Fate of Sarah

Am I the only one who was disappointed of what happened to Sarah in this game? I really hoped that Sarah could develop as a character well in this game just like Clementine. It's too bad that you cannot save her no matter how hard you try. I guess that Telltale's point that not everyone can change or be saved.

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Comments

  • Nah, I felt the same way.

  • Nah, I think all but a select few do. I consider it the worst moment of Season 2(and possibly the Series) from a writing standpoint for a reason. I never thought she'd become just like Clementine, but she'd definitely change for the better(or worse, depending on who you ask).

    Reminds me of that one topic I said I was gonna do way back in July 2016, actually.

  • Oh, the post-S2 memories. I have a feeling this thread is about to be shitstormed.

    Sarah isn't Clementine. She is the exact opposite of Clem. Sarah was unaware of the danger and sheltered by Carlos from gone-to-the-shit world, hence her fear, incomprehension and ignorance, inability to perceive risks, denying the facts and "ceasing to function" while exposed to danger. Apart of that, I think it was confirmed she had some sort of anxiety, which doesn't make it easier.

    Sarah was a typical innocent girl thrown into the brutal and wild world in which she wouldn't survive without other's help.

  • Sorry that I had to bring this discussion up. I'm pretty new to the Telltale games. Just being curious.

    fallandir posted: »

    Oh, the post-S2 memories. I have a feeling this thread is about to be shitstormed. Sarah isn't Clementine. She is the exact opposite of C

  • It's okay, discuss away, just don't be suprised if some people start arguing over Sarah and possibly Nick. Have a nice time around here!

    Skywalk23 posted: »

    Sorry that I had to bring this discussion up. I'm pretty new to the Telltale games. Just being curious.

  • Thanks! Will do.

    fallandir posted: »

    It's okay, discuss away, just don't be suprised if some people start arguing over Sarah and possibly Nick. Have a nice time around here!

  • It is disappointing, kind of like Mariana in how we hoped for a change/ development on certain characters, but of course Telltale would go 'Nope, bitch' on some situations

  • I know this is unintentional schmuck bait, but what was there to develop with Mariana? Off the top of my head, there were no noticeable character flaws or significant personal motivations for her to work on.

  • You're the only one that thinks they're the only one.

  • Yeah sure, I wish we could have spent more times with same characters a bit longer...and not watched them die after you talk to them 3 times..

  • edited February 2017

    I liked how Sarah's (2nd) death was completely ignored because the baby was born.

    Someone actually wrote this.

    And went with it.

  • Sarah i feel was a pretty disappointing character as was the majority of the cabin group with the exception of Luke. I felt they could have developed her more as a character potentially developing into actual survivor who made it into ANF. I do think it was quite sad as stated above how Sarah's death was basically ignored and not mentioned once due to the baby. Overall i feel that Telltale could've done a lot more with the cabin group in S2 but opted to focus on Luke&Clem's relationship and Rebbeca's baby.

  • I was super disappointed. Telltale deserves no forgiveness.

  • Yeah, one of the explanations/justifications for her dying in that scene specifically is the whole "When one life ends, another begins" trope. Of course, the key problem with this and most of the other explanations is the simple fact that Sarah(and Nick in his respective death) has so very little to do with that scene to begin with and her death is so contrived in execution that it just screams of being an afterthought. Going from one of the best written characters to the worst handled determinant character in one episode, Sarah is just not given much to do following her becoming determinate, as she didn't really get to interact much with the other characters besides Clementine, being around in the cutscenes after she is saved and when the herd shows up, which has her warn the group and determinantly be told to get moving by Mike before not taking part in the observation deck defense before her death scene happens barely a minute later; Nick at least got a few neat lines and interactions as the story went on, but In Harm's Way had most of the characters off to side anyway so it's only noticeable in comparison to his arc being developed as the previous episodes story progressed. If they had just done things like provide some more interaction with her besides the one hub conversation, make her concern for Rebecca and the baby much more apparent, maybe have her potentially tag along if you decide to go with Jane last (for the sake of having more variety and equality in the gameplay since Bonnie is attached to Mike), and especially had her help out during the climax by taking up a gun (making her determinate gun training pay off) and/or even better having her help push the cannon instead of Luke since she's standing there anyway, that would make a little more sense. Instead, she's just hanging around as a story arc waiting for its next phase of development before just stopping with no real resolution when there was little to no reason for it to happen then. Making this even more jarring is the fact that the episode seems to consider this to be just as much her episode as it is Jane's (who she is actively(and unfavorably) compared to), hence the credits song seeming to be explicitly from her point of view compared to the other songs.

    TheMPerson posted: »

    I liked how Sarah's (2nd) death was completely ignored because the baby was born. Someone actually wrote this. And went with it.

  • If here death wasn't enough for you I seen some of telltale make fun of her dying so that they got rid of her....yep this is quality

  • Worst use of a character. But hell let us be honest..when Sir Kenny was brought back, there was no room for other characters to get to be built up and explored. It is a missed opportunity.

  • That was one big reason i didn't like Kenny being brought back.

    Worst use of a character. But hell let us be honest..when Sir Kenny was brought back, there was no room for other characters to get to be built up and explored. It is a missed opportunity.

  • Ironically enough, Sarah was one of the few characters that Kenny didn't overshadow. Or even really interact with, for that matter.

    Worst use of a character. But hell let us be honest..when Sir Kenny was brought back, there was no room for other characters to get to be built up and explored. It is a missed opportunity.

  • Overshadow or not..he took up the writers time that could have been used to build the cabin group.

    DabigRG posted: »

    Ironically enough, Sarah was one of the few characters that Kenny didn't overshadow. Or even really interact with, for that matter.

  • YellowsnoYellowsno Banned
    edited February 2017

    You absolutely were not the only one, the perfect Season 2 ending for me would still be Sarah, Nick, Clem, and AJ working in one cohesive group and overcoming their emotional dilemmas. Sarah didn't even get over her shit, that was a huge missed opportunity for character development. I guess that's the motto of Season 2 though, "Wasted Opportunity".

  • That was what made her so interesting to me though. Duck was a prime example of innocence leading to the death of a child, I made it a mission to keep her alive and see to it that she was a running companion to Clementine. I was sorely disappointed.

    fallandir posted: »

    Oh, the post-S2 memories. I have a feeling this thread is about to be shitstormed. Sarah isn't Clementine. She is the exact opposite of C

  • Agreed.

    Overshadow or not..he took up the writers time that could have been used to build the cabin group.

  • I dunno, like teach her how to use a weapon to take down walkers and provide her family more defence and protection, as well as being a friend/ally to Clem. She still doesn't know enough of how the outside world works (remember the candy bar and staying in the trailer thing?)

    DabigRG posted: »

    I know this is unintentional schmuck bait, but what was there to develop with Mariana? Off the top of my head, there were no noticeable character flaws or significant personal motivations for her to work on.

  • Eh, I was kinda hesitant about her to begin with, so no thanks. I'd rather she stick to the family and develop her own unique thing while staying as disconnected from Clementine as possible.

    IvySketches posted: »

    I dunno, like teach her how to use a weapon to take down walkers and provide her family more defence and protection, as well as being a frie

  • Again the issue was the writing of Sarah and all the characters as a whole in season 2. There was just not enough development or bonding for me to care about any of them. If they had made episodes longer and included more optional dialogue options where we could talk to every character and ask them questions like we could in Season 1 it would have been so much better.

    Sarah could have developed like Clem and adapted to the world she was shielded from

  • Not everyone matters, that's just reality. Start looking at characters for what they are and not what they could be and you won't be disappointed by your own head-canon.

  • The thing is Sarah had more of a clear story arc set up than any other new character, as they clearly outline her situation, the context of her place in the group, tell you what her problem(s) is, give her a distinct connection/relationship to Clementine, and just said go from there! And from the word go, they gave her her own little scenes of focus and characterization consistently throughout the Season, with In Harm's Way in particular being the source of most of her screentime(for better or worse). So the fact that they clearly stopped caring about her, hence the "rivalry" with Jane, a pretty pointless conspiracy theory about her effect on the group, her having very little to do after the trailer park scene, and made her death such an afterthought that the characters more or less ignores it immediately afterwards really is jarring for such a distinct character in terms of that cast.

    Rebecca and Nick being the only other notable exceptions, with Nick just being a holdover after Episode 2 and Rebecca getting a relatively mediocre arc that actually gets a conclusion.

    Skiba7671 posted: »

    Not everyone matters, that's just reality. Start looking at characters for what they are and not what they could be and you won't be disappointed by your own head-canon.

  • I was actually quite satisfied with how she died if you left her. Her character was developed to be like a friend to Clementine, but I just saw her as a nuisance and got rid of her as soon as I could

  • S2 went downhill hard with episodes 4 and 5, I was actually still liking the game until ep 4

  • Not everyone matters? Like 90% of the Season 2 cast that were killed? There's a fine line where being realistic and being lazy with a story and using realism as an excuse meet.

    Skiba7671 posted: »

    Not everyone matters, that's just reality. Start looking at characters for what they are and not what they could be and you won't be disappointed by your own head-canon.

  • I didn't find it jarring because none of the other characters ever gave me the impression that they liked her. She seemed to be a burden on everyone.

    DabigRG posted: »

    The thing is Sarah had more of a clear story arc set up than any other new character, as they clearly outline her situation, the context of

  • edited February 2017

    Carlos obviously cared about her, Sarita hit it off with her pretty quickly(unlike the other group members and Kenny), Kenny can be seen feeling bad for her at one point, Rebecca is seen comforting her several times, Clementine is at least visibly concerned for her a various points, Luke was obviously pretty distraught about not being able to help her himself, and I even thought Carver cared...for a few seconds of the very first playthrough. Honestly, the only characters who didn't seem to like her were Troy, Tavia, and Jane.

    Also, the whole burden thing was really only a thing in In Harm's Way and even then, it was really minor stuff compared to other characters.

    Skiba7671 posted: »

    I didn't find it jarring because none of the other characters ever gave me the impression that they liked her. She seemed to be a burden on everyone.

  • edited February 2017

    She definitely deserves better than what she got. I really would've found a character transformation interesting for Sarah
    Btw did she have social anixety or something?

  • Don't forget, she also had the most variations on her leitmotif/character theme out of any of the new characters (with I think the only other characters being Carver and Nick).

    DabigRG posted: »

    Carlos obviously cared about her, Sarita hit it off with her pretty quickly(unlike the other group members and Kenny), Kenny can be seen fee

  • Yeah, I noticed that when I was looking for Jane's theme(which is kinda hilarious, by the way)--how odd. There's even a dark rendition of it too, which raises an eyebrow and really reinforces the theories everyone had about her role.

    That doesn't really have anything to do with what we're talking about here, but thanks for reminding me .

    Don't forget, she also had the most variations on her leitmotif/character theme out of any of the new characters (with I think the only other characters being Carver and Nick).

  • Well, she seemed to have symptoms of a multitude of things, but social anxiety specifically wasn't one of em(at least I don't think so):

    • Telltale confirmed that she had PTSD, hence her tendency to either freeze up and hyperventilate, Carlos's somewhat mistaken diagnosis of her, her reaction to Carver showing up(as pointed out by @firewallvolcano), and her comments/behavior in the trailer
    • She apparently also has an anxiety disorder as well, but I don't know where that information came from beyond the fact that she's anxious at times
    • Some people theorized that she had autism but others(often those who actually had experience with it) have contested that that's not the case
    • Some speculation on my part, but I do believe she(and Jane, to an extent) may also have a legitimate deficiency or whatever when it comes to empathizing between others and herself, specifically when it comes to being harmed or rather witnessing it, that causes her to freak out and show hints of egocentric and/or self-destructive behavior

    To sum it up, Sarah kinda had some issues she needed to simultaneous keep in check and deal with.

  • Mariana: nice character, worth caring for, dies in first episode.

    Sarah: worthless character, lasts for most of Season Two.

    Logic.

  • Define "nice," cause I'm pretty sure that applied to both. Not to insult any of the writers directly here, but I'm pretty sure Sarah had more as a character than Mariana did.

  • It was thanks to her death and this forum that I learned ablism is a thing. Bizarre times.

  • "Nice" was the only word I could think of.

    And Mariana only had an episode to develop, whereas Sarah had four too many.

    DabigRG posted: »

    Define "nice," cause I'm pretty sure that applied to both. Not to insult any of the writers directly here, but I'm pretty sure Sarah had more as a character than Mariana did.

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