Why was season 1 soo good?

Its hard to believe that same company is making ANF that made twd season1. I honestly believe that if season 1 wasnt so good then our expectations wouldn't have reached so higher and hence less disappointment. Season 2 was also kind of a dissapointment but compared to ANF, it was honestly a gem lol. I would like to know how much time telltale invested in making of season 1 too

Comments

  • And what motivated telltale so much in those days that is absent nowadays? i know telltale was kind of establishing themselves in those days but still the quality dip is such so huge and it is starting to show the effects (batman flopped and got didnt do that well). I am not sure about ANF sales, is it doing good or bad?

  • Different writers.

  • edited April 2017

    Because they worked on 1 game at a time.

  • edited April 2017

    Someone at Telltale should seriously question the writers ability. If the writers are being restricted by something then that's a higher management issue. I haven't seen any information on this though, if someone already knows this, please tell me.

    Some of the writing is okay for A New Frontier. It's not all terrible. I don't think you can pin this all on the writers, this problem seems to stem from something higher, you can see this to be the case when episode 1 and 2 is only about an hour long. This simply isn't enough time for character/plot development.

    bthom20 posted: »

    Different writers.

  • Sharples65 posted: »

    Someone at Telltale should seriously question the writers ability. If the writers are being restricted by something then that's a higher man

  • So true, so damn true.

    Because they worked on 1 game at a time.

  • edited April 2017

    "The pace does not allow for quality and the end product is often riddled with bugs. Hard to be proud of end product regardless of perceived early critic reviews."

    "Advice to Management:
    Need to slow down and realize that employees can only be pushed so hard and that there is a quality bar that should be met."

    Words to live by.

    All your answers are here: https://www.glassdoor.com/Reviews/Telltale-Games-Reviews-E256429.htm

  • Cheers, am going to look through them now.

    All your answers are here: https://www.glassdoor.com/Reviews/Telltale-Games-Reviews-E256429.htm

  • they ramped things up slow. the zombie apocalypse went down at the start of the story, and things weren't quite so hard at first, as long as you kept your head. things were happening and avoiding bad stuff kept you down a single path in a realistic way (avoiding danger, like herding cattle). in season 2 the world has gotten pretty bad, things are picked over and you are in the aftermath of the storm. as you are expected to brave danger and you start to think about the long game of survival many paths and options open up to you. they didn't really set you up in a similar situation scaled up to how you should be in order to have survived to S2 to keep you stuck on a narrow path. think of it like a game in which you make a choice about who sits where on a boat, and then jaws randomly jumps out of the water and eats people in certain seats in a certain order. the first time it happens you are trying to save as many as you can and dealing with the random jaws attacks while being distracted with stuff in the meantime. then the second boat ride you are well into this sort of thing and you know people are going to die and there isn't much you can do about it, so they use the jaws attacks as the distractions while people fall overboard randomly, but the day to day little stuff gets glossed over since who cares about that stuff when jaws is randomly popping out of the water? so of course it doesn't take too long for you to give up on the people that can't seem to keep themselves from falling overboard when you are busting your ass in highly crazy situations. then in S3 the character you have grown attached to as it was the only one capable of doing anything intelligent or even remotely competent ends up some crazy person that can't keep from falling overboard. so the more you know about life at sea the more you know about what you should do, but of course the devs don't live at sea so they don't know what you should do, but when jaws attacks you know things are so hollywood already that you can just go with it, after all the day to day stuff is a nice distraction. so in S2 things are messed up, but at least you have a character you invested in, but in S3 you don't know much at all about your character so you don't have that by a long shot.

  • Because it was the first installement and a darkhorse. There was apparently nothing quite like it before and it has apparently become the template for all of Telltale's games due to it's success.

  • A new frontier has new writers now so that's why episode 3 was better than the previous episodes

    bthom20 posted: »

    Different writers.

  • They focused on the story and not the sales
    I think these days in Telltale the higher-ups are ruling the creative process instead of the writers, which is a HUGE mistake cause the writers and creative team may at least make a better story. They did have better writers back then.
    They also should just work on one game at a time.

  • First because the plot was the best of the seasons and also because was our first time playing the game, the first time dealing with all that options, dialogues, sad moments and all. The first shot of adrenaline is always the best.

  • Yes! This was a big part of the reason

    Because they worked on 1 game at a time.

  • Im glad others are sharing this true fact. Telltale are lost, a sinking ship. I'll gladly repeat myself. They fixed a game that was never broke when season 2 came along. Same with it's other games besides the walking dead series. In my opinion, every other game didn't come close to season 1. It's just amazing how bad TT have become. You can see how rushed they are

  • "The pace does not allow for quality and the end product is often riddled with bugs. Hard to be proud of end product regardless of perceived early critic reviews."

    Need to slow down and realize that employees can only be pushed so hard and that there is a quality bar that should be met."

    enter image description here

    "The pace does not allow for quality and the end product is often riddled with bugs. Hard to be proud of end product regardless of perceived

  • Ithink these days in Telltale the higher-ups are ruling the creative process instead of the writers, which is a HUGE mistake cause the writers and creative team may at least make a better story. They did have better writers back then.

    Absolutely. Brad Kane who was lead writer for ANF confirmed this fact, the glassdoor reviews only prove it further.

    They focused on the story and not the sales I think these days in Telltale the higher-ups are ruling the creative process instead of the wr

  • Well im not gonna say its just because of the Lack of puzzles because while there were some minor puzzles here and there post season 1 it was not as many as in season 1 and a lot of games still were really good ((The Wolf among us , Tales from the borderlands, Arguably Game of thrones also arguably season 2 of TWD Too.))
    So im gonna say its more the lack of Hubs and the fact that there s less time on each episode ((With all of them being an hour long instead of 2 hours.))

  • Well im not gonna say its just because of the Lack of puzzles because while there were some minor puzzles here and there post season 1 it was not as many as in season 1 and a lot of games still were really good ((The Wolf among us , Tales from the borderlands, Arguably Game of thrones also arguably season 2 of TWD Too.))

    It's not just the lack of puzzles. As you said, the lack of hubs and episode lengths was a big loss and god knows why they have stopped what TWD Season 1 had because it was brilliant. For me though, every game they have made post 2012 has seriously lacked the quality Season 1 had. Even though i enjoyed TFTBL story and characters for example, it still wasn't satisfying enough for me. I didn't get enough character development, the hubs were as usual lacking and episode lengths were short. Gameplay was ok but again it was poor compared to season 1.

    They won't ever make a game as good as that. I know this for a fact now. Hoping things would change but i know they won't

    UrbanRodrik posted: »

    Well im not gonna say its just because of the Lack of puzzles because while there were some minor puzzles here and there post season 1 it wa

  • ...I don't get it.

    "The pace does not allow for quality and the end product is often riddled with bugs. Hard to be proud of end product regardless of perceived

  • I believe that it's because when they made season 1, they weren't under any sort of pressure like they were for season 2 and 3. They had more time and patience. It was going to either be a hit or a failure, so they just took their time with the game. Season 3 isn't as bad as a lot of people are making it out to be, it's just some of the bad habits of TTG still being around after all these years; like forced romance. Oh and they disrespected the hell out of the old characters.

  • Despite my dislike of puzzles. One of the things that just made Season 1 more immersive was the hubs that allowed you to get immersed into the world. You can wander around, talk to your group and explore stuff, which Lee can comment on and serves to characterize him more. Generally the story just took its time instead of being fast-paced all the time.

    I think one of the stuff that the developers could have done was to create hubs. One example would be Prescott. Let us explore and feel the place. Let us understand how the people live there. Once I am immersed, it will makes its fall all the more tragic. In a perfect world, they could have made 6 episodes with Episode 3 be where the town falls to the New Frontier. And instead of Javier leading his small group, he could have been leading a larger group of survivors from Prescott.

    That's just kinda the story I would have made. I know there are limits and the execution can be totally different.

  • Its hard to believe that same company is making ANF that made twd season1.

    because it's not the same company. Original leads left long time ago.

  • Never mind.

    DabigRG posted: »

    ...I don't get it.

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