I like how they kept Conrad and his only real purpose was to see how many different times he could die, only appearing for his next determinate death depending on if you miss a QTE.
I still think to this day that Lee has one of the most unique facial features/designs in TTWD. I feel like the new graphics engine will make… more him look horrible, besides Clementine doesn't have to think about Lee all the time. This season almost went down that road and I'm glad they didn't.
Well first off, I disagree with OP. They shouldn't work from the ending back to the beginning. The ending should be organic and flow naturally from the story creation process. It's like trying to build a house from the top down; as a civil engineer, I can assure you that you don't do that. TTG should end Season 4 however the story requires it to end, which mean it doesn't have to be some big, massive finale. The big moment can be in episode 4 with episode 5 resolving the plot and tying loose ends to finish the story.
For me, I want TellTale to do something that would be a bit unorthodox and maybe hard to execute in reality: not restrict them selves to an episode limit. I don't know how TTG determines the amount of episodes for each game, but it obviously is determined early on. I feel like that puts too much a constraint on the story sometimes. Season 2 has always been my prime example of a lot of story in not enough time. That season could have benefited from an extra episode to flesh out everything neatly. The pace was fine until episode 3 where atmosphere of urgency went too far and the game zipped through plots faster than I could grasp them. Game of Thrones didn't really need six episodes when I think back too it. The build up to the reunion of the brother was drawn out a bit too long and the final episode drug on too long since we knew what was coming.
I personally would be fine if TTG didn't finalize how many episodes there were until the last couple of weeks before launch. This allows them to see where the story is sort of going and know how long it would really take them. Again, I'm not sure how the writing process goes to make this possible. I'm not even sure if or how logistics and license contracts affect this. If it could happen, I'd be supportive of it. I think TTG can benefit from more episodes as opposed to the common complaint of people wanting longer episodes. With all that being said, I'm fine with whatever episode length and amount as long as it fits within the story's flow.
they're not building a house, they're building a game. imagine directing a movie without an ending - it just wouldn't work. season 3 proves my point; they didn't know what they were doing or where they wanted the story to go.
I agree with the rest of what you said though. I feel like season 2 had the potential to be as good as season 1 if it weren't so clumped together to fit five episodes.
Well first off, I disagree with OP. They shouldn't work from the ending back to the beginning. The ending should be organic and flow natur… moreally from the story creation process. It's like trying to build a house from the top down; as a civil engineer, I can assure you that you don't do that. TTG should end Season 4 however the story requires it to end, which mean it doesn't have to be some big, massive finale. The big moment can be in episode 4 with episode 5 resolving the plot and tying loose ends to finish the story.
For me, I want TellTale to do something that would be a bit unorthodox and maybe hard to execute in reality: not restrict them selves to an episode limit. I don't know how TTG determines the amount of episodes for each game, but it obviously is determined early on. I feel like that puts too much a constraint on the story sometimes. Season 2 has always been my prime example of a lot of story in not enough time. That se… [view original content]
Well, working from an established ending doesn't really work either. From what I've seen from behind-the-scenes clips from movies and shows that I liked (I'm a behind-the-scenes fanatic), general themes are established and rough ideas regarding beginning, middle, and end are established. However, the ending isn't really established until the writing is done. Look at Season 1 for example. If I'm correct, they knew from the beginning the story would start with Lee, he'd meet Clementine, they would journey to find safety, and Lee would end up giving his life to Clem. There is a beginning, middle, and end; a concept or foundation. Nothing is concrete, but there is rough direction. That's what I was aiming at with my house comment. You build from the foundation up a.k.a we'll start with an idea and follow a particular theme and atmosphere to end up somewhere around a certain ending concept.
I interpreted your comment as, for example, they need to know Lee is going to die from a walker bite. Clem is going to leave him or shoot him, and then they will build the world, settings, and characters backwards from this point. Something like that wouldn't flow. Everything would be forced to a point, and any desire to change something regarding the ending would cause a domino effect of rewrites. Now, maybe I interpreted your statement wrong. Maybe you meant TTG having an ending as, for example, Season 4 will end with Clem reuniting with AJ but having to learn a particular lesson that follows a certain theme. If that's what you mean by an ending, I follow you know. I can see that working more realistically; get to a destination following a certain concepts direction.
If I'm still not understanding you, go ahead and clarify it to me. Might as well keep the discussion going.
they're not building a house, they're building a game. imagine directing a movie without an ending - it just wouldn't work. season 3 proves … moremy point; they didn't know what they were doing or where they wanted the story to go.
I agree with the rest of what you said though. I feel like season 2 had the potential to be as good as season 1 if it weren't so clumped together to fit five episodes.
I agree with everything you said so it looks like we're on the same boat here. I don't necessarily want Telltale to build from an ENDING, but rather throw around a few ideas so they're not left directionless. Season 1 was a lot more organised than the other 2 seasons because they actually thought ahead. Everything that happened in the story happened for a reason and left some sort of effect.
Season 3 didn't have any meaning or core message. It seemed like they just made the game because they could. They had a good foundation but they didn't build up from there.
Well, working from an established ending doesn't really work either. From what I've seen from behind-the-scenes clips from movies and shows… more that I liked (I'm a behind-the-scenes fanatic), general themes are established and rough ideas regarding beginning, middle, and end are established. However, the ending isn't really established until the writing is done. Look at Season 1 for example. If I'm correct, they knew from the beginning the story would start with Lee, he'd meet Clementine, they would journey to find safety, and Lee would end up giving his life to Clem. There is a beginning, middle, and end; a concept or foundation. Nothing is concrete, but there is rough direction. That's what I was aiming at with my house comment. You build from the foundation up a.k.a we'll start with an idea and follow a particular theme and atmosphere to end up somewhere around a certain ending concept.
I interpreted your comment as, for example, th… [view original content]
Lack of hubs, focus on action scenes over character development, a predictable story, one dimensional characters, useless choices that end u… morep the same, forced relationships (looking at you Jate and Gabentine), different writers every episode, lazy/uninspired game menu (ANF's menu put me to sleep), lack of new soundtracks that stand out, short episodes, dropped plotlines, cartoony villains, killing the main cast by the end of the season, overused tropes (the fuck up, the lone survivor, the caring stranger that values friends and family over all), and Gabe.
ANF was essentially a glorified spinoff anyway, which is why they changed the name to begin with. The Garcias would've always have been put on a bus where should they decide to bring them back, they can but until then, they can just stay on the backburner(which is why I hate what they [determinately] did to Gabe in the end). "Season 4" is set to be an actual Clementine focused story that was set up with her going off on her own, so there's no reason to bring back any Garcia so soon(again, except possibly Kate depending on the ending) unless they're gonna act as a calvary at the end or something.
It shouldn't have one of those stupid ass story lines where it takes clem 5 whole episode to get to where she needs to be. She needs to get there in episode one, then telltale can find a cool way to spend the rest of the season. But they better not do the 5 episode thing, or the cliche of an being moved to a different settlement.
She ought to be warning folks about the omen of that hat. "D" for death. Her hat it's magical like mj'o'lner (Thor hammer). Spares no one good or bad.
She might let Gabe try it on though if he gets a tantrum. LoL
It's good, I knew someone would come along and correct it if it was misspelled didn't have time and it doesn't show up as a real word in the spell check.
Literally this is so on point. Who fucking cares about a determinant character when all they do is show up every once in while as u save their ass in a determinant QTE. The only determinant that was truly done right was Dough and Carley because they actually changed parts in the game depending on which one you saved.
I like how they kept Conrad and his only real purpose was to see how many different times he could die, only appearing for his next determinate death depending on if you miss a QTE.
* The typical character types, examples are the screw ups, the assholes, the loner, and the "badass".
* Too many QTE gosh there was alway… mores a QTE and they were always the same thing (Pressing a certain button three times)
* Killing too many characters at once.
* No character development at all
* "Goofball"
* LOVE TRIANGLES, of course they can incorporate a love interest but make it subtle and optional don't shove it in out face.
What should s4 NOT have?
Clem: Guys, hey guys! I found AJ! Now we can all live in peace and harmon-
[Richmond on fire, death, des… morepair! No bingo night.]
Clem:...YOU HAD ONE JOB JAVI!
Gabe: Clem will you ping pong with me? I wanna be a man.
Clem: Sure! I need somebody to repopulate the earth with!
[Final Season Episode 5 Credits roll...]
Clem: Seriously where the fuck is Christa!?
What should s4 NOT have?
Clem: Guys, hey guys! I found AJ! Now we can all live in peace and harmon-
[Richmond on fire, death, des… morepair! No bingo night.]
Clem:...YOU HAD ONE JOB JAVI!
Gabe: Clem will you ping pong with me? I wanna be a man.
Clem: Sure! I need somebody to repopulate the earth with!
[Final Season Episode 5 Credits roll...]
Clem: Seriously where the fuck is Christa!?
The one button action scenes. They were fine in the past seasons but in s3 it felt lazy at least in the previous seasons you can feel some t… moreension but in this one its like press d to move out of the way of the vehicle like c'mon telltale make me look for a way out with my damn mouse and let me run with my keyboard
No forced love. Players should have the option to kill whoever they want. There should be multiple love options not centered around just one gender if romance is going to be a thing in the next season like in mass effect. That game is diverse with romance and it's not limited to one race and gender. Twd anf was like a badly written fan fiction.
No forced love. Players should have the option to kill whoever they want. There should be multiple love options not centered around just one… more gender if romance is going to be a thing in the next season like in mass effect. That game is diverse with romance and it's not limited to one race and gender. Twd anf was like a badly written fan fiction.
No romance. Period.
An original couple or two might be fine for the sake of speciation, but any romance and shipteasing needs to be kept to the absolute barest minimum.
Clementine just straight up doesn't need any of that.
No romance. Period.
An original couple or two might be fine for the sake of speciation, but any romance and shipteasing needs to be kept to the absolute barest minimum.
Clementine just straight up doesn't need any of that.
the one thing i dont want in season 4 is forgotten characters like Max for example.
If a character becomes determinant either do something with him even if its just him making an appearance or Getting him killed just dont completely forget those characters exist ((Looking at you Max and Lonnie.))
Comments
Hey, at least it was fun/creative.
eh you're right. i just really wanna see lee again lol.
This.
Well first off, I disagree with OP. They shouldn't work from the ending back to the beginning. The ending should be organic and flow naturally from the story creation process. It's like trying to build a house from the top down; as a civil engineer, I can assure you that you don't do that. TTG should end Season 4 however the story requires it to end, which mean it doesn't have to be some big, massive finale. The big moment can be in episode 4 with episode 5 resolving the plot and tying loose ends to finish the story.
For me, I want TellTale to do something that would be a bit unorthodox and maybe hard to execute in reality: not restrict them selves to an episode limit. I don't know how TTG determines the amount of episodes for each game, but it obviously is determined early on. I feel like that puts too much a constraint on the story sometimes. Season 2 has always been my prime example of a lot of story in not enough time. That season could have benefited from an extra episode to flesh out everything neatly. The pace was fine until episode 3 where atmosphere of urgency went too far and the game zipped through plots faster than I could grasp them. Game of Thrones didn't really need six episodes when I think back too it. The build up to the reunion of the brother was drawn out a bit too long and the final episode drug on too long since we knew what was coming.
I personally would be fine if TTG didn't finalize how many episodes there were until the last couple of weeks before launch. This allows them to see where the story is sort of going and know how long it would really take them. Again, I'm not sure how the writing process goes to make this possible. I'm not even sure if or how logistics and license contracts affect this. If it could happen, I'd be supportive of it. I think TTG can benefit from more episodes as opposed to the common complaint of people wanting longer episodes. With all that being said, I'm fine with whatever episode length and amount as long as it fits within the story's flow.
they're not building a house, they're building a game. imagine directing a movie without an ending - it just wouldn't work. season 3 proves my point; they didn't know what they were doing or where they wanted the story to go.
I agree with the rest of what you said though. I feel like season 2 had the potential to be as good as season 1 if it weren't so clumped together to fit five episodes.
Well, working from an established ending doesn't really work either. From what I've seen from behind-the-scenes clips from movies and shows that I liked (I'm a behind-the-scenes fanatic), general themes are established and rough ideas regarding beginning, middle, and end are established. However, the ending isn't really established until the writing is done. Look at Season 1 for example. If I'm correct, they knew from the beginning the story would start with Lee, he'd meet Clementine, they would journey to find safety, and Lee would end up giving his life to Clem. There is a beginning, middle, and end; a concept or foundation. Nothing is concrete, but there is rough direction. That's what I was aiming at with my house comment. You build from the foundation up a.k.a we'll start with an idea and follow a particular theme and atmosphere to end up somewhere around a certain ending concept.
I interpreted your comment as, for example, they need to know Lee is going to die from a walker bite. Clem is going to leave him or shoot him, and then they will build the world, settings, and characters backwards from this point. Something like that wouldn't flow. Everything would be forced to a point, and any desire to change something regarding the ending would cause a domino effect of rewrites. Now, maybe I interpreted your statement wrong. Maybe you meant TTG having an ending as, for example, Season 4 will end with Clem reuniting with AJ but having to learn a particular lesson that follows a certain theme. If that's what you mean by an ending, I follow you know. I can see that working more realistically; get to a destination following a certain concepts direction.
If I'm still not understanding you, go ahead and clarify it to me. Might as well keep the discussion going.
I agree with everything you said so it looks like we're on the same boat here. I don't necessarily want Telltale to build from an ENDING, but rather throw around a few ideas so they're not left directionless. Season 1 was a lot more organised than the other 2 seasons because they actually thought ahead. Everything that happened in the story happened for a reason and left some sort of effect.
Season 3 didn't have any meaning or core message. It seemed like they just made the game because they could. They had a good foundation but they didn't build up from there.
all of this x100
No shit, cause if they all died..Then what the hell they made ANF for in the first place?!
To be fair, he just meant they shouldn't be in "Season 4". And honestly, they really shouldn't but Kate's kind of nebulous now.
No Clementine then.
ofcourse they should.. cause season 3 is all about them, with no presence of garcias in s4.. I'm pretty sure they made season 3 no meaning at all.
ANF was essentially a glorified spinoff anyway, which is why they changed the name to begin with. The Garcias would've always have been put on a bus where should they decide to bring them back, they can but until then, they can just stay on the backburner(which is why I hate what they [determinately] did to Gabe in the end). "Season 4" is set to be an actual Clementine focused story that was set up with her going off on her own, so there's no reason to bring back any Garcia so soon(again, except possibly Kate depending on the ending) unless they're gonna act as a calvary at the end or something.
It shouldn't have one of those stupid ass story lines where it takes clem 5 whole episode to get to where she needs to be. She needs to get there in episode one, then telltale can find a cool way to spend the rest of the season. But they better not do the 5 episode thing, or the cliche of an being moved to a different settlement.
Clementine but of course she'll be in it
*Mjolnir
sorry
rekt
It's good, I knew someone would come along and correct it if it was misspelled didn't have time and it doesn't show up as a real word in the spell check.
Grammrr iz wat
Literally this is so on point. Who fucking cares about a determinant character when all they do is show up every once in while as u save their ass in a determinant QTE. The only determinant that was truly done right was Dough and Carley because they actually changed parts in the game depending on which one you saved.
The typical character types, examples are the screw ups, the assholes, the loner, and the "badass".
Too many QTE gosh there was always a QTE and they were always the same thing (Pressing a certain button three times)
Killing too many characters at once.
No character development at all
"Goofball"
LOVE TRIANGLES, of course they can incorporate a love interest but make it subtle and optional don't shove it in out face.
*our not out
Clem: Guys, hey guys! I found AJ! Now we can all live in peace and harmon-
[Richmond on fire, death, despair! No bingo night.]
Clem:...YOU HAD ONE JOB JAVI!
Gabe: Clem will you ping pong with me? I wanna be a man.
Clem: Sure! I need somebody to repopulate the earth with!
[Final Season Episode 5 Credits roll...]
Clem: Seriously where the fuck is Christa!?
NEW PLAYERS ATTRACTION!!!!!!!!!!!!!!!
What a bizarre mental image.
Me when I finished Season 2
Me when I finished ANF
Me when I finish Season 4
Me
I would not be disheartened by the inclusion of more first-person shooter scenes...
No forced love. Players should have the option to kill whoever they want. There should be multiple love options not centered around just one gender if romance is going to be a thing in the next season like in mass effect. That game is diverse with romance and it's not limited to one race and gender. Twd anf was like a badly written fan fiction.
No romance. Period.
An original couple or two might be fine for the sake of speciation, but any romance and shipteasing needs to be kept to the absolute barest minimum.
Clementine just straight up doesn't need any of that.
i still have hope of seeing her because its the final season .
althought i would argue that Mass effect has a different type of gameplay i have to agree that they handle choices alot better than telltale usually.
No Javier in a forced gay romance.
Darn it you beat me to it. Yes i agree don't force Clem down a Carl and Enid route it's not needed for her story at all period.
Honestly, I only want a determinant romance for Clementine so I can get that nasty taste of 'Gabentine' outta my mouth.
the one thing i dont want in season 4 is forgotten characters like Max for example.
If a character becomes determinant either do something with him even if its just him making an appearance or Getting him killed just dont completely forget those characters exist ((Looking at you Max and Lonnie.))
how about some #Clavier to rinse the nasty taste away? yeah, thats a real thing.
Oh I know it's real. I'm sure the same people who shipped Cluke also ship Clavier.
I'm more of a Carltine person.
ugh don't even remind me about #cluke lmaoo
"Why you scared of a little dick?"