The Premiere Was "Too Big"

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Comments

  • Youtubers and busy people. Choose one

    DoubleJump posted: »

    Well I'm sure popular youtubers and reviewers love how short the game is. They're very busy people and it fits they're playstyle. Makes m

  • Its confirmed, Telltale can't handle hour-long episodes anymore. :P

  • GET THE LIFE GUARD!

    tips something over Now what?!

  • I'm glad we could make this reference happen. Again.

    GET THE LIFE GUARD!

  • I would wait the length of time I did for Sherlock Season 4 to release if that meant I got Season One length episodes for this bloody game.

  • I love how Kevin acted like he was doing the greatest service ever to fans but he was actually shafting us and you can kind of tell behind his eyes.

  • He looked anxious. How can we be sure that it was him who made the decision to frame it that way? Maybe that is how he was told—because employees from all areas would be spared work—and Kevin didn't overthink it and didn't realize this.

    I love how Kevin acted like he was doing the greatest service ever to fans but he was actually shafting us and you can kind of tell behind his eyes.

  • edited January 2017

    There was literally no reason to split the premiere besides to make double the cash for the same amount of content and to cut corners for the season as a whole. Plus he is the CEO, literally the highest up, and like you said he seemed anxious as if he knew he was in the wrong.

    No respect.

    He looked anxious. How can we be sure that it was him who made the decision to frame it that way? Maybe that is how he was told—because employees from all areas would be spared work—and Kevin didn't overthink it and didn't realize this.

  • I disagreed with the decision to split the premiere ever since the Game Awards, Venge! I explained it on the forum using numbers and simple addition.

    What I am saying is that I am not sure Kevin is responsible for this.

    There was literally no reason to split the premiere besides to make double the cash for the same amount of content and to cut corners for th

  • That may be for the best. Because it is becoming increasingly more obvious that watching someone else play the game on you tube is the best way to play telltale's games.

    DoubleJump posted: »

    Well I'm sure popular youtubers and reviewers love how short the game is. They're very busy people and it fits they're playstyle. Makes m

  • Who else would be though? Surely it was at least a team decision that needed Kevin's approval

    I disagreed with the decision to split the premiere ever since the Game Awards, Venge! I explained it on the forum using numbers and simple addition. What I am saying is that I am not sure Kevin is responsible for this.

  • edited January 2017

    The Ten Telltale Commandments

    1. An episode shalt not runneth over an hour
    2. A determinant character wilt not liveth past five minutes
    3. A season wilt endeth on a cliffhanger that shall never be resolved
    4. Thou shalt not spendeth more than three minutes on a new version of a character model
    5. At which hour thou art given feedback from fans, doth the exact opposite of what those gents wanteth and prepareth to be greeted with their loveth
    6. Emotionally harmeth thy fanbase every five minutes
    7. Character development doest not existeth in the zombie apocalypse
    8. At which hour thou art faced with a dilemma as to how to killeth off a determinant, chooseth one of the following options: Fence, car crash, suicide
    9. Seat belts doth not existeth in the zombie apocalypse
    10. Exceptional characters wilt kicketh the bucket for shock value

    I need the complete list of this.

  • edited January 2017

    Love it.
    Please make a picture where Bruner is holding stone tablets with this text on it.

    The Ten Telltale Commandments * An episode shalt not runneth over an hour * A determinant character wilt not liveth past five minutes

  • edited January 2017

    enter image description here

    You can't read the text at all, but this is the best I could do.

    Ekelund21 posted: »

    Love it. Please make a picture where Bruner is holding stone tablets with this text on it.

  • This is the best I've seen all day.

    You can't read the text at all, but this is the best I could do.

  • Love it.
    Please make a picture where Bruner is holding stone tablets with this text on it.

    Ekelund21 posted: »

    Love it. Please make a picture where Bruner is holding stone tablets with this text on it.

  • Spectacular.

    Spodes posted: »

    Love it. Please make a picture where Bruner is holding stone tablets with this text on it.

  • This is genius. Pure genius.

    The Ten Telltale Commandments * An episode shalt not runneth over an hour * A determinant character wilt not liveth past five minutes

  • Right of the bat they're saying this is all one episode, yet there's still only five total. Meaning they are selling four damn episodes this season.
    They said they were doing this because the episode was too long, but both of them add up to one episode in season 1.
    They said we would be playing as Clem while playing as Javier, shes only playable for 3% of each episode. (They already had an idea of how to pull this off in Tales from the Borderlands.)

    At this point, you can expect a good amount of people to wait for the last episode in a season before anyone even touches their season passes.

  • After playing the first two episodes I really was disappointed and not hopeful for the future episodes. I've learned you can never take what Telltale says in interviews or similar platforms seriously as shown by Kevin Bruners statement. Telltale had to have known that this was by no means a "too big" premier to have to split the episode. Now if the premier was 4 hours and they split 2 hours into each i could see that but i don't even think this was even 2 hours if that.

  • It was around 1 hour 10 minutes per episode.

    Chibikid posted: »

    After playing the first two episodes I really was disappointed and not hopeful for the future episodes. I've learned you can never take what

  • Ah. So 2 hours and 20 minutes was "too big" for one episode. .w.

    Spodes posted: »

    It was around 1 hour 10 minutes per episode.

  • According to Kevin :^).

    Chibikid posted: »

    Ah. So 2 hours and 20 minutes was "too big" for one episode. .w.

  • edited January 2017

    Telltale likely didn't want to come out and admit that "season 3" would be short one episode with only four episodes compared to the usual 5 episodes. Kind of like how you'd stretch out that bottle of near empty dish soap with a bit of water to make it seem like you got more soap left, That and more money for two episodes instead of one if they did make it a 4 episode season.

    MrNoodles posted: »

    Yep. This goes along with them listing Clem as a co playable character. They're just lying without actually technically lying, and it's utte

  • and no it was just the right length

  • Telltale should give us a statement. This is just annoying.

  • Never was.

    jon200547 posted: »

    and no it was just the right length

  • edited January 2017

    Hahaha, I remember I was happy that we get 2 EP's (mostly because I haven't read anything related to TWD back then), then after I played it, well.

    Mildly put, my reaction was the same as the Clem image you attached lol.

    Also I still member how I couldn't wait to play the next episode while it was S1 or S2, now I'm just like "meh, well first ep split in 2 had either really bad or really novice writers, if they keep them it won't get better, idgaf when it comes out, I'll play it" but there is nothing like it was back then. Feelsbadman

  • He is the CEO. There is no way this happened without his knowledge and consent.

    I disagreed with the decision to split the premiere ever since the Game Awards, Venge! I explained it on the forum using numbers and simple addition. What I am saying is that I am not sure Kevin is responsible for this.

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