Telltale MUST realize their legacy is riding on TFS and that its crucial to make past choices matter

2»

Comments

  • I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a profit like this unless you sell millions and millions of units like TWD s1. This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum. $25 or less for a game seems unsustainable.

    Clemmy1 posted: »

    it's clearly effected the company with the major job losses and people leaving left right and center, just hope they can give it a respectful end, it's hard to see Telltale surviving if were honest here in the long run.

  • but are people even buying at that price? they can update it and redo it all they want,might get a few new sales but not much, like a firewood sale ,everything must go...

    I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p

  • This business model worked when they were a very small company who literally needed to fund each episode as they made them, but at this point they need to grow up and make a whole game at once that they could sell for $40 minimum.

    You know what, you have very good point here.

    I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p

  • People would likely buy it at a higher price if it was actually a complete game. A lot of players dont like waiting for months and months to finish to game and if it were released as a full game like Heavy Rain or something similar they could easily justify a higher price tag. And as for whether or not they'll even buy the games, that brings me back to my original point that S4 is pretty much their last chance to restore their reputation as a quality gaming company and not one that shovels out halfassed products

    Clemmy1 posted: »

    but are people even buying at that price? they can update it and redo it all they want,might get a few new sales but not much, like a firewood sale ,everything must go...

  • If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).

    I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p

  • If every game were whole,then there wouldn't be much concern about branching paths since the save file loading around the determinate factors would be a moot point when it's all a part of one disc.

    Shaboomm posted: »

    If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).

  • They're in a difficult position, I'm not gonna lie.

    Shaboomm posted: »

    If they started charging 40$ for every game, I know I wouldn't buy them. Not unless they made choices actually matter and branching paths (Heavy Rain style).

  • Yeah, I don't envy them. I hope the new CEO can turn things around.

    They're in a difficult position, I'm not gonna lie.

  • they need to grow up and make a whole game at once that they could sell for $40 minimum.

    You're so right i've been thinking about that a lot,Telltale should make a full game and maybe stop episodic games.

    I think the other issue with them surviving is that they're still selling episodes for 5 bucks a pop. It seems nearly impossible to make a p

  • It's a smart business model for a very small, pre-TWD Telltale. It's not very smart for a now large and publically known company that is trying to make big profits. They need to adapt and grow out of their old ways, I think the CEO recently said something that made me believe they could possibly start selling standalone non-episodic games.

    iFoRias posted: »

    they need to grow up and make a whole game at once that they could sell for $40 minimum. You're so right i've been thinking about that a lot,Telltale should make a full game and maybe stop episodic games.

  • edited January 2018

    The series would benefit from one solid writer. Branching paths could still fall into the story if they're done right, ANF fell off worse than any game in the series.

    DabigRG posted: »

    If every game were whole,then there wouldn't be much concern about branching paths since the save file loading around the determinate factors would be a moot point when it's all a part of one disc.

  • They would probably need to announce that ANF isn't cannon to the series to save it at this point.

    dan290786 posted: »

    @VengefulKenny The choices mattering isn’t enough for me to save the company’s legacy. There is so much more needed than that

  • It shouldn’t have even been made after seeing how it played out. I hated it so much that i can’t bear to ever see another glimpse of the footage from that game

    They would probably need to announce that ANF isn't cannon to the series to save it at this point.

  • I'm seeing you guys talk about TTG making full games instead of episodes. If this was done assuming fans received their request for large hubs, diverging paths, actual point-and-click/puzzle gameplay, do you think TTG would make one non-stop 20+ hour long game or release the game as a collection of "chapters" or segments?

  • Fuck ANF. Make Season 4 like Season 3 never existed. That's all.

  • edited January 2018

    I would imagine that they would still split the game up into chapters

    eRock92 posted: »

    I'm seeing you guys talk about TTG making full games instead of episodes. If this was done assuming fans received their request for large h

Sign in to comment in this discussion.