Is the Wellington ending the worst of the bunch?
Now hear me out, I mean the whole purpose of Kenny for him wanting to try again was to protect Clem and A.J.
and if only AJ and Clem go into Wellington alone, Kenny is basically hopeless at this point imo. He has no one anymore. He lost Saritta because Sarah couldn't stfu until they got out of Howe's away from the herd his wife, child and best friend were killed by Walkers. Now the only family he has now aka Clem and AJ are now in Wellington trying to start a new life.
What does Kenny have to live for now?
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Storywise, the Wellington ending is the second best ending after staying with Kenny. He manages to get the kids to the sanctuary and begs for them to be accepted even if it means forsaking his safety. It is a noble sacrifice. And as far as him having nothing to live for anymore, we have seen him bounce back from worse conditions than this. At the end of s1 he is left alone in Savannah with all of his friends and family dead yet even then he doesn't kill himself; he survives and moved forward and managed to find a new partner and purpose in life. Wellington ending at least leaves him with a bag of supplies and the satisfaction of knowing that he ultimately took care of the kids and got them to their goal.
Gameplay wise, Wellington is the second to worst ending after the alone ending. It only gets one very short flashback compared to the two flashbacks that Kenny and Jane got. Wellington falls way too quickly and we dont even see enough of it to really care or be able to appreciate Kenny's sacrifice. The only redeeming feature of this ending is the ability to determinately bring Kenny's hat with you and possibly have it factor into the final season.
The odds on that hat actually making an appearance are worse than Kenny's odds of ever finding a boat.
To me, Wellington was the best ending to get in S2, followed by The Alone ending. Throughout the season, Christa, Kenny, and most of the cabin group struggled to try to get there. Jane was probably the only one who thought it was fake and wanted to go back to Howe’s (the same place she wanted to leave from. If anything, they should’ve just killed Carver and stayed). It feels wrong to just abandon it after what everyone sacrificed to get there. Not to mention it’s the perfect ending to Kenny’s character.
However, it was the worst one to get what it comes to ANF. It only got 1 flashback despite having the most potential in S2 and even ANF. It was a waste to even introduce it only to have it be destroyed. It would’ve been nice to walk around there during the flashback and interact with the people there.
Normally I would agree with you but we have Telltale's promise in writing that the hat will still be involved. I dont expect much though, just for players to be able to put it on AJ's head once we find him.
Hopefully, but they'll probably mess it up and make it Nick's hat.
Fixed.
Nothing. His newest job is done, so now he's finally in retirement.
Fixed.
Not to mention that Edith was a criminally wasted character.
Honestly, I don't know how the hat would show up anyway.
Unless a random ex-New Frontier member is wearing it or something.
Agreed.
Not really. The Cabin Group were just on the run from Carver while also expecting to deliver Rebecca's baby.
Fixed-ish.
I'll just agree here for simplicity.
Indeed.
Considering they obviously can't just let go of that guy, I can see the logic there.
SomeNickfan: "You mean they'll probably get it right!"
As an ending in S2? Probably one of the best, if not the best. I'd personally argue its the best ending; if Wellington could be considered a 'goal' of S2, you finally arrive and are allowed entry. But it comes at a cost-- Kenny can't come with. But that's okay, because it provides closure to his character-- after seeing so many of his loved ones perish, and all his attempts to protect his family/group fail, he finally succeeds... but once again, it comes with a cost: he has to sacrifice his own well-being for the sake of the people he cares about. It provides the second best closure to him, just behind his exit from S1, if you ask me. And as an extra bonus, he doesn't outright die, either. Is he alone now, with nothing really left to live for? In a sense yes, but at the same time, he finally achieved the goal he's had since the moment we first met him: keep his family safe. He could die a happy/redeemed man, which is pretty rare in the world of TWD. For the more goal-oriented players, Wellington also provides a sense of finality, that all of the deaths leading up to this moment weren't completely pointless. Just like what Kenny says earlier in the ep: "A lot of folks died to get us this far. We owe it to them to see this done."
In terms of how it plays out in S3? In this respect, yeah, it's probably the worst. All of the above I just posted? Pretty much gets completely undone in a ~3 minute flashback. And for some reason, the Wellington ending gives you the coldest Clementine variation (chewing out David for giving AJ away, no sign of affection towards a dying Gabe, even less trusting of people, etc).
Really now? That's incredibly odd.
The "42" Clementines System is jank up the ass.
You would think Jane’s ending will make Clementine cold hearted.
I kinda get it cause after Kenny's sacrifice to get them somewhere safe. Some assholes come out and destroy a peaceful community making Clem realise how evil people are in this world. After everything she lost getting to safety and its gone in a matter of minutes because of people. Not walkers. But other survivors.
It's also a cop out so that Telltale could still technically say the 42 Clementine's thing wasn't a lie. In reality there are 4 Clementine's.
Yeah, seriously.
That makes little sense.
No shit.
It was a dumb thing to say to begin with.
Actually, I thought it would be the "alone" ending, especially if you shoot Kenny after he's killed Jane. I got the alone ending and I pretty much got the good ending of S3 I suppose? Javi becomes the leader of Richmond, everybody's happy and Clem gets AJ. I mean it seemed too happy for a walking dead story, but it's a nice change from the first two seasons I guess!
Still, I built my Clem from S1 to be "Ruthless Clem", that explains my nickname
You know what, you have a point. You're wrong, but you're definitely onto something.
The Alone ending is more or less the future Jane initially spoke of: when things went wrong, when the group turned on each other and fell apart, Clementine is still capable of surviving by her own efforts. And ironically enough, it was Jane who was responsible for this happening, culminating in her either getting stabbed by Kenny or finally being stood up for her; either way, Clementine's faith/trust in people was damaged and she moved on with a sense of disillusionment.
And it has been concluded numerous things that ANF!Clementine's characterization makes the most sense with the Alone ending.
Hmm, that's right. I didn't care much about Jane... I mean when you think about it, Clem only knows her for a few days top and my Clem thought she had good advice but she was unreliable in a group when shit hits the fan. I couldn't get my Clem to shoot Kenny but I left him, telling him he was dangerous.
I was actually pleased with the way Clem was. The story included Clem, but they included her from a complete "stranger" point of view, and it was my Clem (that's how I tried to make her evolve into). She wasn't exactly a complete part of the group, she had her own goals and she tried to stay away from getting attached or whatever, my Clem actually did go on her own to help Gabe and she left the settlement at the end to find AJ. It does make perfect sense to me, for my own experience.
People have said that Clem has changed too much in a small amount of time but I disagree. I've been confronted with loss, some traumatizing - even years later and I've changed a lot in a short amount of time - similar to S3 Clem, can sort of work around a group but staying distant and cold which was the opposite of who I was.
It's been what, almost two years since the events of S2 and 4 since S1... it does make complete sense to me, once again. I felt it was refreshing, Season 3 wasn't the best but it was pleasant to play and I enjoyed the story and seeing the "canon Clem" if we can call her that is pretty much how I wanted to build her, kind of mirroring myself.
My Clem noticed that she suffered and lost less while being in a very small group (her and Christa), and noticed that Jane made it that far because she was alone. Jane influenced her, having good points obviously. I mean it's a lot of things, not appreciated by everyone which is Telltale's fault mostly for not reflecting everybody's choice by having Clementine use different lines or whatever but afterall... we don't know much of what happened between S2-S3 except for the flashbacks - TT should really have not adverstised this whole "my Clementine" thing knowing they would have an almost unique Clem after what she's been through.
I'm happy my Kenny could be alive though, even if I don't see him again.
I'd say it's the worst ending because it's basically what Season 2 was initially heading towards and it gets one flashback in A New Frontier where it falls and Edith, a character that has not been developed just dies.
When it comes to Season 2 alone, it's one of the better ones, it's emotional and gives you hope for Clementine and AJ's future, even though we still know very little about it and it could be potentially dangerous.
On a side note: You shouldn't blame Sarah for Sarita's death, Sarita willingly chose to take action and start killing walkers.
Why would Jane's ending lead to Clementine being cold hearted? I don't know about you but I wouldn't think a cold hearted person would cry over their friends' deaths or give complete strangers a chance. I will say that it is weird that Clementine kisses Gabe if she goes with Jane though, like what? That seems like it should be an option for the moment.
That's the biggest crime to me.
Fixit
Huh. Kinda surprising you say you've built a ruthless Clem but enjoyed seeing her return to help a group of people she just met, owes nothing, and wasn't getting what she was promised after their van was destroyed. Repeatedly. Seems just as out of character as her actions would have been for the Clem I played.
Thanks for pointing out the mistake with Sarah!
I think what's worse overall is when you factor in how Clementine always reaches the same place regardless of the ending, and no matter what, it's always her companions that die, never her or AJ.
I think that was meant to be a reference to how freely Jane put out despite the strong independent woman thing and/or the "feminism" overtones. Still doesn't make what "Mini-Jane" says before stealing it make sense on any level.
Then again, the whole ending was a zigzaggy copout. That just sealed the deal.
No prob, Bob!
Yeah, well, that's a huge problem with game series in general.
It's especially wasteful considering the plot of ANF really kicks into gear when another settlement gets destroyed and raided by pissed off assholes.
Well, yeah she could've left at that point that's true. Maybe a little bit of the old Clem remains, which isn't bad but she is still solo at the end anyway. That's how I see it, although it wouldn't have been that bad for her to leave, using walker guts.
EDIT: did anyone get the cut on Clem's face, from season 2 when she gets hit by Troy? As seen here: https://imgur.com/4IythPK
Or was it just forgotten altogether? Sometimes it seemed she had a small, barely visible scar but... could just be me.
The Wellington ending may not have been the best ending for Kenny but it was the best thing for Clementine and especially AJ. They were able to spend over a year in a community that was genuinely good and cared about its people. Clementine was able to sleep without a gun next to her pillow, they went to bed with food in their stomachs. etc. As for the endings I feel like the Wellington ending was the most resolved and the series felt as though it could have ended off there. As for the other endings, they felt unresolved and needed a sequal.
I think the scar in that scene is from the Wellington ending. She had the cut through the rest of S2, but the last few episodes only took place over a few days, it might not have left a scar.
No because Kenny doesn't die if you stay there
It's Lapis...
I've noticed that The Walking Dead Universe likes to remind us that settlements don't last unless people have plot armor.