Aspects of the games that were under-utilised
I already posted about my example in another thread, but felt that this topic deserved one of its own.
I have to say, the end product of the relationship between Clementine and Carver really let me down.
In my playthrough of S2E3, I actually agreed to whatever Carver said when he called over Clem. I just wish that, based on whatever I said, he reacted differently towards Clem as Kenny caved his face in.
I also wish that in A House Divided, Clem didn't automatically react hostile towards Carver. That and what I mentioned above could have impacted their relationship. If she was willing to listen, maybe he could have started offering her more "advice" and perhaps he could even have started making life at Howe's easier for her.
Inevitably, she would have betrayed his trust, but how she went about it would have been interesting. If they trusted each other, perhaps Clem wouldn't have watched Kenny go full Negan on Carver out of guilt, but if she disliked him, she would have stayed (the direct choice of watching or leaving wouldn't have existed).
Finally, during No Going Back, Clem could've opened up to Jane about how she truly felt about Carver as they were discussing how, rather than a bad person, he was just a damaged one.
It's a shame that Carver just ended up as the "villain-that-sees-in-protagonist-what-others-don't" stereotype. His relationship with Clem had a lot of potential.
EDIT: adding on to Carver's death, I think that if Clem felt guilty about Carver dying, she perhaps could've simply put him out of his misery rather than let Kenny cave his face in. This would've caused Kenny and possibly Rebecca (I say possibly because she likely only would've cared about the baby after they escaped the herd) to grow frustrated with Clem. Luke and Bonnie would've respected Clem for choosing not to fight fire with fire, while it also would've been a topic of interest with Jane either on the way to rescue Luke and Sarah or whilst sitting in the cabin during NGB.
Comments
So is this just supposed to be about that particular topic?
The Russian bandits. Who were They? Why were they in the United States?
Just regular Americanized peeps I thought. I don't think they arrived after the apocalypse. There are tons of Eastern Europeans and the like all up and down the east coast, or at least in New England. Maybe they were a gang or something, but I don't know.
Americanized? Arvo speaks broken English, the others dont speaka da English at all.
And yeah, I did a bunch of research on Buricko's tattoos and many of them are gang and prison related. Wish we had more info on them.
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I actually thought that would happen since in the trailer Clem was standing beside Carver.
Americanized that they came here to seek the American dream and have been here for a while legal or not.
Agreed. They weren't bandits, at least non-neophyte ones, but agreed. I really wish we learned more about them and potentially the climate of their homeland before/after the outbreak.
I love how initially it just seemed like Kenny is so racist that he uses the wrong stereotype there.
Then I watched the Telltale Stream and learned it might've been a mythology gag.
I think the wiki also mentions that one of them suggests Neo-Nazi/Communist ties as well.
Pretty much all of the 400 days cast with the exception of Bonnie who was my least favourite of them anyway.
When 400 Days came out I thought they were giving backstory and building up what would become Clementine's new group for Season 2. Was so disappointed with the 1 line cameo's that they got reduced to.
I really felt like Sarah could've been expanded upon. She ended up feeling like a drag, and your only options were to always try to help her despite the other trouble and time it used up, or be a jerk to her which wouldn't do anything good either. She never felt like an important character, and never did anything clever.
The Cabin Group in Season 2, Rebecca, Luke, Sarah and Nick all had important parts to play in the plot points of Season 2's incoherent and jumbled story, yet, they were practically forgotten and only stuck around to portray an archetype and they got killed off regardless after they filled their role. Saying that, Alvin and Carlos should've gotten some form of development, as well as Sarita. At allot of points the characters felt forgettable and they were overshadowed by newer characters. We barely got to know most of them and they all ended up dying, it makes their presence in the game kinda pointless to me.
Not the specific topic of Carver and Clem, just characters, relationships and story-arcs that people felt were utilised. My thoughts on Carver and Clem gave me the idea for this thread.
Which part?
Yeah, it's a shame. But at most, they could only really play the Tavia/Troy roles. Creating different scenarios for who went with Tavia and who stayed at the camp would've been too complicated.
What Telltale got right with Gabe was that while he was annoying, he at least TRIED to be useful, and a lot more people grew to like him (unless he snitched on you about Conrad). If they did something similar with Sarah, almost a "redemption" arc after Carlos died, then people might've liked her more. It wouldn't even have needed to last into No Going Back, she could've just died as normal (second death, obviously adapted to fit her "new" character).
There was always going to be that problem after Kenny showed up.
Episode names in S3.
I mean the S1 episode names were quite cliche but I liked S2's episode names it even has a cheeky Abraham Lincoln reference in the term of a house divided. I expected S3 to have the same quality in this terms but I was greatly disappointed with the output, I hope they realize S2's strength in its symbolism and apply more of it in the final season.
I think it was the teaser for ep 3
I meant which part of what I said.
"That and what I mentioned above could have impacted their relationship. If she was willing to listen, maybe he could have started offering her more "advice" and perhaps he could even have started making life at Howe's easier for her."
That.
Would've been awesome if it did happen.
Ah, so like my Failed Aspirations thread! Okay.
Not only that, but Jane, Mike, Carver, Bonnie and even Arvo ended up overshadowing the cabin group each in their own way. Carlos and Alvin (if killed) are almost forgettable, Sarah and Nick had potential but were severely dumbed down, Rebecca was doing alright but in the end, it felt like her character only existed for AJ and Luke was probably the only cabin group member that had some decent screen-time after. At the end of the day, all the new episode 1 faces died to make room for the newer faces we quickly get to know more about.
The dark place Clem was in during the first 3 episodes of ANF.
She lost AJ and thought he died. It was the last straw and her light of hope went out. Clem turned cold. She seemed to no longer care about rules, advice given to her, and just reacted without any kind of reasoning. TTG did alright giving her that cold, hollow, and irrational feeling. However, they didn't really push that something was wrong. The most we were given was a determinant scene where Eleanor said she saw something dark in Clem's eyes. Then there were little sprinkles of moments like her walking away to breath when learning The New Frontier took over Richmond, the tunnel, and some other very small spots. I wish they pushed it more; not to where you know what is wrong but enough that you know something is wrong.
For example, I was hoping they would push it more during the episode 3 flashback scene. I was expecting for a brief moment for Clem to fully break down only to pull it together. This would have been a great way to show she has strong emotions deep down but is still in a survivor mode. Another moment was in episode 4 when she tackles David to the ground and ask if he let AJ turn. She didn't get a angry and riled up as I wanted. I wanted to really feel like the wrong word within those 30 seconds could leave David dead and many more hurt. I also expected more of a fight when Clem lost AJ. That was her drive in life and she gave up a little too easy, especially since only one person was holding her back.
I really was hoping to get deep into the psyche of Clem as a B-plot to the game. I know the Garcias had a lot to story and development to pan out. Maybe season 4 will be that season that lets up see what is really going on in the mind of Clementine.
There so many i can list but the only one that stands out was the death of sarah and nick. It didn't feel like it was needed and they could of kill them off differently.
Yeah, I think that's one of the reasons people felt like Clem was just a "drag" in season 3, they didn't give her character enough depth and she fell to the side.
Also I think that it would be a great subplot, Clementine growing over her sorrow over AJ to new determinate state to find him.
Basically, the whole cabin group. If you compare them to ANF, there were much more possibilities for them to develop into solid, completed characters. I guess the most utilised aspects are Alvin's incident with George, Carlos' inner demons, Alvin/Rebecca/Carver drama and and Sarah growing up.
Also I feel like that philosophical man figure wasn't really followed up in the series. Chuck, Pete and Walter were there just to throw in a couple smart phrases and then dramatically die. TTG wasted a lot of potential in there.
Agreed. Even if Rebecca is the only Scrappy I'd say I dislike on some level, I really did like the Cabin Group and wish they had gotten their due.
I thought they were gonna do something like that with Tripp at one point, but that didn't happen, obviously.
Does the 400 days group count?
I feel like they could atleast have them go with Clem and the others since Bonnie was with them for a while but have them get separated from the rest of the group at the herd.
This has to be a major point with Season 4. They have to tie up any major loose ends with Clem's story, most of those being internal battles and strains.
I'll copy this from my thread.
I think Walter at least had a character arc before he died.
Chuck and Pete were totally wasted, though.
Updated OP.
Stealing the Codeine in A New Frontier. I have no idea why I can steal it. I can't use it. No one mentions it once I take it. Is there something I'm missing? Or is this just a wasted point?
If you mean the medicine in Lingard's cabinet, it's purpose likely went out the door along with the other abandoned material.