: »

    Might as well calll 'em: TattleTale Lies

  • I know that, but they mentioned that like it mattered in the end. That's why I said it "that" way.

    Deltino posted: »

    To be fair, the mountains of data thing is probably true I mean, they had a system that tracked how many times Andy got punched of all things

  • Let's hope they start putting it to use. The potential is nearly infinite when you have so much data collected about your players but they always take the easy route.

    Deltino posted: »

    Hey man, I wasn't disputing that data amounting to anything, or the 'perfectly tailored' experience I was just disputing the fact that they do most likely have a metric dickton of data laying around

  • I'll never forgive them for separating the episodes. I was supposed to pay with 5.35 pounds this "big" episode but instead, I paid 10.7 pounds. "Too big" MY ASS. I'm like:

  • edited January 2017

    A interesting fact:

    Season 1 have 7 chapters (per episode)

    Season 3 have only 6 chapters (per episode 1+2) ... and this chapters are even shorter than in season 1.

  • Even the replay value is disputable. For example, I played my version and then just looked up YouTube for the alternate choices. It's usually a difference in a line of dialogue at most. If I knew I had to replay the game and get a complete different outcome, I'd definitely replay.

    The thing I missed the most about Season One is the solid storywriting per episode, there was a complete arch and none of this cliffhanger nonsense. TellTale, you don't need dramatic cliffhangers! Use Episodes 1-3 to develop the new characters you've introduced with complete storylines so we grow attached to them, then add all the cliffhangers in the last two episodes. You guys do realise we will buy the next episode, regardless of a cliffhanger or not. Give us character development and longer episodes as a result. I want to be as attached to every character from this season as I was for Season One.

  • Agent ignores facts and abuses dissenters shocker

    AgentZ46 posted: »

    I think that you're exaggerating and that seeing the same thread over and over is getting exhausting.

  • I mean, they had a system that tracked how many times Andy got punched of all things

    never enough times

    Deltino posted: »

    To be fair, the mountains of data thing is probably true I mean, they had a system that tracked how many times Andy got punched of all things

  • I honestly don't see how anything Madoxi pointed out is an exaggeration - the choices are having less impact, there is less game-play, there are hubs but there are surprisingly less character interactions and development, determinant characters are still killed off regardless making many choices feel redundant and the worst part is how much they hyped up the affects of previous choices on A New Frontier, despite the affects being minimal - having no influence on Clementine's personality at all - it doesn't even change a single line she says during the present.

    Less interactivity on multiple fronts, shorter episodes and lower replayability - a consumer has every right to complain about these things. We are the ones paying for the product, we shouldn't expect this kind of treatment after years of feedback and I damn well hope that people keep criticizing because it's criticism that often leads to the better changes.

    AgentZ46 posted: »

    I think that you're exaggerating and that seeing the same thread over and over is getting exhausting.

  • They probably count the choice generator as having the 42 starting points :\

  • Actually I finished both episodes in under 2 hours, it's pethetic.

  • It could have affected her when she meets Javier but no, she is mean to him anyway.

  • Yes, you're right.

    I estimated my playtime because I can't see the actual playtime on my PS4.

    A friend on Steam told me about a playtime of 1 - 1,5 hours.

    1.5 hours is a little too generous. They were each an hour long.

  • edited January 2017

    I guess Telltale know about the length of their episodes and the less gameplay parts (since season 2).

    ... BUT THEN they released two ultra short episodes (in season 3) instead of ONE episode with a good length. I can't believe this. It's looks like lazy money making.

    Showing Clem, the favorite character of many players. in the shop screenshots. Everybody is hyped. Many players bought the game with the expectation to play her. Nearly no gameplay with her and also a low screen time.

    This is how to make fun of the customers...

  • They made Kirkman look like a fool for a bit. When he told everyone that episode 1 would be released way earlier than what we got. Pissed off the fans in those waiting threads. Then we found out the real reason why.

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