How have the stats changed since release?

Im curious how the stats on certain choices in the first two episodes have changed since release, could someone post them? It usually takes a month or so for a more accurate portrayal of what the playerbase chooses. I would do it myself but my game is glitched and wont let me access the episode 2 choice screen.

Comments

  • I recorded the steam choices at the release on my old post that's just been unearthed. I'll post them here although someone else can check the current choices. Also you can check Youtube lets-plays near release day.

    Episode 1
    1. * Stayed the night in the Junkyard. - 51.5%
    2. * Let the driver go. - 55.6%
    3. * Allowed to roam free. (sold out Clementine) - 5.7%
    4. * Went with Eleanor to the Junkyard. - 46.6%
    5. * Escaped with your family. - 16%

    Episode 2
    1. * Stayed out of it. - 33.8%
    2. * Surrendered. - 42.5%
    3. * Took Jesus at his word. - 85.9%
    4. * Let Conrad capture Clementine. (More like orchestrated her capture.) -8.6%

    • I picked for Clementine to be part of New Frontier. Interesting that it's not a main choice.
      • Capitulated to Max's demands. - 95.8%
    • I don't believe using Clementine as a hostage matters here.
  • edited January 2017

    Hmm interesting so

    Stay of leave junkyard

    Go with Tripp or eleanor

    Open fire or not

    Shoot driver or not

    Are all pretty even, the most interesting ones out of these are the open fire ones, people are much more pragmatic now than previous games. I'm wondering what the reasons for this is?

    One sided

    Give in to max

    Trust Jesus

    Both choices were pretty one sided in terms of how they were presented

    Also predictably all the clementine related choices are heavily sided towards her I'm thinking this is unavoidable. people as a whole will side with clementine at every opportunity regardless of situation.

    The intervene or stay out of it one is interesting, Im surprised so many people didnt defend an abused wife, still again the choice was pretty biased in it was labelled "go for him" or something. I wish telltale would use more neutral language in choices.

    XyzLewis posted: »

    I recorded the steam choices at the release on my old post that's just been unearthed. I'll post them here although someone else can check t

  • About the intervene or stay out one, I think it's because there's no good option. When I played it the first time, I defended her which means I told David that Kate was leaving him - which is definitely not what I wanted to say. Then I played it again and stayed out of it, but that meant I just watched as he abused her. There's no way you can stand up for her without saying she is going to leave him which is annoying.

    Hmm interesting so Stay of leave junkyard Go with Tripp or eleanor Open fire or not Shoot driver or not Are all pretty even,

  • Oh yes I remember that was the choice that blatantly lies to you about what would be said. So maybe those percentages are due to the large number of retcons by people

    romeowth posted: »

    About the intervene or stay out one, I think it's because there's no good option. When I played it the first time, I defended her which mean

  • I'll check my stats!
    Episode 1:
    46% chose to head back out onto the road
    45% shot the driver
    95% got locked up with Clem
    51% went to the junkyard with Tripp
    84% stayed with Clementine

    None of episode's 2 choice's are 50/50:

    61% told David that Kate wanted to leave him
    58% opened fire (41% surrender, 0.8% or sth negotiated)
    84% trusted Jesus
    90% killed Conrad
    95% capitulated to Max's commands

    So they only changed a few percentiles.

    Like you said, I think almost everyone that plays this game is heavily biased towards Clementine, but I gotta give it to them. They just haven't tried very hard to make you like and care about Javi's (feelings) more than about Clem's
    the last one about Max is just stupid: who isn't gonna drop their guns when one of your people is literally dying and needs medical help?

  • Just checked.

    46.3% headed back on the road

    45% chose to shoot

    94.9% got locked up

    51.3% went with Tripp

    84.3% stayed with Clem

    Episode 2

    38.3% stayed out of it

    58.1% opened fire

    84.4% took him at his word

    90% killed Conrad

    95.5% capitulated to Maxs demands

  • Probably the most surprising for me is shooting the driver, its pure cold blooded murder and nearly half of all players chose it

    Just checked. 46.3% headed back on the road 45% chose to shoot 94.9% got locked up 51.3% went with Tripp 84.3% stayed with Cl

  • Honestly I played it twice and I just did both options to see what would happen. I've actually thought about it 'a lot'; the system of justice is different in an apocalypse. You can't trust 99% of people to be good people, plus we KNEW that this guy was in the new frontier. At this point we already know that they're extreme bad guys. I think that, thinking as Javi, this guy is a threat to his family. He WILL go back to his people and tell them where Javi is, so he might as well shoot him. Killing people means less when you've already killed dozens, and even more walkers. I'm not justifying it, I just think life is different in an apocalypse.

    Probably the most surprising for me is shooting the driver, its pure cold blooded murder and nearly half of all players chose it

  • I shot him on my second play through as well. I might have shot him on my first if I had been paying attention, combination of disinterest and being in voice chat talking about it with a friend. I do seem to recall Javier wakes up and immediately starts asking about his family, even though none of them should have been found. Didn't seem like a good idea to let him run back to where he found me knowing I wasn't alone there, and I also just didn't like his stupid face. I'd had enough of this group on my first run.

    romeowth posted: »

    Honestly I played it twice and I just did both options to see what would happen. I've actually thought about it 'a lot'; the system of justi

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