Telltale disrespects the season 2 ending choices?

I kind of feel like telltale has no respect at all for the things we chose to do at the end of season 2. Think about it: three of the choices were staying with Kenny, Jane or in Wellington: Kenny dies, Jane dies, Wellington gets overrun. Why couldn't they just make Kenny and Clem lose touch? Jane decides to go off on her own? Clem decides to leave Wellington? Did they really have to end all of those storylines so finite? Deciding what to do at the end of season 2 was like one of the hardest things of my life (for me it was between going with Kenny or going to Wellington) like I even asked my mom who knows nothing about TWD at all. For telltale to just up and ignore that and make everything end the same way and kill everyone off, it just feels like such a kick in the face. I hope AJ is fine though.

Comments

  • But it's their story so you can't expect your decisions to effect anything. It's about what the game makes you feel in your heart and mind as Job said. Not the decisions that don't change anything.

    They never had any intention of following through with them.

  • Yeah I obviously saw it coming that it wouldn't have any effect on season 3 - it'd be impossible to make four separate games. My question just is: why did they have to do it all so horribly? Why kill them both and overrun Wellington?

    also: are you really making a bible reference? :D

    Anthorn posted: »

    But it's their story so you can't expect your decisions to effect anything. It's about what the game makes you feel in your heart and mind a

  • Nope. Just quoting Job Stauffer. An interview where he says that the whole this game is tailored to how you play disclaimer only means how you play as the character in reference to acting like a nice guy or an asshole, not to your decisions in regards to choosing Jane or Kenny.

    They did it horribly because they had to get them out of the way as fast as possible so they could continue with the reboot.

    romeowth posted: »

    Yeah I obviously saw it coming that it wouldn't have any effect on season 3 - it'd be impossible to make four separate games. My question ju

  • Hell, they had little respect for Season 2 in general.

  • It would've been foolish to expect them survive season 3, but it wouldn't have been unreasonable to expect them to not get offed in the span of 5 minutes.

    I had high hopes after seeing how they handled determinant characters in Borderlands and Game of Thrones. I knew Kenny and Jane weren't making it out of season 3, but I did hope they'd make it past episode 1.

    Especially if they were only showing up in flashbacks, I don't think it would've been unreasonable to have one 5 minute scene with each of them throughout the season, culminating in their death in the finale.

    At the very least (and this one goes more for Kenny, though Jane fans deserved this for Jane as well) I had hoped they'd get an emotional death scene. Kenny's speech at the end of season 2 tore me to shreds, I had hoped that, when he finally kicked the bucket, it would be more emotional than that. While I'm not afraid to admit that the flashback on my initial playthrough brought me to tears, it wasn't very emotional at all. I played the first 2 episodes again, after syncing my Telltale account to import my season 2 save, and I made it through the flashback dry-eyed.

    I suppose it's possible we're just expecting too much since, to my knowledge, season 2 has been the only Telltale game so far to have multiple endings. However, I also hoped that, because of that, they'd find a way to make our endings matter more.

  • It pretty much was, considering how almost the whole plot of season 2 was just leading up to when Kenny finally broke and then, "what would you do" just for it to end with Kenny and Jane dying and Wellington falling so fast, it almost makes S2 worthless. Everyone in S1 and S2 is now dead (or assumed dead) but Clem, and Aj (if you even want to bother counting him as a character)

    Also, Kenny's death was probably more disrespectful than Jane's. Jane's was already bad because how stupid it was and breaking her character like that, let alone making her whole arch and motive of season 2 completely worthless. But Kenny was a character from S1. He was really loved by fans who really wanted to stick by him, and if you manged to get the scene where Clem is with Kenny in season 3, chances are that you REALLY fucking like Kenny. So the fact that Kenny's least emotional and stupidest death he gets is given to players who decided to stick it out with him for this long get him dying anticlimactically and unemotionally in a car crash, just felt like the writers forgot that people really fucking liked Kenny.

    Honestly the flashbacks are so bad I almost want to say Telltale does plan on bringing them back somehow and pulling the "It was just a dream" because I cant honestly think of someone writing something like that and thinking "Damn...thats some DAMN fine shit! Im sure everyone will think that is very satisfying and well written!"

  • They're just lazy as a company

  • Well BioWare manages to make choices matter.

    I wouldn't mind if it would take more time for them to develop the game, where your choices REALLY DO MATTER, like Mass Effect or Dragon Age series.

    Anthorn posted: »

    But it's their story so you can't expect your decisions to effect anything. It's about what the game makes you feel in your heart and mind a

  • I think keeping them alive in the present but offscreen until the finale could have been a good motivator for players.

    But then again making them finite gives us room for a brand new character and his family.

    But then again nobody wanted that over Clementine...

  • But choices are not what Telltale games are about.

    ViTALiTY posted: »

    Well BioWare manages to make choices matter. I wouldn't mind if it would take more time for them to develop the game, where your choices REALLY DO MATTER, like Mass Effect or Dragon Age series.

  • I disagree on that one.

    In season 1, there was a determinant character too, either Carley or Doug. I've played both routes, and there were different scenes. If you were with Carley, you had the option to tell your past and had a gun, if you were with Doug, he built that bell-trap thing.

    And I must say that their death actually made sense.

    Doug getting accidentaly killed, and Lilly shooting Carley out of grief and anger.

    So some time long ago in a galaxy far far away the choices you made actually did matter.

    Anthorn posted: »

    But choices are not what Telltale games are about.

  • Lol except TellTale clearly stating at the beginning of every one of their games that "The story is tailored by how you play"

    Anthorn posted: »

    But it's their story so you can't expect your decisions to effect anything. It's about what the game makes you feel in your heart and mind a

  • They don't care about choices, they only care for stories.

  • Well, it's what job says

    ViTALiTY posted: »

    I disagree on that one. In season 1, there was a determinant character too, either Carley or Doug. I've played both routes, and there wer

  • But only through how you talk to other characters

    MrNoodles posted: »

    Lol except TellTale clearly stating at the beginning of every one of their games that "The story is tailored by how you play"

  • edited January 2017

    So, Telltale don't care about choices, but they include them anyway . . . ? Surely what you meant to say is that they don't care about actually allowing the story's overall path to be altered?

    AronDracula posted: »

    They don't care about choices, they only care for stories.

  • You can say that the choices at the end of season 2 don't matter, but I disagree. Yes in the end who survived the encounter doesn't change anything, but the event still happened and Clementine has to deal with that. If you shoot Kenny then Jane survives, but kills herself later on anyway, but you killed someone you care about (depending on how you felt about Kenny) to save someone else and that's never going to change. If you didn't shoot Kenny, he dies anyway in a car accident, but you let him murder someone you care about (again that depends on how you viewed Jane) because you couldn't bring yourself to shoot your friend. That event still happened and it left a lasting effect on me and Clementine.

  • They don't care about them MATTERING.

    Rob_K posted: »

    So, Telltale don't care about choices, but they include them anyway . . . ? Surely what you meant to say is that they don't care about actually allowing the story's overall path to be altered?

  • Nah, neither of the the season 2 endings smacked of "this is going to last forever". No such thing as a status quo in the zombie apocalypse, and the New Frontier is set, what, a year and a half later? I'd be shocked if Clem had managed to stay with Kenny or Jane and kept things the way they were. And only Jane's suicide feels a bit contrived.

  • You can tell TT didn't care about the endings to season two by how they killed off both Kenny and Jane. They both acted completely out of character which lead to their demise. But they wanted to tell Javier's story. And they have all the right to do so, but it should have just been about him, and Clem could have gotten a mini story much like the Michonne one. That way they could have paid better attention and story telling for those of us who actually played Seasons 1 and 2. And with NFT they could still cater to new players and tell Javier's story.

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