Thanks, but I'm referring to in Above the Law for A New Frontier, not Season 2. The specific scene is where Clementine can inject AJ with the drug (against the Doctor's advice) or can put the drug back.
All the early playthroughs I've seen (not many to be fair), have all shown/chosen for Clementine to inject AJ, having David and Co respond by shouting at her for being a thief as well as wasting medical supplies.
If you don't kill Conrad, he and Clementine will be in most of the episode and have some interesting interactions with the TNF group. If you kill Conrad then Clem will only show up near the end of the episode.
Dr. Lingard vouches for her release and assistance in the medical facility early on and this is a little while before Joan and Clive vote for Javier and the quarantine crew to be evicted from the city.
Thanks, but I'm referring to in Above the Law for A New Frontier, not Season 2. The specific scene is where Clementine can inject AJ with th… moree drug (against the Doctor's advice) or can put the drug back.
All the early playthroughs I've seen (not many to be fair), have all shown/chosen for Clementine to inject AJ, having David and Co respond by shouting at her for being a thief as well as wasting medical supplies.
It's just about a consensus that it's different—not essentially better—but we will have to wait until you are able to play yourself! I hope I remember to check what your thoughts are by then.
I watched that part on YouTube. Dr Lingard seemed to have a crush on her.
It's a shame she can't tag along with the crew...
Would you spare Max? Too bad he has a determinant status now. He is not a complete jerk like a Badger(who I absolutely cannot stand).
Dr. Lingard vouches for her release and assistance in the medical facility early on and this is a little while before Joan and Clive vote for Javier and the quarantine crew to be evicted from the city.
I watched that part on YouTube. Dr Lingard seemed to have a crush on her.
It's a shame she can't tag along with the crew...
Would you spa… morere Max? Too bad he has a determinant status now. He is not a complete jerk like a Badger(who I absolutely cannot stand).
Did anyone else not like this episode and the "You should be careful with this line" made me cringe so fucking much. Why is the dialogue so cringey in season 3
Statistically speaking, yes many people also did not like this episode and Season 1 had plenty of cringe worthy dialogue. Usually every Telltale series does.
Did anyone else not like this episode and the "You should be careful with this line" made me cringe so fucking much. Why is the dialogue so cringey in season 3
Statistically speaking, yes many people also did not like this episode and Season 1 had plenty of cringe worthy dialogue. Usually every Telltale series does.
Season 2 kind of ruined Clem for me. I thought she had no personality whatsoever and talked like a robot most of the time. And she was also making decisions for the entire group and she was like 11. She's feisty now so at least there's character. I wish the choices you made in season 1 actually affected her though because she's nothing like Lee taught her.
In season 3 shes way too much like a rip off Ellie for me to feel like there's character and she is literally nothing like my clementine from season 1 and 2
Season 2 kind of ruined Clem for me. I thought she had no personality whatsoever and talked like a robot most of the time. And she was also … moremaking decisions for the entire group and she was like 11. She's feisty now so at least there's character. I wish the choices you made in season 1 actually affected her though because she's nothing like Lee taught her.
In season 3 shes way too much like a rip off Ellie for me to feel like there's character and she is literally nothing like my clementine from season 1 and 2
I like how Tripp acts as a moral compass to Javi after the fight with Badger, unlike Kenny who would want Lee to kill someone (Larry situation) and if he doesn't, Kenny will hold a grudge against him.
I have a love/hate relationship with Kenny. There are moments where I am like "You go,Kenny!" and there are those moments where I am like "Kenny, wtf??!"
I really want to know how the things play out if Conrad is alive! All I know is that he survives the episode.
Dr Lingard seemed to have a crush on her.
"I love your work."
I so wanted to use that one clip from House of Mouse.
Would you… more spare Max? Too bad he has a determinant status now. He is not a complete jerk like a Badger(who I absolutely cannot stand).
Yes.
conrad goes back to being good and he offers you his pistol as an apology you can either keep or give it to him to defend himself , if you give him the gun he survives but not sure if you keep it as he is seen getting attacked if he doesnt have it in the trailer
Lee actually had a tangible arc, a defined backstory, an obvious motivation, and he made choices that actually meant something in the long wrong, with consequences. Clementine was just sorta following what the nearest said to do for the vast majority of her playtime, felt awful neutralized for someone with a preestablished characterization, and her choices didn't really add up to much of anything as she can shift on a dime.
Defined back story? Lee was a murderer, its briefly brought up and if you tell everyone they're cool with it and you're gold. There was no real arc until the final two episodes, each was neatly contained and Lee acted based solely on how you played him, which is generally how every choice driven game generally plays out. The narrative dictates the situation, and you take control and define the character. I have no idea what choices he made that affected the long run, siding or not siding with Kenny? Everything else plays out the same. But choices meaning something or not in the long run has no impact on the development of the character, what you choose to do as the character does, because again, you're making choices that shape who he is. Lee was a blank slate, had no attachments and little emphasis put on who he was. That you felt Clementines character was neutralized is more a reflection on how you played as her, the fault lies in the player. Choices don't matter in the long run, and will only ever serve to establish the personality and beliefs of the character you play as, your focus on them mattering in the long run is irrelevant to character progression, and no choices made much of an impact over time.
Lee actually had a tangible arc, a defined backstory, an obvious motivation, and he made choices that actually meant something in the long w… morerong, with consequences. Clementine was just sorta following what the nearest said to do for the vast majority of her playtime, felt awful neutralized for someone with a preestablished characterization, and her choices didn't really add up to much of anything as she can shift on a dime.
Lee was a murderer, but used to be close to his brother and parents until the incident with the senator. He also wanted a family and didn't like his wife constantly leaving for work and he was angry at his wife after the affair and he's also into Civil War history as well as being a teacher; that's a pretty defined backstory and the player doesn't really shape that backstory as it's already there as an option for the player to pick and even then Lee had some defining moments completely out of the player's control like caring for Clem in the meat locker, going after Clem in Episode 5, and even deciding to take Clementine with him when they first meet. There's some blankness to Lee regarding some of his personality in how you can either make him a little bit more humble or angry about his past but he's too far away from feeling like an blank avatar. So by that extentsion, Lee had set attachments and there was some set emphasis on what kind of person he is.
Clem feels neutralized in S2 not because of the player but because she is. The closest we ever get to a personality are just generic superficial emotions like she's either nicer or meaner and her "arc" doesn't feel genuine or interesting because she doesn't have much of a drive of personality other than if the player chooses making her more of a boring blank slate that could have easily bee replaced by anyone; she's just being dragged through the plot. There's no "slowly raising hand" thing like Lee with Clem, no "What? You think a walker might be inside a locomotive? Hadn't crossed my mind." with Clem. It's just "I'm sad. I'm mad. Carver is mean. Kenny is mean or awesome."
You take away S1, there is nothing remotely interesting or noteworthy about S2 Clementine, she's just that bland.
Defined back story? Lee was a murderer, its briefly brought up and if you tell everyone they're cool with it and you're gold. There was no r… moreeal arc until the final two episodes, each was neatly contained and Lee acted based solely on how you played him, which is generally how every choice driven game generally plays out. The narrative dictates the situation, and you take control and define the character. I have no idea what choices he made that affected the long run, siding or not siding with Kenny? Everything else plays out the same. But choices meaning something or not in the long run has no impact on the development of the character, what you choose to do as the character does, because again, you're making choices that shape who he is. Lee was a blank slate, had no attachments and little emphasis put on who he was. That you felt Clementines character was neutralized is more a reflection on how you played as her, the fault lies in the playe… [view original content]
Lee was mine to portray, yes, but all that was based preexisting and defined material that I had little to no control over. And the story was clearly that of a guy who wanted to be happy, murdered someone when that desire revealed some serious issues in his marriage, escaped justice the day of the outbreak, met a little girl that he chose to take under his wing, met a guy he could relate to and be the best/worst of friends with, dealt with numerous people either who know who he is or conflict with what he's doing, and ended the story saving the little girl from a similar man who knows everything he's done before dying of the infection that plagues everyone.
Meanwhile, I mostly played Clementine as closely as I could to how she was in Season 1 and yet, the criticisms of "her Season" include her having little stake in major plot points or developments, her friendship/vitriol with Sarah not paying off for either of them, there being little to no long-term consequences for her most of her actions, and the fact that it's possible to forsake everything she worked for at the last chapter of the finale.
But you have a point: the illusion of choice is pretty damn shallow in Season 2 compared to Season 1, being a factor in making everything be so pointless.
Defined back story? Lee was a murderer, its briefly brought up and if you tell everyone they're cool with it and you're gold. There was no r… moreeal arc until the final two episodes, each was neatly contained and Lee acted based solely on how you played him, which is generally how every choice driven game generally plays out. The narrative dictates the situation, and you take control and define the character. I have no idea what choices he made that affected the long run, siding or not siding with Kenny? Everything else plays out the same. But choices meaning something or not in the long run has no impact on the development of the character, what you choose to do as the character does, because again, you're making choices that shape who he is. Lee was a blank slate, had no attachments and little emphasis put on who he was. That you felt Clementines character was neutralized is more a reflection on how you played as her, the fault lies in the playe… [view original content]
Comments
He survives the episode. Also there are some pretty cool conversations between him and Clementine.
Do you have the ep or have you seen it somewhere?
If there's anything to go by from the trailer, the writing quality hasn't really changed which means it's still not very good.
I assure you, the writing is different; and so is the tone, atmosphere and pacing.
What happens if you put the drugs back?
Thanks, but I'm referring to in Above the Law for A New Frontier, not Season 2. The specific scene is where Clementine can inject AJ with the drug (against the Doctor's advice) or can put the drug back.
All the early playthroughs I've seen (not many to be fair), have all shown/chosen for Clementine to inject AJ, having David and Co respond by shouting at her for being a thief as well as wasting medical supplies.
Ignore this plz
They force her to stay
Could you upload your save into youtube?
Dr. Lingard vouches for her release and assistance in the medical facility early on and this is a little while before Joan and Clive vote for Javier and the quarantine crew to be evicted from the city.
Oh yeah, good point. I couldn't remember that when I posted, so I just picked the next best thing.
Still not believing it.
i watched a video with conrad alive (bad graphics) but anyways i can tell use all about his character development in this episode
Man,that would be absolutely fantastic. Just imagine that.
It's just about a consensus that it's different—not essentially better—but we will have to wait until you are able to play yourself! I hope I remember to check what your thoughts are by then.
What happens when you're kicked out of Richmond with him and how does he react to you killing Badger?
I watched that part on YouTube. Dr Lingard seemed to have a crush on her.
It's a shame she can't tag along with the crew...
Would you spare Max? Too bad he has a determinant status now. He is not a complete jerk like a Badger(who I absolutely cannot stand).
I wish it was determinant... Thank you for the reply!
"I love your work."
I so wanted to use that one clip from House of Mouse.
Yes.
Where was the video?
Did anyone else not like this episode and the "You should be careful with this line" made me cringe so fucking much. Why is the dialogue so cringey in season 3
Statistically speaking, yes many people also did not like this episode and Season 1 had plenty of cringe worthy dialogue. Usually every Telltale series does.
ANF is way worse imo
Give it a few years and I'm sure people will love ANF just like people love Season 2 now.
Really? ANF literally ruined Clementine but most people for some reason still like her so I guess you're right
Season 2 kind of ruined Clem for me. I thought she had no personality whatsoever and talked like a robot most of the time. And she was also making decisions for the entire group and she was like 11. She's feisty now so at least there's character. I wish the choices you made in season 1 actually affected her though because she's nothing like Lee taught her.
In season 3 shes way too much like a rip off Ellie for me to feel like there's character and she is literally nothing like my clementine from season 1 and 2
Clementine in season 2 is nothing like Clementine in season 1. I wish Sean Vanaman never left. The series has been a mess ever since.
Dr. Lingard be like:
Same here. I like Max.
I like how Tripp acts as a moral compass to Javi after the fight with Badger, unlike Kenny who would want Lee to kill someone (Larry situation) and if he doesn't, Kenny will hold a grudge against him.
I have a love/hate relationship with Kenny. There are moments where I am like "You go,Kenny!" and there are those moments where I am like "Kenny, wtf??!"
I really want to know how the things play out if Conrad is alive! All I know is that he survives the episode.
conrad goes back to being good and he offers you his pistol as an apology you can either keep or give it to him to defend himself , if you give him the gun he survives but not sure if you keep it as he is seen getting attacked if he doesnt have it in the trailer
That's what I'm talking about! Still, when does this happen?
PMMiiSource
the attack or giving the gun
Either one I guess.
Clementine had no less development or personality in season 2 than Lee did in season 1, honestly.
Lee actually had a tangible arc, a defined backstory, an obvious motivation, and he made choices that actually meant something in the long wrong, with consequences. Clementine was just sorta following what the nearest said to do for the vast majority of her playtime, felt awful neutralized for someone with a preestablished characterization, and her choices didn't really add up to much of anything as she can shift on a dime.
Defined back story? Lee was a murderer, its briefly brought up and if you tell everyone they're cool with it and you're gold. There was no real arc until the final two episodes, each was neatly contained and Lee acted based solely on how you played him, which is generally how every choice driven game generally plays out. The narrative dictates the situation, and you take control and define the character. I have no idea what choices he made that affected the long run, siding or not siding with Kenny? Everything else plays out the same. But choices meaning something or not in the long run has no impact on the development of the character, what you choose to do as the character does, because again, you're making choices that shape who he is. Lee was a blank slate, had no attachments and little emphasis put on who he was. That you felt Clementines character was neutralized is more a reflection on how you played as her, the fault lies in the player. Choices don't matter in the long run, and will only ever serve to establish the personality and beliefs of the character you play as, your focus on them mattering in the long run is irrelevant to character progression, and no choices made much of an impact over time.
"These people just aren't talking!"
Lee was a murderer, but used to be close to his brother and parents until the incident with the senator. He also wanted a family and didn't like his wife constantly leaving for work and he was angry at his wife after the affair and he's also into Civil War history as well as being a teacher; that's a pretty defined backstory and the player doesn't really shape that backstory as it's already there as an option for the player to pick and even then Lee had some defining moments completely out of the player's control like caring for Clem in the meat locker, going after Clem in Episode 5, and even deciding to take Clementine with him when they first meet. There's some blankness to Lee regarding some of his personality in how you can either make him a little bit more humble or angry about his past but he's too far away from feeling like an blank avatar. So by that extentsion, Lee had set attachments and there was some set emphasis on what kind of person he is.
Clem feels neutralized in S2 not because of the player but because she is. The closest we ever get to a personality are just generic superficial emotions like she's either nicer or meaner and her "arc" doesn't feel genuine or interesting because she doesn't have much of a drive of personality other than if the player chooses making her more of a boring blank slate that could have easily bee replaced by anyone; she's just being dragged through the plot. There's no "slowly raising hand" thing like Lee with Clem, no "What? You think a walker might be inside a locomotive? Hadn't crossed my mind." with Clem. It's just "I'm sad. I'm mad. Carver is mean. Kenny is mean or awesome."
You take away S1, there is nothing remotely interesting or noteworthy about S2 Clementine, she's just that bland.
Lee was mine to portray, yes, but all that was based preexisting and defined material that I had little to no control over. And the story was clearly that of a guy who wanted to be happy, murdered someone when that desire revealed some serious issues in his marriage, escaped justice the day of the outbreak, met a little girl that he chose to take under his wing, met a guy he could relate to and be the best/worst of friends with, dealt with numerous people either who know who he is or conflict with what he's doing, and ended the story saving the little girl from a similar man who knows everything he's done before dying of the infection that plagues everyone.
Meanwhile, I mostly played Clementine as closely as I could to how she was in Season 1 and yet, the criticisms of "her Season" include her having little stake in major plot points or developments, her friendship/vitriol with Sarah not paying off for either of them, there being little to no long-term consequences for her most of her actions, and the fact that it's possible to forsake everything she worked for at the last chapter of the finale.
But you have a point: the illusion of choice is pretty damn shallow in Season 2 compared to Season 1, being a factor in making everything be so pointless.