How would you have realistically fixed New Frontier’s story?
ANF’s story/writing gets a lot of hate, so I'd like to see what changes everyone would've made to go about fixing it.
Imagine you are working at TellTale and are able to make any changes to New Frontier's plot. You need to keep the general premise the same, so Javi and his family must still be present. Anything else regarding the story can be changed. Changes can include major plot overhauls ("no Clem," "Mari survives EP1," etc.) or just small tweaks to the final game ("I'd get rid of this quote/choice because it was very dumb").
Interested on everyone's thoughts.
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I could go on forever, if you wanna fix ANF's story you gotta replace the whole game
rewrite the whole storyline, taking as much time as i need to write a decent one. fuck deadlines lol. thats what ruined the game.
a few things i'd do:
not sure about the storyline, thats a toughie. its easy to call TT lazy and act like we're the know-it-alls but they still do put a lot of work into their games. this is just how i'd do it personally
Also, have characters actually care about what you do, such as Clementine not instantly forgetting that you just betrayed her trust and sold her out to Conrad, even though youre the first person she has entrusted anything to in 2 years
David not going completely nuts on you, even if you have been pro-David the entire game (180 like you say)
I would change the whole game.
Dammit, I was on the road to finally posting Part 1 of my ANF rewries, you joik!
For the time being, check my rewrite thread for what I've already summed up and what I will be posting in the (hopefully) near future.
To be fair here, Eleanor siding with Joan is likely a really egregious holdover from her original backstory and likely intended arc. And Gabe was absent for most of Above the Law and him determinately bringing up Conrad is a response to Javier being railroaded into suddenly not supporting him and always triggering him with "Your life is precious."
Yeah, this is an instance where what would be [almost?] perfectly in character during the moment didn't necessarily make any real logical sense in the bigger picture.
A better example would be him suddenly deciding to abandon his plan at the last minute for no immediately clear reason other than to force last minute drama.
ok let s do this.
1: make Mariana a determinant character and have her interact with Gabe and Clem then have her Get bit during the Attack on Prescott if she survived episode 1 ((David Mercy kills her at the start of Above the Law.))
2: Have the characters talk about stuff they did before the outbreak ((Or still do if its possible to do like for example Conrad playing Poker and Gabe liking games like Chess and his Euchre game.)) Just to add some Backstory for them and not make them just Extremely quick Comments.
3: Longer episodes and Slower Pacing so that we can get to Known the characters better .
4: Make ties that bind a full episode instead of just two parts.
5: Expand more on Tripp s Regret of letting Prescott fall .
6: Not Banish Max from the story and have him be Locked up with Javi and David during Thicker than water then have him take part in the section where you steal the truck then just have him be like Conrad and have him determinantly survive From the Gallows.
7: Remove Conrad s dissapearing act in From the gallows and have him be with Javier when he goes to check to see if Kate s in the truck.
8: Remove Ava and Tripp s deaths in From the Gallows and have them take part in the sections where you have to go after David and Gabe or save Richmond ((Ava goes with David and Gabe when they take off since she s loyal to David and Tripp helps Kate save Richmond since that was the entire purpose of going there. ))
Consequences:
Ava s alive: If Javier goes to save David alone Ava gets bit instead of him while if Clementine and Javier both go to save David , Gabe and Ava he manages to save the 3 of them althought if Clementine goes alone to save them then Ava and Gabe survive since Clementine s focus would be on saving Ava and Gabe since she doesnt give a shit about David anyway.
Tripp s alive: If both Clementine and Javier go after David and Gabe then when they come back to Richmond Kate s dissapeared just like how Kate dissapears in the ending where David has his onscreen death and If Clementine goes with Kate and Tripp while Javier goes save David and Gabe you get the Kate and Gabe live ending except without David s burial scene.
9: Put Clint and Joan back into episode 5 and keep the deleted choices With Clint and joan ((Decide Joan s fate and Deciding what happens with the supplies Joan stole.))
10: since Tripp could be alive in this version then add some relation status with him like the ones the Garcia family has.
Dammit, why didn't I think of that?
Ch'yeah, seriously.
These very much.
Yeah, @TheDerpGod came up with the same thing a good while ago. Wish I'd thought of it.
And the other way around?
then its the same as the normal endings ((Clem goes after david and gabe = gabe and Kate live while no one goes after them = Only Kate lives.))
Okay.
Season 3 is flawed fatally by introducing new main characters that we have never met before but we are supposed to make choice like we have been playing them since the series started. It is impossible for a player to not be a little off put by this. So Season 3 should have been a season of the Garcia's. I have posted this before but here is my rewrite idea for season 3.
If I were doing S3...It would be a retelling of the first 4 years with Javier...to build up the characters. We are told that Kate was the smart one and that she kept things strait and logical...yet we never see that.
The kids...what was it like for them? We should be invested in their characters.
Episode 1: For All Seasons
We start as the beginning of ANF started.which I thought was extremely well done. The first episode would deal with Hector turning and the 3 Months staying in the house. Dealing with bandits that try to take their stuff who were friends of David and Kate...Kate would save Javi's life....end with them leaving the house
Episode 2: Time to Live
Would finish out the first year of the apocalypse the van gets a flat and Javi goes for set in an auto shop. Kate has her hands full with the kids as Gabe runs off because he sees a car that looks like the one his father left in. (You would play as Kate as you have to save Gabe...bonding moment for Kate and the Kids)
Episode 3: Time to Die
Year 2 of the apocalypse...the kids are growing and finding clothes is an adventure in itself as is teaching them how to survive when Kate and Javi themselves are just barely making it. They meet a man name Eric who is dying of cancer...he teaches Kate and Javi some survival tricks.(This is a character building episode) Eric asks only one thing...they watch over him and make sure he does not turn when he dies. We learn Kate's mother died of cancer. Javi and Kate share their feelings for each other.
Episode 4: Time to Laugh
Even in the apocalypse there are worse things than walkers....carnies. A community made up of people who are used to living on the road..this traveling group sets up for one hell of a carnival. But in the apocalypse nothing is as it seems...the bright lights and music draws the walkers to the carnies who try and thin out the herds so communities can grow. The entertainment gets deadly when a hurricane hits just as the largest herd ever seen descends on them. Purely an adventure episode giving the kids some time to enjoy the carnival atmosphere (stay away from the 100% all natural hot dogs). Year 3 ends
Episode 5: Time to Cry
The beginning of the 4th year of the apocalypse and we find Javi and Kate sleeping together in an abandoned hotel...outside of a Six Flags...the kids remember a time when their mother was alive and they stayed at the same hotel. Flashbacks to show a softer side of David. A gang of Bandits try to catch Kate and the Kids...The Hotel burns as the Garcia clan tries to escape the bandits and a herd of burning walkers....Final scene shows them on the road passing a sign that reads Prescott Airfield.
(I wrote this for another thread) It is easy to judge the writing of any given season...but it is infinitely harder to write a season with all the choices available and carry over detriment characters with meaningful dialogue because in the back of your mind you question how many people will see this scene
.
For all the things ANF does well or wrong, never forget that the work the writers do and the thoughts that go into the writing are not easy. Writing for a game like this is way harder than for a game like Uncharted or even The Last of US....those games are very linear in how the story spools out. And while Telltale games are not overly complicated in plot...they are more complex.
For me..I do enjoy ANF...but it is one massive mess...and when EP 5 hits I am going to go Episode by episode and point out how things could have been improved. 20/20 armchair writing for the win.
Interesting project....Try to write an episode how you would have done season 3...but keep in mind you need to include choices and be mindfull of each impact those choices will have....you will write some scenes up to 3-4 times with variance due to choices...and those choices may compound due to other choices...this is usually why in any one episode there is maybe 5 things that matter...and of those 5 only 1 or 2 mean much for the story as a whole.
I wish they did Javier and Clem like Tales of the Borderlands, 50/50.
Yes! ? i agree
I believe 80/20 for season 3 would of been ideal then 50/50 possibly during season 4. Making Javi earn his status of main character.
No Garcia's as the focus of the story but rather a sub plot to Clem's main story with the New Frontier.
Either alternate between main characters between Clementine and Javier (meaning Clem ep.1, Javi ep.2, Clem ep.3, Javi ep.4, Clem ep.5 or 50/50 or 80/20 for episode 5. This is said because I believe Javier should have been slowly earning his place as main character. Not just taking over the show cold turkey. This was the biggest turn off for most besides just being an awful paced story anyhow.
A good rule for Telltale to live by would be that if they kill off more than one character in the same episode then they must wait AT LEAST 2 episodes to even think about logically killing another to kind of force writers to develop characters before wacking them off (get your mind out of the gutter)..
The love triangle is okay just could of been made better than it was. I'm no romance Casanova but atleast remix it differently than a copy of Rick, Shane and Lori deal. Where just this time Shane's perspective is explored in the game. Again okay but executed less cheesy and strange like with kissing Javi in front of David unless you actually had a romance sexual option (Mass Effect inspired) to love up Kate in the mystery machine while the kids scavenged the junkyard. Then Kate's kiss might make more sense a bit.
Make Mariana live longer and look up to Clem. But her shock death could still be on the table.
Gabe should be toughened up like comic Carl 2.0 after multiple years post apocalypse.
Clem should be the opposite of Gabe's adjustment by making her a bit less cynical and harsh. Of course she's very hardened survivor by now but killing Eli and the Doctor for info didn't sound like a Clemmy move much at all. She might be enraged at David understandably though. I saw a photo of Clem and Jesus training. Wouldn't of been a terrible concept to briefly explore. If Jane could teach Clem a modified thing or two to protect herself from walkers why can't Jesus preach self defense doctrine against muggers and rapists based on Clem's size? I'd save this for final episode though after Clem already barely (or doesn't eh ..why not darken the plot a bit more this is Walking Dead after all ) escape a pack of creepy unknown Marauders with skin masks and custom created walker armour from bites perhaps some materials "stolen" from Max's junkyard lol (not exactly like the whisperers but a scarier concept inspired from them and Texas chainsaw killer..) after banishment from the New Frontier that encounters her hideout seen where she met Ava. Clem sheds tears when remeniscing over that implied nightmarish night after David kicks her out over disobedience of taking their drugs to get Jesus to train her self defense.
Speaking of David he ought to be less moronic and attitude should change for the better if your on his side most times like a Kenny 2.0 in some ways if playing as Javi and you refused his wife's advances.
Elenore needed to be useful to the story and Tripp more useful to his town of Prescott by being a no nonsense leader that still kept his expressed desire to hang trouble makers within Prescott.
Joan needed so much more work done to her to make her at least as decent as Carver as a villain. Clint was boring, may as well just replace him with Nate or Bonnie ( if she survived your season 2 playthroughs) from 400 days or something. Someone more complex that cannot be trusted in spite of them wanting you to trust them. Bonnie's history with Clem would cause Javier to get repeated heat from Clem about not believing a word this weasel traitor says.
I'd of had Elenore get devoured by the street herd after her public betrayal that she dumbly blames Javi over.
Make Max go through what ever he was originally suppose to go through at the walker slaughter house. Now that I think this over.. Honestly every original idea Telltale had for only season 2 and 3 I'd NOT approve of discarding for New Frontier and add my tweaks here and there to the story. I don't think the original story was bad. It got horrible after they sabotaged the whole thing by taking everything good out for bullshit. Hopefully season 4 doesn't get last week before release rewrites. Like they say you should always go with your first mind.
I went over this in my first thread, but I'll go over what I'd do differently for ANF specifically here (there are some continuity issues, mind, that you'd have to read the other thread to understand https://telltale.com/community/discussion/117177/how-i-would-change-the-walking-dead-game-season-1-2-3-and-dlc):
Season 3, Prologue:
Clementine flashback
When the outbreak first starts, a walker breaks into Clementine’s home. Sandra, her babysitter, tells Clementine to run before she is bitten. Clementine hides in her treehouse for two days and nights, occasionally coming down to get food and a hammer. Hearing yells and a gunshot, she climbs over the fence and finds Lee after he has killed the reanimated officer…
Season 3, Episode 1:
Clementine flashback
Same/similar to OTL, except Kenny and Jane being replaced by Lily and Luke. In the Wellington flashback, the people who attack are explicitly identified as the New Frontier.
Season 3, Episode 2:
Clementine flashback
Same as IOTL, but your choice whether to take Ava’s offer or not changes the flashback in the next episode.
Season 3, Episode 3:
Clementine flashback
Same as IOTL, but if you didn’t accept Ava’s offer in the previous episode, David and Doctor Lingard will not show the same familiarity, and Clementine will be treated as a thief and branded, as explained above. AJ is taken away from her, partly as Clementine’s punishment, and partly because Ava (who is partly jealous of Clementine) wants to take care of him.
Season 3, Episode 4:
Clementine flashback
Same as IOTL, but with Kenny and Jane replaced with Lily and Luke.
Season 3, Episode 5:
When Javier goes to stop the herd, whoever goes with you depends on your choices:
Clementine, Gabe and David will always go.
Tripp/Salvador and Conrad/Francine/Ava will always go unless Javier tells them to stay.
If Francine goes, she will get Ava’s OTL death unless you help her in time.
After the herd is stopped and Richmond is cleared out, Joan/Lonnie/Fern is surrendered to the new council, consisting of Javier, Clint, Eleanor and Ava/Tripp/Max. You can choose to kill them, exile them from Richmond, let them stay as prisoners or let them back into the community. For the above decision, your choice will be added to the majority:
Clint favours exile for Joan and Lonnie and forgiveness for Fern.
Max favours death for Joan, imprisonment for Lonnie and forgiveness for Fern.
As was originally intended, you can also determine whether to keep or return the stolen supplies.
Alternatively, ANF could be entirely separate from Clementine's story, and Clementine's role could be filled by Molly, and AJ could be filled by a (hypothetical) baby by Doctor Logan.
Everyone smokes weed, eats Chocolate, pudding, & Blac k Forest Gateau, and has an orgy at David's hearing/execution.
Better than the story we got.
Tripp's little "Dating Advice" thing gets Scrapped in Episode 4. Clem's "Period" discussion gets replaced with "How is Gabe doing?" allowing the player to Influence Clem's interactions with him going forward. Gabe's snitching is made determinant based on how Javi interacts with him during that scene.
We are left with Just 2 endings in Episode 5, as Clem's flashbacks have no effect. Whoever you decide to go after in Episode 5, Clem goes after the other. The Result: Gabe is No Longer Determinant and Lives No matter what. Kate is STILL determinant and dies if you don't go after her. Finally, David Dies No matter what.
After the Credits, Clem Sees the Mc Carroll Ranch out in the Distance. Cut to Black. To be Continued...
Edit: After that, we would get a 2 and a half hour LONG Closure Episode for Clementine DLC, into the Final Arc.
Yeah, a lot of these would've been for the best.
Okay, off the record here, here's some stuff I would've done if I were making the game:
Misc.
Part 1
Part 2
Above the Law
Thicker than Water
From the Gallows
Seconded.
I play to bash brains in, not to watch people talk 24/7 like a freaking soap opera ? that would sound boring af.
#Season1Sucks
...So I guess you disliked Season One?
Season one actually had quick time events though, I don’t want them to be completely removed
You’re right. I just don’t want The Final Season to have lots of QTEs every 3 seconds like in ANF.
As long as they’re in there and are used the right amount of times then I’m fine with that. Although I did like ANF’s QTE’s
Here's the SHORT version of MY solution. 2 Words: "Fewer Rewrites."
Here's the Longer Version. Make the story the way it was SUPPOSE to be BEFORE all the Rewrites happened, Minus a few MINOR details here and there based upon Fan-Feedback when necessary as the story progresses.
First episode should introduce Javier and his family at the start, but the rest of the episode should've been dedicated to clementines flashback. Episode 2 should've been 2 hours or so and included the rest of episode 1 and 2.
Shoulda never fucked the script and made javi in the first place...season 2's endings weren't meant to continue the way it did in anf at all.
Season 2's endings by definition would've needed to be strayed from anyway to have any stable base for gameplay and storytelling.
this is probably a stupid idea but:
couldnt they have made Jane and Kenny just be in Richmond as background characters instead of killing them off? For example: Kenny still keeps the car crash scene but survives it so Kenny is forced to stay with the new frontier due to his legs and when you actually see him again he would be in crutches so it would be impossible to have him participate in taking down Joan while Jane could just leave Clem... Since telltale was willing to have her kill herself leaving Clem and AJ alone Jane leaving Clem and staying at the New frontier would be way more believable than her flashback.
How to make her not a big part of the season? Simple make her a scout like Tavia since Jane always did good on her Own and only have her return in episode 5 in the middle of the chaos while doing the walker gut trick to get thought the herd. Eh this is probably just a stupid idea thought since i have no idea how to fit in Edith with this.
I've seen this suggested in the past and I suppose it could've work. I can't say I would've trusted Telltale to pull it off gracefully with the latter in particular, though.
Honestly, Edith is the one who deserved the most screentime in my opinion.
Here's a couple other changes I woulda added:
Making Gabe SLIGHTLY Less down and SLIGHTLY More sensible after talking to him in the Junkyard Hub in Episode 1, depending on what dialogue you choose. If the Player can get Gabe to smile, then instead of just simply telling Javier "Maybe just leave me alone," it would instead lead to a follow-up dialogue regarding himself and Kate, with Gabe showing self-awareness. This would THEN lead to him actually THANKING Javier for understanding and being patient with him.
Making Gabe just A BIT more helpful during the Sequence at the Junkyard. I would have HIM be the one to go into the Crawlspace under the Trailer and unlock the door instead of Javier (Sorta like what Clem use to do on occasion back in Season 1).
Giving Mariana's tape-player some actual purpose. I would turn the area where Gabe was venting against the walker outside the walls of Prescott into a hub. Here you would have to convince Gabe to talk to you. Making him smile in Episode 1, as I previously mentioned, would make getting his attention easier. Giving him Mariana's Tape-player would help as well.
This is pretty interesting. I can't believe I never thought of this specific scenario myself.
Nice. Though come to think of it, he comes up through the crawlspace alongside Javier anyway, so I kinda have to wonder why that wasn't an option.
Huh.
Also, it was mentioned in the AMA that keeping it was originally supposed to give you the option to give it to David in the next episode.
I dunno. Jane's would be the only scenario that presents too much of an issue, I'm not sure how far the hardware store is from Wellington. It would change the prologues about as much as it would change the flashbacks, and you'd really only have to take the Mass Effect route and do what they did for the KIAs. Barring some differences in dialogue, all 3 could easily serve in the same role in relation to Clementine and Wellington is the most likely place she'd end up at some point in every ending but Janes.
If you stay in Wellington, you're in Wellington. If you leave with Kenny, Edith(that's the woman at the gate, correct?) tells them to check back in a few months. If you're alone, you already know about Wellington, Clem and Christa were headed in search of a community like it anyway so it's only logical she seeks it out. If you're with Jane, tragic rope accident, commence alone ending.
All in all, it was a pretty big point of focus since the first episode of S2. Scrap Richmond and the desperate desire for a newcomer friendly protagonist/forced comic tie in and follow up on Wellington.