What made TTWD great?

For all the fans who have been around since season one what do you think was good about season one and two? And what are some things you miss?

Comments

  • The quiet moments between all the drama. The small choices you had to make that not necessarily effected gameplay, but felt powerful at the same time.

    For example, in the drug store in Season One Episode One, there are several opportunities to check in on Clementine. The game doesn't tell you "you have to check in on her", it doesn't insult your intelligence like that, it just has her stand in the store. And when you do take the time to talk to her, the game awards you with the warm fuzzy feeling you feel when you see the message "you checked in on Clementine".

    Even moments when Clem tells you directly that you either did/didn't save her from a particular situation, and how she feels. It lets you know the gravity of your choices on this little girl you're taking care of.

    These moments, while not necessarily mechanical, allowed us to feel a deeper bond with the characters and immerse us into the world of TWD. I will always see Season One as a pinnacle of TWD storytelling.

    • Hubs. Exploring areas where you can interact with characters and learn more about them.
    • Puzzles. This one was very important for the gameplay.
    • Character development. I remember every character in both seasons but A New Frontier.
    • Emotional moments. Lee's death, Kenny's disappearance in Season 1, Kenny's death in Season 2, Katjaa and Duck's deaths, Kenny and Wellington Endings etc. Did anyone feel any emotions in A New Frontier? I only felt one when my Javi was hugging Clementine and Mariana's death.
    • Longer Episodes. Do I need to explain?
    • Rewind Feature. Why do I have to play an entire episode to change just one choice?
    • Season 2 Credits Soundtracks. One of the biggest highlights of Season 2 didn't make it to the sequel for some reason.
  • edited June 2017

    What made TTWD great?

    • lee,clem,kenny, lilly
    • relationships development between lee and clem and between lee and the group members.
    • how great they handeld adding 3 comic characters and came up with the story behind hershl's son death.
    • Kenny vs lilly clash of the leadership.
    • The puzzles the motor in puzzle when you have to help the girl glen want's you to help the way of doing that is an outstanding way or getting the train to work puzzle crawford school puzzles.
    • Larg areas of hubs.
    • extra dialogues thats make you know your charactrs more and feel them.
    • No forced fightes against the people you care about, not like in season two and ANF, in season one you have a fight against kenny but you get to that fight only if you were the one who was looking for in season two the fight between jane and kenny was out of your hand to stop it or to force it to stop cause you are not a part of it, in TNF its forced on you even if you didn't look for it even if you made all the choices for david to do not get mad at you TT still surprise you how awful at writing they are.
    • season one was The only game that the last boss fight is an enemy an outsider not a member from own group a member you may love him and you get forced to fight him.
    • The well handeld time skip in season one between episode 1 and two. And episode two it self is a totall pice of art you can feel you group, believe me or not I was feeling my group every one of them when they were starving I felt like I was the starving too how? The hubs of course when lilly force you to give the group food when you hear every one was complaining and keep cmplaining about it, and how starved they are how you can not feel that you will feel that.
    • The powerful moral decisions that you have to made that made between survival and and your morals not between your family and a 13 years old girl you just met.
    • The mine blowing fact who is the villain or the kidnaper and how much surprising unbelieveable who he is.
    • allways there was a new character thats something cool about season one it never leave you get feel lame always surprise you by a new characters a characters who join you as christa and omid or characters stabed in the back like vernon or a badass characters like molly.

    If I started talking about season one and how master piece he was I will never be able to stop cause there is always something I want talk about this great game who got ruined by who made her I will force my self to just stop here cause there is one fact I know for sure TT now is not TT that I loved once before.

    • Hubs a big plus
    • CHARACTER DEVELOPMENT...learning things about them and building a bond that is natural between the player and the npc
    • Down time...the biggest failure of ANF was the fact it seemed to be going 120 mph on a short street...there was hardly anytime for the characters to sit back and just get to know each other
    • Music
    • Episode length...if LiS BTS is to be believed...it's 3 episodes will combine for a way longer play time than ANF's 5 Sometimes less is more I guess.
    • S1 and 2 had this character named Clementine...she is great..too bad she was not in ANF enough to actually matter to the story...and when she was...all we get is her wanting to find AJ....Sorry Clem..your son is in another season or DLC.
  • id say the quiet Moments where you could interact with Other characters and the small ramifications in dialogue you could see depending on what you picked ((I mean i never even knewn that you could keep the Painkillers until episode 5 and give them to Luke.))

  • they just got really really lucky with season 1

  • edited June 2017

    I assume that this is a joke right? It had nothing to do with luck, they had amazing writers who knew what they were doing and Telltale was very passionate about making the game, now all the good writers have left and it's nothing but an easy cash grab to them.

    they just got really really lucky with season 1

  • 2012 was the perfect time for the game to hit. It was when the craze over the tv show was really kicking in and people were becoming interested in what all else the Walking Dead franchise had to offer.

    Both the comic and tv show skipped over the very beginning stages of the apocalypse so it was interesting that the game did cover that and it had two well made characters in Lee and Clementine.

    If it had come out a year or two later when people had already gone through that initial TWD craze I don't think it would have been quite as much of a smash hit as it was. And if it came out before the tv show came on I don't think it would have made the waves it did either.

  • edited June 2017

    Comics books style graphisms
    New type of gameplay then
    Point and click but different than the old p.a.c.
    The big bad guy is in fact a normal person becoming crasy because he lost everthing

    As much as I liked play with Clementine it is the only reason I had to play the season 2 since I barely had any attachment to the main story

    For the three = gameplay, yes the way is directed in only one direction your characters go in the motel in the train in Savannah etc

    But it is not that different than every action games, if you play Last Of Us you ll see you can only go in the direction the game leads you, TWD it is the same in the end, except they skipped the boring part where you have to move walk run by yourself.

    Nothing can equal a good open world such Horizon Zero Dawn

  • it's clearly a joke

    Chris_93 posted: »

    I assume that this is a joke right? It had nothing to do with luck, they had amazing writers who knew what they were doing and Telltale was

  • What made Season 1 great was The story, Characters, Locations, The Choices, The Ending, Etc

    What made Season 2 Good was The Story, Different Types of Characters, The Choices for Good and Evil, and The Endings

    Season 3/A New Frontier didn't match any of these in fact they made Both Seasons worthless to replay for ANF

  • Character development and showing how the ZA could really affect people's minds, the different ways you could build your relationships with the characters and the emotional moments.

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