Removing rewind is a colossal futility
Good morning Telltale, creators of A New Frontier. I'm going to explain to you why your decision not to implement the rewind feature in the game was incredibly dumb and why you should feel retarded.
In short, removing a feature that makes replaying and exploring missed interactions within chapters was is ass-backwards and lessens the net entertainment value of your product as a whole. You neglected to provide an element of gameplay that gave the game more entertainment value. Players' experiences will be sorely lacking without it.
Longer version, if you need it spoon-fed to you, and don't worry, I made this thread with you in mind: we see what you were trying to accomplish. I tried googling that to know for sure, but I could only find threads/articles complaining that what you did was stupid, and it was. I digress. The tactic of removing or refusing to add the rewind feature to A New Frontier in order to motivate players to stick to their choices is not only a detriment and worthy of applause by a crowd of vegetables as I briefly explained above, but it is also completely futile. Without a rewind option, players who are determined to "rewind" will restart whole episodes of the game, as I am currently doing, to see the story unfold in a way that they feel satisfied with, or for various reasons. Players who would rewind before will only stick to their choices now because having to restart an entire episode turns the experience into busywork. But plenty of people are still going to do it and feel like they are being punished for rewinding. People who didn't rewind before won't care (and are few), but those who have an interest in rewinding are still going to do it, and for them you have turned your story into busywork, a grind, a punishment. I hope you understand that now, and if you have a single shred of moral or intelligent fiber in your collective hivemind (take your pick, my preference in this case is intelligence), you'll amend the damage done by your squirrel-brained tactic. If you do not, expect further taunts aimed at your single-digit IQ.
Comments
So much about the decisions of this game are just.....what are you thinking?
Importing a save for XB1 is an annoying challenge when to do so for season 2 was EASY as it gets. You see the saves, time of save, date, and BOOM your done. EASY. You even see the 400 days save files....
I don't even remember the first time I tried to import to ANF but I remember it being extra complicated for no reason. When ep 3 came out I decided to play the eps again but chose another save slot. For some moronic reason when you import your save from the telltalle site (which there seems to be NO way to change the selected save btw) it prompts you to select a save and play. I started playing and way the heck through the episode realized Clems backstory was totally wrong. Turns out you ACTUALLY need to switch the save file AFTER importing to be given the option to use the save. lmao!
I actually had to stop playing Ep3 because of something important, I was like on chapter 6. I thought to myself: "Oh cool, the game just saved, I will just rewind it and get to it later". Then I realized I would have to play entire episode again.
They didn't remove it so you would stick with your choices. Job said in his Q&A that they removed it because literally no one used it.
One of the stupidest moves Telltale has done is removing the rewind function. I'm not buying that bullshit PR excuse that they said "nobody used it so we scrapped it." Then scrap that shit crowd play function as well. Seriously who uses that fucking thing? They probably got rid of it because they were too lazy to put it in the game and it works out for em, because it helps make people not want to replay the game and realize that your choices don't matter and the games are incredibly short now.
I'm pretty sure majority of players used it.
Hey that's just what he said. I suppose telltale would have that kind of info, I don't see why he'd lie about that. Removing it was still a pretty dumb move though, just because only a small amount of people used it doesn't mean it should be scrapped.
Especially when we want to save Conrad to explore his character arch, but we have to play the entire episode again. I would love to replay any S1&S2 episode, but NF is just 'meh' for me.
Removing it because "nobody used it" is still not a valid reason. Besides, I'm pretty sure almost everybody did.
Exactly, how would they even know that no one used it to begin with? I know I have in the past on many different times.
Even if 10% of people used it. How difficult would it be to include it? I can't imagine it be difficult at all.
I barely touch or look at the crowd play feature.
Did you realise that after you came back to play, or before you left? Because I've messed with saving/duplicating save files/choosing different options in Batman. When you go back to the episodes screen, it just says "continue episode".
The sad part about them removing it was they claimed people didn't use it enough, even though people obviously do and it's a helpful feature.
The funny part about that is though if not enough people use the rewind maybe it means your games and stories are getting so linear there isn't even a reason or incentive to want to go back and replay a scene.
What, before all 5 (4) episodes were out? Even if that were true which I sincerely doubt, they didn't think we'd miss it later? I mean I guess maybe everyone thought they were satisfied with what they did and decided to stick with what they had, but that doesn't mean that will be the case in every later episode. People don't suddenly decide that they'll never use a feature they've found useful and entertaining in previous games.
They looked at how much people used it across the board in their previous games, they decided it wasn't that much and they scrapped it. I don't understand what point you're trying to make here.
The engine only records what's in the savefiles, it doesn't record anything about the menu, so what he said in the AMA is a lie
Honestly, seeing how stripped down episode 3 was if you didn't save Conrad, and thinking about having to replay the entirety of the worst half an episode in the series really killed my motivation to buy episode 3 when it released lol.
It's a nice thing to have and I think it should be brought back but it's not a HUGE problem.
With all the other BS they pull it wouldn't surprise me if you are onto something there.
X amount of people will be X amount less likely to complain if they can't rewind and see the choice they made doesn't matter what so ever.
hmmm
And what reason would he have to lie? "We scrapped it cause fuck you lmao".
Can't someone make a rewind mod for the game?
Well, it's in my last sentence. Not criticism of anything you said, but of the reasoning behind their choice to scrap a feature. A noticeable drop in how often people use a given feature that has seen a lot of use in previous games is not grounds for scrapping said feature. You remove a feature game if you decide it's not part of the experience you want to offer in your games, not simply because few people use it. They should be asking, "why don't they? what's wrong with it? does it work properly, or is it just a matter of preference?" They didn't, they just noticed people didn't use it, and decided that that meant apparently people disliked it. It doesn't seem like they polled or tried to find out why.
How do you know that people ever used it that much though? There's no public statistics out there. Maybe there never was a drop, maybe it was always a small amount of fans using the rewind function. We don't know any of this, all we know is that telltale decided that rewind wasn't worth the effort and scrapped it. Of course lots of people here will deny the fact that no one used it, since this is where the more hardcore fans reside, the ones that are willing to go through the game more than once, explore every nook and cranny, but a casual player will most likely just complete it and be done with it. I resent the choice to remove rewind since it was a nice convenience feature that saved those hardcore players precious time, but sadly telltale thought that it was underutilized.
lmao I had completely forgotten about Crowd Play and will forget it again in a few minutes, most useless feature Telltale has ever done.
to make an excuse to enlighten the game.
juss saying he was the one who said there will be 42 different versions of clementine.
and said that s2e5 endings matter
"Enlighten the game"? What the hell are you talking about?
Listen fool, its all about promotions, to build hype for the game creating hype and sales (most likely). The enlighten the game=giving greater knowledge about the season, but what they say isnt true.
its like saying "the next episode is worth the wait" every devolper is gonna say that.
anyways dont get rude and stay quiet fool.
Rude? How was I rude?
THIS is rude. Anyways, if you're going to try to prove that he was lying then you should also provide a good reason on why rewind was removed in the first place.
Tbh I don't think it was so much as "removed" and more of "we're running way behind the release date and don't have the time to integrate that feature into S3
i still barely know what the fuck crowdplay is lol
I don't. I assume, because I really doubt nobody used it, but that's beside the point. I would ask where they get the data on people not using it, but they can't really give any when they claim no one has used it. But this is a feature everyone knows about and has seen plenty of use in the past. They claim that in episode 3 no one has ever used it, 6 days after the episode came out, or at least that's when I noticed. Is my skepticism still unreasonable in light of this?
They didn't have it in Batman either so it isn't anything to do with them running out of time for ANF.
The biggest for me with this is that if your save files don't import correctly into the next episode, it's harder to rectify things. You could just rewind and see if that fixed it with choices not appearing correctly, but now you have to end the game near where you think the episode will end, copy it to a different save file so you've got a safe-guard. At least that's what I've had to do. It seems like the issues I've experienced were fixed for TWD: ANF episode 3 though, thankfully. My choices seemed to carry over correctly from episode 2 - 3.
Didn't they? My memory's a little fuzzy.
You play live. other people pick their responses/choices, and the game continues with what the majority chose. Or at least that's how i understand it. Sounds gosh darn fun to share the experience with people who you'll never see, meet, or communicate with, doesn't it?
-__- dont worry about it then, you might understand me next time.
Batman had crowdplay.
It didn't have rewind which is what @darthsansa was talking about.
If it wasn't for the long Twitch delay it could work really well for streamers but as you only choose from 4 different colours rather than the worded choices the delay makes it impossible to have a fun game with a large crown unless they are in the same room.
I've never used this feature despite all my playthroughs of S1 and S2. Despite this, people still use it. Not including it is simply laziness and yet another one of the fundamentals that ANF doesn't have included. Very disappointing.
I completely forgot that Batman didn't have it either