Would Howe's Have Survived The Herd?

Assuming, the group wasn't trying to escape it and draw walkers in. No sabotage, no escape plan. With the door Troy apparently "knocked the shit out of" and given the herds size, could they have lasted and what would Carter's next plan be?

Comments

  • I somewhat doubt it.

    If you listen to Tavia and Hank's conversation, it is revealed that they are beginning to run low on building materials despite an expansion being under construction. A herd or two later and their walls would be incredibly battered with no new materials to fix them. Not to mention if a group like the New Frontier targeted them, those walls wouldn't stand a chance against tear gas and walker-filled trucks.

    Also when you consider how iron-fisted Carver's rule was and how many people were starting to question him, after a while I feel like there would be even more deserters like the cabin group who would thin out their numbers and take supplies with them.

  • Well, considering the stuff Vengy mentioned, Luke, Bonnie, and Hank's observation that the herd is much bigger than it's been in the past, Carrver and Bonnie pointing out that there's a fair chance that the community will be torn apart by fear, and the fact that there were several breaches within the days Carver came back, I'd say probably not.

  • edited March 2018

    Howe's would've undoubtedly survived, after all, we see it pretty much intact 12 days after the herd had passed, expansion included, the only really affected area being the inside of the compound due to a certain group of very smart people leaving the gate open (and consequently dooming everyone inside!).

    It stands even after our group of complete morons who cannot think of anything else but their baser whims of the moment turned on the sound system turning virtually every walker on the herd against Howe's.

    With all this in mind, I cannot help but believe that had the "heroes" not done anything, not only would've Howe's been left pretty much unscratched, but also that not a single person would've died. Carver would've most likely ordered everyone to do as much silence as possible (not that I expected people like Kenny to catch even this one thread of common sense) and waited it out. They could certainly afford to do so with the abundance of supplies they had.

  • edited March 2018

    Howe's would've undoubtedly survived, after all, we see it pretty much intact 12 days after the herd had passed, expansion included, the only really affected area being the inside of the compound due to a certain group of very smart people leaving the gate open (and consequently dooming everyone inside!).

    Everyone who likely never met the group before and died wondering why the PA system was left on at full blast, and the front gate wide open for the herd of walkers to feast on their organs.

    I can't help but feel that the writers had wanted to overlook our heroes killing many people off-screen because of a little thing called 'guilt by association'. The group was with Carver, hence they deserved to die horribly, even those who never met the heroes and had nothing to do with taking them hostage in Howe's.

    It reminds me of a similar problem I had with the Michonne Mini-Series, as Monroe ends up destroyed on the same day by Michonne and Sam after they were taken hostage inside the community, over a theft attempt that Sam had willingly committed against Monroe twice over.

  • I can't help but feel that the writers had wanted to overlook our heroes killing many people off-screen because of a little thing called 'guilt by association'. The group was with Carver, hence they deserved to die horribly, even those who never met the heroes and had nothing to do with taking them hostage in Howe's.

    To be fair, I kinda get the feeling they simply forgot or even overlooked addressing the ramifications of Kenny's plan. Much like Kenny himself.

    RichWalk23 posted: »

    Howe's would've undoubtedly survived, after all, we see it pretty much intact 12 days after the herd had passed, expansion included, the onl

  • Howe's (the building) would have survived. It was a repurposed hardware store, and those buildings are made of CMUs and steel. Provided that they barricaded the doors well (possibly sacrificing resources from the expansion project to do so), they (the group) most likely would have lasted. Granted, fear of Carver inside a tightly sealed concrete box could trigger some sort of anxiety and panic attack from some members of the group which could possibly result in attracting the herd towards the building and/or Carver killing people. As polarizing as Jane was, she did have a point saying Howe's was a suitable place to shelter.

    In regards to the topic of the cabin group possibly committing 2nd and/or 3rd degree murder to members of the Howe's group, it is questions like this that 1) make me wish we had more development at Howe's and 2) assure me that episode 3 is the point where the game's direction took a major shift from a direction I wish it stayed. While I was fine with S2's fast pace, episode 3 should have been a momentary pause in that pace with Kenny's near death moment being the major pausing point. When he was knocked out, that should have been the point where the group almost unanimously agreed to hold still assuming playing by Carver's rules is safer than breaking out. The next day or two at Howe's could show how Carver was unraveling bit by bit with the uncertainty of Rebecca's baby really being his. You could then interact with 400 Days survivors to try to win the favor of some. When it becomes clear that Carver may just kill them from stress, that's when Kenny reemerges and the plan to escape is discussed. I still stand by my position that S2 needed one more episode, specifically making Howe's a 2 episode venture.

  • I doubt that it would've lasted long. It did seem logical for Clem and Jane to head there since there was food left over since all of Howe's was abandoned or overrun by walkers. I don't think it would've been long before Clem and Jane were trapped by walkers or found by group hoping to take it over.

  • it is questions like this that 1) make me wish we had more development at Howe's and 2) assure me that episode 3 is the point where the game's direction took a major shift from a direction I wish it stayed.

    Pretty much. Nick Breckon left for whatever reason and Pierre Shorette took over.
    Whether it was Breckon not leaving behind enough details as to what he and/or Mr. Vanaman had in mind or said details simply not being incorporate/heeded ultimately, this was definitely a significant shift.

    While I was fine with S2's fast pace, episode 3 should have been a momentary pause in that pace with Kenny's near death moment being the major pausing point. When he was knocked out, that should have been the point where the group almost unanimously agreed to hold still assuming playing by Carver's rules is safer than breaking out.

    Honestly, Kenny was what was primarily distracting from the purpose and meat of the episode despite being given most of the important plot progression material.

    The next day or two at Howe's could show how Carver was unraveling bit by bit with the uncertainty of Rebecca's baby really being his. You could then interact with 400 Days survivors to try to win the favor of some. When it becomes clear that Carver may just kill them from stress, that's when Kenny reemerges and the plan to escape is discussed. I still stand by my position that S2 needed one more episode, specifically making Howe's a 2 episode venture.

    You know, I recall at least one other person pointing this out and it does make a lot of sense.

    One inherent problem is that the episode selection menu is often up before the episodes themselves come out, which means whatever they initially design around has to be stuck with and/or written around.

    eRock92 posted: »

    Howe's (the building) would have survived. It was a repurposed hardware store, and those buildings are made of CMUs and steel. Provided th

Sign in to comment in this discussion.