Telltale Rushing S4?

With S4 dropping next year along with TWAU S2, anyone else here thinks S4 or even TWAU S2 will be rushed? In my opinion the time frame between S3 EP 5 and S4 EP 1 is too short as S3 felt rushed even in its 2 year break.

Comments

  • edited July 2017

    They might release it in December 2018 which would make it 2 years after ANF.
    I think Telltale might rush it, but they're developing GOTG and Minecraft right now and they seem to be doing just fine. I don't know, but I just hope they bring us something to remember.
    I think Telltale would manage developing both games at once just fine if they would put more effort in it. I just feel like they did not put that effort in ANF.

  • Well ANF felt rushed because they scrapped their original story concept from E3 and rewrote the whole thing in 6 months.
    I'm sure Telltale will really plan this one out and not rush a new story like last time.

  • I hope they read some of the reviews and will try to fix things.
    I still dont understand why they rewrote the original script, it looked really good and it would have been better that the one we got in the end.

    AChicken posted: »

    Well ANF felt rushed because they scrapped their original story concept from E3 and rewrote the whole thing in 6 months. I'm sure Telltale will really plan this one out and not rush a new story like last time.

  • It appears as though ANF and S4 might have been planned and worked on at or around the same time, hence the quick development of S4 (which can still easily come at the very end of 2018, we can still be waiting well over a year for it). With that being said, if this is true, then it just makes ANF look more like a stepping stone for the real story they wanted to tell, a filler Season meant to get newcomers attached and introduced to Clem just so they can go back to playing as her in a REAL installment. Now I'm not saying this is the case, but from my simple outsider's perspective, this is what it seems like to me.

  • Way better. More original than the "fallen community trope" again, that's for sure.

    I hope they read some of the reviews and will try to fix things. I still dont understand why they rewrote the original script, it looked really good and it would have been better that the one we got in the end.

  • I guess that could make sense.

    It appears as though ANF and S4 might have been planned and worked on at or around the same time, hence the quick development of S4 (which c

  • It really doesn't take much time to make these kind of games, especially since they got the engine ready (If they're using the same one as in ANF), they can just write Ep 1 and maybe 2 then write the others along the way, or in ANF's case rewrite.

  • DeltinoDeltino Moderator
    edited July 2017

    For the sake of comparison, S1 was announced in February 2011, and the first episode came out April 2012. If memory serves correct, they announced it just as they were beginning to work on it... so that's just over a year's worth of development. And well, we all saw how S1 turned out.

    S4 just got announced in the third quarter of 2017. So, if S4 premieres in late 2018-- which I have a feeling will end up being the case-- it'll have been in development for roughly the same period of time as S1 was.

    The point being, ~1 year development time is not exactly new to Telltale. Don't forget that their whole shtick is live development episodic games. If they're able to put together and finish new episodes every 1-2 months, then surely they'd be able to make good use of 12+ months. And yeah, I know they work on more than one episode at a time, but the point still stands-- if they're able to finish writing, developing, designing, modeling, coding, animating, and voicing an episode in a mere couple of months, then having a deadline that is six times larger should be relatively easy for them to handle, given their usual workflow. And then there's the fact that their games aren't that complex on a technical level. They don't need the entire focus of the company on a single project like your standard AAA developer would. They're basically making point and click games, after all. Ain't like they need all 400 people to work on something that simple. And keep in mind that S1 was made by a team of roughly ~75 people. They currently have ~400 people to spare. If they divvy up the teams between all five of their current projects, that'd be about 80 people per game. They've done it before, so what's really stopping them now?
    I'm just trying to say that, contrary to popular belief, they can handle multiple projects at once. They've been doing it for years. They were doing it when TWD S1 was a thing. They were doing it before TWD S1 was a thing.

    Of course, that's not saying the possibility of it being rushed isn't there. It is, as much as I hate to admit it. But there's also the possibility that that won't be the case. Whether you consider that wishful thinking or not, I guess that's up to you. But I'd like to stay optimistic about things.

  • It doesn't need years to craft a good story for telltale they just need to have good ideas and don't fuck them up by rewrites

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