The Walking Dead: The Final Season - PAX Event Discussion Thread + Links to Telltale PAX Streams

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  • I'm kinda out of the loop with Telltale since ANF ended but if things haven't changed since then IMO they should focus more on longer episodes/more content within those episodes. I'd much rather 5 good 1.5-2.5 hour long episodes then 8 rushed out 1 hour episodes.

    iFoRias posted: »

    I must be the only one who's still hoping for more than five episodes,i'm sorry but if minecraft can get 8 episodes i believe Telltale could do the same or a DLC showing us what happened to Lilly and the 400 days characters.

  • Maybe you're right,but something like a DLC after the game is finished would be neat.

    Green613 posted: »

    I'm kinda out of the loop with Telltale since ANF ended but if things haven't changed since then IMO they should focus more on longer episod

  • You need to have some faith in Telltale. And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little bit of faith and trust in them. :smile:

    Ya'll ready to see what probably won't make it into the final game??? I'm excited!

  • I know they cut out some content that appeared in the teaser but just because it sounds cool to us doesn't make it good for the story they are trying to tell

    You need to have some faith in Telltale. And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little bit of faith and trust in them.

  • Someone pinch me. O god

  • And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little bit of faith and trust in them. :smile:
    I know they cut out some content that appeared in the teaser but just because it sounds cool to us doesn't make it good for the story they are trying to tell

    I agree with this.
    Ultimately, it depends on the actual premise of the story and whether the malleable outline is actually any degree of enjoyable/good, but there's nothing wrong with cutting a few things here and there as long as the story itself is [finally] coherent enough.

    You need to have some faith in Telltale. And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little bit of faith and trust in them.


  • Good joke but it's not April first yet!

    You need to have some faith in Telltale. And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little bit of faith and trust in them.

  • Your great at stealing "leaks" but it's never on April 1st.

    Good joke but it's not April first yet!

  • edited March 2018

    Oh boy I cannot wait thinking about what lies they’re gonna feed us this time.

  • Ties That Bind - Part 3?

    Oh boy I cannot wait thinking about what lies they’re gonna feed us this time.

  • :smile: Nice to see that I am a funny guy even when I am not trying to be. I hope I brightened up your day :smiley: Anyways jokes aside you don't know if the Final Season will be terrible. I am sure there was definitely cut content in The Last of Us that could have made the Final Product better or worse. I don't follow The Last of Us so I can't say anything else related to it. But The Gaming Industry cuts content all of the time. It isn't anything new to the industry.

    Good joke but it's not April first yet!

  • Thank you!

    DabigRG posted: »

    And even if one minor thing that appears in the trailer doesn't make it into the game it isn't going to make the game worse. Have a little b

  • nah man its a NEW game CLEARLY its Binds that Tie

    Ties That Bind - Part 3?

  • Minecraft Story Mode Season 3 revealed, TWD S4 is cancelled. Calling it

  • edited March 2018

    Oh God, it's soooo nice to be back here and read such amazing news!
    I've been playing all Telltale Games in the last few months, but there's nothing like the TWD feeling :')
    Bring it on!

  • edited March 2018

    You're right on that, but I'm sure a lot of Telltale people (--fans) might disagree with you there. Cut content can make a game/story worse.
    A lot of the prolems people had with ANF was the inconsistency of "expectations : final product".
    The Last of Us (in my opinion) was a great game. It did what it needed to, and was built in an enjoyable way. No qualms there. If we missed out on cut content, doesn't really matter to me as what I got was good enough.
    The problems people have with ANF's content is just how recycled and bland it feels. It's a typical Walking Dead story: "Troublemaker chased by bad people. They take refuge in a local settlement, that settlement falls."
    We were teased of a shaky relationship between Clem and Javi, we saw cool Post-apocalyptic concepts of a Slaughterhouse holding tons of walkers, things that were in the game were either changed suddenly (Eleanor being set up as a good ally in EP1-2 but suddenly turning against us later, Joan being a mastermind to suddenly being "Mwahahaha, I have all the power! Public executions!!!", or how AJ is Clem's main goal of the season, and doesn't get resolved in the slightest by the end.)
    Just saying, the people's worry is valid based on previous events.

    Let's hope you're right that everything falls into place for the story.

    I know they cut out some content that appeared in the teaser but just because it sounds cool to us doesn't make it good for the story they are trying to tell

  • That is true. Cut content could have been beneficial to a game. Or it could have been a negative aspect of the overall game if it was kept. I haven't played The Last of Us but I know that it is meant to be a great game. No game is perfect. I like A New Frontier (which is a very unpopular opinion but I did enjoy it)I thought it was good but not as good as Season One and Season Two. But A New Frontier is definitely not perfect. But it is in the past. It has happened. We can't go back and change how it panned out. But from my point of view it was a wake up call for Telltale. Us fans have already voiced our feedback on what we want from a Walking Dead game. I believe Telltale have listened and Pete Hawley, the CEO realises this and wants to provide a good game. It is very easy for things to go wrong in Game Development. The Last of Us II could turn out to be trash. We don't know if it will be bad or not until we play it. But one thing I can be 110% sure of is that both Telltale and Naughty Dog work hard to produce the content that they produce :smile:

    AChicken posted: »

    You're right on that, but I'm sure a lot of Telltale people (--fans) might disagree with you there. Cut content can make a game/story worse.

  • You make a persuasive argument, Dylan!

    That is true. Cut content could have been beneficial to a game. Or it could have been a negative aspect of the overall game if it was kept.

  • Did I really? I am surprised to hear that as I think I have a complicated way of explaining things. But thank you for saying that!

    Honestly I can understand the skepticism that this community has. Everyone has a right to be like that. A New Frontier did not meet expectations of the fan base but I still feel as if it was a decent Season. Do not get me wrong it does not match Season One or Season Two but it was good. Not the best but it was good. Many may disagree but that is my view on it. Season One had cut out a good chunk of content that may have made the game better..... But it could have made the game a little bit too dark than it already is. And with critics and the game reviewers and maybe even todays gamers that may have been a bit too much. I think that the bar for A New Frontier was set too high. It is hard to not be hyped for a game as I am extremely hyped for The Final Season!! I think that The Last of Us II has more pressure riding on it compared to The Final Season.

    While I do think Telltale need to do a great job on The Walking Dead's Final Season, Naughty Dog may have a tougher job. The reason I think that is because Telltale have already followed up on Season One with Season Two and then A New Frontier. With how A New Frontier performed and was received the bar has been set lower for Telltale.

    But with Naughty Dog..... They are only making The Last of Us II right now..... and with how the first game turned out the bar is set pretty high. If Naughty Dog does not improve on The Last of Us with The Last of Us II or if there is something that the community does not like about it then the community will then be disappointed and skeptical of what they could have done better and so forth. I haven't played it but I do hope that The Last of Us II is good for the game's respective fans. Rewrites and plans change. Telltale have done it before. I am sure Naughty Dog has. But I feel that people should have as much trust in Telltale as they have in Naughty Dog or any other developer. Both are different yet they are the same. They both put tons of work into their games and love what they produce. Telltale love The Walking Dead as much as Naughty Dog loves The Last of Us. Anything could happen. The Final Season could be better than Season One..... it could be a disappointment. But we should try to maintain hope and show support. If Telltale see the support they may put more effort into their work. Which may make the game way better!!! It is good to remain positive! Anyways sorry for the long comment as I had quite a lot to say :smile:

  • But we should try to maintain hope and show support. If Telltale see the support they may put more effort into their work.

    That was the case during and after S2 and look at what happened: we got some half-arsed bullshit lighthearted season full of undeveloped & shitty characters with a plot consisting of daddy issues and love problems - but everyone knows that already. Generally speaking, our standards are so low at this point, if Telltale manages to fuck up the final season you could consider it a goddamn miracle.

    Did I really? I am surprised to hear that as I think I have a complicated way of explaining things. But thank you for saying that! Honest

  • Like I said in a previous comment: it is very easy for things to go wrong. I wouldn't necessarily say half arsed as we don't know what was happening inside Telltale during that time. You need to have faith in them and trust in them. I know it is hard but I do think they will do a great job on The Final Season

    But we should try to maintain hope and show support. If Telltale see the support they may put more effort into their work. That was

  • Well the problem is a lot of people did trust Telltale before S3 came out, and then it came out and it was a giant mess. Obviously we don't know what was truly going on behind the scenes, but considering Batman was the same year and came out fine, it seems like it was more of the actual Walking Dead team responsible for what happened to ANF. It was just really obvious that the writers of ANF had no idea what they were doing, considering it was confirmed no episodes were even written past ep 2. Sadly, I think the reason ANF came out so bad was simply because Ties that Bind 1 and 2. These episodes truly ruined the rest of the season, mostly due to that "double release." At this point, Telltale was already 2 episodes into the series, so they had a lot less room to try and fix the story, they were kinda stuck with the shitty one the episode 1 writers left behind. Funniest part I think of this was how the lead writer immediate left after the release lmao.

    Like I said in a previous comment: it is very easy for things to go wrong. I wouldn't necessarily say half arsed as we don't know what was h

  • Please try to keep discussion focused on the game's content instead of the developers/writers/etc.

    Forum Guideline 2.2: Be respectful of personal boundaries towards Telltale Staff members (past and present) and do not personally insult, harass, or scapegoat them - whether or not they post on the forums. Keep all game discussions focused on the content and not the creators. [...]

  • I agree (and I bet most of the forum agrees as well) that the double release was a gamble that fell flat on TTG's end. They pretty much bet the season on those two episodes. Had they only release "Ties That Bind: Part 1", I'm sure episode 2 would have gone through a major rewrite and possibly delayed part 2's release. For example, I'm sure adding a more expanded hub at Prescott following the junkyard fight, changing the reason for Prescott's attack to Clem's past history than Javier's theft, and Clem's overall attitude would have been at least a few changes they would have made to TTB: Part 2 had they not released it with part 1.

    I think TTG is doing fine overall as ANF and GOT were their only real mixed/flop seasons (TWD:S2 is more of an overall mixed-positive in the fanbase in my opinion). All of the other games seem to be doing well. It's just that when TWD doesn't do well, people assume TTG isn't doing well. I think this is primarily due to TWD:S1 being the game that put TTG into the spotlight. I think (and hope) that TTG realized this and knows that if they want to keep a large fanbase, they need to make sure TFS/S4 does well. It is almost guaranteed it won't break the internet (S2 was the only season that really had that opportunity), but it can be a good game that reassures fans that TTG is working to be better thus maybe giving their other series more traffic. I guarantee that TFTBL would not have been an overlooked and underappreciated gem had S2 done better and not left some fans questioning TTG quality and future.

    Poogers555 posted: »

    Well the problem is a lot of people did trust Telltale before S3 came out, and then it came out and it was a giant mess. Obviously we don't

  • edited March 2018

    Well I think the main issue was what released after ANF. Another Season of Minecraft, which does sell well, but sadly to a large majority of Telltale fans, it seems like that is its exact purpose, a cash in. As well as GOTG. The main problem with GOTG was that it simply was forgettable. It didn't sell that great and no one talked about it, and to put it simply, I think that's because it really had no purpose to exist in the first place. There was no interesting story, it wasn't that funny, and it felt like it was relying on the movies too much, it just felt uninspired. I think these 2 things are what made fans feel uneasy if Telltale was actually trying to be good. GOTG was announced right before ANF released with people wondering why it was even being made. (this stuff happens a lot when games are first announced though) but then the game did come out, and it just didn't do anything that grant, and as I said before, felt uninspired, so this definitely didnt help fans feel more confident. Then Minecraft S2 was announced, so it just went farther and farther.

    Also, I wouldn't say Tales from the Borderlands was overshadowed by Season 2 at all. Tales from the Borderlands was honestly Telltale's last big hitter game that got great reviews and was getting well covered by gaming websites and youtubers. A lot of Telltale games now kinda just release and then fade away, even ANF in all honesty. Throughout the release of episodes, I noticed a large drop in people playing the episodes, and articles talking about the game ect.

    eRock92 posted: »

    I agree (and I bet most of the forum agrees as well) that the double release was a gamble that fell flat on TTG's end. They pretty much bet

  • DeltinoDeltino Moderator
    edited March 2018

    A lot of Telltale games now kinda just release and then fade away, even ANF in all honesty. Throughout the release of episodes, I noticed a large drop in people playing the episodes, and articles talking about the game ect

    I honestly think this is more due to the formula than it is the quality of the stories. By now, I think everyone knows about Telltale, what they do, and the kind of games they put out. And that's exactly the problem; the reaction to Telltale announcing something is less "Oh cool, a new game!" and more "Huh, another Telltale game."

    People have said it in the past, and there's some unfortunate truth to it: if you played one Telltale game, you've basically played them all. There's not much that sets their series apart from each other these days, and it doesn't help when even small things like the menus are being made consistent across the games. Each individual title is losing its distinction, its individual flair. No one's really hyped too much because they know exactly what they're gonna get from a Telltale game. It's hard to really get excited when you know the product is pretty much going to be the same thing you've already seen for the past five years. Maybe it's a bit better than the previous episode you played, maybe it isn't. But you're so used to the baseline that there's just not much substance to it.

    Take a lack of game articles/reviews: what can they really say anymore? Functionally, it's the same kind of game they've already reviewed multiple times before. They're well aware of the kinds of choices and obstacles that get presented to players. At this point, a Telltale review amounts to "It's what you've played before, but this episode's story is <good/bad>"

    Now I know there's people out there that still like these games and still find reason to get hyped, but there's certainly a reason why a good portion of people don't feel quite the same these days.

    Poogers555 posted: »

    Well I think the main issue was what released after ANF. Another Season of Minecraft, which does sell well, but sadly to a large majority of

  • edited March 2018

    Had they only release "Ties That Bind: Part 1", I'm sure episode 2 would have gone through a major rewrite and possibly delayed part 2's release. For example, I'm sure adding a more expanded hub at Prescott following the junkyard fight, changing the reason for Prescott's attack to Clem's past history than Javier's theft, and Clem's overall attitude would have been at least a few changes they would have made to TTB: Part 2 had they not released it with part 1.

    Those first two were originally gonna be the case.
    Meanwhile, the third is actually more or less the case. It's just kinda hard to scrub the taste of Part 1's portrayal out of your mouth.

    eRock92 posted: »

    I agree (and I bet most of the forum agrees as well) that the double release was a gamble that fell flat on TTG's end. They pretty much bet

  • I'M SO READY!!!!! :D I wonder if Clem will still be in her teenage years or if they'll advance her to her 20s? Will they tie up some loose ends, like what exactly happened to Christa and how she loss her baby, etc.?

  • edited March 2018

    I honestly think this is more due to the formula than it is the quality of the stories. By now, I think everyone knows about Telltale, what they do, and the kind of games they put out. And that's exactly the problem; the reaction to Telltale announcing something is less "Oh cool, a new game!" and more "Huh, another Telltale game."

    People have said it in the past, and there's some unfortunate truth to it: if you played one Telltale game, you've basically played them all. There's not much that sets their series apart from each other these days, and it doesn't help when even small things like the menus are being made consistent across the games. Each individual title is losing its distinction, its individual flair.

    Yeah, I haven't played or even seen many of the other Telltale games, but this was my guess.
    I still haven't put Batman Season 1 in the system yet, but when I learned that not only was it a thing, but then I saw foxes complaining about how it (along with Guardians of the Galaxy and Minecraft) has 2 hour long episodes, good determinant factors, and a helping of freewalks/hub-areas, I'm raising an eyebrow.
    Just not for the reasons everyone else are.

    Deltino posted: »

    A lot of Telltale games now kinda just release and then fade away, even ANF in all honesty. Throughout the release of episodes, I noticed a

  • edited March 2018

    I do agree, this is what I was trying to say. Stories are pretty much what Telltale's games are, the problem is now Telltale seems to just spit them out, and they all feel way more medicore. Walking Dead S1, everyone was praising how great it was for the story, and characters and the entire game in general, followed up by S2 for being the sequel (so it had hype around it). Wolf Among Us was a unique take on a mystery noir with choice based consequences, it was a unique game and story. (although the S1 hype def still help wolf out) and then Tales from the Borderlands being announced when skepticism about how an FPS game could become a point and click, and that game was talked about and praised for again, its uniqueness and originality. However after this is where I feel Telltale games started to drop in quality. GOT still got plenty talked about, seeing that the show is popular and all that, but it wasn't as talked about as these other games. Then Minecraft came out, and after episode 1 no one really talked about it, then Michonne which feels like no one talked about, and then Batman, which actually was talked about due to how it took a lot of different takes on Batman. However the only issue there is, its another Batman game. Then ANF came out, which was another Walking Dead game, and wasn't so good either, so again it wasn't talked about. Then GOTG which was just a water downed Tales from the Borderlands.

    I think the main issue is, Telltale isn't doing anything that unique anymore, which is why no one really cares about the games they release as much. Walking Dead S1, Wolf, And Borderlands were all talked about because how different and unique it was compared to everything else. There was stuff to talk about, and praise. But now Telltale just spits out the ips, with what feels like not as much effort or passion, which is why these games are seemingly forgotten about. There just isn't anything unique about them. Obviously people by now know what a Telltale game is, and how it plays, but Telltale doesnt do anything unique enough or different enough for a buzz to get going for their new game, because "why bother with something that is more of the same."

    Hopefully this will change soon, like S4 of Walking Dead doing an interesting story instead of some action focused story, and that the originality of Wolf S1 carries over to S2. If Telltale really makes sure these next 2 games still "keep that same Telltale formula" but can do more, and be original again, Im sure it will spread that these games are games people should check out, instead of just "yeah its a telltale game."

    Deltino posted: »

    A lot of Telltale games now kinda just release and then fade away, even ANF in all honesty. Throughout the release of episodes, I noticed a

  • Lol I always forget about Michonne, it was so unmemorable.

    Poogers555 posted: »

    I do agree, this is what I was trying to say. Stories are pretty much what Telltale's games are, the problem is now Telltale seems to just s

  • DeltinoDeltino Moderator

    Honestly, I think the stories they tell are still decent enough. Maybe not at the level of say TWD S1, but for all intents and purposes, that's an outlier. You look at Telltale's work before and after, there's nothing that really compares to the reception and praise S1 got. If you put that shit on a graph, it'd look like a seismograph after an earthquake.

    I think the main problem is that there's less and less to distract from the iffy moments of the stories. In S1, there were oddities here and there, but various game elements were able to compensate and draw attention away from those flaws. Even simple stuff like lines of dialogue changing, opening up a new conversation path, seeing a unique animation play... it masks a majority of the problems. Functionally, choices matter about the same as they did back during S1, but S1 just did a much better job at maintaining the illusion, as well as the fact that since it was the first game, no one knew what to expect.

    I'd say the stripping down of gameplay elements in favor of the interactive cinema approach also makes problems with the story much more apparent, because now you're forcing the story directly into the center. Games like S1, or even Borderlands to a degree, play more like a narrative/point-and-click adventure game hybrid. And those gameplay elements present in both help with player agency, making the player feel more involved/connected with the game, and by extension, the setting/story/characters/etc. The more involvement you give a player, the more opportunities they have to directly interact with the world and its characters, the easier it is for the player to get invested in what happens. Gameplay makes a story feel less artificial simply because you're actually able to affect the world in some fashion, a luxury you can't really get with movies, books, or shows. And the things those mediums do to draw people in don't really translate over to a video game all that well. Simply put, it's not utilizing the unique interactivity that the medium provides, in terms of getting people to connect with the events going on in the story. Treating a game as if it's simply an interactive movie is not doing the medium justice. You ask me, there's an entirely different rulebook at play when it comes to telling a story within a game. And Telltale's direction, in brutal honesty, is kinda tossing that rulebook off to the side.

    Poogers555 posted: »

    I do agree, this is what I was trying to say. Stories are pretty much what Telltale's games are, the problem is now Telltale seems to just s

  • edited March 2018

    I hope The Final Season is dark, gory, gritty and sad rather than funny and witty like A New Frontier o:)

  • Blind SniperBlind Sniper Moderator
    edited March 2018

    Reposting what I said above: Please try to keep discussion focused on the game's content instead of the developers/writers/etc.

    Forum Guideline 2.2: Be respectful of personal boundaries towards Telltale Staff members (past and present) and do not personally insult, harass, or scapegoat them - whether or not they post on the forums. Keep all game discussions focused on the content and not the creators. [...]

    I hope The Final Season is dark, gory, gritty and sad rather than funny and witty like A New Frontier

  • edited March 2018

    Going by how the way this thread has already started its gonna be a loooooong season. Christ...
    That aside I do think Telltale hiding exclusive footage once again for a panel is pretty cheap but whatev as long as we get something.

  • Eh, tbf, I think she was addressing the tone of the writing rather than the writer themself, who is ultimately tandem to the issue being discussed.
    But hey, what do I know, you' represent the law.

    Reposting what I said above: Please try to keep discussion focused on the game's content instead of the developers/writers/etc. Forum

  • edited March 2018

    ANF was bad and most people agree with it, but this forum is so toxic. You literally can’t say anything good about S4 someone will reply to you saying the final season will be horrible, you shouldn’t have any hopes and the person will continue saying how horrible is Telltale nowadays.

  • edited March 2018

    "Your great at stealing "leaks" but it's never on April 1st."
    the fuck does leaks have to do with April 1st? Do you read what you type before posting it? If you're going to try to talk shit at least make it clever. Nice job embarrassing yourself.

    Lmfao pax posted them on the website, plenty of people saw them, not just you. Far as I can tell, you didn't leak them, so that doesn't make them yours but nice try though.

    4k60fpsHDR posted: »

    Your great at stealing "leaks" but it's never on April 1st.

  • however there will be some footage shown EXCLUSIVELY to the room!

    Ugh, hate when they do this. Now I need to go on a hunt to find whatever the exclusive footage was fml.

  • That's not the point. There ain't nothin' wrong with scrappin' a few things here and there. The point is when your cover image of the entire season represents nothing of the game, there's a problem. You do those major changes before you release anything to the media, not while.

    I know they cut out some content that appeared in the teaser but just because it sounds cool to us doesn't make it good for the story they are trying to tell

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