What made TTWD great?
For all the fans who have been around since season one what do you think was good about season one and two? And what are some things you miss?
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For all the fans who have been around since season one what do you think was good about season one and two? And what are some things you miss?
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The quiet moments between all the drama. The small choices you had to make that not necessarily effected gameplay, but felt powerful at the same time.
For example, in the drug store in Season One Episode One, there are several opportunities to check in on Clementine. The game doesn't tell you "you have to check in on her", it doesn't insult your intelligence like that, it just has her stand in the store. And when you do take the time to talk to her, the game awards you with the warm fuzzy feeling you feel when you see the message "you checked in on Clementine".
Even moments when Clem tells you directly that you either did/didn't save her from a particular situation, and how she feels. It lets you know the gravity of your choices on this little girl you're taking care of.
These moments, while not necessarily mechanical, allowed us to feel a deeper bond with the characters and immerse us into the world of TWD. I will always see Season One as a pinnacle of TWD storytelling.
If I started talking about season one and how master piece he was I will never be able to stop cause there is always something I want talk about this great game who got ruined by who made her I will force my self to just stop here cause there is one fact I know for sure TT now is not TT that I loved once before.
id say the quiet Moments where you could interact with Other characters and the small ramifications in dialogue you could see depending on what you picked ((I mean i never even knewn that you could keep the Painkillers until episode 5 and give them to Luke.))
they just got really really lucky with season 1
I assume that this is a joke right? It had nothing to do with luck, they had amazing writers who knew what they were doing and Telltale was very passionate about making the game, now all the good writers have left and it's nothing but an easy cash grab to them.
2012 was the perfect time for the game to hit. It was when the craze over the tv show was really kicking in and people were becoming interested in what all else the Walking Dead franchise had to offer.
Both the comic and tv show skipped over the very beginning stages of the apocalypse so it was interesting that the game did cover that and it had two well made characters in Lee and Clementine.
If it had come out a year or two later when people had already gone through that initial TWD craze I don't think it would have been quite as much of a smash hit as it was. And if it came out before the tv show came on I don't think it would have made the waves it did either.
Comics books style graphisms
New type of gameplay then
Point and click but different than the old p.a.c.
The big bad guy is in fact a normal person becoming crasy because he lost everthing
As much as I liked play with Clementine it is the only reason I had to play the season 2 since I barely had any attachment to the main story
For the three = gameplay, yes the way is directed in only one direction your characters go in the motel in the train in Savannah etc
But it is not that different than every action games, if you play Last Of Us you ll see you can only go in the direction the game leads you, TWD it is the same in the end, except they skipped the boring part where you have to move walk run by yourself.
Nothing can equal a good open world such Horizon Zero Dawn
it's clearly a joke
What made Season 1 great was The story, Characters, Locations, The Choices, The Ending, Etc
What made Season 2 Good was The Story, Different Types of Characters, The Choices for Good and Evil, and The Endings
Season 3/A New Frontier didn't match any of these in fact they made Both Seasons worthless to replay for ANF
Character development and showing how the ZA could really affect people's minds, the different ways you could build your relationships with the characters and the emotional moments.