Do you ever think we'll get back to Season 1 level of interactivity, or is that too hard for them?

I'm playing it for the first time in 3 years and I'm actually stunned at the amount of controllable gameplay there is.

Nowadays it's just cutscene, cutscene, cutscene, cutscene, QTE, cutscene, cutscene, cutscene, shallow HUB, cutscene, cutscene, cutscene.

Comments

  • Do you ever think we'll get back to Season 1 level of interactivity

    No. Telltale wants to make movies you can watch in one sitting.

  • Yeah, they want one sittin but release two episodes lmfao.

    fallandir posted: »

    Do you ever think we'll get back to Season 1 level of interactivity No. Telltale wants to make movies you can watch in one sitting.

  • Telltale did great with s1 while they were small af.....now they have like 500 people working and we get short shits with little gameplay so trust me they will never go back to when they did know how the fuck to make a good game now enjoy their rushed up movies that no one is enjoying as s1

  • Players don't wanna have to do any boring ol thinking and having to control where you walk...ew.

    Hub areas with more options for dialogue? LLAAAMMMEEE give me more qte

    ^Sarcasm

    Whats hilarious is I extremely rarely fail a QTE but from what i've noticed they almost never have consequences or result in a fail. GET DOWN!! miss the prompt and someone else pulls you down instead.

    The drug store in season 1 had more personality than ep1-4 of ANF

  • I wish believe me i do its the most shit that i want it to come back to the games of TT now days but it wont come back TT forget tottaly about it and TNF is the ultimate prove of that GOD i want the puzzles back i want to run a train again to walk in large areas again to walk from area to an other area like the drugs store you can go out side the drag store or or to other room where lee's mom and dad died.
    

    Or in crawford you can go out the school or go out the class.
    I miss the jumpscares too like crawford jumpscares when molly come down from the roof that was scary af to me i was like fuck you molly are you planing to give me a heart attack.

  • Just got to this part now that's the perfect example.

    Towards the start of episode 3 where the bandits attack the motel, you actually have to aim the gun yourself and shoot.

    Now, fast forward to ANF episode 4 gun fight at the end. Pfft aiming? Too hard, we'll just have QTE buttons on top of the enemies, that'll do.

  • Yeah, S1 hat a better level of interactivity.
    Granted S2 didn't have that but you had to at least aim with the mouse curser.

    So in theory the game rewards you for aiming better.

    But in ANF? You simply can't fail.

    Strategize posted: »

    Just got to this part now that's the perfect example. Towards the start of episode 3 where the bandits attack the motel, you actually hav

  • You play one each day, duh.

    MarijaaNo7 posted: »

    Yeah, they want one sittin but release two episodes lmfao.

  • Or watch it on YouTube, just like a real movie.

    fallandir posted: »

    You play one each day, duh.

  • The amount of interactivity and hubs have been severely reduced to nothing more than a few button prompts and brief hubs with little to no character interaction.

  • I really miss the large hub-puzzles from S1, where you could just look around, talk to other characters, and actually have to think about how to solve a puzzle, unlike S3's 'pick this up and bring it here' things. The E3 train repair, E5 Cancer Crew hideout, and E2's food sharing/motel investigation stand out as particularly memorable for me. There were lots of cool character building scenes, like Chuck's candy bar and Duck High five.

  • If there is a Season 4, yes. Guardians of the Galaxy has insane amounts of interactibility and they'll probably get a clue.
    Though I thought they had it down before ANF and instead they killed off Kenny in a car crash.

Sign in to comment in this discussion.