I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a profit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
it's clearly effected the company with the major job losses and people leaving left right and center, just hope they can give it a respectful end, it's hard to see Telltale surviving if were honest here in the long run.
but are people even buying at that price? they can update it and redo it all they want,might get a few new sales but not much, like a firewood sale ,everything must go...
I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p… morerofit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum.
I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p… morerofit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
People would likely buy it at a higher price if it was actually a complete game. A lot of players dont like waiting for months and months to finish to game and if it were released as a full game like Heavy Rain or something similar they could easily justify a higher price tag. And as for whether or not they'll even buy the games, that brings me back to my original point that S4 is pretty much their last chance to restore their reputation as a quality gaming company and not one that shovels out halfassed products
but are people even buying at that price? they can update it and redo it all they want,might get a few new sales but not much, like a firewood sale ,everything must go...
If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).
I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p… morerofit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
If every game were whole,then there wouldn't be much concern about branching paths since the save file loading around the determinate factors would be a moot point when it's all a part of one disc.
If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).
If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).
I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p… morerofit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
It's a smart business model for a very small, pre-TWD Telltale. It's not very smart for a now large and publically known company that is trying to make big profits. They need to adapt and grow out of their old ways, I think the CEO recently said something that made me believe they could possibly start selling standalone non-episodic games.
they need to grow up and make a whole game at once that they could sell for $40 minimum.
You're so right i've been thinking about that a lot,Telltale should make a full game and maybe stop episodic games.
The series would benefit from one solid writer. Branching paths could still fall into the story if they're done right, ANF fell off worse than any game in the series.
If every game were whole,then there wouldn't be much concern about branching paths since the save file loading around the determinate factors would be a moot point when it's all a part of one disc.
It shouldn’t have even been made after seeing how it played out. I hated it so much that i can’t bear to ever see another glimpse of the footage from that game
I'm seeing you guys talk about TTG making full games instead of episodes. If this was done assuming fans received their request for large hubs, diverging paths, actual point-and-click/puzzle gameplay, do you think TTG would make one non-stop 20+ hour long game or release the game as a collection of "chapters" or segments?
I'm seeing you guys talk about TTG making full games instead of episodes. If this was done assuming fans received their request for large h… moreubs, diverging paths, actual point-and-click/puzzle gameplay, do you think TTG would make one non-stop 20+ hour long game or release the game as a collection of "chapters" or segments?
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I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a profit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.
but are people even buying at that price? they can update it and redo it all they want,might get a few new sales but not much, like a firewood sale ,everything must go...
You know what, you have very good point here.
People would likely buy it at a higher price if it was actually a complete game. A lot of players dont like waiting for months and months to finish to game and if it were released as a full game like Heavy Rain or something similar they could easily justify a higher price tag. And as for whether or not they'll even buy the games, that brings me back to my original point that S4 is pretty much their last chance to restore their reputation as a quality gaming company and not one that shovels out halfassed products
If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).
If every game were whole,then there wouldn't be much concern about branching paths since the save file loading around the determinate factors would be a moot point when it's all a part of one disc.
They're in a difficult position, I'm not gonna lie.
Yeah, I don't envy them. I hope the new CEO can turn things around.
You're so right i've been thinking about that a lot,Telltale should make a full game and maybe stop episodic games.
It's a smart business model for a very small, pre-TWD Telltale. It's not very smart for a now large and publically known company that is trying to make big profits. They need to adapt and grow out of their old ways, I think the CEO recently said something that made me believe they could possibly start selling standalone non-episodic games.
The series would benefit from one solid writer. Branching paths could still fall into the story if they're done right, ANF fell off worse than any game in the series.
They would probably need to announce that ANF isn't cannon to the series to save it at this point.
It shouldn’t have even been made after seeing how it played out. I hated it so much that i can’t bear to ever see another glimpse of the footage from that game
I'm seeing you guys talk about TTG making full games instead of episodes. If this was done assuming fans received their request for large hubs, diverging paths, actual point-and-click/puzzle gameplay, do you think TTG would make one non-stop 20+ hour long game or release the game as a collection of "chapters" or segments?
Fuck ANF. Make Season 4 like Season 3 never existed. That's all.
I would imagine that they would still split the game up into chapters