Debate Thread

13»

Comments

  • You gotta remember; Bonnie had an interest in Lucas. If Clementine left him to die, then it's understandable that she would act out in such a way. She's only angry at the people who have wronged her in some way or another. But I get your point.

    OMG FINALLY!! Someone else who speaks English. Nobody else cares about the fact that Arvo didn't know she had turned. People think he should know how the infection works, but the fact of the matter is, turning times are extremely variable. Also, people think that someone being shot in the chest equals an instant death, but people have indeed survived being shot in the heart. Arvo was doing the right thing in applying pressure to her chest (although the CPR thing was questionable).

    BC_Guy posted: »

    in case you didn't notice, she hates people getting hurt (hence why she continuously apologizes whenever someone is hurt). If you co

  • Javier's story is a lot more interesting than it's credited for by the community

    That's subjective and the whole plot started because... pudding.

    Next time segments were never all that accurate in the first place, they won't be missed

    You don't speak for the whole community.

    Frames are a steady 40+, improvement from Batman

    Still not as good as games before Batman.

    Characters are likable and have emotion towards the dialogue you choose (like S1 if you ask me)

    No they don't have emotion towards your dialogue options. If there were hubs and actual conversations like in S1 and to an extent S2, then we would know more about them and care more about them. For example, if you choose to go down and give yourself up when the New Frontier shows up in front of Prescott, Conrad still blames you for Francine's death.

    Determinant curse is, so far, non-existent

    If you don't count Kenny and Jane, then sure.

    Many choices make slight alterations to scenes (Clementine's dialogue being a good one)

    1 - 3 Clem lines being changed every episode is useless. This whole game is supposed to be about choices, so they should put effort into the choices since that's the only form of gameplay they have anymore.

    Quick Time Events are more unique

    Pressing left, right, up, down, mashing Q and then pressing E. Same thing we had before. How are they more unique? At least in Batman we had the finishing blow and that combat meter.

    bigdogg0821 posted: »

    -Javier's story is a lot more interesting than it's credited for by the community -Clementine's ascent to badass survivor/has much more rea

  • I'm sure if I wasn't being nitpicked and observed by eagle eyes in a debate thread after all then over half of these would have slid. I'll bother defending myself on those I arched an eyebrow at...

    You don't speak for the community.

    "they won't be missed" is all that was said. Nothing about "no one in the community will miss them". However, if you want to be misled by waiting for that god damned Tector Hodunk scene for every damn next time sequence, be my guest? Also, I took this statement as a bit of a "fuck off". Please word these better next time.

    Still not as good as games before Batman.

    This was not my argument. My argument simply said it was a step up from Batman. End of this one. Did not state anything about other games. Please don't bring up again.

    No they don't have emotion towards your dialogue options. If.... (cont. you can read it yourself)

    This comment was in no way shape or form about hubs or actual conversations. What I said was essentially that upon making certain choices or decisions characters would react differently. If you told someone to fuck off or instead said hi, you'd get different facial expressions and/or dialogue is all I inquired. Case closed there. Won't argue this point further either.

    1 - 3 Clem lines being changed every episode is useless

    Clem was an example. Parenthesis with "being a good one" was my hope to show that.

    How are they more unique? <--- To quick time events

    I'll list a few. Use your brain here for images. I'm too tired to look any up right now haha.
    -Holding down X or what-the-fuck-ever-you-push during Kate's surgery
    -Tapping button multiple times to shoot the walkers outside of Eleanor's car.
    -Whatever you did to give AJ medicine if you chose to do that. I think you held Action down and moved downwards? I don't know.

    Questions? Comments? Concerns? I don't mind

    Javier's story is a lot more interesting than it's credited for by the community That's subjective and the whole plot started becaus

  • edited April 2017

    "they won't be missed" is all that was said. Nothing about "no one in the community will miss them".

    I read that as a "no one will miss them because they were always inaccurate anyway", so apologies.

    Also, I took this statement as a bit of a "fuck off".

    Not the intention, apologies.

    Clem was an example. Parenthesis with "being a good one" was my hope to show that.

    But it's not just Clem. Usually it's just a line or two for any character.

    -Holding down X or what-the-fuck-ever-you-push during Kate's sur... (read in original comment - last paragraph)

    We had these in S2, so it's not really unique in any way.

    bigdogg0821 posted: »

    I'm sure if I wasn't being nitpicked and observed by eagle eyes in a debate thread after all then over half of these would have slid. I'll b

  • The entire narrative of ANF has zero meaningful stakes.

Sign in to comment in this discussion.